25 to Life
25 to Life |
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Developers: Avalanche Software,
Ritual Entertainment This game has unused objects. |
25 to Life is a third-person shooter made by a company most known for making games for kids. As such, it's the only game from Avalanche Software that has a Mature rating.
To do:
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Sub-Pages
Unused Objects it's not Source Engine, but we have emo grid too! |
Unused Models Better call Saul. |
Briefing Map Difference Everyone has seen these level previews, but what they're hiding? |
Unused Textures
In data/particles/ in HOLORITUAL.DBL and MP_BORDELLO.DBL you can find the Teletubbie.tga texture.
quicklaunch.var
A file with startup parameters for multiplayer. Unfortunately the game seems to ignore this file completely.
context quicklaunch ## # REQUIRED FOR QUICK LAUNCH ## # you must have 1 of the following for quick launch to happen # (string) name of the level to launch, choose one of these level levelmp levelsp ########## # OPTIONAL FOR QUICK LAUNCH ########## ## # NETWORK # (bool) allow WANHostIP to be set, while still ignoring the value # this variable is checked in addition to WANHostIP's being non-null UseWANHostIP false # (string) WAN URL to connect to #WANHostIP prudp:/address=24.10.147.251;port=9103 #WANHostIP prudp:/address=10.0.4.170;port=9103 WANHostIP # (string) name of the session to create or join # If sessionname is non-blank, a networked session will be created/joined, # even if WANHostIP and UseWANHostIP are not defined. # If WANHostIP and UseWANHostIP are defined, in addition to 'sessionname', # the session created/joined will use this sessionname. # Otherwise, 'WAN_SESSION' is used with the WANHostIP settings sessionname ## # MISC # (int) which character model to use character # (float) seconds for length of all games HOSTED BY THIS MACHINE gametime end
Server Hidden Options
Inside data/xml/game_options.xml' we can find some hidden things. Like the Wipe-Out gamemode:
<!-- Take this out for now <choice disp="Wipe-Out" modeType="mp" val="wipeout"> Tentative new mode. Kill all the other team before they begin respawning. <script name="mode_wipeout" /> <teamingmodel name="Simple" /> </choice> -->
Since everything related to this is just commented out we can bring this mode back into the game. Wipe-Out differs only in that you can't respawn after death. This was probably cut out because you can put any number of team spawns in your server option as it.
The developers also wanted to give the host the ability to limit weapons for everyone to a certain type:
<!-- WAITING FOR FOOD <loadOutLimit key="lo" disp="Load-out Limit" type="int" defIdx="0"> <choice disp="None" val="0"/> <choice disp="Handguns Only" val="1"/> <choice disp="Shotgun only" val="2"/> <choice disp="No Assault" val="3"/> <choice disp="No Grenade" val="4"/> </loadOutLimit> -->
Its also a DEV gamemode right here:
<choice disp="DEV" modeType="dev" debug="1" hidden="1" val="dev"> This is developer mode. <!-- Script never really fleshed out <script name="mode_dev" /> -->
In DEV gamemode:
- You can't die
- Can't kill someone
- Broken scoreboard
- AI don't attack you until you first
- no AI infighting
- Some scripts and objects broken
- No hud
- If you will try to quit lobby, you will get an error and crash
Developer Maps
Xbox version contains some debug maps. Map names are references to dev's names.
- Pages missing developer references
- Games developed by Avalanche Software
- Games developed by Ritual Entertainment
- Pages missing publisher references
- Games published by Eidos Interactive
- Windows games
- PlayStation 2 games
- Xbox games
- Pages missing date references
- Games released in 2006
- Games released in January
- Games released on January 17
- Games released in May
- Games released on May 18
- Games with unused objects
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused text
- To do
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Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with unused game types
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Games > Games by release date > Games released in May > Games released on May 18