Back to the Future Part II & III
Back to the Future Part II & III |
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Developer: Beam Software This game has unused graphics. This game has a Data Crystal page |
Back to the Future Part II & III sounds cool in theory.
For the Part II portion, Biff has taken various items from 1955, 1985, and 2015 and spread them all over the place in those time periods; you, as Marty, need to find the items and return them to their proper places in time. The problem is that you have 30 items to find and three years to return them to their time periods, without the help of maps or passwords. As you can imagine, this can make the game that much more frustrating.
The Part III portion, on the other hand, is confined to one time period (1885) with fewer items and a smaller map, making things a bit simpler.
Unused Graphics
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: this image has been horrifically compressed, it'd be nice to have a better-quality one. |
What looks like a smaller version of the Compass item (right) is stored next to the graphics for the items found on the streets. Instead, the Compass is located in one of the optional puzzle rooms and uses the larger sprite (left).
Unused Sounds
Four sound effects that aren't played anywhere in the game.
The Back to the Future series
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MSX | Back to the Future |
NES | Back to the Future • Back to the Future Part II & III |
SNES | Super Back to the Future Part II |
Genesis | Back to the Future Part III |
Master System | Back to the Future Part II • Back to the Future Part III |
Commodore 64 | Back to the Future Part II |
DOS | Back to the Future Part II • Back to the Future Part III |
ZX Spectrum | Back to the Future • Back to the Future Part II |
Amstrad CPC | Back to the Future Part II |
Atari ST | Back to the Future Part II |
Amiga | Back to the Future Part II |
Windows, Wii | Back to the Future: The Game |
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- Back to the Future series
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Cleanup > Pages missing publisher references
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