If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
Zombieville (1997)/Unused Audio
This is a sub-page of Zombieville (1997).
Contents
Unused Sounds
Zombieville 1997 contains a plethora of unused audio assets, which range from sound effects, dialogues, and music tracks.
The unused audio assets in this section have some clues of where they are meant to be played.
Unused Sound effects With Notes
Sound | Notes |
---|---|
There's audio files meant for a little dog barking and then running while barking.
Note: This is not the dog barking at the graveyard! | |
This audio file is named ARMOURY.RAW.
Despite the name, this audio file isn't played when inside the Bedlam Base's Armoury room. | |
These audio files aren't heard anywhere throughout the game.
It is unknown if they are audio leftovers from previous versions of Zombieville's intro & outro videos. Note that the .mpg video files do have their own audio track, so where these sounds would play are unknown. | |
|
The following files are found in SOUND folder and aren't heard throughout the game.
However, they are pretty much duplicates of each other.
|
|
This audio file has the "I_", which are grouped together with audio files that do play in the Cathedral, such as I_WIND1, I_WIND2, I_WIND3.
The I_EXPLO2 to I_EXPLO5 raw files are played for the Gas Station Cutscene. However, this one is never played. |
These audio files are believed to be intended for the Walker of Winds, but he uses the generic zombie audio files instead. | |
If using DOSBOX's debugger, you can see which files get used at certain points of playing Zombieville.
However, these two audio files intended for zombies aren't used. |
Unused Sound effects Without Notes
The following audio files have no clues of where they would be played in the game.
|
Unused Voice lines
CITY DINER
UNUSED MATT & RICHARD DIALOGUE TEXT
There are unused voice lines for Matt, Richard Derby, and Pearl. If you speak to Richard Derby, the barber in the city diner, the game spawns zombies after Richard says "...What with a sheep?". No amount of of waiting will change the speech options to the unused speech options of:
- "Greet Derby"
- "Still refuse" "Crack a joke" "Insult Derby"
Unfortunately... this fight is unwinnable as the game crashes when trying to kill the zombies.
MATT: So, Mr Derby, are you okay?
RICHARD: We are in inestimable good health, Matthew, I'm pleased to say. Just step over here a moment, would you?
MATT: Not quite close enough! Okay.
RICHARD: Let me give you a really close shave!
MATT: I don't think so...
RICHARD: Why don't you give in and join us, Matt? I can see that part of you wants to. Think. At one stroke you are freed from all the troubles mortal flesh is heir to. No common cold, no cancer, no Alzheimer's Disease to rob you of your wits -- and no fear of the Grim Reaper himself; for having called once, he cannot call again. I promote the virtues of zombiism. We are safe, Matthew. Safe as no one in the history of man has ever been safe before.
MATT: You're very persuasive. But I still don't think so.
RICHARD: What a very unpatriotic young man you are. Zombiism is all-American! Isn't what you see before you the culmination of the American Dream? We, here, have overcome the flesh! I shall never grow obese again -- in fact, in time I shall become slimmer than you could think possible. I have eternal youth, or at any rate eternal freedom from the ageing process. If I do not exactly have youthful beauty, I am eternally fit -- now my body never needs to sleep, to eat, to defecate, to decay...
MATT: What do you want me to put in the news -- your Z-Plan Diet? You're a zombie and you'll get old and rot!
RICHARD: Mmmmm-Liar!
UNUSED MATT & PEARL DIALOGUE TEXT
Pearl, the town's diner waitress, is intended to be zombi-fied at some point, but it never occurs.
When or how her she turns into a zombie is never made clear, thus her 'zombi-fied' lines go unused.
MATT: Back off, or I'm blasting you out of the way!!
PEARL: Come on in.... heh-heh-heh.
MATT: Hey, it's me -- Matt. It's okay, I'm not a zombie yet! Okay, Pearl, I'm coming in, but I'm armed! Pearl, babes, are you okay?
PEARL: Well, if it ain't Mister Hotshot Reporter. I'm on my third shift here. You care to put in an order, this time?
