Action Girlz Racing
Action Girlz Racing |
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Developer: Data Design Interactive This game has hidden development-related text. |
Action Girlz Racing is one of many, many shovelware kart racers produced by Data Design using their own set of boilerplate game engines, dubbed "GODS".
Oh, and the Wii version is even more broken and unpolished than the other releases.
Contents
Unused Graphics
Phoenix Games
The logo for the infamous budget publisher can be found along with the rest of the initial screens. Since Phoenix Games distributed a handful of titles from Data Design, this may simply be a leftover from one of them.
Myth Makers: Super Kart GP Leftovers
Given that Action Girlz Racing is not the only game running on the GODS engine, it's no surprise that several resources are labeled after another game's characters.
Characters
Two textures of different size exist for Trixie, one of the playable characters.
A thumbnail intended for the racing grid and the results screen. The character depicted is Mumbra, the opponent in Time Trial.
Powerups
Every single "special" powerup from the game is present.
Windows Leftovers
Save Folders
A handful of generic save icons which reuse artwork from the character select screen.
Font Sheets
Xbox Leftovers
Present are pictures of the console itself and the memory card.
Font Sheets
Dummy OK
A dummy selection screen icon found in the Wii version.
Miscellaneous
Graphic | Filename | Description |
---|---|---|
alphaSquare3.bmp | Exactly what it says on the tin. | |
4d960aa9.bmp | A small black and white gradient. | |
a84cc814.bmp | A more colourful gradient. |
Unused Model
Xbox Controller
A model of an Xbox Duke controller is present.
Unused Sounds
PlayStation 2
Two audio files intended for use in the main menu are never played.
ui_back.vag
ui_screen_change.vag
Wii
sound_data.brsar has a Yoshi voice clip.
Unused Music
Wii Version
Streams\Music\nectarm22k.dsp is a copy of "Nectar" by BT that isn't used anywhere in the game.
The Sound folder also has two leftover MIDI files from the Wii SDK.
Unused Videos
At least two clips meant for the start-up sequence go unseen in favor of static pictures. These are the logos for the developer, the Havok physics engine, and the RenderWare 3D engine.
Data Design Interactive
Unused | Used |
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Havok
Unused | Used |
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RenderWare
Additionally, two .PSS files exist for the logo (one fading in, one fading out), but they are redundant since the static version has the exact same animation when it's loaded.
Unused Text
Nickelodeon Party Blast
The second copy of English.txt is an entire leftover itself from the Nicktoons-themed minigame collection. All of these strings were translated to French, German and Spanish. A copy for the Xbox version is present as well.
