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A Hat in Time (Windows, Mac OS X)/Version Differences/Object Code Differences/2018

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This is a sub-page of A Hat in Time (Windows, Mac OS X)/Version Differences/Object Code Differences.


January 6th Modding Beta Build

  • The player can now sit on the throne in Mustache Girl's castle thanks to a new bench class type being added to the game.
  • In the class file that handles cheats, the commands that open the Death Wish menu and mirror mode were removed.
  • Two new skins were added, 'Hat_Collectible_Skin_80sCandy' and 'Hat_Collectible_Skin_Cardboard'. The 80's Candy skin went unused and was eventually removed from the game later on.
  • The 'Hat_Collectible_Skin_ClassicCup', 'Hat_Collectible_Skin_StripedDress', and 'Hat_Collectible_Skin_YellowCloud' skins were all removed in this build.
  • Coding for the unused bad chocolate Actor leftover from early versions of the Toilet of Doom fight, 'Hat_Goop', was wiped in this build.
  • The sliding obstacles in The Arctic Cruise were added in this build, alongside Heat Safe Volumes for Beat the Heat.
  • The post process effect that appears around the borders of the screen in Beat the Heat was added in as well.
  • The HUD Element that says "You Died!" when you die in a Death Wish was added. Graphics are identical to the final version.
  • In the mod level select menu, a const at the top was added, called "Debug_BulkTest", and is set to "false". Now has tabs for different sections of the menu, and now changes the music when talking to Goofy Mafia. If the player has no mods installed, a default description of a mod would be shown if it wasn't blocked by a "if (false)". The mod's name is "My Mod Name", the mod's author is "MekuCube", and the mod's description is "My first mod yo!".
  • The stamper animation was added to the Death Wish menu, alongside additional sounds and more. A lot of coding was added and overhauled in this version of the menu.
  • The player can now restart the current level via the pause menu, but only if a Death Wish is active.
  • On the main menu of the game, the 'Play', 'Delete', and 'Select' menu text are now localized.
  • Minor coding tweaks here and there in the controller configuration menu. The "Connected" text now says "Connected Controllers", the "New" text now says "New Controller", "Configure a custom controller!" now says "Configure a new custom controller!", and "Configure now says "New".
  • The intruder info class file for Oldster was removed, and Goofy Mafia's was added in its place.
  • The coding for the bad chocolate bouncing balls, leftover from the Beta's Toilet of Doom fight, was wiped in this build.
  • All of the necessary coding for handling overheating in Beat the Heat was added, although some bits differ from the final version a bit.
  • Fixed a bug that could cause players to play the level intro landing animation while dead.
  • The 'Wound-Up Windmill' and scrapped 'Mountaineer' Death Wishes were added in this build.
  • The amount of cooldowns allowed for a bonus in Beat the Heat was finalized, which is 2.
  • The ice statue from the Ice Hat can now slide on slopes.


January 7th Modding Beta Build (Version 2)

  • In the class file that handles cheats, the 'MakeSimplePawn' command was removed.
  • The coding for Mafia Town's vaults to only partially point to the vault codes, a la the scrapped Secret Vault Death Wish, was added in this build.
  • The debug const for unlocking all Death Wishes on the Death Wish menu was disabled in this build.
  • Localization coding for Death Wishes to be updated to now also read from the new localization file that Death Wish text is stored in. Seems that this build might be the one that initially had the localization move to a new file, even if the localization wasn't actually included in the build.
  • Death Wishes can now be allowed to be valid in more than one map.
  • The scrapped Secret Vault Death Wish was added in this build.


January 9th Modding Beta Build

  • Splitscreen Coop Mode now uses vertical splitscreen instead of horizontal.
  • Physics for carryable objects was improved.
  • A couple new cheat commands were added, including one that gives the player all of the hats in the game. This command, surprisingly, is not blocked by an editor check.
  • Flamethrowers now hide their shadow decals if they're spitting flames.
  • Many HUD Elements were given additional coding in this build to support appearing in Coop mode.
  • Oddly, tabs in the mod level select menu HUD were disabled in this build.
  • NPCs will no longer look at anything else other than the person they're talking while they're being talked to.


January 14th Modding Beta Build (Version 1)

  • The old pre-Prototype functionality for adding a 'fake' Time Piece to the counter was removed in this build.
  • Cutscene cinematic bars are now purple in Death Wish.
  • The ambient particle effects that appear when fighting a Death Wish boss were added in this build.
  • Several Settings menus received small fixes and improvements.
  • The unused Sand Skating particle that was defined in Hat Kid's class file was overwritten with the Death Wish Boss particle. All coding related to Sand Skating was also removed in this build.
  • This is the first build to include instances of the scrapped 'Bingo Mode' that was planned for DLC 1.
  • Three new functions were added to the base Death Wish class file: A function to get the color change certain UI elements use, a function to check if all Death Wishes are completed, and a function that force clears an objective.
  • The Wound-Up Windmill Death Wish now keeps track if you're inside the windmill by checking your current checkpoint.
  • Within the coding for the scrapped Pon Fanatic Death wish, a new function was added when the force unlock objective code triggers. Within that function, however, there is new coding to activate an achievement! Its ID is 37, and it is unknown what achievement it is/was.


January 18th Modding Beta Build (Version 1)

  • The intruder info class file for Snatcher and Death Wish was added in this build.
  • Death Wishes can now bring up a prompt when a player dies that allows them to instantly retry the Death Wish.
  • The Boss Rush Death Wish was added in this build.


January 18th Modding Beta Build (Version 2)

  • The first Death Wish for collecting Death Wish Tokens was added, which is the one for Mafia Town.
  • Badge Seller's shop now renders properly in Coop Mode.
  • Text in most dialogue boxes was made slightly smaller in this build.


January 19th Modding Beta Build

  • Cubemaps were made able to be brighter than before.
  • PBR was added in this build.


