We just reached 30,000 articles on this wiki! 🥳
If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Vice: Project Doom

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Vice: Project Doom

Also known as: Gun-Dec (JP)
Developer: Aicom
Publishers: Sammy (JP), American Sammy (US)
Platform: NES
Released in JP: April 26, 1991
Released in US: November 1991


GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


A multi-genre game like The Adventures of Bayou Billy, where the action switches between platforming, racing, and first-person shooting.

Hidden Menus

At any time during a game, hold A on the first controller and press Reset to activate these menus.

Stage Select/Sound Test

Nesvicepd-stage.png

Press A on the second controller after a reset for a combination Stage Select/Sound Test (music plays automatically while changing number).

Demo Viewer

Nesvicepd-demo.png

Press B on the second controller after a reset for a demo viewer.

(Source: GameFAQs (Ryan Rider))

Unused Graphics

Vice doom faces.png

These anime-like faces (caricatures of the game's developers?) can be found in the first CHR bank. It's not known whether these were meant to appear in the game somehow.

Regional Differences

Title

The game was released as Gun-Dec in Japan.

Japan US
GunDec Title.png Nesvicepd-title.png

Cutscenes

A couple of the game's cutscenes have changes between each version:

Japan US
Shouldn't have got out of bed... BRIGHT.

The scene following stage 6 has Reese getting shot in the head in the Japanese version. The US version simply has him getting jarred by an explosion while the background flashes, most likely due to the violence factor.

Japan US
I'm blue, da ba dee da ba dai... BRIGHT!!!

In the scene after stage 9, the close-up of Hart that follows the boss monster's transformation flashes a different color in each version.