If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team

Also known as: Pokemon Fushigi no Danjon Aka no Kyuujotai / Ao no Kyuujotai (JP), Pokemon Bulgasaui Dungeon Parang Gujodae (KR) (Blue Rescue Team)
Developer: Chunsoft
Publishers: The Pokémon Company (JP), Nintendo (INT)
Platforms: Game Boy Advance (Red Rescue Team), Nintendo DS (Blue Rescue Team)
Released in JP: November 17, 2005
Released in US: September 18, 2006
Released in EU: November 10, 2006
Released in AU: September 28, 2006
Released in KR: August 30, 2007 (Blue Rescue Team), August 8, 2024 (Red Rescue Team, Nintendo Switch Online)


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page
DCIcon.png This game has a Data Crystal page

Hmmm...
This page is loooong...
Consider grouping related content into additional subpages to ease readability.

Now you, too, can live out your secret desires to be a Pokémon! Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team are the first two releases of the Pokémon Mystery Dungeon sub-series, released respectively for Game Boy Advance and Nintendo DS.

Only Blue Rescue Team was ever released in South Korea, as Daiwon distributed the Game Boy Advance there; as a result, there are no first-party Korean games for Game Boy Advance at all.

Hmmm...
To do:
These:
  • Check the Korean version of Blue Rescue Team for any dual-slot features or leftovers, since they would be unused as a result of the one-sided release.
  • There is a lot of development-related text, which slightly differs from Red Rescue Team to Blue Rescue Team.
  • There are many unused special characters for the dialogue font. List and rip them.
  • There are also Japanese characters still present in the US and EUR version; rip them and explain why their colors are glitched if forced to appear in non-Japanese versions.
  • Search for all unused sounds in this Zip archive.
  • Check out the Korean PC demo Gold Rescue Team, which has an unused Japanese title.
  • Could these games have assets leftover from Dragon Quest Characters: Torneko's Great Adventure 3 Advance, as they use a very similar game engine to that game?

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes
Pokemon Mystery Dungeon Red-Debug Room Map.png
Debug Room
Hidden area reserved for game testing.
AreasIcon.png
Unused Dungeons
12 unused dungeons within the game's code.
PokemonMysteryDungeonRedBlueRescueTeam-Skarmory-01.png
Unused Graphics
Loads of unused graphics in the mystery dungeon.
PMDBRT Eevee CarefulWalk-Anim.gif
Unused Animations
A bunch of animation leftovers.
Sgf2-unusedicon1.png
Unused Moves
58 unused and semi-unused moves.

Debug Menu

PMDRRT-debugmenu1.png
PMDRRT-debugmenu2.png

There is a Debug Menu that can be accessed by patching byte 0xE5B08 (Red Rescue Team) or 0xB7184 (Blue Rescue Team) to 0x10. This can be done by using the following cheat code:

Red Rescue Team (GameShark) Blue Rescue Team
E5199391 437FC95F
5483DD13 B5A5B62A

Not applicable

For Blue Rescue Team, the ROM patch must be done manually with a file editor, since there aren't any Nintendo DS cheat devices that support this feature.

As a result, this will replace the "Delete Save Data" option; also note that after opening the main menu, the cursor will point to it by default rather than to the "Continue" option.

The first five options make the menu disappear and the game freeze, except for the music. The "Storage" option makes the game freeze without the menu disappearing. The "h-open" option will return you to the main menu.

However these features do work in a leaked Japanese Debug-Enabled build, in which is documented here.

Provisional Map

PMDRRT-UnusedMap.png
PMDRRT-UnusedMapScreen.png

Besides the Debug Room, there is another unused area accessible via these cheat codes:

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
820C0AB4 0007
0210FAF0 00000007

After activating the code, walk though any warp point in the overworld to access this area.

Despite the "Makuhita Dojo" area label shown in the overworld menu, this room seems more like a house than a dojo: it has a bed, a fireplace, and many flowerpots. The Japanese label "仮マップ" on the lower part of the map means "provisional map". Also, it is possible to walk on the table, but not on the stairs present on the right.

There are two Pokémon NPCs in this room: a Noctowl and a Gulpin, respectively. When talked to, they will both give a red "Unregistered dialog script" line. If the room is accessed before saving Magnemite, these NPCs will be absent.

The background music is the same as the one used for Makuhita Dojo mazes. Leaving the room (after disabling the cheat code) will send the player to in front of the Makuhita Dojo entrance.