MATT: Sure. Is that the menu? Uh, "brains". Is that, like, calf-brain? Ox-brain?
PEARL: You really don't want to know. Believe me. Now -- you ordering or not?
MATT: Things seem pretty weird in here. I mean -- the Zombie Cafe, right? Um, okay, right. I'll put in an order. Is it too late for the breakfast special?
PEARL: Nope. One eyeball over easy, lightly-fried guts, mixed brains special, snot garnish, heavy on the vile bile, hot blood, and mayonnaise -- okay?
MATT: Sure. That'll be fine. No, really. That'll be just -- fine.
PEARL: Okay-dokey. With you in five minutes, sir!
UNUSED MATT & KEKO DIALOGUE TEXT
Keko is a character that is meant to appear at the diner as well, because she has her conversation files near Pearl's & Richard's. However, there is currently no way of making her appear, making her unseen/unused.
MATT: Hi, I'm Matt. I work for the Daily News. I guess you're not from Downforth?
KEKO: It's kinda dark out there, isn't it...? Oh, I'm sorry. I'm Keiko. No, Joe and I moved in from LA. He got posted here, and I got the job with the bank so I could be close to him. So little Yoshi and Makiko could see their father while they were growing up. I guess it's funny now. He... he died, and I just never moved away.
MATT: Posted here?
KEKO: With the good old US Army. He's -- he was a sergeant, out at the Base. Sergeant Joe Yamatsu. First we were in married quarters, then we got this apartment in town. Sorry, you don't want to hear all this. I'm just working my way through it, I guess. I... sent Yoshi and Makiko to their grandmother in California last week, just for a holiday, you know? Now I'm glad. There's this guy I kinda know back there, and he's been coming on to me since Joe died, and I don't know, he's okay, but it's so soon, and Joe went so sudden. I guess if I'd even seen the... the body... at least then I'd know it was over! I could leave. Go home. Something.
MATT: So, this accident, was that something unusual?
KEKO: I'm gonna tell you, I went up to Mamasita -- the Colonel, Colonel Martinez -- and I go, I want to see Joe, and she goes, there's nothing to see. Nothing to see. That is not what I want to hear. So she goes, there was this freak accident, they were totally incinerated, he wouldn't have felt a thing.
MATT: I know this must be difficult for you, Keiko. Can I ask, what happened about his body?
KEKO: It's not like we've got an ancestor shrine or anything. Joe's -- Joe was an Episcopalian. All I'm saying is, I want to bury my husband. How much is that to ask? I... look, I know he wants to be buried. You're going to think I'm crazy, but I've seen him. I've seen his spirit in the old graveyard, out on the edge of town. It's like he's a fox spirit or one of those things the old folk talk about. But it's me, don't you see? He wants me to bury him, and there's nothing to bury!
MATT: Yes, I've met Colonel Martinez. Did she say what kind of accident it was?
KEKO: Well, she didn't say much. She said Joe was there with one of the enlisted men, Private Clark, and they both died. But she didn't really tell me. Something out on the weapon training range, I think.
MATT: Keiko, I don't know how to ask you this, but -- could Joe be a zombie now?
KEKO: A z----? You mean like outside? Like one of those walking corpses? No!!! He can't be! Not like those!
MATT: I'm so sorry to distress you, Keiko. When did this accident happen?
KEKO: I can't remember. Seems like only yesterday he came home and said we're gonna move to the Appalachians, I got a drop-dead posting, surefire promotion... he just loved all that special forces training. And Yoshi, he just wants to be a soldier like his daddy, and now I'm telling him no, no way, you're never going anywhere near the army!
MATT: Are you sure it was a Private Clark that died?
KEKO: Oh sure. It was Rusty Clark. That was sad, he was just a kid. Aiiiii!!!
MATT: Thank you. So, Keiko, you okay?
KEKO: I know secrets, now, Matthew-san. Secrets you cannot write down.
MATT: What secrets?
