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Xenoblade Chronicles/Oddities

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This is a sub-page of Xenoblade Chronicles.

Models

Homs Fiora Comparison

Xenoblade Fiora comparison.gif

Bizarrely, both versions of Homs Fiora (before the Mechon attack, and during the game's ending) aren't using the same body model. Fiora's arm cuffs get longer, her leg shading changes, her legs get marginally stubbier and thicker, and her necklace is placed lower.

All playable characters in-game are stored in body parts, meaning that Fiora's head is stored as a body part as well - save for this cutscene, which uses a completely separate model with the new body and hair melded.

The reason for this change is unknown.

(Source: Robotortoise)

Xekit

In-game Actual Model
Xenoblade-Xekitingame.png Xenoblade-Xekit.png

Xekit's icon for the Affinity Chart depicts her with teal accents, but she appears with purple accents in-game. Likely as a result of a developer oversight, her actual model (100819038.brres, np302605) isn't assigned to either her, or any other Machina NPC in FLD_npclist.xls, and she instead uses Prox's model. Her actual model can be seen briefly during the cutscene where Meyneth (in Fiora's body) explains the history of Mechonis.

(Source: Iggy)

Eks Jaw Oddity

Xenoblade-EksJaw.png

The Eks that appear in Makna Forest and Valak Mountain both have a bone on their model labelled "JUjaw", despite the fact that they don't have any apparent jaw, and even though several of their animations use this bone, it has no visible effect on the model. However, upon closer inspection of the Eks's model, it appears to have a jaw, and it appears the JUjaw bone was never mapped to it. The Barg enemies found in the sunken Prison Island, which are essentially remodelled Eks with exactly the same bones and animations, do have jaws and make use of this bone.

(Source: Iggy)

Bionis

Hmmm...
To do:
Upload images.

The model of Bionis that can be seen on the Fallen Arm has several locations, such as Eryth Sea and Colony 6 modelled out, but the model itself is too far away for these details to be seen normally.

(Source: Iggy)

Cutscenes

Valak Mountain Cutscene Oddities

Xenoblade-SecretMelia.png

During the Mumkhar encounter cutscene, at the point where Dunban charges at Mumkhar, Melia's arm can be partially seen. If one moves the camera with Dolphin's Free Look, she is fully loaded during this scene, although she doesn't animate beyond standing there. This is especially notable as Xenoblade doesn't fully render any characters that aren't in the current scene. For instance, if the game zooms in on Shulk for a moment in a cutscene, no other character models will be rendered, as you normally wouldn't see them.

Hmmm...
To do:
Get GIF or video of this.

During the same cutscene, at the part where Mumkhar holds the unconscious Fiora hostage, he is fully animated when he says "So what's it to be weaklings? Grovel at my feet and beg?". But halfway through his dialogue, he turns his head away from the camera, leaving the rest of his face animation unseen.

Sword Valley Cutscene Oddity

Xenoblade-SwordValleyMumca.gif

The upper part of Mumkhar's face is animated during the beginning of the cutscene where the party encounters him in the Heavy Machine Depot, but the camera doesn't pan above his mouth.

Dickson's True Form Reveal Scene Oddity

Hmmm...
To do:
Find out how to remove that stupid flashback filter so we can actually see the characters at native resolution, and restore the vid.

In the cutscene right after Shulk fails to kill Egil and Dickson shoots Shulk in the back, there is a brief flashback showing Dickson's Giant form. During this scene, if one rotates the camera and either zooms in close or increases the resolution, it becomes apparent that Lorithia and Alvis are behind Dickson!

This means that Lorithia and Alvis were, at one point at least, intended to be visible in that brief glimpse.

The scene in question, with panning and increased resolution to show Alvis and Lorithia, can be viewed here.

(Source: Robotortoise)

Scrapped Power Up! Alternate Quest Route

The quest Power Up! requires 5 Silver Antol Fibres to complete. However, it would appear that at one point this quest required an additional item to be completed, or at least was planned to have an alternate route.

After talking to Rakzet to start the quest, an enemy named Bright Wisp spawns on Digit 3 of the Fallen Arm at night if the weather is cloudy. This enemy drops the key item Strong Lubricant Oil, which is otherwise unobtainable. Unlike other quest-exclusive enemies, the Bright Wisp will respawn as long as the 5 Silver Antol Fibres haven't been collected, meaning the player can obtain as many Strong Lubricant Oils as they wish. The Bright Wisp's appearance and the Strong Lubricant Oil are not mentioned in the quest description, nor is it required to defeat it and obtain the item to finish the quest.