Unused Portraits

Since Meowth, Psyduck, Machop, Cubone, Eevee, and Skitty cannot be selected as the partner, certain portraits have been left unused and cannot be displayed normally without the use of partner modifier codes.

They would later become selectable as the partner in the remake, Rescue Team DX.

Meowth

PMDRRT-UnusedMeowthPortraits.png

Psyduck

PMDRRT-UnusedPsyduckPortraits.png

Machop

PMDRRT-UnusedMachopPortraits.png

Cubone

PMDRRT-UnusedCubonePortraits.png

Eevee

PMDRRT-UnusedEeveePortraits.png

Skitty

PMDRRT-UnusedSkittyPortraits.png

Skarmory

PokemonMysteryDungeonRedBlueRescueTeam-Skarmory-01.png

This is a placeholder portrait found in Skarmory's data. The Japanese text is Skarmory's Japanese name, エアームド Eamudo, but the "a" is spelled with the kanji 阿 for some reason. A letter "B" is lower down in the graphic.

In addition, there is a duplicate of Rayquaza's portrait in the files, stored separately from the used one.

Unused Pokémon

The graphics and dialogue assigned to these Pokémon are used for various game mechanics, but they can't be fought or recruited by any means; thus, all their data goes unused.

They can be used as the main character by using the cheat codes below, in which the "????" corresponds to the relative Pokémon ID code.

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
820048D0 00FF
82030698 ????
021136E4 000000FF
021136A8 0000????

Note that this code should be enabled before finishing the personality test. This will force the game to select Charmander as the main character, and then to change it into the desired Pokémon before the first cutscene.

Code Name Category Palette Size Type Walkable Tiles Friend Area Ability Shadow Size Base Exp. Recruit Chance
0000 ?????????? Eruption Pokémon 0x00 1 Normal Ground None Overgrown Large 100 -999
01A4 Munchlax Big Voice Pokémon 0x0C 1 Psychic Ground None Pressure Medium 100 0
01A5 Decoy Slacker Pokémon 0x03 1 Steel Ground None Pressure Medium 1 0
01A6 Statue Coal Pokémon 0x05 1 Water Ground None Drizzle Small 14 7
01A7 Rayquaza Sky High Pokémon 0x03 4 Dragon, Flying Ground, Magma, Water, Sky Stratos Lookout Air Lock Large 230 0

These are their stats for each level:

Munchlax
Level HP Att. Sp.A Def. Sp.D Exp.
1 7 1 1 1 1 0
2 8 1 1 1 1 62
3 10 1 1 1 1 70
4 12 1 1 1 1 78
5 12 1 1 1 1 88
6 13 1 1 1 1 188
7 13 1 1 1 1 288
8 14 1 1 1 1 388
9 14 1 1 1 2 488
10 15 1 2 1 2 588
11 15 1 2 2 2 688
12 16 1 2 2 3 788
13 16 2 3 2 3 888
14 17 2 3 3 3 988
15 17 3 3 3 4 1088
16 18 3 4 3 4 1188
17 18 4 4 4 4 1288
18 19 4 4 4 5 1388
19 19 5 5 4 5 1488
20 20 5 5 5 5 1588
21 20 6 5 5 6 1688
22 21 6 6 5 6 1788
23 21 7 6 6 6 1888
24 22 7 6 6 7 1988
25 22 8 7 6 7 2088
26 23 8 7 7 7 2188
27 23 9 7 7 8 2288
28 24 9 8 7 8 2388
29 24 10 8 8 8 2488
30 25 10 8 8 9 2588
31 25 11 9 8 9 2688
32 26 11 9 9 9 2788
33 26 12 9 9 10 2888
34 27 12 10 9 10 2988
35 27 13 10 10 10 3088
36 28 13 10 10 11 3188
37 28 14 11 10 11 3288
38 29 14 11 11 11 3388
39 29 15 11 11 12 3488
40 30 15 12 11 12 3588
41 30 16 12 12 12 3688
42 31 16 12 12 13 3788
43 31 17 13 12 13 3888
44 32 17 13 13 13 3988
45 32 18 13 13 14 4088
46 33 18 14 13 14 4188
47 33 19 14 14 14 4768
48 34 19 14 14 15 5348
49 34 20 15 14 15 6248
50 35 20 15 15 15 7148
51 35 21 15 15 16 8288
52 36 21 16 15 16 9428
53 36 22 16 16 16 10728
54 37 22 16 16 17 12028
55 37 23 17 16 17 13528
56 38 23 17 17 17 15028
57 38 24 17 17 18 16528
58 39 24 18 17 18 18028
59 39 25 18 18 18 19528
60 40 25 19 18 18 21028
61 41 25 20 18 18 22728
62 42 25 21 18 18 24528
63 43 25 22 18 18 26328
64 44 25 23 18 18 28128
65 45 25 24 18 18 29928
66 46 25 25 18 18 31728
67 47 25 26 18 18 33528
68 48 25 27 18 18 35528
69 49 25 28 18 18 37528
70 50 26 28 18 18 39528
71 51 27 28 18 18 41528
72 52 28 28 18 18 43528
73 53 29 28 18 18 45528
74 54 30 28 18 18 47528
75 55 31 28 18 18 49528
76 56 32 28 18 18 51528
77 57 33 28 18 18 53528
78 58 34 28 18 18 55528
79 59 35 28 18 18 57528
80 60 35 29 18 18 59528
81 61 35 30 18 18 61528
82 62 35 31 18 18 63528
83 63 35 32 18 18 65528
84 64 35 33 18 18 67528
85 65 35 34 18 18 69528
86 66 35 35 18 18 72028
87 67 35 36 18 18 74528
88 68 35 37 18 18 77028
89 69 35 38 18 18 79728
90 70 36 39 18 18 82728
91 71 37 40 18 18 85728
92 72 38 41 18 18 88728
93 73 39 42 18 18 91728
94 74 40 43 18 18 94728
95 75 41 44 18 18 97728
96 76 42 45 18 18 100728
97 77 43 46 18 18 103728
98 78 44 47 18 18 106728
99 79 45 48 18 18 109728
100 80 46 49 18 18 114728
Decoy
Level HP Att. Sp.A Def. Sp.D Exp.
1 10 1 1 1 1 0
2 11 1 1 1 1 62
3 13 1 1 1 1 70
4 15 1 1 1 1 78
5 15 1 1 1 1 88
6 16 1 1 1 1 188
7 16 1 1 1 1 288
8 17 1 1 1 1 388
9 17 1 1 1 2 488
10 18 1 2 1 2 588
11 18 1 2 2 2 688
12 19 1 2 2 3 788
13 19 2 3 2 3 888
14 20 2 3 3 3 988
15 20 3 3 3 4 1088
16 21 3 4 3 4 1188
17 21 4 4 4 4 1288
18 22 4 4 4 5 1388
19 22 5 5 4 5 1488
20 23 5 5 5 5 1588
21 23 6 5 5 6 1688
22 24 6 6 5 6 1788
23 24 7 6 6 6 1888
24 25 7 6 6 7 1988
25 25 8 7 6 7 2088
26 26 8 7 7 7 2188
27 26 9 7 7 8 2288
28 27 9 8 7 8 2388
29 27 10 8 8 8 2488
30 28 10 8 8 9 2588
31 28 11 9 8 9 2688
32 29 11 9 9 9 2788
33 29 12 9 9 10 2888
34 30 12 10 9 10 2988
35 30 13 10 10 10 3088
36 31 13 10 10 11 3188
37 31 14 11 10 11 3288
38 32 14 11 11 11 3388
39 32 15 11 11 12 3488
40 33 15 12 11 12 3588
41 33 16 12 12 12 3688
42 34 16 12 12 13 3788
43 34 17 13 12 13 3888
44 35 17 13 13 13 3988
45 35 18 13 13 14 4088
46 36 18 14 13 14 4188
47 36 19 14 14 14 4768
48 37 19 14 14 15 5348
49 37 20 15 14 15 6248
50 38 20 15 15 15 7148
51 38 21 15 15 16 8288
52 39 21 16 15 16 9428
53 39 22 16 16 16 10728
54 40 22 16 16 17 12028
55 40 23 17 16 17 13528
56 41 23 17 17 17 15028
57 41 24 17 17 18 16528
58 42 24 18 17 18 18028
59 42 25 18 18 18 19528
60 43 25 19 18 18 21028
61 44 25 20 18 18 22728
62 45 25 21 18 18 24528
63 46 25 22 18 18 26328
64 47 25 23 18 18 28128
65 48 25 24 18 18 29928
66 49 25 25 18 18 31728
67 50 25 26 18 18 33528
68 51 25 27 18 18 35528
69 52 25 28 18 18 37528
70 53 26 28 18 18 39528
71 54 27 28 18 18 41528
72 55 28 28 18 18 43528
73 56 29 28 18 18 45528
74 57 30 28 18 18 47528
75 58 31 28 18 18 49528
76 59 32 28 18 18 51528
77 60 33 28 18 18 53528
78 61 34 28 18 18 55528
79 62 35 28 18 18 57528
80 63 35 29 18 18 59528
81 64 35 30 18 18 61528
82 65 35 31 18 18 63528
83 66 35 32 18 18 65528
84 67 35 33 18 18 67528
85 68 35 34 18 18 69528
86 69 35 35 18 18 72028
87 70 35 36 18 18 74528
88 71 35 37 18 18 77028
89 72 35 38 18 18 79728
90 73 36 39 18 18 82728
91 74 37 40 18 18 85728
92 75 38 41 18 18 88728
93 76 39 42 18 18 91728
94 77 40 43 18 18 94728
95 78 41 44 18 18 97728
96 79 42 45 18 18 100728
97 80 43 46 18 18 103728
98 81 44 47 18 18 106728
99 82 45 48 18 18 109728
100 83 46 49 18 18 114728
Statue
Level HP Att. Sp.A Def. Sp.D Exp.
1-100 180 180 180 3 6 0
Rayquaza (clone)
Level HP Att. Sp.A Def. Sp.D Exp.
1-100 80 20 20 17 17 0