January 30th Modding Beta Build (Version 1)

  • "hard mode" was added to the Mafia enemy's bot class, which makes the Mafia a lot more agressive and faster if enabled. A few other enemies also received this 'hard mode' option, such as Mad Crows and Sleepy Raccoons.
  • Death Wish Level Tokens for each of the other Chapters currently in the game (Except the finale) were added.
  • The coding for the early version of the Arctic Cruise sliding hazards was overhauled in this build.
  • Several more HUD Elements had coding added to support rendering in Coop Mode.
  • Act information on the Act Select screen is now localized, alongside Yarn and Time Pieces.
  • The overheating coding in Hat Kid's player class file was blocked from being cooked into future pre-DLC 1 builds by a DLC build check.
  • A new function was added to the base Death Wish class file, which determines if it's hard mode or not, and checks if any Death Wish is active OR New Game Plus mode is active.
  • Several new Death Wishes were added in this build, including Pon Frenzy, She Speedran From Outer Space, and the other Chapters' Death Wish Token hunts.


February 1st Modding Beta Build

  • The Time Stop hazards that were initially used in The Arctic Cruise on launch of DLC 1 were added in this build.
  • Pons will now properly curve towards the HUD when playing in Coop Mode.
  • Having a completed save file will now make new music play on the file select menu when the completed save file is being selected or hovered over.
  • Rift Collapse Death Wishes were added, and all of them are here except the Deep Sea Rift Collapse. One of the bonuses for Rift Collapses is different from the final: instead of finishing with at least 30 seconds remaining, the bonus is to instead essentially 'skip' a floor. What this means is to collect enough Rift Pons so that on one floor, you don't collect any Rift Pons and go straight through the Rift Gate. This bonus was probably changed to allow for a full clear for the Death Wish.


February 7th Modding Beta Build

  • Stackable carry objects were added in this build, which are used in The Arctic Cruise.
  • The sliding hazard objects for The Arctic Cruise received minor code tweaks and fixes in this build.
  • The main menu can now keep track of how many Death Wishes you've completed.
  • The appearance for the Time Stop hat's effects were changed in this build. Up until now, Hat Kid turned pitch black and gained several smokey trails on her person when using the ability. Transparent clocks also appeared around her while using it. Now, the clocks and smokey trails are gone, and a black and green fire effect appears on her instead. There are also additional particle effects for walking and jumping while using the ability, although those particle effects weren't added until the February 12 2018 Modding Beta Build.


Initial Release February 7 2018 - Current
AHatIntime OldTimeStop.gif AHatIntime NewTimeStop.gif

February 10th Modding Beta Build

  • Ziplines that the player can let go off early were implemented, which was primarily used for the ceiling fan in the mail room on the Spaceship.
  • In the class file that handles cheats, the 'ShowHelperHatObjectives', 'FinaleMuMission', 'CompositeShadow', and 'GiveAllHats' commands now require you to be in editor for them to work. A new command was also added, called "TauntDance", which makes Hat Kid forever play the jumping fist bump animation until you exit or reset the current level. This also requires you to be in the editor for it to trigger.
  • The rainbow background effect for Rift Collapse Death Wishes was hidden behind a DLC build check, so it no longer triggers in-game.


February 12th Modding Beta Build

  • Coding for several unused enemies was wiped in this build, including Rough Patch, Janitor, Forest Plants, and the Forest Dweller enemy. All unique coding for the Science Owl enemies seen in the Betas was also wiped.
  • The urchin hazards used in the Deep Sea Rift were added in this build.
  • The coding for the unused 'Boss Text HUD' Element that was used in the Alphas and Betas for Barrel Battle was wiped.
  • Extra Time Stop particles were added, as mentioned above.
  • The unused default mod text for the mod level select menu were changed to: "This is a Very Long Name To Test Level Select With", "This is a Very Long Username Also To Test With", and an absurdly-long generic mod description that starts with "Lorem ipsum dolor".
  • The Death Wish menu was made 'abstract' in this build, likely as part of anti-leak measures. Being abstract means it cannot be opened on its own. All Death Wishes were made 'abstract' in this build as well, which essentially makes it very difficult to load Death Wishes now without hex editing. The Mafia's Jumps Death Wish was also added in this build.
  • DLC offers now appear on the main menu.
  • Added bug-fixing code that automatically removes invalid hats from the player's inventory.


February 20th Modding Beta Build

  • Two more types of surface were added in the game: coins and slime.
  • Coding for the flickering effect for the Fox Mask that would've been used in the scrapped Fractured Mask Death Wish was added in this build. Several other bits of coding for this Death Wish were added to some other class files as well.
  • The scrapped Fractured Mask Death Wish, alongside The Mustache Gauntlet and Quality Time With Snatcher, were added in this build.
  • Time Pieces now appear purple in Death Wish.


February 26th Modding Beta Build

  • The coding to unlock Chapter Acts via Death Wish stamps was added in this build. This feature would be present for The Arctic Cruise when DLC 1 launched, and would be almost immediately patched out.
  • All of the coding for the Fractured Mask is now hidden behind a DLC build check, so it no longer cooks into the game.
  • Stackable objects that were used in The Arctic Cruise essentially had a coding overhaul in this build.
  • The unused Boss Text HUD element that just had its coding wiped was completely removed in this build.
  • Coding for the unused Time of Day HUD Element was wiped in this build.
  • The amount of Time Pieces required for Snatcher to appear in the Spaceship was added in this build, and is the same as the final: 30.
  • An early version of the Task Master mission was added in this build, here called "Hat_MiniMissionStackDelivery". The mission system is very basic at this point. There's no timer, no pressure, and no unique HUD for it. It's simply carry object A to point B.
  • Several more menus and aspects of the game were given localization.
  • An unused Kismet programming node that would've started an unknown mini mission version of Murder on the Science Express was completely removed from the game files in this build. ("Hat_SeqAct_MurderCase")
  • The coding for an unused Kismet programming node that would instantly grant the player a specified Time Piece had its coding wiped.
  • The Camera Tourist Death Wish was added.
  • The Fractured Mask Death Wish class file was made 'abstract' in this build. The amount of Dweller Mask uses allowed for its one Bonus was increased from 4 to 8.
  • The Mustache Gauntlet had some coding adjustments and improvements: Objective fails now soft reset on the level loading instead of after the intro cutscene. Now checks if the player touches the lava or touches a flaming Mad Crow and fails an objective if they do.
  • The Quality Time With Snatcher Death Wish is now 'abstract' as well.