KEKO: The secrets of the life-beyond-life. The mysteries of the worm. Now I am the nine-tailed fox-spirit, the shape-changer, the undying one. Joe told me, Matthew-san. I am like my husband now.
MATT: Joe is dead now, Keiko. You have to face that.
KEKO: Hai-yaaaahhhh! [Possibly starts attacking Matt after this.]
MATT: Joe's a zombie, Keiko!
KEKO: I prefer to think of it as "differently-alive".
MATT: There's a cure. An antidote. Fight this thing, Keiko!
KEKO: I cannot. I love Joe too much. I cannot leave him now. You must kill me, Matthew-san. Before my grandmother sends Yoshi and Makiko home...
MATT: Close your eyes, babes. I can't do that!
UNUSED MATT & JAMES DIALOGUE TEXT
James Ford is a an unseen/unused character that has his files near Pearl's & Richard's.
He is believed to be at the diner as well due the prefix ".DN" for Diner. If both Keko & James were left in the final version, there would have been 4 NPC's in one 'room' area.
In the header of the DNFORD.CNV , there is the readable text of "PERL_NUA.ANM DERB_NUA.ANM MATT_n00.anm FORD_N00.ANM FORD_Z00.ANM" .
This would mean that at the end of James' conversation, he would be turned into a Zombie before Pearl & Derby would turn too...
According to his dialogue, he is intended to be another comedic relief kind of character.
MATT: Hi there, I'm Matt, on the staff of the Daily News. Are you a local man?
JAMES: James Ford, TeknoInc. Call me Jim. Sure didn't take long for you media people to get down here, did it? No, I'm not local. I'm in sales. Sometimes I tell travelling salesman jokes, sometimes I just tell people I travel in ladies' underwear! -- truth is, it's plastic widgets. How are you, Matt? Any of your people back home going to be interested in office sundries?
MATT: Why did you come to Downforth?
JAMES: I didn't come here! I stopped for lunch, on the way to somewhere more profitable! Now I've missed all my appointments, my mobile phone doesn't work -- the whole world's gone dipstick crazy!
MATT:If you drove into town, where's your car? Can you try to get word out? I don't think anyone knows what's happening in Downforth.
JAMES: Go out there? You're crazy!!! Some guy in a uniform -- I guess he's the local sheriff -- impounded my car. No one on the streets will speak to me! They've all got red eyes!! And now it's all gone DARK!!!
MATT: When you drove into Downforth, Jim, did you see anything -- unusual?
JAMES: Unusual? No... I guess not. I came in on the back roads. It's just a small town. Hundreds of them round these parts. Farms, some light industrial stuff, houses, shops, a Catholic church -- except I don't know why a town with a perfectly good church in the square has a fancy old church abandoned on the outskirts of town -- saw that when I drove in.
MATT: What are you going to do, Jim?
JAMES: Guess I'm going to stay overnight here, drive on in the morning. Maybe I'll ask that little sweetie behind the counter if she's got a spare room. What'd you think, huh? She sure is stacked -- aiiiiyy!!!
MATT: Anything more you can tell me?
JAMES: Now you mention it, I'm not so sure that old church out on the edge of town is deserted. I've been sitting here thinking about it. I don't know why. It just stuck in my mind. My wife always told me I didn't have any imagination --- heck, she'd have got that on the divorce papers if she could have --- but that place just had a strange look to it. Real strange. I... I'm sorry, Mr Black, you're gonna have to excuse me. They're here! They're here, I tell you! They're among us!! Why won't anybody listen to me?! What's wrong with all of you!!!
MATT: Jim! It's me -- Matt! Wait!
Unused Roadblock Dialogue
The city sheriff does have lines for when he's human & then zombi-fied. You are expected to wait in the conversation so he can then say "Coffee...keeps the dead awake.". Either speech option will make him hostile and you have the option to shoot them down. However, inside the sheriff's conversation file (JAIL.YKF) is secondary dialogue for Deputy Buckmaster!