(Pokémon Data Structure: Data Crystal)

Below are explanations about their use by the game:

  • ??????????: This seems to be a placeholder or early test. Trying to make it appear by using any kind of method makes the game crash due to multiple invalid data fields. It also has unique unused dungeon ally dialogue.
  • Munchlax: Part of its animations are used for two side-story events, which occur randomly after the main story is finished. Its dungeon dialogue is used for Pokémon escorted in missions.
  • Decoy: Its graphics are used for the Decoy status aliment, and its dungeon dialogue is used for Gengar escorted during the relative side-story missions.
  • Statue: It has a single sprite image which is used for the Kangaskan Statue, which allows you to save the game before entering a dungeon during story events. In dungeons, it appears completely black due to a glitch.
  • Rayquaza : A clone of Rayquaza, whose animations are used for main-story cutscenes.

"??????????" Dialogue

Usual 1/2 HP or less 1/4 HP or less Level Up
Something...
This is getting tough...
I can’t go on...
I leveled up. I’m happy!

Unused Items

These can be found in the Kangaskhan Storage after activating the respective cheat code (except for the "Nothing" item):

Red Rescue Team (GameShark) Blue Rescue Team (Action Replay)
420389FA 0001
000000EF 0002
A213C112 000003E7
D5000000 000003E7
C0000000 000000EE
D7000000 0213BF36
D2000000 00000000
Item name Sprite In-game description Function
Nothing PMD1-Oran Berry.gif No information available. An item placeholder used for Pokémon in friend areas.
Ring D PMDRRT-Ribbon.gif Ring D Unknown.
Ring E PMDRRT-Ribbon.gif Ring E Unknown.
Ring F PMDRRT-Ribbon.gif Ring F Unknown.
Alert Specs PMDRRT-Specs.gif A hold item that prevents the Pokémon from having its held item snatched away or swatted down. Just as the in-game description says. Note that this is pretty useless since its effect applies on the item itself, which doesn't have any other effect.
PMDRRT-TmName.gifExcavate PMDRRT-Tm.gif Teaches the move Excavate. It digs through the wall the user is facing. No Pokémon can learn it, so the only way to access its move is by hacking (see the Unused Moves sub-page).
PMDRRT-TmName.gifSpin Slash PMDRRT-Tm.gif Teaches the move Spin Slash. It inflicts damage on all foes surrounding the user. Same as above.
PMDRRT-OrbName.gifObserver Orb PMDRRT-Orb.gif Changes the status of the target to Paused, making it incapable of action. Just as the in-game description says.
PMDRRT-OrbName.gifPossess Orb PMDRRT-Orb.gif A leader's hold item that enables the leader to possess a friend and survive. It only works for the team leader. It makes an adjacent ally faint in place of the leader, which completely heals them.
PMDRRT-OrbName.gifReviver Orb PMDRRT-Orb.gif A hold item that revives the Pokémon if it faints. It does not work if the holder faints from an explosion. Just as the in-game description says.
PMDRRT-OrbName.gifToss Orb PMDRRT-Orb.gif Enables the Pokémon to throw items. It makes the user perform the item-throw animation.
PMDRRT-OrbName.gifBeatup Orb PMDRRT-Orb.gif Synthesis item Same effect as the Beat Up move.
G Machine 6 PMDRRT-Box.gif Synthesis item Same function as the Link Box item.
G Machine 7 PMDRRT-Box.gif Synthesis item Same function as the Link Box item.
G Machine 8 PMDRRT-Box.gif Synthesis item Same function as the Link Box item.
Weavile Fig PMDRRT-Box.gif Weavile event item. This item name appears in the descriptions for missions which offer the Weavile Statue as a reward. However, the player never obtains it in their inventory, since the statue is displayed outside the base instead. This item also functions as the Link Box item.
Switch Box PMDRRT-Box.gif A curious box that enables the user to switch the rescue team's leader. Only official team members may become the team leader. Just as the in-game description says. However, it doesn't work until the main story is finished.
Mime Jr. Fig PMDRRT-Box.gif Mime Jr. event item. Same as the Weavile Fig.