If the player has the Strong Lubricant Oil in their inventory when they complete the quest, it will be removed. However, if more than one was collected, only one will be removed from the inventory.

(Source: GameFAQs)

Hode Texture Name

The textures for the Orluga-riding Hodes are named "jawa" internally, a reference to the alien species from the Star Wars franchise.

(Source: Iggy)

Memory Space

After defeating Dickson, you teleport to a strange space. This area is referred to as Memory Space in the game's code, but you cannot save or access the map in this area. It doesn't even have a spot in the area select screen! The only way to view the area's name is to use a "Save Anywhere" cheat.

(Source: Stomped Goomba)

Nopon Tower

The Nopon on Nopon Tower in Frontier Village have dialogue that is impossible to see normally as they're too high up for the player to reach. While these Nopon can be reached, they can only be accessed by jumping off a very specific part of the Middle Housing Level. Said jumping point has an unfinished branch and is made with a 2D sprite, rather than a model, so it can be easily inferred that the player is not intended to reach this spot normally.

Purple Nopon

Me make sure to tell everybody what me sees from here. Me is like information node!
All Nopon love rumours. Word spreads quickly here. Me is source of information about you lot too!

Other Purple Nopon

What way friends get to here? Did friends climb up? You not mean to say you fell here?!
If you are so brave then do guard duty instead of me! Me first one to get eaten if Makna monsters come!

Blue Nopon

Nopon Tower was brought back here by Dunga all by himself! That was magnificent.
Hehehe! It is the truth! When me was slip of a lass, me saw it with very own eyes.

Pink Nopon

No way! Really? Does the Chief really have that much strength?
In that case Chief Dunga must be ripped under his clothes! Ugh! Me can't imagine it!

Max-Level Character Stats

The "BTL_pclist" table defines party members' starting and level 99 stats. However, when party members actually reach level 99, their stats are only somewhat close to these defined values.

Character Set HP Actual HP Set Strength Actual Strength Set Ether Actual Ether Set Agility Actual Agility
Shulk 5200 5135 411 405 423 417 121 117
Reyn 8800 8688 486 479 273 269 116 112
Fiora 3200 3160 330 326 363 359 136 132
Dunban 5600 5530 549 541 354 350 152 148
Sharla 4600 4542 363 359 384 379 115 111
Riki 9800 9674 423 417 405 399 128 124
Melia 3800 3752 315 311 567 559 105 101
Mecha-Fiora 6400 6320 606 597 477 470 142 138

When characters level up, this is the formula used to determine their new stats, repeated once for every level they need to go up by:

newStat = floor((floor(((stat_lv99 - currentStat) * 120) / (120 - (currentLevel + 1))) + 25) / 50) + currentStat

As may be visible, this formula appears to treat the maximum level as 120 rather than 99, and characters do indeed reach the defined stats if the formula is applied that far (though going all the way to 120 gives division by zero). Perhaps this is intentional - characters at the highest levels by this formula would level up with no stat changes due to rounding, and it was preferred to have at least some improvement at all levels.

(Source: Sir Teatei Moonlight)

Unseen Enemy Crystal Types

Every enemy in the game has a crystal type defined (e.g. Dragon, Apis) which affects the name of the crystals they drop. This even applies to enemies which cannot drop crystals normally, such as bosses, dummy enemies and ones that always drop cylinders, with most of these having their crystal type set to the default White. Some enemies which are incapable of dropping crystals have their crystal type set as something other than White, and as such are listed here.