0002-English LS_ALERT_DVD_TITLE=Disc Error LS_ALERT_DVD_COVEROPEN=The Disc Cover is open. If you want to continue the game, please close the Disc Cover. LS_ALERT_DVD_NODISK=Please insert the 'Nickelodeon™ Party Blast' Game Disc. LS_ALERT_DVD_WRONGDISK=This is not the 'Nickelodeon™ Party Blast' Game Disc. Please insert the 'Nickelodeon™ Party Blast' Game Disc. LS_ALERT_DVD_RETRY=The Game Disc could not be read. Please read the Nintendo GameCube™ Instruction Booklet for more information. LS_ALERT_DVD_FATALERROR=An error has occurred. Turn the power off and refer to the Nintendo GameCube™ Instruction Booklet for further instructions. LS_ALERT_PAD_TITLE=Controller Error LS_ALERT_PAD_PAD1OUT=Please reinsert a Nintendo GameCube™ Controller into Controller Socket 1. LS_ALERT_PAD_PAD2OUT=Please reinsert a Nintendo GameCube™ Controller into Controller Socket 2. LS_ALERT_PAD_PAD3OUT=Please reinsert a Nintendo GameCube™ Controller into Controller Socket 3. LS_ALERT_PAD_PAD4OUT=Please reinsert a Nintendo GameCube™ Controller into Controller Socket 4. LS_ALERT_INFOTEXT1=<ACTION1> Continue LS_ALERT_INFOTEXT2=Turn the power off! LS_MEMCARD_BOOTTITLE=AutoSave Information LS_MEMCARD_BOOTNOCARD=Caution! If you wish to save your game data, insert a Memory Card with at least 1 free file and 2 blocks or press <ACTION1> to continue without saving. LS_MEMCARD_BOOTNOFILE='Nickelodeon™ Party Blast' uses an AutoSave feature. Press <ACTION1> to select a Memory Card to AutoSave to, or <ACTION2> to cancel. LS_MEMCARD_BOOTREPAIR=Load failed! Unable to read AutoSave data. Press <ACTION1> to overwrite AutoSave data on the Memory Card in <SLOT>, or <ACTION2> to cancel. LS_MEMCARD_BOOTNOSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost). LS_MEMCARD_BOOTNOSPACE2=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost). LS_MEMCARD_SAVEGAME0=Save Game 0 LS_MEMCARD_SAVEGAME1=Save Game 1 LS_MEMCARD_SAVEGAME2=Save Game 2 LS_MEMCARD_SAVEGAME3=Save Game 3 LS_MEMCARD_SAVEGAME4=Save Game 4 LS_MEMCARD_SELECTCARDTITLE=Select Memory Card LS_MEMCARD_SELECTCARD=Please choose a Memory Card. LS_MEMCARD_SELECTCARDUNUSABLE=The device in <SLOT> is not supported. Please insert a Memory Card. LS_MEMCARD_SELECTCARDUNUSABLETAG=Invalid Device LS_MEMCARD_SELECTCARDCARDFULLTAG=Memory Card Full LS_MEMCARD_SELECTCARDINCOMPATIBLE=The Memory Card in <SLOT> is incompatible with the 'Nickelodeon Party Blast' save-file. Press <ACTION1> to retry, or <ACTION2> to cancel. LS_MEMCARD_SELECTREADINFOTITLE=Checking Memory Card LS_MEMCARD_SELECTREADINFO=Accessing. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_SELECTFILETITLE=Select File LS_MEMCARD_SELECTFILE=Select a file. LS_MEMCARD_SELECTFILEEMPTY=(Empty Slot) LS_MEMCARD_SELECTFILECORRUPT=(Unusable File) LS_MEMCARD_SELECTFILELEVELSOPEN=Levels Opened: LS_MEMCARD_SELECTFILEGOLDTOKENS=Gold Tokens: LS_MEMCARD_SELECTFILESILVERTOKENS=Silver Tokens: LS_MEMCARD_SELECTFILEBRONZETOKENS=Bronze Tokens: LS_MEMCARD_SELECTFILETOTALSIZE=Free Blocks: LS_MEMCARD_SELECTFILEAVAILABLESIZE=Free Files: LS_MEMCARD_FORMATTITLE=Memory Card LS_MEMCARD_FORMATASK=The Memory Card in <SLOT> is corrupted and needs to be formatted. Press <ACTION1> to format the Memory Card, or press <ACTION2> to cancel. LS_MEMCARD_FORMATMARKETASK=The Memory Card in <SLOT> is formatted for another market. Press <ACTION1> to format the Memory Card, or press <ACTION2> to cancel. LS_MEMCARD_FORMATREQUEST=Formatting the Memory Card in <SLOT>. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_FORMATINPROGRESS=Formatting the Memory Card in <SLOT>. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_FORMATSUCCESS=Format Successful. LS_MEMCARD_FORMATFAILED=The Memory Card in <SLOT> is damaged and cannot be used. LS_MEMCARD_FORMATCARDREMOVED=Format Failed. The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to retry format, or <ACTION2> to cancel. LS_MEMCARD_FORMATNOCARDSFOUND=Format Failed. The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to retry format, or <ACTION2> to cancel. LS_MEMCARD_FORMATDAMAGED=The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> Button to continue. LS_MEMCARD_DELETETITLE=Delete a File LS_MEMCARD_DELETEASK=To manage the contents of your Memory Card, you must go to the Memory Card Screen. This will lose your current game data. Press <ACTION1> to continue, or <ACTION2> to cancel. LS_MEMCARD_DELETENOCARD=Caution! To manage the contents of a Memory Card, you must insert a Memory Card into Memory Card Slot A or B. Press <ACTION2> to cancel. LS_MEMCARD_DELETEINFORM=The 'Nickelodeon™ Party Blast' file in <SLOT> is corrupt and must be deleted. Press <ACTION1> Button to continue. LS_MEMCARD_DELETEREQUEST=Deleting. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_DELETEINPROGRESS=Deleting. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_DELETESUCCESS=Delete Successful LS_MEMCARD_DELETEFAILED=Delete failed! Memory Card in <SLOT> error! LS_MEMCARD_DELETECARDREMOVED=Delete failed! No Memory Card in <SLOT>. LS_MEMCARD_DELETENOCARDSFOUND=Delete failed! No Memory Card in <SLOT>. LS_MEMCARD_SAVETITLE=Save current game LS_MEMCARD_SAVEERRORTITLE=Save Error LS_MEMCARD_SAVEREQUEST=Saving. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_SAVEINPROGRESS=Saving. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_SAVESUCCESS=Save Successful LS_MEMCARD_SAVEFAILED=Save failed! Memory Card in <SLOT> error! LS_MEMCARD_SAVECANNOTCREATE=Save failed! The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> to select a new location to save to, or <ACTION2> to cancel the save. LS_MEMCARD_SAVEINSUFFICIENTSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost). LS_MEMCARD_SAVECARDREMOVED=Save failed! No Memory Card in <SLOT>. LS_MEMCARD_SAVENOCARDSFOUND=Save failed! No Memory Card in <SLOT>. LS_MEMCARD_AUTOSAVETITLE=AutoSave Information LS_MEMCARD_AUTOSAVEERRORTITLE=AutoSave Error LS_MEMCARD_AUTOSAVEREQUEST=Saving. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_AUTOSAVEINPROGRESS=Saving. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_AUTOSAVESUCCESS=AutoSave Successful LS_MEMCARD_AUTOSAVEFAILED=AutoSave failed! Memory Card in <SLOT> error! Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave. LS_MEMCARD_AUTOSAVECANNOTCREATE=AutoSave failed! Unable to create file. Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave. LS_MEMCARD_AUTOSAVEINSUFFICIENTSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost). LS_MEMCARD_AUTOSAVECARDREMOVED=AutoSave failed! The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave. LS_MEMCARD_AUTOSAVENOCARDSFOUND=AutoSave failed! The Memory Card in <SLOT> was removed. Please replace the Memory Card. Press <ACTION1> to select a new location to AutoSave to, or <ACTION2> to cancel the AutoSave. LS_MEMCARD_AUTOSAVECARDREMOVEDWARNING=Warning! The Memory Card in <SLOT> was removed or replaced. Press <ACTION1> to select a Memory Card to AutoSave to, or <ACTION2> to cancel. LS_MEMCARD_LOADTITLE=Load a save file LS_MEMCARD_LOADERRORTITLE=Load Error LS_MEMCARD_LOADREQUEST=Loading. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_LOADINPROGRESS=Loading. Do not touch the Memory Card or the POWER Button." LS_MEMCARD_LOADSUCCESS=Load Successful LS_MEMCARD_LOADFAILED=Load failed! Memory Card in <SLOT> error! LS_MEMCARD_LOADWRONGSIZE=The 'Nickelodeon™ Party Blast' file in <SLOT> is corrupt and must be deleted. Press <ACTION1> Button to continue. LS_MEMCARD_LOADCANNOTOPEN=Load failed! The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> to select a new location to load from, or <ACTION2> to cancel the load. LS_MEMCARD_LOADFILENOTFOUND=There is no save-file present on the Memory Card in <SLOT>. LS_MEMCARD_LOADCARDREMOVED=Load failed! No Memory Card in <SLOT>. LS_MEMCARD_LOADNOCARDSFOUND=Load failed! No Memory Card in <SLOT>. LS_MEMCARD_OVERWRITETITLE=Overwrite game LS_MEMCARD_OVERWRITEERRORTITLE=Overwrite Error LS_MEMCARD_OVERWRITEASK=Overwrite save file? LS_MEMCARD_OVERWRITEREQUEST=Saving. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_OVERWRITEINPROGRESS=Saving. Do not touch the Memory Card or the POWER Button. LS_MEMCARD_OVERWRITESUCCESS=Overwrite successful LS_MEMCARD_OVERWRITEFAILED=Overwriting failed! Memory Card in <SLOT> error! LS_MEMCARD_OVERWRITECANNOTCREATE=Overwriting failed! The Memory Card in <SLOT> is damaged and cannot be used. Press <ACTION1> to select a new location to save to, or <ACTION2> to cancel the load. LS_MEMCARD_OVERWRITEINSUFFICIENTSPACE=There is insufficient space to save. This game requires 1 file and 2 blocks to save a new file. Press <ACTION1> to select a Memory Card to AutoSave to, <ACTION2> to cancel, or <ACTION4> to Manage Memory Card (any unsaved data will be lost). LS_MEMCARD_OVERWRITECARDREMOVED=Overwriting failed! No Memory Card in <SLOT>. LS_MEMCARD_OVERWRITENOCARDSFOUND=Overwriting failed! No Memory Card in <SLOT>. LS_MEMCARD_INFOTEXT_DEFAULT=<ACTION1> Continue LS_MEMCARD_INFOTEXT_CANCEL=<ACTION2> Cancel LS_MEMCARD_INFOTEXT_BOOTNOFILE=<ACTION1> Save <ACTION2> Cancel LS_MEMCARD_INFOTEXT_BOOTREPAIR=<ACTION1> Overwrite <ACTION2> Cancel LS_MEMCARD_INFOTEXT_SELECTCARD=<MOVE> Move <ACTION1> Select <ACTION2> Cancel LS_MEMCARD_INFOTEXT_SELECTFILE=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_MEMCARD_INFOTEXT_OVERWRITE=<ACTION1> Overwrite <ACTION2> Cancel LS_MEMCARD_INFOTEXT_DELETE=<ACTION1> Continue <ACTION2> Cancel LS_MEMCARD_INFOTEXT_CARDREMOVED=<ACTION1> Select <ACTION2> Cancel