Unused Music

There are two unused tracks in the games. It is unknown where they would have gone, but judging by the file names they were at one point intended for a cutscene and training menu of some sort. The word "zukkoke" is Japanese for "foolish" or "stupid."

Red Rescue Team: EVENT_ZUKKOKE
Blue Rescue Team: SND_BGM_M_EVENT_ZUKKOKE

Red Rescue Team: SYS_TRAINING
Blue Rescue Team: SND_BGM_M_SYS_TRAINING

Unused Sound Effects

An alternative sound effect for evolution goes unused:

Red Rescue Team: EVOLUTION_02
Blue Rescue Team: SND_ME_M_EVOLUTION_02

A track consisting of four consecutive sound effects, of which only the third is used. Judging by the file name ("orugoru" is Japanese for "music box"), this could have been intended for the Music Box item. In the actual game, the Music Box never makes any sounds and disappears from the inventory if the player attempts to use it.

Red Rescue Team: EFF_ORUGORU
Blue Rescue Team: SND_ME_M_EFF_ORUGORU

Redundant Sound Effects

There are two sound tracks consisting of almost identical data, used when leveling up:

Red Rescue Team: LEVELUP (used), FANFARE (unused)
Blue Rescue Team: SND_ME_M_LEVELUP (used), SND_ME_M_FANFARE (unused)

There is another couple of sound tracks, which in this case consist in the very same data, used when receiving a mission reward:

Red Rescue Team: REWARD (used), NEWS (unused)
Blue Rescue Team: SND_ME_M_REWARD (used), SND_ME_M_NEWS (unused)

Silent Tracks

There are two tracks which make no sound when played, which are labeled internally as DUMMY and SAVE_01 in Red Rescue Team and as SND_BGM_M_DUMMY and SND_BGM_M_SAVE_01 in Blue Rescue Team.

Unused Pokémon Settings

Various unused settings for Pokémon data.

(Pokémon Data Structure: Data Crystal)

Unused Pokémon Sizes

The Pokémon Size value is actually indicating the amount of video memory necessary for its relative overworld graphics. Valid values can go from 1 to 6, but only Pokémon with sizes of 1, 2, and 4 are present in the game.

Unused Walkable Tiles Setting

Many Pokémon are set in the game's code to be able to walk on specific dungeon floor tiles; however, there are no Pokémon set to be able to walk on both magma and water but not on sky tiles.

Default Speed

In the main Pokémon data, there is a value that sets the default movement speed modifier, but no Pokémon have a set value different from the regular speed. Also note that the value can go from -2147483648 to 2147483647, which is quite overly long considering that the actual range of valid speed values is only six.

"None" Pokémon Type

Many Pokémon have no second type, but if the data for a Pokémon is set as such for the first type, it will be displayed as having "None" as type.

"None" Friend Area

Only some unused Pokémon have "None" set as their friend area. These can still be recruited, but the game will always ask the player to release all of them after leaving the dungeon, saying that the friend area is full.

"-------" Pokémon Ability

As with the "None" Pokémon type, this is displayed only if set as the first ability. Also, this ability has no description text.

Munchlax's Evolution

Munchlax can evolve to Snorlax at level 40, but this cannot be triggered in-game, because Munchlax is unobtainable.

Diglett and Dugtrio Shadow

Diglett and Dugtrio are specially programmed to not display their shadow, which are still actually set to be, respectively, medium and large.