But... Buckmaster is nowhere to be seen after you progress further after the 1st roadblock encounter with him! He's expected to be seen again in the Sheriff's office, but he doesn't appear regardless of what Matt does. Below is his 2nd dialogue with Matt.
UNUSED MATT & DEPUTY DIALOGUE TEXT
DEPUTY:Well, hello there, son. Sure didn't think I'd be seeing you again. Come on in and sit yourself down.
MATT: Okay, Deputy, I want my Humvee that you impounded, and I want it now! Vic. Hi. You heard what happened to Sheriff Allan.
DEPUTY: I guess things are pretty bad, at that. Depends how you look at it.
MATT:Deputy Buckmaster! This town is falling apart! What's the Sheriff doing about it? Are you crazy?! Look, Vic, I need that vehicle! I've got to get back to the Base!
DEPUTY: Aw, what's your hurry, Matt? I brung your Humvee back from the checkpoint and parked it out back. You can have it if you really need it. You look hot, son. How about a long, cool drink of water?
MATT: Huh? Sure, thanks. Now look -- arrghhh!!!
DEPTUY: Well, now, I guess you ain't so smart after all, mister "I'm from the newspapers out east" Matthew Black. You let a town deputy put one right over on you. Heck, I'm not even county police! But I'll just say one thing more as Downforth's deputy -- welcome to our little community. You ain't leaving...
MATT: The water's contaminated! You have to help me!
DEPUTY: You don't say? Son, you gotta understand, I look at things a little bit different now. But I'm still doing my civic duty, protecting our community.
MATT: Okay. Okay. Never mind Sheriff Allan -- he's young, he's ambitious, he wants any credit that's going, he doesn't think too straight. You're a sensible man, Vic -- what are you doing about this? Has anyone got a message through, out of the area? Has anyone come in? Have you seen any more military personnel?
DEPUTY: Whoa, Matt! Calm down son, calm down. I think when you come to give it due consideration, you'll find everything's just fine. Now I got your Humvee parked out back, and there's guns and ammunition in the locker over yonder, so if we need to do anything, we can. But I reckon the town's gonna be just fine, so there's no point running around getting yourself into a lather. Now you just sit yourself down...
MATT: Just fine? Just fine!!! The streets are full of zombies, or hadn't you noticed??? Oh heck. I see what it is. Vic, we're all scared. It's nothing to be ashamed of. Shoot, I'm scared! But you have to help me save this town. It's your town, your community, you can't just sit on your ass and let it die! Come on, Vic. I know you're a better man than this!
Unused Ruby Red Bar Dialogue
Zombieville doesn't let you have the speech options to talk to Terri further for some unknown reason, even when you've spoken to her sister, Margie. Thus, any other dialogue after "...Whiskey holds out." goes unheard....
Choosing to wait in the used conversation will exit the conversation. It is believed that there was a programming mistake with developing this particular conversation.
UNUSED MATT & TERRI DIALOGUE TEXT
MATT:Hi, sweetheart, what's your name?
TERRI: Git your face outta mine, you wuss!
MATT: Buy you a drink, ma'am?
TERRI: Huh? Sure. Thanks. Name's Terri, Terri Poole. How the heck are ya!
MATT: My, aren't you a strong girl! I'm Matthew Black, Daily News. You got any idea what's going on here?
TERRI: Heck, it's bin dark since daybreak, an I bin drunk in here since daybreak, 'cause I sure as all heck ain't going out there with no zombies! And now you know as much as I do, Mr Brock. Hey, you got any cash? You wanna arm-wrestle with me? I bet you $20 I can have your old hand on the bar before you know it! I'm tougher'n a whole squad of them pretty little army boys!
MATT: It's 'Black', not 'Brock'. Matt Black. You're drunk.
TERRI: Sure I am. An you're an idiot. But I'll be sober in the morning...
MATT: Sorry. I don't have any money.
TERRI: Freak off, you pussy!
MATT: You know the Bedlam Base people? Uh -- right. Here's $20. You're on!
