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Wakataka Oozumou: Yume no Kyoudai Taiketsu

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Title Screen

Wakataka Oozumou: Yume no Kyoudai Taiketsu

Developer: Tomcat System
Publisher: Imagineer
Platform: SNES
Released in JP: November 12, 1993


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.


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This page is rather stubbly and could use some expansion.
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Debug Menu

Wakataka-debug.pngWakataka-soundtest.png

Pressing Left, Right, Up, Down, A, B, then Start at the title screen will replace the normal main menu with this debug menu, which allows you to (in order):

  • view a match between two CPU players
  • view the credits
  • cycle through all background images
  • access a sound test

The sound test is rather low-level and allows you to write values directly to the four SPC communication ports. The Load SND option selects a sound/music bank to load.

The controls are:

  • A: Increase the value by 01
  • Y: Decrease the value by 01
  • X: Increase the value by 10
  • B: Decrease the value by 10
  • Start: Send the value to the data port

To play a song or sound effect, send a value of 02 or higher to any port. To stop playing music, send 00 or 01 to the same port.

Each song and sound effect actually takes up two values (for example, the first song uses both 02 and 03.) The same value cannot be sent to the same port multiple times in a row; to restart a song or to repeatedly play the same sound effect, just alternate between the two consecutive values.

The same sound test previously appeared in the SNES version of SimAnt.

(Source: Original TCRF research)