Unused Dungeon Data

Removed Pokémon

Several floors have data for Pokémon with zero chance to appear. This was done by setting their probability value to 0. Most of these seem to be leftovers from when presets were copy-pasted for some floors.

Dungeon Floors Pokémon Level
Stormy Sea B1F-B8F Tentacruel Lv. 33
Stormy Sea B1F-B9F Omastar Lv. 35
Stormy Sea B1F-B5F Pelipper Lv. 23
Stormy Sea B9F-B14F Dewgong Lv. 35
Stormy Sea B9F-B17F Armaldo Lv. 28
Stormy Sea B11F-B14F Slowbro Lv. 27
Stormy Sea B15F-B24F Sealeo Lv. 22
Stormy Sea B15F-B24F Walrein Lv. 28
Stormy Sea B34F-B39F Walrein Lv. 28
Stormy Sea B35F-B39F Sharpedo Lv. 35
Meteor Cave B20F Deoxys (Attack) Lv. 35
Meteor Cave B20F Deoxys (Defense) Lv. 35
Meteor Cave B20F Deoxys (Speed) Lv. 35
Buried Relic B15F Geodude Lv. 27
Buried Relic B15F Ditto Lv. 25
Buried Relic B15F Noctowl Lv. 30
Buried Relic B15F Porygon2 Lv. 20
Buried Relic B15F Aron Lv. 35
Buried Relic B15F Gulpin Lv. 20
Buried Relic B15F Regice Lv. 23
Buried Relic B15F Registeel Lv. 25
Buried Relic B25F Hypno Lv. 33
Buried Relic B25F Ditto Lv. 25
Buried Relic B25F Hitmontop Lv. 22
Buried Relic B25F Regirock Lv. 18
Buried Relic B25F Registeel Lv. 25
Buried Relic B35F Sandshrew Lv. 30
Buried Relic B35F Shedinja Lv. 5
Buried Relic B35F Regirock Lv. 18
Buried Relic B35F Regice Lv. 23
Northern Range 25F Seviper Lv. 25
Desert Region 1F-6F Sandslash Lv. 35
Desert Region 1F-11F Vibrava Lv. 30
Desert Region 12F-20F Claydol Lv. 26
Southern Cavern B1F-B7F Dugtrio Lv. 30
Southern Cavern B37F-B45F Tyranitar Lv. 50
Fiery Field 1F-4F Ninetales Lv. 50
Fiery Field 1F-4F Camerupt Lv. 37
Fiery Field 5F-8F Charmeleon Lv. 30
Fiery Field 26F-30F Charizard Lv. 55
Fiery Field 30F Charmeleon Lv. 30
Fiery Field 30F Combusken Lv. 26
Northwind Field 27F-30F Feraligatr Lv. 60
Northwind Field 30F Croconaw Lv. 28
Northwind Field 30F Politoed Lv. 28
Northwind Field 30F Absol Lv. 45
Lightning Field 1F-5F Magneton Lv. 28
Lightning Field 1F-5F Flaaffy Lv. 30
Lightning Field 1F-5F Ampharos Lv. 33
Lightning Field 6F-7F Raichu Lv. 25
Lightning Field 6F-7F Magneton Lv. 28
Lightning Field 7F Ampharos Lv. 33
Lightning Field 8F-9F Raichu Lv. 25
Lightning Field 8F-9F Ampharos Lv. 33
Lightning Field 10F Raichu Lv. 25
Lightning Field 10F-B13F Ampharos Lv. 33
Lightning Field 15F-22F Electabuzz Lv. 12
Lightning Field 30F Raichu Lv. 25
Lightning Field 30F Manectric Lv. 35
Lightning Field 30F Tropius Lv. 35
Wondrous Sea B1F-B12F Regirock Lv. 5
Wondrous Sea B1F-B12F Regice Lv. 17
Wondrous Sea B1F-B12F Registeel Lv. 20
Dojo Registration B1F-B69F Abra Lv. 16
Purity Forest 99F Parasect Lv. 30
Purity Forest 99F Weezing Lv. 20
Purity Forest 99F Claydol Lv. 26
Purity Forest 99F Salamence Lv. 26
Purity Forest 99F Metagross Lv. 28

Map Coordinates

There are 20 unused coordinates for the world map locations. Below is a graphic comparing the full screen of used ones and a mockup of the unused ones:

Used Coordinates Unused Coordinates
PMD1-UsedCoordinates.png PMD1-UnusedCoordinates.png

