This is a sub-page of 25 to Life.
Anytime you get into singleplayer level, you can see a little 'briefing', with level introduction. It also has a "preview" of the level in the form of a screenshot, and the most interesting thing for us is that these screenshots contain early or pre-release versions of the maps.
Most of briefing screenshots, capped from multiplayer counterpart of this maps, so for the sake of clarity, we will compare it with MP_ maps.
Apartments
- Building 2, flat 22 has an open window. As in the single-player version, in the release this place is cut out.
- There's no wooden plank making a passageway between the 4th and 3rd house.
Briefing |
In-game |
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Bordello
Bordello is not a map from singleplayer, why there needs a briefing image - remains a mystery.
- Difference between brake discs texture on a car.
- Poster on the wall is not a Mexican flag, but it's impossible to understand what it depicts because of the poor screenshot quality.
Briefing |
In-game |
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Casino
- Some textures are different.
Briefing |
In-game |
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Club
- No Ritual poster.
- Red car has white roof.
- Unknown beta car instead of purple car.
- Orange-yellow beta car.
- Road is not blocked by SWAT lorries.
- Two unknown beta cars are on the right road.
- Creepy man is standing at the crossroads.
Briefing |
In-game |
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Culdesac
- Different cop car effects.
- Car with open bonnet has white roof.
- Brick house doesn't have some glowing windows.
Briefing |
In-game |
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Downtown
- No 'Crunk' commercial on wall.
- Different lighting on tree's.
Briefing |
In-game |
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Hacienda
The location inside is closed in release version, but you can use noclip-bug to get inside, and you will notice the briefing screenshot has more objects.
Briefing |
In-game |
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Mall
- In place of the Mp5k lies a first aid kit.
- There is no first aid kit on the lower left floor but there is a box of ammunition next to it.
btw this is one of those maps that apparently really screencapped in singleplayer. Anyway pickups dont work in sp, and this location is boss-fight arena for Mendosa. But this does not mean that this location could not have been in an earlier version of mp_mall, as indicated by some screenshots of the same location but with players.
Briefing |
In-game |
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Penthouse
- Paintings on the first floor is different.
- No Crunk and Ritual adverts.
Briefing |
In-game |
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Prison
- No fire
- Different lighting
Briefing |
In-game |
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Subway
It's screenshot from SP_SUBWAY, means its not a multiplayer counterpart.
Briefing |
In-game |
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Tijuana
The screenshot is a strange, its look more like MP_TIJUANA but some houses look like in SP_ version.
Briefing |
MP_TIJUANA |
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Trainyard
- Main difference is no fog.
Briefing |
In-game |
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Urbandecay
- Different 'water stain' texture.
- Maybe there are no roadblocks at end of road. (?)
The screenshot quality leaves a lot to be desired.
Briefing |
In-game |
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Villas
Villas is not singleplayer level too, but in PS2 Beta you can find a levels/sp_villas folder, sadly its no files inside.
- No fog.
- Black window textures. (bug?)
- Different room inside yellow house.
- What the hell is in the backyard?.
Briefing |
In-game |
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Warehouse
- No boombox at the start of the level.
- Сar in the distance looks like it has a white roof.
- The marker looks more like a beta one.
- Moreover seems like cops car texture is completely broken.
Briefing |
In-game |
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Beta marker seen in attract.emt