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Adventure Time: Hey Ice King! Why'd You Steal Our Garbage?!! (Nintendo DS)

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Title Screen

Adventure Time: Hey Ice King! Why'd you steal our garbage?!!

Developer: WayForward Technologies
Publisher: D3 Publisher
Platform: Nintendo DS
Released in US: November 20, 2012


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


NotesIcon.png This game has a notes page

Adventure Time meets Zelda II. It's a good game with stellar writing while it lasts.

It was also released for the 3DS, where you can enter the Konami Code for a pleasant surprise.

Hmmm...
To do:
Document the source code and prototypes
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically:
  • Re-enable the Debug Mode.
  • Find out what the files named "test" actually do.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Graphics

AdvtimehikwdysogStrikerTest.png

The game has a file named StrikerTest.anim which contains a boss graphic from the GBA version of X-Men: The Official Game, also by WayForward. This is also the only image that uses pure green as a background instead of actual transparency like the other images.

AdvtimehikwdysogExFionna.image.png

A Fionna button, stored with the rest of the game's menu buttons. It's possible that you were supposed to be able to play as Fionna as an extra.

AdvTimeIceKing-ExBR.image.png

A Boss Rush button, also stored with the menu buttons. The final game does not include a boss rush feature.

Test Levels

Hmmm...
To do:
Rewrite this section and explain it, adding how to access these test levels.
TEST
JEFFTEST
DESTRUCTEST
DREWGYM
ED_GYM
G_GYM
LOSO_GYM
MIKEGYM
PLATGYM
WINDGYM
NPC
PLATFORMDS
PLATFORM3DS

Developer Logs

See the Notes page for more.

BuildNotes_DS.txt

In this file are various version differences between earlier builds during the development process. It also has instructions for a Debug Menu, a god mode, and an option for unlocking everything, though the button combinations mentioned no longer work in the final game.

;IN-GAME Build Notes
;
;Formatting is determined by the first character in each line.
;   ';' - semicolon, line is ignored (like this one)
;   '!' - exclamation mark, BOLD(white)
;   '@' - AT sign, RED
;   '#' - POUND sign, GREEN
;   '$' - DOLLAR sign, BLUE
;   '%' - PERCENT sign, YELLOW
;   '^' - CARET sign, ORANGE
;   '~' - TILDE, PURPLE
;
;
%Adventure Time DS – Build Notes

#20 July 2012 - rev 281238
 - Passes made at player move speeds
 - Loot/Condiment values updated
 - Story script Changes In This Build
 - All enemies are now in the game first pass
 - All of World 1 Playfields are in besides Dungeon 1
 - Tree house, grasslands encounter, Donny backgrounds are final
 - Bear, Marceline, Gunter bosses first pass
 - Sword is obtained in second world now
 - Use unlock all to gain all moves

#19 July 2012 - rev 280977
 - The Bomba loot added
 - Briefcase loot added
 - Enchiridion Book loot added
 - World 1 can be played begining to end

#18 July 2012 - rev 280640
 - Ice-o-pede enemy added
 - Spicy Serum loot added
 - Ninja Cape loot added
 - Tiger Claw loot added
 - Multius Wings loot added
 - Nightosphere Amulet loot added
 - Crystal Eye loot added
 - Billy Sword loot added
 - Encounter system changes

#17 July 2012 - 280296
 - Battle Cube enemy added
 - Ice Toad enemy added
 - W1: Ice King Dungeon 1 Encounter added
 - Collision physics fixes
 - Attack logic changes

#16 July 2012 - 280007
 - Camera fixes
 - Added screen lock for boss battles
 - Bilblob enemy added
 - Hammer Turtle enemy added
 - Demon Heat loot added

#13 July 2012 - rev 279566
 - Finn’s Spiral Slice implemented
 - World 3 Boss (Marceline) added
 - HUD: Treasure page complete
 - World 2 Boss (Gunter Rush) added
 - Crystal Guardian enemy added

#12 July 2012 - rev 279366
 - Fixed crash on deleting save files
 - Dungeon 1 build-out complete.
 - File Select screen complete
 - HUD: Loot page complete
 - Pause screen complete

#11 July 2012 - rev 279103
 - Added New Game+ access to File Select screen
 - Random Encounter system completed
 - More Pause Screen improvements
 - HUD: More Loot page improvements
 - Improvements to Attack/Defend collisions

#10 July 2012 - rev 278774
 - Apple, Big & Small Zombies added
 - FruitWitch enemy added
 - Pause Screen improvements

#9 July 2012 - rev 278436
 - First pass manual added
 - SkullButterfly enemy implemented
 - DemonHeart added
 - CosmicGauntlet added
 - HUD: Loot page improvements
 - HUD: Experience page
 - HUD: Options page
 - Cinematic: Shoo-Fly Pie Use added

#6 July 2012 - rev 278094
 - Boat Jake implemented
 - Huge Heavy Jake implemented
 - Giant Leggy Jake implemented
 - Cinematic: Cosmic Owl/dream sequence added
 - World 1 Boss (Chainsaw Bear) implemented
 - Bee implemented
 - Bee enemy implemented
 - Cinematic: Donny Encounter added

%Debug Functions
When you first boot up the game, you will 
be brought to the title screen. To access the debug menu press L + R + X at any point in the game.

%Development Cheats:
- To go back to the Debug Menu, press 
L + R + X at any point in the game.

- To "Fly Cheat" and move the character anywhere, press L + R + B and use the D-Pad to navigate through collision 

^To Exit The Notes Press Any Button