The unused entries are, approximately from left to right and from top to bottom:

  • Fantasy Strait (183, 9)[1]
  • D61 (217, 8)[1]
  • D51 (250, 8)[1]
  • Sky Tower Summit (352, 12)[2]
  • Boss 4 (443, 6)[1]
  • D54 (474, 6)[1]
  • D50 (472, 25)[1]
  • Mt. Freeze Peak (427, 62)[3]
  • Mt. Freeze Peak (436, 69)[2]
  • Frosty Grotto (422, 101)[2]
  • Mt. Blaze Peak (389, 109)[2]
  • Mt. Thunder Peak (299, 142)[2]
  • Magma Cavern Pit (446, 163)[2]
  • Dojo Registration (187, 190)[1]
  • Wondrous Sea (336, 253)[1]
  • Autopilot (11, 307)[1]
  • Snow Path (206, 314)[4]
  • Rock Path (225, 314)[4]
  • Boss 3 (246, 315)[1]
  • Boss 9 (441, 310)[1]

There are three types of unused coordinates:

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 Unused Dungeons.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Dungeons which can't be accessed directly from the base. Note that these locations are displayed in Blue Rescue Team during post-boss battle story cutscenes if the option to show the map in the top screen is set.
  3. Clone of Mt. Freeze Peak, used for the Gengar mission.
  4. 4.0 4.1 Dungeons which can't be accessed outside of story events.

Unused Data

Unused Damage Types

There are two text strings indicating unused damage types: debug damage and fainted from a debug attack.

Unused Move Ranges

Hmmm...
To do:
Analyze the game's code to document their precise function.

Two unused moves have a unique Range: なにもの? (Who?) has "None" (00), and Spin Slash has "Foe at side" (09), which seems to be the same as Cut's "Foes within 1-tile range" (02).

Unused Tactics

Name Description
All for one
The Pokémon will try to avoid being alone.
It will try to stay with the team.
Group safety
The Pokémon will try to avoid being alone.
It will try to stay with friends of the
same species.
unused
None.

These tactic names and descriptions are found in the ROM along with the used ones. The behaviors in the descriptions are not implemented; a Pokémon with any of these tactics will behave as if their tactic is "Let's go together".

Unused Text Placeholders

"Unregistered dialog script" Dialogue

This is found in the Debug Room.
Japan version International
かいわスクリプトみとうろく
Unregistered dialog script

This red text line is displayed in the textbox when talking to an overworld Pokémon which has no dialog script set. It can be found in the unused overworld areas.

"invalidity" String

Effect of cheat code below. Note that this works even if there is no game saved.
Japan version International
むこう
invalidity

This red word is displayed in place of undefined string variables in textboxes. The following cheat code forces the game to show it in the main menu:

Red Rescue Team (GameShark) Blue Rescue Team
D4A8D728 9CCAB80C
5ECB57AF CA29737F
A3B8FC60 432D52C4
2713B05D 566003E0

Not applicable

This code will change the "Adventure Log" text menu in "$m0", which is a text macro for pointing a string variable. Note that there aren't equivalent cheat codes applicable for Blue Rescue Team, for which this change can only be done by editing the ROM file.

"undefine" String

Hmmm...
To do:
Find a way to trigger it.
Japan version International
みていぎ
undefine

This red word is present in the ROM after the "invalidity" one. It's probably a placeholder for undefined string variables.

"ななし" Friend Area Name

Used as a name placeholder. Means "Nameless".

Unused Code

AI Targeting Items

There is unused code that allows AI-controlled Pokémon to head towards nearby items on the ground. The code is hidden behind a check for the Pokémon being the party leader; as the leader cannot be controlled by the AI, this code is never reached. The code is mostly functional, though the AI gets stuck on the item if the toolbox is full or if the Pokémon is a wild Pokémon that is already holding an item.

The item-targeting behavior can be enabled by hacking the code to removing the leader check, and can be seen at 41:23 in the video.

Warp Seed AI Usage

The AI normally does not use Warp Seeds, but there are unused checks within the AI code for using them. If Warp Seeds were usable, the AI would eat them if under 20 HP, or throw them at an ally who is under 20 HP.

Enemy Evolution

Hmmm...
To do:
Find a way to enable this behavior and get a screenshot/video of it.

There is a dungeon flag allowing eligible enemies to evolve once a party member faints (assuming the player has no Reviver Seeds). This code is still fully-functional, but goes unused since the flag is not actually enabled on any dungeons.