February 27th Modding Beta Build

  • Fixed a small bug where mods sometimes wouldn't display the correct localization text.
  • Thor's NPC class file was removed in this build, alongside the unused Airmobile platform object.
  • Location Banner text coding was overhauled, and the old 'Dream Depth' unused code was deleted.


February 28th Modding Beta Build

  • Enemies can now be set to instantly die if they touch a JumpFailRecovery Volume.
  • The hue of purple used for the cinematic bars in Death Wish was slightly changed in this build.
  • Some more localization was added in this build for some menu options.
  • The contract objectives for Death Wishes can now be hidden off-screen.
  • The Bird Sanctuary Death Wish was added in this build.


March 2nd Modding Beta Build

  • Another major coding overhaul for stackable objects.
  • In the class file that manages cheats, the 'TestItemQuality' command now also gives the Ice Hat too, instead of just the Sprint Hat.
  • Skins received a coding overhaul of their own, but still appear the same way in-game. Some new upcoming costumes for DLC 1 were also added, which are the detective outfit, the raincoat, and the parade outfit.
  • The unused Moon Stars HUD and Rocket riding HUD were removed in this build.
  • Several font-related changes to many HUD elements in the game and plenty more localization was added, too.
  • Task Master received a massive coding overhaul. The mini mission now has multiple modes: Normal and Single Task. Survival mode does not exist yet.
  • Hat Kid now uses alien eyes when falling into the mud in She Came From Outer Space, to match the Act's titlecard art.
  • The unused Time Piece obtain Kismet node that just had all of its coding wiped was completely removed from the game files.


March 4th Modding Beta Build

  • Mods can now have GameMod classes, and tags for having Hats, Badges, Remixes, Skins, and whether it's a single level or a Chapter mod were added.
  • The Mod Level Select HUD received a massive coding overhaul, but didn't change the in-game appearance of the menu much.
  • Task Master got another substantial coding improvement. A const was also added for the mini mission called "DebugMode", and is set to true in this build.


March 5th Modding Beta Build

  • The only real noteworthy thing about this build in terms of coding changes is that the Mod Level Select menu's tabs can now have different colors.


March 7th Modding Beta Build (Version 1)

  • Queen Statue enemies received a new feature that, strangely, didn't end up used in any version of the game. The statues can now be toggled, activated and deactivated. If deactivated, they will not chase the player at all. It's unknown why this feature was added to the enemy or what purpose it was supposed to serve. Not long after this build, the coding for this was updated to make them turn red if they start deactivated and become active.

AHatIntime StatueToggle1.gif AHatIntime StatueToggle2.gif


  • Another new upcoming DLC 1 costume was added, this time the Queen Dress costume.
  • Multiple class files were updated to support mirror mode.


March 10th Modding Beta Build

  • The Helper Hat can now lock onto Spaceship power panels as a point of interest.
  • Moving vault code coding was added in this build, as the Vault Codes in the Wind Death Wish was added, alongside Breaching the Contract (Snatcher Ex).
  • The loadout menu selector from the Beta was replaced with the spinning yellow stars version in this build.
  • Task Master received another massive coding overhaul.
  • The Rift Collapse 'trail' effect was added in this build. The Rift Collapse ambience particle (falling rocks) was added, as well.
  • All unique stackable objects were added in this build, except for Mafia Boss's jar form.


March 13th Build (Version 1)

  • All stackable objects were made 'abstract' in this build, as per anti-leak measures.
  • In the class file that handles cheats, the 'TestItemQuality' command was updated to give the Time Stop Hat as well.
  • Added coding to give you an achievement if you have at least 30 mod Time Pieces.
  • The sliding hazards for The Arctic Cruise were also made 'abstract' in this build.
  • The Mod Level Select HUD had some significant coding tweaks and fixes, and now also shows the mail room icon.
  • Now shows stars on the file select menu to signify how many major accomplishments the player has achieved.
  • Removed redundant coding that checks how many Badge pieces you have in your inventory, since that mechanic was scrapped after the Betas.
  • Task Master made 'abstract', as part of anti-leak measures.
  • You now get a Rift Token instead of an actual Time Piece when you collect a mod Time Piece.
  • A couple other class files related to Task Master were made 'abstract'.
  • The newly-added status effect for Rift Collapses was made 'abstract', and the ambience particle was hidden behind a DLC 1 build check.
  • The Time Stop status effect was given a music parameter, and it now triggers a different material parameter: "TimeStop" instead of "AbilityDrain".


March 15th Experimental Build

  • A significant amount of Death Wish-related coding was added for Conductor's boss fight.
  • The unused Queen Statue toggle feature now turns the statue red when activated if they start deactivated.
  • General improvements to the mod level select menu.
  • Removed a bit of unused leftover coding that would play the Beta's bottomless pit voice in Hat Kid's class file.


March 18th Build

  • Even more coding additions for the Ex version of the Conductor's boss fight.
  • Objective Actors for stackables now have a minimum cull distance of 400.
  • Time Rift Balls in Purple Rifts now keep track of how many Pons they've spawned, and will not spawn more than 24.
  • Completion stars on the main menu now only appear if the player actually has a save file on the file select screen.
  • More major coding additions to Task Master.


