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User talk:0x00401000
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LEGOLAND Unused Dialog
Just curious, how did you get the unused dialog to appear in LEGOLAND? I've been looking through this game for a few years and I'm wondering if it will load without crashing on my Windows 2000 installation.
I've also noticed that for me, the WINDEBUG argument puts the game into a very buggy windowed mode.--AttackedbyGlitch (talk) 01:06, 16 January 2016 (EST)
- Just after the digger cheat is seen as correct I make a call to location where the dialog is created. Found that place because it's a dll exported function in the exe. And it probably will if it has a not so recent version of DirectX installed, Mainly having problems because I run it in VirtualBox--0x00401000 (talk) 01:56, 16 January 2016 (EST)
- Where is the dialog created? I found where the code for the digger cheat is located, but I'm having trouble finding where dialog is exactly created. --AttackedbyGlitch (talk) 11:51, 16 January 2016 (EST)
- At 0047BC20, I'm using it like this to call it with digger
00473F98 |. E8 13D5C86A CALL legoland.0047BC20
, just found out that digger fixes bridges (level 2) while fooling around. --0x00401000 (talk) 15:27, 16 January 2016 (EST)
- At 0047BC20, I'm using it like this to call it with digger
- Where is the dialog created? I found where the code for the digger cheat is located, but I'm having trouble finding where dialog is exactly created. --AttackedbyGlitch (talk) 11:51, 16 January 2016 (EST)