LS_MEMCARD_INFOTEXT_FORMAT=<ACTION1> Format <ACTION2> Cancel LS_MEMCARD_INFOTEXT_RETRY=<ACTION1> Retry <ACTION2> Cancel LS_MEMCARD_INFOTEXT_MANAGE=<ACTION1> Continue <ACTION2> Cancel <ACTION4> Manage LS_MEMCARD_MISCTEXT_NOCARD=No Memory Card(s) Inserted LS_TERRITORY_SELECTLANGUAGE=Select Language LS_TERRITORY_INFOTEXT=<MOVE> Move <ACTION1> Select LS_FRONTEND_INFOTEXT_TITLE=<START> Press START LS_FRONTEND_INFOTEXT_CHARSELECT=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_GAMESELECT=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_SUMMARY=<ACTION1> Continue LS_FRONTEND_INFOTEXT_SUMMARY2=<ACTION1> Continue LS_FRONTEND_INFOTEXT_START=<MOVE> Move <ACTION1> Select LS_FRONTEND_INFOTEXT_OPTIONS=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_ONEPLAYER=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_MULTIPLAYER=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_CUPSELECT=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_VARIANTSELECT=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_MEMORYCARD=<MOVE> Move <ACTION1> Select <ACTION2> Back LS_FRONTEND_INFOTEXT_INTRODUCTION=<ACTION1> Start Game <ACTION2> Back LS_FRONTEND_INFOTEXT_SOUNDOPTIONS=<MOVE> Adjust <ACTION1> Confirm <ACTION2> Back LS_FRONTEND_INFOTEXT_PADOPTIONS=<MOVE> Change <ACTION1> Confirm <ACTION2> Back LS_FRONTEND_INFOTEXT_SCREENOPTIONS=<MOVE> Adjust <ACTION1> Confirm <ACTION2> Back LS_FRONTEND_INFOTEXT_CREDITS=<ACTION2> Back LS_FRONTEND_TITLE_TITLE=TITLE LS_FRONTEND_TITLE_CHARSELECT=SELECT PLAYER LS_FRONTEND_TITLE_GAMESELECT=SELECT LEVEL LS_FRONTEND_TITLE_SUMMARY=AWARDS LS_FRONTEND_TITLE_START=MAIN MENU LS_FRONTEND_TITLE_OPTIONS=OPTIONS LS_FRONTEND_TITLE_ONEPLAYER=ONE PLAYER LS_FRONTEND_TITLE_MULTIPLAYER=MULTI PLAYER LS_FRONTEND_TITLE_CUPSELECT=SELECT CUP LS_FRONTEND_TITLE_VARIANTSELECT=SELECT MODE LS_FRONTEND_TITLE_MEMORYCARD=LOAD/SAVE LS_FRONTEND_TITLE_INTRODUCTION=INTRODUCTION LS_FRONTEND_TITLE_SOUNDOPTIONS=ADJUST VOLUME LS_FRONTEND_TITLE_PADOPTIONS=REDEFINE CONTROLLER LS_FRONTEND_TITLE_SCREENOPTIONS=ADJUST SCREEN LS_FRONTEND_TITLE_CREDITS=CREDITS LS_FRONTEND_TITLE_SOUNDOPTIONS=SOUND OPTIONS LS_FRONTEND_GAMESELECT_SILVERSTAR=Silver Star Game LS_FRONTEND_STARTMENU_ITEM1=START GAME LS_FRONTEND_STARTMENU_ITEM2=OPTIONS LS_FRONTEND_STARTMENU_ITEM3=LOAD/SAVE LS_FRONTEND_STARTMENU_ITEM4=CREDITS LS_FRONTEND_STARTMENU_ITEM5=QUIT THE GAME LS_FRONTEND_OPTIONSMENU_ITEM1=SOUND OPTIONS LS_FRONTEND_OPTIONSMENU_ITEM2=CONTROLLER LS_FRONTEND_OPTIONSMENU_ITEM3=SELECT LANGUAGE LS_FRONTEND_ONEPLAYERMENU_ITEM1=BLAST LS_FRONTEND_ONEPLAYERMENU_ITEM2=REPLAY LS_FRONTEND_ONEPLAYERMENU_ITEM3=CUP CHALLENGE LS_FRONTEND_MULTIPLAYERMENU_ITEM1=PARTY PLAY LS_FRONTEND_MULTIPLAYERMENU_ITEM2=CUP CHALLENGE LS_FRONTEND_CUPSELECT_CUP1=Lightning Cup LS_FRONTEND_CUPSELECT_CUP2=Random Cup LS_FRONTEND_CUPSELECT_CUP3=Rugrats Cup LS_FRONTEND_CUPSELECT_CUP4=RocketPower Cup LS_FRONTEND_CUPSELECT_CUP5=SpongeBob Cup LS_FRONTEND_CUPSELECT_CUP6=Darwin Award LS_FRONTEND_CUPSELECT_CUP7=Invader ZIM Cup LS_FRONTEND_CUPSELECT_CUP8=Jimmy Neutron Cup LS_FRONTEND_MEMORYCARD_ACTION1=Load Game