TERRI: Aw, I guess that really ain't fair on you. I'm up in the mountains with ma eighteen-wheeler, swinging a chainsaw all day, shifting logs, a'course I'm gonna beat some city guy sits in an office all day. Hey, no offense, you're a good sport. You don't play poker, do you? I usta play poker with old Miz Sandridge's brother and the army boys, but they ain't been round today -- well, 'cept for Rusty Clark, and he was going at a heck of a lick!
MATT: Could I have my $20 back, then? You mean Private Rusty Clark? Do you know where he went?
TERRI: Aw, that wuss went past here this morning, din' hardly answer when I yelled to him. He owes me four dollars and thirty cents on two queens he din' have. Walked down into town a ways to look for him, but he and the boys druve off towards the industrial area, out towards the old pump station. I looked for ma kid sister Margie in her garage there, but she weren't there, and then it got dark real fast, so I come on back here, an that's all she wrote. And if you ask me what Rusty and a dozen of the boys were doing tooled up to the nines, well, maybe they was out zombie-hunting, I don't know, I didn't look too close. And I tell you what, mister, I don't care. Now I'm gonna sit here and see how much of this liquor I can put away, and wait for the sun to come up.
MATT: Terri, I saw your sister Margie in town. Hot darn! Wait here! Stay here till I get back. That chick never could take care of herself! Have you seen Clyde Sandridge recently? Clyde. Clyde. You used to play poker with him?
TERRI: Oh, Clyde. Why'nt you say? Haven't seen him for a long time. No, tell a lie. I had a load of timber I brung in, and I was driving out past the other side of town, and I swear I saw him hanging around in the old graveyard. He's an old drunken fool, what'd you want with Clyde?
MATT: Was he a zombie?
TERRI: I don't know. He always did look downright shabby! Why'nt you get out of my way? You wanna fight?
Unused Stg. Joe Dialogue
This is the unused Stg Joe character. He is Keko's (deceased) husband that was killed in a freak accident. It is unknown if he was cut or the requirement of him appearing is impossible to meet.
The header for this conversation file, SYAMA.CNV, does NOT contain any references to any .ANM (animation) files.
What's also stranger is that the GRAVE1.CNV contains the same dialogue texts as SYAMA.CNV, but with with some missing words and different yet incomplete speech options.
- Perhaps this was a prototype file when the graveyard was more open ended instead of the circular layout?
UNUSED MATT & JOE DIALOGUE TEXT
JOE: Die, mellonfarmer!
MATT: Stand still or I'll open fire! Freeze!
JOE: Incoming!!!
MATT: Hey -- are you from Bedlam army base? Hey! Hey -- Sergeant? Sergeant Yamatsu?
JOE: Don't know. Can't remember. Name? Rank? Serial number? Species? I am a Zombie of the Congregation, raised to the Body Incorruptible and the Life Eternal! You! That man there! Volunteers to dig a grave -- then I can lie down and rest...
MATT: No way! Yes, Sergeant Yamatsu. Sure. Say, what's that building up on the hill, there?
JOE: That, boy? That's... we were playing five-card poker, here in the graveyard, aces high and low. Terri was dealer. Rusty said to me, 'M going for a slash, Joe. Clyde went down to the liquor store. Rusty screamed. Terri ran away. I went in. He's my buddy. I went in. Now the stone talks. Now the girl lies. The woman speaks the truth. I broke the way through to get him. Then I couldn't get out. Now wait for the world to perish in fire as the century turns...
MATT: You're Joe Yamatsu, aren't you? Reported dead in a 'freak accident'. I spoke to your wife Keiko in the diner.
JOE: The barbed wings! The Triple Burning Eye! Keiko! I will raise her on the heights, on the wind shall she walk beside me, our love will rise above the sky -- the thing, the thing on the wind!!!
MATT: Okay, sergeant, okay! Now how big do you want this grave? How deep do you want it?
