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User talk:Snake443344
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This is the talk page for User:Snake443344.
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Please review the image guidelines before uploading any more images. Your file names require the game title, each file needs to be appropriately tagged, and screenshots should not be cropped. -Ehm (talk) 18:45, 26 June 2017 (EDT)
- Are you sure those blocky models aren't used for when models are being used when they are rendered from a distance away from the player camera? --From: divingkataetheweirdo (talk) 18:59, 26 June 2017 (EDT)
- Yes I am positive, these models are blocky because they were rushed renders and appear in the game at no time through the play through. The only way you could test blocky models would be VS mode and even then you cannot see a character from such a far distance. These models are unused and only appear to be loaded here. Their alternate colors were never used. --Snake443344 (talk) 19:11, 26 June 2017 (EDT)
- They are still unused to P1, and I had a question for you as you are the only one who mods this game besides me how the heck are you making codes? I keep having to use arrays and have never made a gameshark code in my life because everywhere I have read never works. Also all the terrorists from story mode are loaded shall I add this instead? They are pretty much non playable but they are all there. --Snake443344 (talk) 22:03, 26 June 2017 (EDT)
- Those characters are not unused in 1P mode. The character select screen shares all the same character IDs for all modes, hence how you are able to force load them in another mode. I don't know what the Engineer variation is. It's safe to leave it on the page as it appears to be unused. As for in depth GameShark code creating, its not something that I could explain easily. Sorry about that. --Punk7890 (talk) 02:08, 27 June 2017 (EDT)
- Well alright Ill leave it on there and update it soon with all the terrorist NPCs that are loaded, and darn.. anyway you could point me to some guides or something? I am really itching to know. Ive been digging in winback for about two years now and saw you had made codes and wanted to be able to share my findings with others. --Snake443344 (talk) 03:04, 27 June 2017 (EDT)
- There is some good beginner guides you can find by googling "RWP Hacking Class #1". This guide goes up to #5. --Punk7890 (talk) 06:55, 27 June 2017 (EDT)
- Well thank you for that, they use renegade 64 and that is just archaic to the point where it doesnt work when looking for searches. I was wondering if you are using CE to find your pointers? I just want to know if its possible since this is like a dead art. But really, thanks for guide. --Snake443344 (talk)
- You can use Nemu64 (Custom build) for searches of a few kinds. Or you can use a custom build of Project 64. The exact method I used for finding those unused cheats for WinBack is as follows. I used Nemu64 then I went into the first level. I then made two memory dumps while the game was paused. You can do this by selecting Plugins > Debugger: Dump Memory. From there make the start range 800000 and the end range 000000. Now make two dumps, one being RAW - Big Endian (n64) and the other being RAW - Little Endian (pc). Next download ps2dis and load the Big Endian file first, then the Little Endian. You can do this by selecting File > Open. Once done that, click Analyzer > Invoke Analyzer. After that step you can search labels now by selecting Edit > Jump to Labeled. Now find the label that says "L BUTTON RECOVERY\n" and double click it. Once at that memory location (should be 00118c8c) press space bar then F3. You can also hold the Shift key and press F3 to find more instances of this label (if any). You should be at memory location 0008f0a0. Scroll down until you see lw v0, $8010dc7c(v0) (should be at memory location 0008f0bc). Once there press the right arrow key and you will come to memory location 8010dc7c. This is the spot where the game checks if a value is set. Simply setting it to 01 will enable the cheat. You can do that by adding the code 8010dc7c 0001 to your cheat engine. Hopefully this help a bit. --Punk7890 (talk) 18:47, 27 June 2017 (EDT)
- Wow thank you very much, that was cool to see. Is this how you made the codes for the m16 and what not? Ill definitly learn how to use this some more as it looks really cool actually, but why two dumps at the pause menu in the game? Is it because once youre in the game you can see everything that is enabled or not? Otherwise I cannot thank you enough. --Snake443344 (talk)
- You can use Nemu64 (Custom build) for searches of a few kinds. Or you can use a custom build of Project 64. The exact method I used for finding those unused cheats for WinBack is as follows. I used Nemu64 then I went into the first level. I then made two memory dumps while the game was paused. You can do this by selecting Plugins > Debugger: Dump Memory. From there make the start range 800000 and the end range 000000. Now make two dumps, one being RAW - Big Endian (n64) and the other being RAW - Little Endian (pc). Next download ps2dis and load the Big Endian file first, then the Little Endian. You can do this by selecting File > Open. Once done that, click Analyzer > Invoke Analyzer. After that step you can search labels now by selecting Edit > Jump to Labeled. Now find the label that says "L BUTTON RECOVERY\n" and double click it. Once at that memory location (should be 00118c8c) press space bar then F3. You can also hold the Shift key and press F3 to find more instances of this label (if any). You should be at memory location 0008f0a0. Scroll down until you see lw v0, $8010dc7c(v0) (should be at memory location 0008f0bc). Once there press the right arrow key and you will come to memory location 8010dc7c. This is the spot where the game checks if a value is set. Simply setting it to 01 will enable the cheat. You can do that by adding the code 8010dc7c 0001 to your cheat engine. Hopefully this help a bit. --Punk7890 (talk) 18:47, 27 June 2017 (EDT)
- Well thank you for that, they use renegade 64 and that is just archaic to the point where it doesnt work when looking for searches. I was wondering if you are using CE to find your pointers? I just want to know if its possible since this is like a dead art. But really, thanks for guide. --Snake443344 (talk)
- There is some good beginner guides you can find by googling "RWP Hacking Class #1". This guide goes up to #5. --Punk7890 (talk) 06:55, 27 June 2017 (EDT)
- Well alright Ill leave it on there and update it soon with all the terrorist NPCs that are loaded, and darn.. anyway you could point me to some guides or something? I am really itching to know. Ive been digging in winback for about two years now and saw you had made codes and wanted to be able to share my findings with others. --Snake443344 (talk) 03:04, 27 June 2017 (EDT)
- Those characters are not unused in 1P mode. The character select screen shares all the same character IDs for all modes, hence how you are able to force load them in another mode. I don't know what the Engineer variation is. It's safe to leave it on the page as it appears to be unused. As for in depth GameShark code creating, its not something that I could explain easily. Sorry about that. --Punk7890 (talk) 02:08, 27 June 2017 (EDT)