Enemy ID Enemy Name Crystal Types Notes
33 Colony Krabble Aquatic The Krabble fought by Shulk and Reyn during the battle tutorial.
35 N/A Bunnit Unused enemy entry.
39 N/A Bunnit Unused enemy entry.
54 N/A Bunnit Unused enemy entry.
107 N/A Skeeter Unused enemy entry.
114 N/A Flamii Unused enemy entry.
124 N/A Bunniv Unused enemy entry.
125 N/A Bunniv Unused enemy entry.
131 N/A Caterpile Unused enemy entry.
134 Arachno Queen Bug
135 Soldier Arachno Bug
136 Captain Arachno Bug
137 Arachno Pod Bug
140 N/A Flamii Unused enemy entry.
172 N/A Flamii Unused enemy entry.
269 Berserk Ardun Beast
293 N/A Tirkin Unused enemy entry.
325 N/A Flamii Unused enemy entry.
329 Dummy Mystery One of the few dummy enemies to not be classed as White.
426 Captured Juju Yado Dummy enemy.
534 Satorl Guardian Bird
535 N/A Rhogul Unused enemy entry.
536 N/A Rhogul Unused enemy entry.
636 Puera Telethia Mystery
637 Leone Telethia Mystery
638 Leone Telethia Mystery
650 Mysterious Telethia Telethia
651 Mysterious Telethia Dummy Telethia Dummy enemy.
895 N/A Spider Unused enemy entry.
896 N/A Yado Unused enemy entry.
897 N/A Tuber Unused enemy entry.
898 N/A Bee Unused enemy entry.
899 N/A Armu Unused enemy entry.
900 N/A Bunni Unused enemy entry.
905 Tyrea Ancient
906 Solidum Telethia Ancient
907 Orluga Rufus Mystery High Entia Tomb boss. The regular Orluga Rufus enemies drop Orluga crystals.
1039 Skyray Ancient
1054 N/A Kromar Unused enemy entry.
1056 N/A Kromar Unused enemy entry.
1058 N/A Lexos Unused enemy entry.
1101 Wizard Entia Mystery
1102 Scout Entia Mystery
1103 Guard Entia Mystery
1501 Mechon M72 Spider Oddly enough, the Mechon from the prologue are the few Mechon in the game to not have their crystal type set as White.
1502 Mechon M63 Yado
1503 Mechon M69 Yado
1504 Mechon M82 Yado
1505 Mechon M63 Yado
1509 Mechon M63 Tuber Unused enemy entry(?).
1510 Android Mechon Spider Dummy enemy.
1511 Fallen Homs Soldier Bee Dummy enemy.
2310 Primo Nova Magic
2311 Secondo Nova Magic
2312 N/A Magic Unused enemy entry.
2313 Quarto Nova Magic
2314 Quinto Nova Magic
2315 N/A Magic Unused enemy entry.
2401 Spirit - Mumkhar Mystery
2402 Spirit - Xord Mystery
2404 Spirit - Gadolt Mystery
2405 Spirit - Telethia Telethia This is one of two Spirit enemies to have their crystal type set to something other than Mystery. The unused Spirit - Face has their crystal type set as White.
2406 Spirit - Disciple Lorithia Mystery Unused enemy entry.

Mecha-Mumkhar's Arts

Mecha-Mumkhar's unique animation for Massacre Lotus.

Mecha-Mumkhar has an art called Massacre Lotus, an 8-hit physical Art that instantly kills the target if they're toppled. He will never choose to use it unless his target is toppled or he's forced to change arts via the vision mechanic. However, his art that inflicts topple - Super Spin - is bugged so that it instead inflicts topple on himself. (Some arts need this feature so they can inflict different statuses on the target and on the user.) As a result, Massacre Lotus and its animation are almost never seen, and commonly believed to be unused.

The bug with Super Spin is fixed in the Definitive Edition, and Massacre Lotus is used as intended.

Monado Ether Arts Versus Toppled People

Normally, the Monado I cannot hurt people, and attacks on them simply rebound. Ether attacks cannot rebound, so they miss ("resist") instead. However, it is impossible to miss a toppled enemy under any circumstances. As a result, if Shulk uses an ether art on a toppled person with the Monado I, it damages them normally. This is presumably a bug with the order of operations; logically, the Monado shouldn't be able to hurt toppled people just because it's via an ether attack.

Because this interaction requires Shulk to use an ether attack on a person with the Monado I (which means it can't be NG+), the only two opportunities to see it are when fighting the five High Entia assassins in the Whitewing Palace and fighting Tyrea in the Tomb. At this time, his only ether attack is Monado Purge, though presumably Cyclone and Eater would also work if he could somehow have them at this time.

This likely also works against dazed foes, though the necessary timing makes it very difficult to test, and the party cannot daze without topple unless Dunban has Thunder from being a good chunk overlevelled for this point in the story.