(Source: https://github.com/pret/pmd-red/blob/cfe77992955aec88fb7834d00c24cacdf762fefd/include/dungeon.h#L17)

Build Dates

The following ASCII strings are found in the specified versions at the specified addresses.

Red Rescue Team

Japan
0xB6D10
pkd ver 1.0 [Oct  7 2005] 21:59:14
US/Australia
0xB69BC
PKDi ver 1.0 [Apr 28 2006] 16:37:54
US Kiosk Demo
0xB5EE8
PKDi ver 1.0 [May 29 2006] 14:11:36
Europe
0xBCEF8
PKDi ver 1.0 [Sep 13 2006] 14:17:17

Blue Rescue Team

Japan v1.0
0x8FE84
pkd ver 1.0 [Oct  7 2005] 21:56:50
Japan v1.1
0x8FE9A
pkd ver 1.0 [Nov 24 2005] 15:05:08
US/Australia
0x8A94C
PKDi ver 1.0 [May 29 2006] 17:05:20
Europe
0x5B936
PxKDi ��1.0� [Sep 13  2006] 1 4:13:31
South Korea
0x89400
PKDi ver 1.0 [May 17 2007] 19:16:08

Notes:

  • The Japan v1.1 string claims to be another v1.0.
  • The Europe string seems to be damaged.

Regional Differences

Red Rescue Team Title Screen

Japan
Pokémon Mystery Dungeon Red Rescue Team title JP.png
US/Australia
Pokémon Mystery Dungeon Red Rescue Team title.png
Europe (English)
Pokémon Mystery Dungeon Red Rescue Team title EU eng.png
Europe (German)
Pokémon Mystery Dungeon Red Rescue Team title EU ger.png
Europe (French)
Pokémon Mystery Dungeon Red Rescue Team title EU fre.png
Europe (Spanish)
Pokémon Mystery Dungeon Red Rescue Team title EU spa.png
Europe (Italian)
Pokémon Mystery Dungeon Red Rescue Team title EU ita.png
  • The logo in the Japanese version has a different style compared to the other versions.
  • As in several other games, "PUSH START" in the Japanese version is changed to "PRESS START" in the English language versions.
  • The subtitle in the European version has a different and smaller font than the US and Australian ones.
  • The logo is slightly redone in the European version to make the trademark sign more noticeable and make it easier to change it for the different languages available.
  • The sky in the US and Australian versions is actually the same as from Blue Rescue Team:
Red Rescue Team (US/Australia) Blue Rescue Team (all versions)
PMDRRT-TitleSky.png PMDBRT-TitleSky.PNG

Also note that the lower part of the sea has a unique graphic that is normally unseen.

Blue Rescue Team Title Screen

Japan
PMDBRT-titleJP.png
South Korea
PMDBRT-titleKR.png
US/Australia
PMD-Title.png
Europe (English)
PMDBRT-titleEUeng.png
Europe (German)
PMDBRT-titleEUger.png
Europe (French)
PMDBRT-titleEUfre.png
Europe (Spanish)
PMDBRT-titleEUspa.png
Europe (Italian)
PMDBRT-titleEUita.png

The differences are the same as for Red Rescue Team, except for these facts:

  • The logo in the Korean version, which was released only as Blue Rescue Team, is the only one with a similar style to the Japanese one.
  • All the title screens have the same background.

Recruited Pokémon List

Japan/Korea International
PMDRRT-FriendListJP.png PMDRRT-FriendListUS.png

The list of recruited Pokémon shows the relative species in brackets in the Japanese and Korean versions only.

Friend Area Overworld Map

Friend Areas in the game are sorted in regions that can be traversed on this alternate overworld map; in the Japanese version only there is the word エリア (area) after the name of each region; additionally, for the hero's team base, there is the word きち (base) after the team's name. A similar thing happens in the Korean version.

Revisional Differences

Early Japanese copies of Blue Rescue Team had a nasty glitch that could potentially wipe the save data from any inserted Game Boy Advance game that wasn't Red Rescue Team. Obviously, this was fixed for later revisions and was completely absent from the international release.

Console Differences

The DS version of the game Blue Rescue Team has received some changes to get it working on the DS Hardware, such as these.

  • Loading times are much faster.
  • The music sounds different.
  • The Top Screen is only used for certain things such as the game map and the Pokémon information while in a dungeon.
  • If the DS has Red Rescue Team in its GBA slot, it will unlock functions for that game.