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User talk:Kimsama98

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Time Crisis

Hi, I was wondering what all tools/methods you used for pulling sounds/textures from the Time Crisis games? I've been wanting to fish through the files for them, but can't find anything through Google. --LanHikariDS (talk) 03:59, 3 December 2021 (UTC)

RE:Time Crisis

The most hardest game to rip textures from is Time Crisis 1, I can't find a single software that can open texture pallets from arcade games, and other texture viewers can't recognize them, so the only option is to use the Mame palette editor, but with that you have to scroll through all the color patterns to see if they're right and they're all in squares so you'll have to open up photoshop and combine the squares together. Time Crisis 2 Arcade version would be impossible because they can't be viewed in the Mame palette and softwares won't recognize them, the only thing I can get from the game is the audio files. For Time Crisis 3 and 4 it's more easier. Those games are based on the Time Crisis 2 PS2 version so they all use the same engine. The texture files are called TCHUNKI.bin. I use 3 different programs to get the textures from those games. 1 is called Console Texture Explorer which is a great software to get PS2 textures, the second is called TextureFinder, I use it to see what's in the file but in Texture Finder you can't change the palette offset unlike the other one, and I use HxD which is a hex editor, a hex editor is very helpful because it can help you find the offset of the texture you want to rip. I don't know if all but most PS2 games use this texture type where the color palette is apart of the texture so the color palette is the start of the off set and that what makes the colors right. So for Time Crisis PS2 games, the settings are Texture + PaletteOffset, Console: PS2, and Swizzling disabled. Some textures use BPP 8 and some use BPP 4. A lot of the menu and background use BPP 8 and most of the HUD textures use BPP 4. For Time Crisis 2 and 3 you can just use FGI.bin for Console Texture Explorer, if you get a error then the file may be too large. You can use TextureFinder to see which off set you want to remove and you can do that in the hex editor and save a new copy, the file size will be smaller then you'll be able to open them. The Time Crisis 4 files are packed in .CVM files but they can be opened with 7zip and you can extract them, there's no FGI.bin so you'll be able to open smaller files. I've tested it with Time Crisis 2, Time Crisis 3 arcade version, Cobra The Arcade and Time Crisis 4. If you need help with getting textures I can be here to help --Kimsama98 (talk) 02:03, 4 December 2021 (UTC)

Time Crisis Sounds

For Time Crisis 1, 2 and Crisis Zone the sounds are in chips and they work like midi files like what arcade games were like. They use the mulaw audio format but they sound like ear torture if you try to open them in Audacity so you have to convert them to PCM which you can get it here: https://vgmrips.net/forum/viewtopic.php?f=3&t=2489 So you open the converted files in Audacity and they sound perfect, except for Time Crisis 1, one of the sound files are byteswapped so you'll need romwak to fix it then it will sound perfect. I ripped all the sounds from Time Crisis 1 and 2 and I uploaded them onto YouTube https://www.youtube.com/watch?v=NRWzi7G9TQU https://www.youtube.com/watch?v=M-CBBhHrOnI I ripped most of the sounds from Crisis Zone but it has so many sounds, way more then the other games and it's gonna take days to get them off Audacity. For Time Crisis PS2 games you can use PSound but the problem is that it doesn't rip all the sounds for some reason so you have to use Cube Media Player, open them as ADPCM and set it all up until they sound right, you have to record the sounds with OBS because you can't extract the audio for some reason. For music for the games use MFAudio and a Google search can help you find the offset. For Time Crisis 4 the music files are .adx files so you can use PSound or VGMStream to convert them--Kimsama98 (talk) 02:14, 4 December 2021 (UTC)