LS_FRONTEND_MEMORYCARD_ACTION2=Save Game LS_FRONTEND_MEMORYCARD_ACTION3=Delete a File LS_FRONTEND_SOUNDOPTIONSMENU_ITEM1=SFX LS_FRONTEND_SOUNDOPTIONSMENU_ITEM2=MUSIC LS_FRONTEND_PADOPTIONS_ITEM1=Move LS_FRONTEND_PADOPTIONS_ITEM2=... LS_FRONTEND_PADOPTIONS_ITEM3=... LS_FRONTEND_PADOPTIONS_ITEM4=... LS_FRONTEND_PADOPTIONS_ITEM5=Fire LS_FRONTEND_PADOPTIONS_ITEM6=Drop LS_FRONTEND_PADOPTIONS_ITEM7=Duck LS_FRONTEND_PADOPTIONS_ITEM8=Jump LS_FRONTEND_PADOPTIONS_ITEM9=Power-Up LS_FRONTEND_PADOPTIONS_ITEM10=Power-Up LS_FRONTEND_PADOPTIONS_ITEM11=Pause LS_FRONTEND_PADOPTIONS_ITEM12=... LS_INSTRUCTION_INFOTEXT=<ACTION1> Next <ACTION2> Cancel LS_LEVEL_FOODFIGHT_LEVEL1=Mr Krabs Patty Blast LS_LEVEL_FOODFIGHT_LEVEL2=McMeaty Mayhem LS_LEVEL_FOODFIGHT_LEVEL3=A Bit of a Pickle LS_LEVEL_FOODFIGHT_LEVEL4=Robo Juicer Rampage LS_LEVEL_FOODFIGHT_LEVEL5=Rumble in the Jungle LS_LEVEL_FOODFIGHT_LEVEL8=Welcome to the Goooze-a-dome LS_LEVEL_FOODFIGHT_VARIANT0=Standard Mode LS_LEVEL_FOODFIGHT_VARIANT1=Last Man Standing LS_LEVEL_FOODFIGHT_VARIANT2=Highest Score LS_LEVEL_FOODFIGHT_VARIANT3=5 Minute Mode LS_LEVEL_FOODFIGHT_VARIANT4=Mega Food LS_LEVEL_FOODFIGHT_VARIANT5=Instant Splat LS_LEVEL_NEWPIPES_LEVEL1=Rockets and Sockets LS_LEVEL_NEWPIPES_LEVEL2=Bikini Bottom Clam Attack LS_LEVEL_NEWPIPES_LEVEL3=Invader ZIM: Attack of the Gnomes LS_LEVEL_NEWPIPES_LEVEL4=Sponge Bob: The Plankton Menace LS_LEVEL_NEWPIPES_LEVEL5=Loony Balloony LS_LEVEL_NEWPIPES_VARIANT0=Standard Mode LS_LEVEL_NEWPIPES_VARIANT1=5 Minute Mode LS_LEVEL_NEWPIPES_VARIANT2=Longest Pipe LS_LEVEL_NEWPIPES_VARIANT3=Fill The Floor LS_LEVEL_NEWPIPES_VARIANT4=First To Finish LS_LEVEL_NEWPIPES_VARIANT5=Whack a Clam LS_LEVEL_BASKETBALL_LEVEL1=A Shot In The Park LS_LEVEL_BASKETBALL_LEVEL2=Jimmy Neutron: A New Hoop LS_LEVEL_BASKETBALL_LEVEL3=Raiders of the Lost Goooze LS_LEVEL_BASKETBALL_LEVEL4=Jimmy Neutron: Goddard Strikes Back LS_LEVEL_BASKETBALL_LEVEL5=Luau-Loop LS_LEVEL_BASKETBALL_VARIANT0=Standard Mode 3 LS_LEVEL_BASKETBALL_VARIANT1=Standard Mode 5 LS_LEVEL_BASKETBALL_VARIANT2=It's A Steal LS_LEVEL_BASKETBALL_VARIANT3=First To .. LS_LEVEL_BASKETBALL_VARIANT4=FreeForm LS_LEVEL_BASKETBALL_VARIANT5=King Of The Hill LS_LEVEL_WATER_LEVEL1=Water Lot Of Fun LS_LEVEL_WATER_LEVEL2=Rock the Boat LS_LEVEL_WATER_LEVEL3=Can You Feel a Raft? LS_LEVEL_WATER_LEVEL4=Dib'n'Gaz's Last Stand LS_LEVEL_WATER_LEVEL5=Rugrats: Return of the Reptar LS_LEVEL_WATER_VARIANT0=Standard LS_LEVEL_WATER_VARIANT1=5 Minute Mode LS_LEVEL_WATER_VARIANT2=Last Man Standing LS_LEVEL_WATER_VARIANT3=Bath Night LS_LEVEL_WATER_VARIANT4=First To Score LS_LEVEL_WATER_VARIANT5=Capture Flag LS_LEVEL_WATER_VARIANT6=Hot Potato LS_LEVEL_RACING_LEVEL1=Darwin's Tube Challenge LS_LEVEL_RACING_LEVEL2=Jimmy's Box-Car Battle LS_LEVEL_RACING_LEVEL3=Snow Other Way Down LS_LEVEL_RACING_LEVEL4=Ray'n'Tito: Gettin' Air, Baby! LS_LEVEL_RACING_LEVEL5=Never Tyre of This One LS_LEVEL_RACING_VARIANT0=Standard LS_LEVEL_RACING_VARIANT1=Survival LS_LEVEL_BUNGEE_LEVEL1=Bonus Level 1 LS_LEVEL_BUNGEE_LEVEL2=Bonus Level 2 LS_LEVEL_BUNGEE_LEVEL3=Bonus Level 3 LS_LEVEL_BUNGEE_LEVEL4=Bonus