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Whomp 'Em

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Title Screen

Whomp 'Em

Also known as: Saiyuuki World 2: Tenjoukai no Majin (JP)
Developer: Jaleco
Publisher: Jaleco
Platform: NES
Released in JP: December 7, 1990
Released in US: March 1991


EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

Whomp 'Em is an inspirational tale about a young Native American boy who must endure a series of tests and defeat a gigantic evil warlock in order to reclaim his totems and prove his worth to his tribe...or something. In reality, it's a barely-localized version of Saiyuuki World 2, which explains all the decidedly Eastern-flavored environments and enemies our hero encounters. I don't think bamboo forests are native to the United States, Jaleco.

Unused Graphics

Alternate Game Over Text

Yikes!

Unused Japanese text ("Continue" and "End", respectively), along with a rather sad-looking monkey face cursor. Wider versions of the same text and a side-view of the monkey face (replaced with a spearhead in the US version) were used in the Japanese ROM. It's possible that the cursor was supposed to change into the sad face when you selected "End".

Random Doodles

Drumming flower dude?

Stored with the pause screen numbers and ending flower sprite are what appear to be a drummer, a duplicate copy of the aforementioned flower, and an angry-looking dude. Looks like the artist got bored or something.

Strangely enough, these sprites are not present in the Japanese ROM!

Rock Monster

He's singing you a song! Poof.

Looks like a pulsating rock monster. Nearby sprites suggest it may have been explosive, and would have appeared somewhere in the Secret Cliff.

Smoke/Gas Monster

Smoking is bad for your health.

Similar to the above, but made of gas and seemingly non-explosive. This creep's stored with the flame jet graphics used in the Fire Test, so he was likely intended to appear there.

Flying Squirrel

No sign of Bullwinkle, though...

A flying squirrel, perhaps? Its CHR location places it, appropriately, somewhere within the Sacred Woods.

Numbers

I can count all the way to E!

Just some oddly-styled numbers, a couple Japanese characters, and...some other things. In this context, アト probably means "remaining" (as in "There are three minutes remaining"). It's possible that these were originally used to display the number of gourds needed for the next life upgrade.

Peach

Uh...no thanks. I just ate.

A classic upside-down Japanese peach. This is stored with the rest of the game's items, and thus was probably a collectible item at some point. No tilemaps remain in the ROM, though, so it was probably removed long ago.

(Source: Rusty)

Coordinate/Debug Display

HULK SMASH FUNNY NUMBERS!

Change ROM address 0xC00F to 01 to turn the player into a bunch of hexadecimal values:

  • The upper left and right numbers are unknown. They change when an enemy appears on-screen.
  • The upper middle number increases or decreases by 1 every time the screen scrolls 16 pixels horizontally or vertically.
  • The lower left number is unknown. It occasionally flips between 0 and 1 as you move through an area.
  • The lower middle and right numbers are the frame counter. This increases by 1 each frame.

(NOTE: While the code is present and functional in both Whomp 'Em and its Japanese counterpart, Saiyuuki World 2, the graphics for characters A-F were overwritten in the former.)

(Source: Rusty)

Sound Test

Neswhompem-sound.png

Press Start on Controller 1 while holding A + B on Controller 2. Keep the latter's buttons held until this screen appears, or the game will reset.

(Source: GameFAQs (Dallas))

Regional Differences

Whomp 'Em was originally a sequel to Saiyuuki World, a reskin of Wonder Boy in Monster Land for the Famicom that was never released outside of Japan. Still, Jaleco decided to release the sequel (which has very little in common with its predecessor) in America, and in doing so gave it a light coating of Native American iconography and mysticism... maybe. Truthfully, not much was changed and the game still has a very East Asian flavor to it.

Title Screen

JPN USA
Saiyuuki2Title.png Whomp 'Em-title.png

Of course, Saiyuuki World 2: Tenjoukai no Majin (西遊記 ワールド 2: 天上界 の 魔神, lit. 'Journey to the West' World 2: The Devil of Heaven) was changed to Whomp 'Em, an oh-so-delightful pun on "wampum", small beads once used by Native American tribes as currency. The Jaleco logo and "All Rights Reserved" were removed and replaced with "Licensed by Nintendo of America, Inc." and a TM was added. "Push Start" was changed to "Press Start Button".

Playable Characters

JPN USA
Son Goku. Soaring Eagle.

Son Goku was given a bit of warpaint and renamed Soaring Eagle. His legendary Power Pole was replaced with a magic spear that has the same extending properties.

Stage Select

JPN USA
Where do you want to go today? GPS disconnected.

The stages were given new names. Originally they were all simply "Province of Wood/Flame/Darkness/Metal/Water/Decay".
Strangely, Ice Ritual doesn't have any ice in it, while Water Test does... go figure.

Items

JPN USA
I (Heart) You! I (Heart) You, Too.

Half the items were given a Native American makeover as well. The pole extension is now a spear, the clawed hook is now a flint spearhead, the samurai helmet is now a buffalo headdress, and the magic robe is now a deerskin shirt.

Weapons

JPN USA
Weapons. Totems.

While the function of each weapon (or "totem") remains the same, a few of their icons were changed. The hand grasping a pole was changed into a simple spear, the Whirlwind was made less like a swastika (a similar thing happened to the Forest Medallion in Ocarina of Time 3D), and the Dart was changed to look like spearheads. The last one is odd, even though the icon was changed it still looks like a Chinese dragon, and the dragon-shaped projectile is the same in both versions!

Enemies

JPN USA
Pandas are not known for their aggressiveness. Grizzlies are not known for eating bamboo.

Behold, the only enemy that was altered! No other enemy was changed, and yet even the folks at Jaleco must have realized that having pandas in a western setting would be a bit hard to swallow. So we ended up with a grizzly that has a fondness for bamboo.

JPN USA
"BOM!" "KABOOM!"

Okay, maybe it's not really an enemy, but this explosive device from the Province of Metal/Secret Cliff had its Japanese signs rewritten. "TNT" is used for both signs in the English version.

Continue & Subscreens

JPN USA
Monkey will not be pleased if you quit. Get to the point.

As noted above, the monkey head was replaced with a spearhead.

JPN USA
Secret Agent 00コ More more MORE! How do you like it?

The counter for how many gourds you need for another heart container was also rewritten.

Ending

JPN USA
Om... Om... Heya-hiya! Heya-hiya!

The Buddha statue was replaced with a totem pole.

JPN USA
Poppies will make them sleep. Donations in lieu of flowers should be sent to TCRF.

Even pretty flowers are not immune to being westernized.

Credits

JPN USA
Is all staffs anything like all skate? "Many" is not enough.

"Jaleco All Staffs" was changed to "All the Jaleco Staff", "Thank You For Playing Our Game" was changed to "Many Thanks For Playing Our Game".