March 22nd Experimental Build

  • Several class files now log errors, should they occur.
  • Minor bug fix in the Queen State's Bot class so that it now sets its target to None before being set back to its idle state.
  • Small tweaks to Mafia Boss's electric spinning attack.
  • In the class file that handles cheats, the 'UnlockEverythingChapter' command now gives uncanny Time Pieces if the Chapter has one. A new command was also added, called 'TogglePostProcessing'. Three guesses as to what it does.
  • Hidden enemies are no longer affected by Dweller Fruit explosions.
  • When attacking a boss while using Time Stop, the cooldown for the hat is now set for much longer than normal.
  • Security Guards can no longer 'take damage' if they're Hidden.
  • Time Rift Balls no longer spawn Pons in Death Wish.
  • More menu options and text are now localized.
  • All of the coding leftover from 2017 demos of the game, including the Gamescom demo, was removed.
  • Health Pons are no longer thrown in The Big Parade during Death Wish.
  • The cinematic outro effect when the player collects a Time Piece received some small tweaks in this build.
  • Added coding for the scrapped and changed Killing Two Birds Bonus objective that would limit the amount of jumps you could do. The limit for this Bonus was 20 jumps.
  • Some coding in the Death Wish contracts for Rift Collapses was either removed or hidden by a DLC 1 build check.
  • Made it so that the Rift Collapse clone decay timers actually increment by 0.1 instead always being set to 0.1. Whoops. This essentially meant that Rift Collapse clones never disappeared, and essentially lagged and perhaps even crashed the game prior to this build.


March 23rd Build

  • Changed the fade-in and fade-out effect when entering and exiting a Spaceship telescope.
  • Security Guards now turn to face the player a little bit later in their code, presumably to fix a bug.
  • The camera menu had some test-related changes. No longer manually applies the Curse Casual font and instead now grabs the default font. Text size was also slightly adjusted.


April 3rd Build

  • The camera system received a mostly behind the scenes overhaul.
  • The heart-to-heart phase of the Conductor boss fight is now skipped if in Death Wish.
  • Stackables got yet another massive coding overhaul. Several code chunks were either removed or blocked behind a DLC 1 build check.
  • In the class file that handles cheats, a new command was added, called 'ToggleCacheCameraTraces'. Not blocked by an editor check. Does what its name says.
  • Death Wish Tokens were (finally) made abstract, as part of anti-leak measures. All Death Wish Token contracts were also made abstract.
  • In Murder on the Owl Express, the "Is it this schmuck?" text is now localized.
  • The Lives system for Death Wish was implemented.
  • For the Death Wish menu, contract dimensions were changed from height: 1.15 and width: 1.513 to height: 1.0 and width: 1.66. The lock and clock textures were added. Several coding improvements and additions.
  • Death Wish was added as a loadout option, but checks if you have the DLC and have seen Snatcher's intro on Death Wishes before adding it as an option.
  • In the controller config settings menu, the "Connected Controllers" text is now localized.
  • Task Master's old class file name, "Hat_MiniMissionStackDelivery", was changed to its final version, "Hat_MiniMissionTaskMaster", in this build. This version of Task Master is the first to use a HUD Element. Of course, there have also been numerous changes and additions to its coding since the last build.
  • Rift Collapse clones are now very low-poly versions of the player's character instead of the high-poly version.
  • Passive Death Wishes were introduced, finally bringing the system to what it ended up being in the final release. There are now level Death Wishes and passive Death Wishes. The wait time penalty system was added in this build.
  • Some Death Wishes were changed to passive in this build, which are: Camera Tourist, Pon Fanatic, 0 Jumps, and all Death Wish Token contracts.


May 28th Build (Version 1) (DLC 1 Leak)

  • Several significant coding additions and fixes for coop mode were added in this build.
  • In the Toilet of Doom's Bot class file, the Ex Version check was added, but always returns false for the Toilet of Doom. This is because Snatcher's boss classes extend from the Toilet of Doom's, and would need to be used for Snatcher but not the Toilet.
  • Stackables received many coding additions and slight changes compared to the previous build.
  • A nifty new keyboard RGB feature was added where certain keyboards will light up and flash colors in specific patterns when the player does certain actions in-game.
  • Time Piece Shards were added in this build, but weren't used in the leaked version of The Arctic Cruise. Instead, the level used Rift Pons as placeholder.
  • The vaults in Mafia Town can now be re-opened again during the Pon Frenzy Death Wish.
  • The urchin hazards for Deep Sea Rift were made abstract in this build, as per anti-leak measures.
  • The purple vignette around the screen was added for being in Death Wish.
  • The player's air/drowning meter received a minor bugfix so that it auto-closes if the player's air is ever full and they're not in water.
  • Localized the "SKIP" text that appears when skipping a cutscene.
  • The unused FPS monitor HUD Element had its coding wiped in this build.
  • The Relic Map HUD used with the Relic Map Badge was removed in this build. The new Compass Badge took its place, with a 3D arrow now showing the direction the player should go when using the Badge.
  • Changed some internal names of some buttons, and the game can now detect and display either the right or left bumpers instead of just a generic trigger.
  • The mod level select menu now uses a new font.
  • The Death Wish menu received another massive coding overhaul and improvement.
  • The loadout menu saw the removal of some leftover code from the Beta version involving the page left and right arrows, and addition of some additional coding for coop and Death Wish.
  • NPC classes for the cruise captain, the Conductor's grandkids, Fish Dude, and the Cruise Seals were added in this build.
  • Removed the 'ThirdJumpIsDive' const from Hat Kid's class file, and removed unused code relating to it, as well.
  • Death Wishes can now have stamp number requirements, ribbons have been added to the stamps on the map, several new icons were added for the various stages of completion along with different colors, and several new functions were added to support new passive Death Wishes and checking if a Death Wish has been perfected.
  • Boss Rush EX, Killing Two Birds, Cruisin' for a Bruisin', Snatcher's Hit List, and the Deep Sea Rift Collapse Death Wishes were added in this build.
  • Camera Tourist now takes mirror mode into account when snapping pictures of enemies.
  • For some baffling reason, the Mountaineer Death Wish was made non-abstract in this build.
  • Each Bonus in So You're Back From Outer Space was slightly nerfed, having its jump count limit increased by 1.
  • She Speedran From Outer Space was made slightly harder. The first Bonus was changed from a 2 minute time limit to 1 min 40 sec, and the main objective was changed from 3 min to 2 min.
  • The bouncy life preservers in The Arctic Cruise were added in this build, alongside a stackable version of Mafia Jar.
  • The status effect that makes Hat Kid salute when near the cruise captain was added in this build.
  • The final's coop system was implemented, with a buyback cost when a player dies, and disallowing coop spawn and despawn in certain situations in-game. The graphics for it are all missing at this point due to anti-leak measures, and the sound effects and particles for it are placeholder. The respawn also only happens at each checkpoint, instead of as soon as the dead player presses a button once enough Pons have been obtained by the other player who's still alive. The amount of Pons needed to respawn is 10.