Level 4 LS_PAUSE_TITLE=Paused LS_PAUSE_INFOTEXT=<MOVE> Move <ACTION1> Select LS_PAUSE_CONTINUE=Continue LS_PAUSE_QUITGAME=Quit Game LS_PAUSE_INSTRUCTION=Instructions LS_PAUSE_TOCONTINUE=<START> Continue LS_START_TITLE=Start Game LS_START_PLAYGAME=Play The Game LS_START_INSTRUCTION=Read Instructions LS_START_INFOTEXT=<MOVE> Move <ACTION1> Select LS_QUIT_TITLE=Are You Sure? LS_QUIT_QUITTHEGAME=Quit The Game LS_QUIT_CANCEL=Cancel LS_QUIT_INFOTEXT=<MOVE> Move <ACTION1> Select LS_DEMOMODE_TITLE=Demo Mode LS_DAYNAME_SUNDAY=Sun LS_DAYNAME_MONDAY=Mon LS_DAYNAME_TUESDAY=Tue LS_DAYNAME_WEDNESDAY=Wed LS_DAYNAME_THURSDAY=Thu LS_DAYNAME_FRIDAY=Fri LS_DAYNAME_SATURDAY=Sat LS_MONTHNAME_JANUARY=Jan LS_MONTHNAME_FEBUARY=Feb LS_MONTHNAME_MARCH=Mar LS_MONTHNAME_APRIL=Apr LS_MONTHNAME_MAY=May LS_MONTHNAME_JUNE=Jun LS_MONTHNAME_JULY=Jul LS_MONTHNAME_AUGUST=Aug LS_MONTHNAME_SEPTEMBER=Sep LS_MONTHNAME_OCTOBER=Oct LS_MONTHNAME_NOVEMBER=Nov LS_MONTHNAME_DECEMBER=Dec LS_CONTROLLER_1=Controller One LS_CONTROLLER_2=Controller Two LS_CONTROLLER_3=Controller Three LS_CONTROLLER_4=Controller Four LS_CardNameXBOXHD=hard disk LS_CardNameXBOX1A=MU 1A LS_CardNameXBOX1B=MU 1B LS_CardNameXBOX2A=MU 2A LS_CardNameXBOX2B=MU 2B LS_CardNameXBOX3A=MU 3A LS_CardNameXBOX3B=MU 3B LS_CardNameXBOX4A=MU 4A LS_CardNameXBOX4B=MU 4B LS_CardNamePC=Save Area LS_CardNameNGCA=Memory Card Slot A LS_CardNameNGCB=Memory Card Slot B LS_CardNameNGCAB=Memory Card Slots A and B LS_CardNamePS2Port1=Memory Card slot 1 LS_CardNamePS2Port2=Memory Card slot 2 LS_CardNamePS2Port1A=Memory Card slot 1-A LS_CardNamePS2Port1B=Memory Card slot 1-B LS_CardNamePS2Port1C=Memory Card slot 1-C LS_CardNamePS2Port1D=Memory Card slot 1-D LS_CardNamePS2Port2A=Memory Card slot 2-A LS_CardNamePS2Port2B=Memory Card slot 2-B LS_CardNamePS2Port2C=Memory Card slot 2-C LS_CardNamePS2Port2D=Memory Card slot 2-D LS_NFFTEXT_QUICKEXIT= Press <ACTION1> to Fast Finish
Developer Instructions
At the end of almost every .cfg file are some instructions for handling collision values within the Havok engine.
; COLLISION GROUPS ; in order to minimise havok processing different type of opjects can go into collision groups these are ; 0 - Havok default - Intacts with everything, very very slow DO NOT USE!!! ; 1 - Landscape - Immovable objects, things which you hit and bounce off of OR objects which have their collision under code control (i.e. cleopatras needle) ; 2 - Truck body ; 4 - Truck Wheels ; 8- Objects - Movable objects - tanks, busses, crates etc. ; 16 - Weapons - missiles, flame particles etc. ; 32 - Inactive - items in this group are present in the simulation but do not interact with any other objects i.e. initially the fallen collision model for cleo's needle) ; ; if you really need to put an object into 2 collision groups you can add the groups together i.e. 1 + 2 = 3 so group 3 will put it into ; the landscape and the truck body. why you'd want to do this is another matter but you can (but don't) ; ; At present there is little or no checking this will change
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