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Back to the Future Part III (Genesis)
Back to the Future Part III |
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Developer: Probe Software This game has hidden developer credits. |
Play through the movie in four completely different levels! If "Mad Dog" Tannen's boys don't get you, the punishing and unrelentingly-hard gameplay will!
Contents
Level Skip
Press Start to pause the game, then hold A and press Up, Down, Left, Right. If done correctly, you'll skip to the next level automatically. Entering the code in the final level will let you see the game's ending.
Unused Palette Bits
The Genesis hardware expects colors in a palette to be stored in 16 bits of the format 0000BBB0GGG0RRR0, where R, G, and B are the 3-bit red, green, and blue components of the color (with the lowest bit of each nibble ignored and unused). However, this game mistakenly uses the format 00000BBB0GGG0RRR (with the highest bit of each nibble unused), limiting the components to the lower 4 of the 8 possible values. Since smaller values represent darker colors, the game's palettes appear much darker than they're supposed to.
Unused Text
Developer Credit
This text appears at 0x380 in an uninterleaved US ROM:
jim.b july91
Jim Baguley is the programmer for the Genesis port of this title. Though this appears to be some development leftover or signature, it actually serves a purpose: a routine at 0x31e tests a memory address for a copy of this string, and if not found, the console is assumed to be on "first boot" (uninitialized state) and the high score table is cleared to zero.
Copyright Screen
There are two versions of the copyright screen (which displays immediately after the SEGA logo), one for the US and one for the EU. Arena Entertainment was the publisher for the US version, while Image Works published the EU version. However, the text for *both* screens is present in *both* ROMs, and simply uses a different pointer elsewhere in the ROM to choose which to display.
In other words, by changing bytes at offset 0x55e from 0x186d to 0x1784 in the US ROM, you can cause it to display the EU copyright instead.
EU Version | US Version |
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There is also an unused production credit string at 0x1772, which reads simply:
PRODUCTION OF
Instrument Text
The following text can be found at 0x7C130 in an uninterleaved US ROM:
FM Voice Bank by JMP 1991 v 0.1
A list of sample or instrument names follows afterwards. "JMP" likely refers to John Phillips, who is credited as the music programmer in the title screen.
QUIET Bdrum SnareDrum1 PINK NOISE'Y Throw SnareDrum1 Bell Aargh Elec Grnd2 Elec Grnd2 SnareDrum1 Throw Elec Grnd2 SnareDrum1 Aargh Aargh SnareDrum1 Aargh 't Aargh Aargh SnareDrum1 Bell PINK NOISE SnareDrum1 Wall Aargh 'n Bdrum FM PULSE 1\ PINK NOISE QUIET QUIET QUIET QUIET EBass Guitar 1x Bdrum Banjo Snare GuitarUP2 1x GuitarUP1 1x QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET PhaseGrand PhaseGrand Elec organ Banjo SnareDrum1 SnareDrum1 Wall Harpsi low Harpsi low Harpsi low Bdrum PINK NOISE SnareDrum1 Aargh Aargh 't Bell Baroque EBass Snare QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET Brass 41l Solid Bass QUIET Theater ?h Theater ?t Clockwerks QUIET Theater ? Strings 3 Strings 3 Theater Theater QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET QUIET empty 1 SnareDrum1 BassDrum Bell Throw Wall Aargh SnareDrum1
The Back to the Future series
| |
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MSX | Back to the Future |
NES | Back to the Future • Back to the Future Part II & III |
SNES | Super Back to the Future Part II |
Genesis | Back to the Future Part III |
Master System | Back to the Future Part II • Back to the Future Part III |
Commodore 64 | Back to the Future Part II |
DOS | Back to the Future Part II • Back to the Future Part III |
ZX Spectrum | Back to the Future • Back to the Future Part II |
Amstrad CPC | Back to the Future Part II |
Atari ST | Back to the Future Part II |
Amiga | Back to the Future Part II |
Windows, Wii | Back to the Future: The Game |
- Pages missing developer references
- Games developed by Probe Software
- Pages missing publisher references
- Games published by Arena Entertainment
- Games published by Image Works
- Games published by Tec Toy
- Genesis games
- Pages missing date references
- Games released in 1991
- Games with hidden developer credits
- Games with hidden development-related text
- Games with hidden level selects
- Back to the Future series
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Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
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Games > Games by publisher > Games published by Throwback Entertainment > Games published by Acclaim Entertainment > Games published by Arena Entertainment
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