September 13th Build (DLC 1 Release)

  • The player can no longer open the camera menu while in the quick swap hat menu.
  • Coding for activating the 'flickering' behavior that was going to be used in 'The Fractured Mask' Death Wish was commented-out in the Dweller Mask's code.
  • Using the hookshot will now remove the pillow dive status effect.
  • A new coop versus mode has been added, where player 1 and player 2 compete while playing levels.
  • The system that teleports a player to a location to sync up with the other player was given a coding overhaul in this build.
  • The blue chemicals will now auto-aim at Snatcher in his boss fight when throwing them in Death Wish.
  • The Actors for Snatcher's old 2D form from the Alphas and Betas were removed in this update. All coding that would support having a conversation with him (stopping and starting certain decal animations) was also removed.
  • Several other unused objects were removed from the game at this point, with many of them from Sand 'n Sails. These objects are:
    • The old physics-based plug Actors from the Alpha version of Mafia Town
    • 'Hat_CustomLighting'
    • The test Actor, 'Hat_DesertTravelDirector', made for Sand 'n Sails shortly before it was scrapped
    • The unused earlier version of the Purple Rift gates, 'Hat_DreamWorldTreasureGate'
    • 'Hat_Goodie_Chaser_LostBoy', the unused running Snatcher Minion
    • The Sand 'n Sails variant of Alpine Skyline's telescope
    • Some items meant for the Beta's inventory system
    • The phantomhead enemy made for Sand 'n Sails' Twilight Dungeon
    • The Sand Island Point and Sand Travel Point Actors
    • The unused 'Hat_Guard' and its Bot class
    • The unused chair-bound and sand skating status effects
  • The Item Magnet Badge can no longer attract Hidden Pons.
  • The Projectile Badge now does less damage in Death Wish.
  • Paint bucket skins were added.
  • In the class file that handles cheats, the 'PrintLoadout' command now checks to make sure your inventory is valid first before it starts to print anything. The 'GiveDecorations' command now gives you the Arctic Cruise relics. A new command was added, called 'RemoveItemQualities', which removes all of the base game Hats from your inventory. Another new function is 'GiveAllBadges', which gives you all of the base game's Badges, including the two extra Badge Pins. The 'ToggleCacheCameraTraces' and 'IsPaused' commands were removed. Another new command, 'ToggleSplitscreen', was added. You can guess what it does.
  • Some Nyakuza Metro objects are already programmed into the game, which isn't too surprising considering that some of the earliest assets for the Chapter date back to July of 2018. The metro ticket items are already all present, coding intact. The metro ticket gates are also present, and actually have their coding intact, unlike the later September 29 2018 DLC 2 Blockout build. While model data for them isn't supplied, some of their variables are different. For example, the ticket gates were originally far more narrow than the final's. Cleanable mud puddles for the cat vacuums were added, alongside early versions of the vacuums themselves! And again, unlike the later blockout leak build, all of its coding is present. The cat trains and train sign obstacles are also present in the game, but they're more or less the same as the versions found in the blockout leak build.


The vacuums were quite different at this point in development. Although the mud puddle objects were present in the game already, the cat vacuums don't appear to have any coding for chasing a muddy player. The vacuums make no noise at this point, and follow their routes much more loosely compared to the final's. The early vacuums can also be affected by gravity, unlike the final's, but they can also be set to ignore gravity, essentially allowing them to hover over pits. When bouncing on the early vacuums, the vacuum lacks its bouncy material shader effect, and the angle that Hat Kid jumps on it from determines the direction that it sends her. For the wall version, this can make using them for platforming extremely tricky. The early vacuums can also be set to remain still and not move at all. Finally, the vacuums have a 'wander mode', in which they don't follow an assigned route and instead just...wander around, turning randomly and avoiding obstacles in their way. This mode was completely scrapped for the final game, with all vacuums in the final either following a route or remaining still.










  • The old Coop Respawn Crystals were made notplaceable in this build.
  • Compared to the May builds, Pushy Crows don't move as fast as previously while in Death Wish.
  • All coding in the Mafia Town vaults related to the scrapped Secret Vault Death Wish was commented-out.
  • All coding related to the scrapped Mountaineer Death Wish was also commented out.
  • Removed all coding related to the unused Sand Travel Map in Alpine Skyline's ziplines, and implemented coop support. The HUD for the Sand Travel Map was also removed.
  • A HUD Element for the scrapped Bingo Mode was actually added to the game since the May build, indicating that work did in fact continue on this mode for at least a bit longer before being scrapped. A couple more bingo cards were added as well: 'Hat_SnatcherContract_BingoCard_AlpineHorns' and 'Hat_SnatcherContract_BingoCard_Chests'.
  • Carrying multiple stackables now brings up a warning tip message about caring too much.
  • The old Calcite-era 'Hat_HUDElementCollectibles' was removed. The unused 'Hat_HUDElementEnemyHealth' was removed as well.
  • A HUD was added for the jump challenge Death Wishes.
  • Task Master got some significant fixes and adjustments for the final version.
  • The 'You Died' HUD for Death Wish got a coding overhaul.
  • The Death Wish menu got another significant coding overhaul.
  • On the main menu, for some reason, this new const was added: "GamesComDemoAllowMurder", and it's set to "false".
  • Fixed lava fish having collision while submerged in lava.
  • Mini missions that involve collecting items now remind the player to use the Helper Hat if they haven't progressed in the mini mission in a while.
  • The Conductor's grandkids can wear a few different outfits. They were given a new pink shirt outfit since the last version.
  • The cruise captain's cigarettes now have smoke particles on the ends of them.
  • Hat Kid now has a cold breath particle.
  • Coding support for Hat Kid having conversations while on vehicles was removed.
  • Water bodies can now be set to be frigid, as the frigid water mechanic was added in this build.
  • Hat Kid can now do a smug dance by alternating pressing the two taunt buttons quickly.
  • Hat Kid's coding for jumping off a scrapped yardang ramp from Sand 'n Sails was removed.
  • Brewing Hat chemical flasks now only do 1 damage in Death Wish, instead of the usual 2.
  • The explosion radius for firework rockets was nerfed: 170 to 100.
  • Several new Death Wishes were added: So You're Back from Outer Space, Community Purple Rifts, Encore! Encore!, No More Bad Guys, The Illness Has Speedrun, and Speedrun Well.
  • The Award Ceremony 2: Award Harder, Mountaineer, and Pon Fanatic Death Wishes were all removed in this build.
  • Camera Tourist was changed to add bosses as enemies that the player has to take pictures of, as well. It also received a massive coding overhaul and reorganization.
  • The unused Fractured Mask Death Wish was apparently worked on a bit more since May, as there's some minor coding changes and adjustments in its class file.
  • Stackable class files for the cruise captain, seals, Fish Dude, and Conductor were all added for use in Rock the Boat.
  • The unused electrified status effect had its coding wiped in this build.
  • If Hat Kid jumps into a jump fail recovery volume and it's set to be a fall flat transition, it will now cancel Hat Kid's homing attack if she's doing one.
  • The Ice Hat's statue now protects Hat Kid from the thirst damage type that is used in Beat the Heat.
  • The Time Stop hat's status effect had the rest of its leftover coding cleaned up, regarding the leftover coding for adding the unique Snatcher eyes to Hat Kid's face.
  • The tripping status effect had the coding removed that would get rid of the chair-bound status effect if the player has it.
  • If the player has bought DLC 1, some cruise seals now appear on the title screen in the asteroid ring. Death Wish candles also appear by Snatcher here if the player owns DLC 1.