JOE: Deep enough for a warrior. The warrior who does not fear his own death cannot be beaten. Only fear defeats the soldier. Dig it deep and lay me down, I will have her face before me as I rest. This body is unquiet. It knows. It knows the great spirit that is restless in the walls. It knows the Great Death.
MATT: What did you see in the church, Joe?
JOE: The face that speaks. The beast that lurks. The voice on the wind, the tornado... We have conquered the Worm, we have risen above it! It is not yet free, some chains remain...
MATT: What's the 'Great Death', Joe? C'mon, you can trust me -- tell me.
JOE: Lie down here, boy. The dimensions of the standard military grave are -- are -- I... can't remember. I can't remember. Lie down! The earth shakes to His tread. The forests are ripped up where He passes. His touch brings death, we shall fall before Him like ripe corn at the harvest. And now we shall remain and rot until He calls us away.
MATT: Who --- what is 'He'? Joe?
Unused Miller Dialogue
This unseen/unused character is Miller, a military dog handler. This is where another dog can be heard, outside of the graveyard.
It is unknown if the unused 'little dog' files were intended for this conversation, for added comedic effect... ...But as you may know, Rottweilers don't yelp like a little dog.
It's a shame that this the dialogue between Matt & Miller went unused as it's quite humorous!
Have a listen below!
UNUSED MATT & MILLER DIALOGUE TEXT
MELLOR: Halt or I fire!
MATT: Well done, private. Very efficient!
MELLOR: Thank you, sir. [To the dog] Sit!
MATT: Where's the Humvee?
MELLOR: That's military property, that is!
MATT: What's your name, soldier?
MELLOR: Mellor, sir. Military dog-handler, sir.
MATT: Excuse me, you're a zombie, aren't you?
MELLOR: A what, sir? Down, boy! You'll have to excuse Fritz, sir, he hasn't been fed.
MATT: Well, one man and his rottweiler, I hear there's a Humvee parked somewhere around here.
MELLOR: I don't know about no Humvee, sir.
MATT: Do you know, your dog is eating your leg?
MELLOR: No, sir, but if you hum it, I'll pick it up as we go along.
MATT: Private! You're wanted inside!
MELLOR: Yessir! Humvee's over there, sir!
MATT: I dunno, maybe it's me...
MELLOR: Halt -- friend or foe?
MATT: Foe!
MELLOR: How well-armed a foe would that be, exactly?
MATT: Friend!
MELLOR: Smartass!
MATT: I've been here before. Your memory's not very good, is it?
MELLOR: Wasn't issued with one of them, sir. Sorry, sir. Sit!
MATT: This well.
MELLOR: Pass, friend!
MATT: I say, your dog's got no nose. How does he smell?
MELLOR: Terrible -- but what do you expect from a zombie?
MATT: Stand aside!
MELLOR: Fritz -- kill!!
MATT: I have the passcard and an urgent message for General Barrow. Let me through.
MELLOR: Sir, yes sir!
MATT: Oooops!
Unused Music
According to the Micromania Tercera Epoca (Spanish game magazine) Issue 23 released in December 1996, it claims the following Spanish text [that was roughly translated to English]:
However, it is necessary to mention that, for what can be a "typical" adventure, details such as animations and setting stand out from those existing on the market, placing "Zombieville" in an almost unique situation.
|
Zombieville was intended to have a soundtrack length of 1 hour and a half. However, in the final version, (excluding the intro & outro videos' music track) the overall soundtrack length of 19 tracks is about 28 minutes.
Inside the /SOUND/ folder, there are plenty of .xmi files, which are extended midi formats. A lot of files seem to be duplicates of each other, but they are meant for different sound cards, such as Gravis or Sound Blaster. The total amount of tracks present in this folder (for each soundcard) is 52 tracks, which totals the soundtrack length to about 1 hour and 7 minutes.
Please note the following tracks are used:
- SBTUNE1.XMI: Bedlam Base outside track theme.
- SBTUNE2.XMI: Bedlam Base inside track theme.