September 14th Build (Version 1)

  • The yarn cost for EZ Mode was reduced from 7 to 5.
  • Activating EZ Mode now disables some aspects of Death Wish, which are:
    • Death Wish difficulty is no longer enabled while in EZ Mode.
    • Death Wish particle screen effects are now disabled in EZ Mode.
    • The Game Over screen is now also disabled in EZ Mode.
  • Rewards are now available upon completion of the Death Wish regardless of whether or not the Death Wish is in EZ Mode. Previously, if EZ Mode was enabled at all, you could never obtain the reward for completion, even if you reset the contract. The inability to receive the reward after resetting a contract was likely due to a bug, however.
  • You now get a couple points in coop versus mode if you smack the other player with your umbrella.


September 14th Build (Version 2)

  • EZ Mode was officially renamed to Peace and Tranquility. Almost all of the little funny names that appear when asking if the player wants to activate the mode were also changed:
    • "EZ Mode" became "Peas and Trees"
    • "Easy Modo" became "Peck and Trains"
    • "Izzy Mode" became "P3ac3 and Tranqu1l1ty"
    • "Easy Breezy" became "I sleep mode"
    • "Easy Moo" became "Peace my dude"
    • "Measy Mode" became "Take a deep breath"
    • "Easy Mode" became "Peace and Tranquility"
  • The fee to activate Peace and Tranquility was raised to 10, however, the mode now only costs Pons to activate, instead of yarn. The EZMode yarn icon became unused in this build.
  • For some reason, almost all enemies and hazards that get harder in Death Wish had their Death Wish buffs completely disabled in this build. Even when not playing in Peace and Tranquility, enemies do not get harder.
  • When resetting a contract, if the player has Peace and Tranquility enabled for that contract, it will say "Refund Peace and Tranquility", instead of "Reset Contract". When Peace and Tranquility is available for a Death Wish but not active, the message to activate it now says "Receive Peace and Tranquility" instead of "Call for help!".
  • 3 Lives are now disabled in Peace and Tranquility.
  • A contract can now be reset at any time as long as Peace and Tranquility is enabled for it.
  • Water barrel objective icons in Beat the Heat are now clamped to the player's viewport.
  • Mafia's Jumps now saves your lowest completed jump count as your high score.
  • Pon Frenzy now saves your lowest collected Pon total as your high score.


September 15th Build

  • Mafia Boss Ex was slightly nerfed. The timer to spawn random stacks while in Ex Mode in Mode B was slightly increased: 1.20 to 1.30. Same for Mode C: 1.0 to 1.250. The rate at which random stage sacks in Ex Mode are spawned was halved. Stage sacks spawned in Ex Mode now hang for almost double the time: 0.33 to 0.6. When Mu gives her hint about hitting Mafia Boss, this now counts as a phase missed. When dizzy and vulnerable after doing the spinning electric attack, he now stays stunned for 1.80, instead of 1.60 in Ex Mode.
  • Mafia were made slightly easier in Death Wish.
  • Snatcher now stays idle for a little bit longer when doing the spinning lasers attack in Ex Mode.
  • Added a new function that more thoroughly checks if a relic is valid and has been obtained or placed down in the spaceship yet or not. This is a bugfix to prevent an issue that certain players experienced on DLC 1's launch where they were getting old relics that they've already placed down instead of the new ones.
  • Time Bonuses now gives out 40 second time bonuses when in Peace and Tranquility in 10 Seconds Until Self-Destruct.
  • Icons were made, overall, slightly smaller on the Death Wish map.
  • Mad Crows got their Death Wish buffs back.
  • The Ground Speed and Acceleration variables for Pushy Crows were slightly nerfed: 1.60 and 1.750 to 1.40 and 1.20.
  • The unused Shromb enemy was removed in this build.
  • The unused Actor that randomly spawns an enemy meant for Subcon Forest was made notplacable in this build.
  • All of the little funny lines for enabling Peace and Tranquility were changed again:
    • "Peas and Trees" became "Peas in the Trees"
    • "Peck and Trains" became "Peck and Trainquility"
    • "P3ac3 and Tranqu1l1ty" became "P34C3 and TR4NQU171TY"
    • "I sleep mode" became "Please and Thanksility"
    • "Breezy Mode" became "Trees and Pranquility"
    • "Peace my dude" became "Piece of Tranquility"
    • "Take a deep breath" became "to Take a Deep Breath"
    • "EZ Modo" became "to enable EZ Modo???"
    • "Nice Wish" became "to enable Nice Wish"
  • The Pon fee for activating Peace and Tranquility was raised from 10 to 77.
  • All text on the Hat Kid Dance menu for activating Peace and Tranquility is now localized.
  • You no longer get a refund of your Pons when deactivating Peace and Tranquility.
  • Health Pons can now appear during the Snatcher Ex boss.
  • Bird Sanctuary now removes all Egg Shrombs from the level in Peace and Tranquility.
  • Pon Frenzy now only kills the player on the 300th Pon if that Pon isn't the last one the player needed to complete the Death Wish. Previously, reaching 300 at all, even for the 100 Pon requirement, would kill the player.
  • The guidelines in Ship Shape that guide the player around the ship are now far more optimized than previously.


September 16th Build

  • When Mustache Girl throws Time Piece Bombs at you while in Ex Mode, she throws them slightly further away from you: 200 to 300.
  • All of the relevant text for the Death Wish menu was localized in this build.
  • Death Wishes no longer allow for bonuses to be completed during Peace and Tranquility. All Death Wishes now obscure all bonuses until the main objective is cleared... unless it is specifically set to never obscure objectives.


September 21st Build

  • The hitbox for Snatcher's minion sweeping attack is now a bit smaller: 500 to 400.
  • The warning time for Snatcher's lasers were doubled.
  • Snatcher's boss fight received several more changes:
    • The timer in the SetTimePieces function was increased from 0.2 to 0.25.
    • In StageA, he will now try to throw blue chemicals immediately.
    • At the start of StageB, all RushEx projectiles are now destroyed.
    • A new state was added: 'SmallChemicalsThrow'.
    • When in the 'ChemicalsThrow' state, Snatcher will now throw a different amount of chemical based on whether you're in Rush Ex or not. If you're in Rush Ex, he'll throw 140. If not, he'll throw 180 if he's Ex and 150 if he's not.
    • A timer in the 'CurseAttackCircle_PairOfThrees' state was increased from 1.6 to 1.8.
    • Now throws two additional buzzsaws during the earthquake teleport attack.
    • In Quality Time With Snatcher, when he's doing the 'SpinningLasers' state, the amount of time he waits after spawning the lasers was increased from 1.66 to 2.0.
  • Mafia Boss Ex received a few more slight nerfs.
  • Mustache Girl's teleport slap move now has greater vertical range: 0.2 to 0.8.
  • Coding for the metro ticket items was hidden behind a DLC 2 build check in this update.
  • Ribbons on the Death Wish menu now only display if Peace and Tranquility isn't enabled on the Death Wish.
  • The cleanable mud puddles made for Nyakuza Metro had their coding hidden behind a DLC 2 build check.
  • The Pushy Crows actually received a buff to their ground speed and acceleration Death Wish buffs: 1.4 and 1.2 to 1.5 and 1.4, respectively.
  • The rest of the enemies in the game that previously had their Death Wish buffs removed regained them in this update.
  • More text was localized in the Death Wish contract objectives HUD.
  • While in the Pon Frenzy Death Wish, the player is now killed if they move too far with 0 Pons on the counter.
  • The Arctic Cruise's Act Select screen is now arranged differently than before.
  • Localized the playtesting text (?!) and the disable/enable coop text.
  • The coding for the metro ticket gate objects was hidden behind a DLC 2 build check.
  • The unused Moon Stars mini mission class files were removed in this build. All coding relating to the Act was removed, as well.
  • Overheating in Beat the Heat now takes longer in Peace and Tranquility.
  • The firework rockets now home in on Hat Kid a little more loosely than before.
  • 100% completion is no longer dependent on completing Death Wishes. Death Wishes now allow the player to achieve completion percentages over 100%, up to 110%.
  • Peace and Tranquility is now only available in the 'Seal the Deal' Death Wish (Boss Rush Ex) if the player has enabled the mode on at least three of the boss fights that are part of this Death Wish.
  • Main objective tasks in Cruisin' for a Bruisin' were reduced from 50 to 40, Bonus 1 in Peace and Tranquility was reduced from 30 to 20. Now adjusts the difficulty in the mission to be easier when in endless mode.
  • Peace and Tranquility in Wound-up Windmill now destroys all Spiders, Fiery Crows and Pushy Crows in the level.
  • The time limit Bonus in The Mustache Gauntlet was changed to not using projectile attacks.
  • Bully Mafia now count as Mafia enemies in the Camera Tourist Candle.
  • 1st Bonus of Bird Sanctuary was changed from the time limit to a One-Hit Hero challenge. If a bird dies, the player will not be instantly killed in Peace and Tranquility anymore, but will if they have the One-Hit Hero Badge equipped.
  • It now takes slightly longer in Pon Frenzy for each Pon to go down: 2.2 to 2.5. In Peace and Tranquility, the interval changed from 5 to 6.
  • The Ice Hat now deactivates immediately upon entering frigid water. It also no longer protects the player from taking heat damage in Beat the Heat.
  • The early versions of the cat vacuums for Nyakuza Metro had their coding hidden behind a DLC 2 build check.


September 29th Build (Version 1) (DLC 2 Blockout Build)

  • Several more nerfs to Snatcher's boss fight, and they get more intense every time you die to him. His attacks don't last as long, he waits longer while vulnerable, etc.
  • Mafia enemies became a bit easier to deal with in Death Wish, as now some of their buffs are only applied if they're set to be 'extra difficult'.
  • The coding for the early Cat Trains received some improvements and general additional features, mostly in the collision department. The trains also lost the ability to be able to change how much damage the train does per train. It now calculates that it'll do 1 damage if hit normally and 999 if hit directly from the front.
  • The coding for the metro ticket HUD was hidden behind a DLC 2 build check.
  • Added coding to make it so Hat Kid automatically climbs up ledges instead of hanging onto them in the limited jumps Death Wishes.
  • Added coding that makes it so that in non-splitscreen coop, if a player spends too much time out of view of the camera, they'll get teleported back to the other player.
  • Added the ability to toggle Ambient Occlusion, as well as change the quality of it.