- SBTUNE10.XMI: Gas Station track
- SBTUNE11.XMI: Farmhouse track
- SBTUNE12.XMI: Does not exist in the CDs.
- SBTUNE13.XMI: Town Square track
- SBTUNE14.XMI: Does not exist in the CDs.
- SBTUNE15.XMI: General Store track.
- SBTUNE16.XMI: Graveyard's Mausoleum track.
- SBTUNE17.XMI: Sheriff's Office track.
- SBTUNE18.XMI: Condemned House's track.
- SBTUNE19.XMI: Construction area track.
- SBTUNE20.XMI: Warehouse area track.
- SBTUNE22.XMI: Farmhouse shed track.
- SBTUNE25.XMI: Roadblock area track.
- SBTUNE29.XMI: Bedlam Base 1st floor UK/2nd floor US track.
- SBTUNE33.XMI: Ruby's Bar Outside & Inside areas track.
- SBTUNE34.XMI: Garage area track.
- SBTUNE36.XMI: Graveyard area track.
- SBTUNE37.XMI: Cathedral area track.
- SBTUNE38.XMI: Chapel area track.
It is interesting to see that a lot of tracks went unused between the used tracks. This means that either a lot of music were moved around to fit in different areas better or large chunks of development that originally used the now unused tracks were removed.
Anyways, means that the final release of Zombieville has a whopping 33 unused tracks!
Take a listen to the tracks intended for SoundBlaster cards below:
Music Track | Notes |
---|---|
These COUNTX tracks are really chipper for the darker nature of Zombieville.
It is unknown if these tracks were either placeholder tracks or possibly intended for the notion for Matt to explore the town after singlehandedly squashing the zombie apocalypse . However, the latter was potentially not implemented because Zombieville was forced into the market prematurely. | |
Were these tracks with a genre in their filenames intended to be placeholder tracks or music tracks that were played by the non-interactable jukebox ? | |
A bee once asked... "You like Jazz?" | |
This is definitely a track referencing's Bee Gee's Staying Alive .
This track would have fit well, either as a secret reference or a track played from the non-interactable jukebox . It would have been a nice giggle if used... | |
Before you get thrilled, since the previous 'stayin' track was a song reference, it's very likely that this track was intended to reference Michael Jackson's Thriller .
However, it doesn't contain any midi notes of the memorable lyrics. | |
Potentially a prototype music track for the Bedlam Base 1st floor UK/2nd floor US. | |
Possibly a prototype music track for the Farmhouse area or a track variation. | |
Sounds like some sort of a chase and/or danger theme, but no clue of where this track was meant for. | |
A lot notes clanging, which would be annoying if used, yet there's no clue of where this track was meant for. | |
Either a prototype music track for the Town Square or a military remix variation of Tune 1 track.. | |
Sounds like electric jazz, but there's clue of where this track was meant for. | |
This is either a prototype track for the Roadblock area or another remix of Tune 1 track.. | |
This sounds like either a prototype music track for Ruby Bar, an odd jazzy track variation, or an inside theme.
The final version reuses the outside music theme for the inside of Ruby Bar. | |
This is possibly either a prototype track for the Roadblock area or a more military & climatic track variation. | |
Possibly either a prototype track for the Bedlam Base 1st floor UK/2nd floor US or a track variation. | |
This unused track sounds 'pearl drop jazzy', but there's no clue of where this track was meant to be played. | |
Nothing about this track nor its goofy nature gives any clue of where this track is meant for. | |
This military sounding theme of some sort may have been intended when you meet the General in Bedlam Base 1st floor UK/2nd floor US. | |
This is possibly a prototype music track for the cathedral area or a track variation. | |
Possibly either a prototype music track for the Sheriff's Office or a track variation. | |
A very chipper tune.
Perhaps this would have played on the rolling credits screen? | |
Perhaps this music track is a military variation of the graveyard area or when you would have encountered Sgt. Joe there? | |
You can definitely hear where the Chapel's track was inspired as it's a snippet of the classic 'Dracula' theme - Toccata and Fugue in D Minor. |