October 18th Build (Version 1)

  • The first Online Party class files were added to the game in this build. Only the basics were implemented so far. Online Party players and messages have been implemented, but the emotes aren't here yet. Several common objects in the game have had their coding updated to accommodate for them, such as Spaceship doors opening for them or Health Pons spinning around the online players if they collect one. The HUD Element that shows the list of players in the current Online Party lobby was also added, as well.
  • The remaining class files for the Explorer's Badge, Electro Shock Badge, Teen Angst Badge, Queen's Love Badge, Rocket Jump Badge, and More Health Badge were all removed in this build.
  • Slight nerf to the speed and amount of lasers Snatcher Ex spawns.
  • In the class file that handles cheats, a new command was added called "PrintBase". Removed the 'MakeMuddy', 'DoTumble', 'InstanceMods', and 'InstallMods' commands.
  • All of the coding for the cat trains had their coding hidden behind a DLC 2 build check...for one of the two class files that make up the train object. The other one, however, still has its coding visible! This class file received several code improvements and optimizations, as well as adding the train's warning horn as a feature.
  • More text was localized in the Time Rift Roulette HUD.
  • Bugfix: You no longer trigger jumpfailrecovery volumes if you're in the process of being caught by a guard.
  • The class files for the final versions of the cat vacuums for Nyakuza Metro were added into the game in this build...alongside their older versions. Given that the coding for these class files and the early vacuums are all hidden behind DLC 2 build checks, it's unknown how the different types of vacuums coexisted at this point in the development, if they did at all. There's also a unique variant of the final cat vacuums in this build called "Hat_MetroVacuum_Wall_Experimental", which isn't present in the release or leaked versions of DLC 2. It's unknown how it behaved or what purpose it served.
  • Several old and unused NPC class files were removed in this build, which are:
    • Sam the Detective's placeholder class file.
    • The 'CPR' variant of Oldster.
    • Shady Sunburnt.
    • The 'Citizen' class for the Sunburnts.
    • Tim the Time Lord.
  • However, the NPC class file for the Metro Cats was added in this build.
  • Pon Frenzy no longer triggers a radio conversation with Snatcher for every 60 Pons you collect.
  • When Hat Kid gets burned by a fire hazard, she now appears with ashes on her for a few seconds.


December 4th Build

  • This build is the first and only known build to support curated mods. For DLC 2, Gears For Breakfast invited the community to make high-quality mods and mark them to be curated by the development team for possible inclusion in DLC 2. Rumbi Factory is one such example of curated content in that DLC.
  • Online Party characters have progressed a lot in terms of features and improvements since the last build.
  • The first Online Party emotes were added in this build, though there aren't very many of them. Only the "Hi", "Over Here", and "Watch Out" emotes are present, alongside two more that were completely removed from the final version: "Join Me" and "Ping".
  • The first iteration of Stickers were added in this build, which early Nintendo Switch localization calls 'Photo Stickers'. It seems, at this point, that Stickers didn't serve the dual purpose of being emotes and being able to be used to decorate screenshots taken with the in-game camera. At this point, it seems they were only made for the camera. The Bow Kid 'Yatta' Sticker is present, alongside the Hat Kid Blerp, Heart, Pon, Star, and Time Piece Stickers.
  • Negative Space Actors, a heavily-native feature used often in Nyakuza Metro, were added in this build.
  • Players can now make rotating GIFs out of screenshots they take with the in-game camera.
  • The two leftover and unused cherry bomb functions from Snatcher's boss fight were removed in this build. The unused class file for the fake cherry bomb was also removed.
  • The Moon Kitten enemy was removed from the game in this build.
  • The Nyakuza Cat enemies were added in this build.
  • Manhole-related coding was added in this build, suggesting that the amount of Time Pieces planned for Nyakuza Metro had already expanded from 5 to 9 (Although only 8 would make it into the final version).
  • Mustache Girl spends a bit more time underground when using her digging attack if she's EX: 0.1 to 0.3.
  • In the class file that handles cheats, several new commands were added: 'GiveSkin', 'GPJoinLobbyAuto', 'GiveAllTimePieces', 'PrintAct', 'FlickerZ', and 'DoControllerRumble'. Several functions also no longer have an editor check: 'GiveBadgePoints', 'ClearMountain', 'CameraYOffset', 'CameraZOffset', 'CleanBackpack', 'ShowHelperHatObjectives', 'FinaleMuMission', 'CompositeShadow', 'GiveAllHats', 'GiveAllBadges', and 'TauntDance'.
  • For some reason, the coding for the unused Haze camera filter was given a massive coding overhaul in this build. However, it would still end up unused in DLC 2.
  • The unused Speedboost item, Star collectible, and Water Flask were all removed in this build.
  • An upcoming DLC 2 skin was added in this build: Busy Bee.
  • The Online Party conversation type was set to abstract in this build, as part of anti-leak measures.
  • The unused ability enums for the cherry bombs/dweller fruit were removed in this build.
  • The coding for the sign hazards in Nyakuza Metro, as well as the remaining cat train code, was all hidden behind a DLC 2 build check in this build.
  • The coding for the scrapped Bingo Mode was almost completely removed in this build.
  • The 'Experimental' variant of the final's cat vacuums was removed in this build.
  • The unused old objective Actor for cocoa was removed from the game.
  • Two new objective Actors were added: one for Online Party players, and another one for Metro Time Pieces, which doesn't exist in the final version. It's unknown how it would've been different from the normal Time Piece objective Actor.
  • The old, unused Hat_Portal class file was removed in this build.
  • All of the unused coding in the springboard objects that would support sideways bouncing was removed in this build.
  • The unused system performance monitor objects and HUD were all removed in this build.
  • The old unused Toilet of Doom platforms from its Beta-era fight were removed.
  • The unique class file variant for Metro Time Pieces was added.
  • Although she didn't have a NPC class file yet, voice acting information was added for Empress in this build.