User:SONIC123CDMANIA+&K(B&ATSA)/Pizza Tower if Mods & Hacks were documented/Unused Enemies
This is a sub-page of User:SONIC123CDMANIA+&K(B&ATSA)/Pizza Tower if Mods & Hacks were documented.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
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Contents
- 1 Bear Trap (obj_beartrap)
- 2 Camembert Squire
- 3 Early Cardboard Tank (obj_tankOLD)
- 4 Cheese Peppino Robot (obj_cheeserobot)
- 5 Early Clownmato (obj_clownmatoOLD)
- 6 Dummy Test Enemy (obj_dummyTEST)
- 7 Turret Enemy (obj_turret)
- 8 Fake Peppino (obj_fakepeppino)
- 9 Fake Peppino's Limbs (obj_fakepeplimb & obj_fakepeplimb2)
- 10 Early Grabbie Hand (obj_grabbiehandOLD)
- 11 Meatball Boulder (obj_boulder)
- 12 Mr. Car (obj_car)
- 13 Noise Bomb (obj_noisebomb)
- 14 Pepperman Bomb (obj_peppermanbomb)
- 15 Phil (obj_motodude)
- 16 Police Car (obj_policecar)
- 17 Green & Blue Shrimp Thug (obj_thug_green & obj_thug_blue)
- 18 Early Trash Pan (obj_trashOLD)
- 19 Early Bosses
Bear Trap (obj_beartrap)
The Bear Trap would have clamped down if the player made contact with it and display a button prompt on top. To get out of it, mash the jump button and the trap will let loose.
The trap was only available in the equally unused Hard Mode present in the 2018 Halloween demo.
Camembert Squire
obj_weeniesquire
Although this fella can be seen in the secret Old Room room and the unused Dragon Lair boss, Camembert Squire is an enemy that would charge towards the player, but gets stunned if it hits a wall. Defeating it drops a Weenie mount.
obj_weeniesquireOLD
One Camembert Squire is not enough. This earlier variant leaves behind a trail effect and cannot be grabbed like any other enemy in the game. Hitting or charging towards it will drop a Weenie mount.
Early Cardboard Tank (obj_tankOLD)
This early version of the Cardboard Tank functions differently. It doesn't stand in place, spawns Cheeseslimes and charges towards the player in an attempt to flatten you. The only way to defeat it is by hitting an enemy at it. Doing so will make it drop 2 pizza points, and will also cause it to collapse into a mess of cardboard boxes, plus 3 dead Cheeseslimes.
The enemy's placement is a bit off, as it'll float in the air. Forcing the enemy to be on solid ground will make it destroy itself.
Cheese Peppino Robot (obj_cheeserobot)
The Cheese Peppino Robot is an unused yellow variant of the Peppino Robot enemies. Rather than charging, it spits out a floating cheeseball, which grants the player the Sticky Cheese transformation. The enemies' collision is a bit buggy. You can't grab it as you'll move right through it, and a groundpound just makes him disappear without any (sound) effects. The only way to properly kill him is by walking up to him while in the Sticky Cheese transformation.
The enemy only appeared once in Demo 2.
Early Clownmato (obj_clownmatoOLD)
This early version of the Clownmato hops in place and cannot be defeated whatsoever. Approaching the enemy will make you bounce up.
The enemy will crash the game as it's missing scr_initenemy() in its creation script.
Dummy Test Enemy (obj_dummyTEST)
While it appears to be a regular Cheeseslime, it's not. Dashing towards it will start an unused interaction that will make the player flash, after which you'll have to repeatedly press the dash button to kill the enemy. Groundpounding on top of it will crash the game.
Turret Enemy (obj_turret)
This enemy was seen in "playtest" build of the game, and in the level "War". It used a placeholder sprite of the cardboard tank, and when Peppino is in sight, it will start to shoot rapidly.
Fake Peppino (obj_fakepeppino)
Fake Peppino was originally intended to be an enemy rather than a boss. He would show up during Pizza Time, following the player around and jumping over obstacles to keep up. He doesn't do anything else besides that, as he can't be grabbed or defeated.
The reason as to why his clothing is yellow here is due to how the game renders palettes for Peppino, and by extension, Gustavo and Fake Peppino (both here and in the final game). To show the palette chosen, the game takes the sprite, chroma keys the yellow out, and then replaces it with the chosen palette. As such, it can be presumed this older Fake Peppino would behave similarly to the final game's Fake Peppino; graphics-wise, that is.
The enemy only appears in one of the scrapped variants of Mansion as well as the equally scrapped Top level.
Fake Peppino's Limbs (obj_fakepeplimb & obj_fakepeplimb2)
Fake Peppino was supposed to make a comeback - though only in arms and legs. Fake Peppino's Limbs would stick out of walls and attack the player. Unlike Fake Peppino, however, they CAN be defeated if you Parry them.
These were meant for the scrapped Mansion level where he chased you down.
Early Grabbie Hand (obj_grabbiehandOLD)
The Grabbie Hand's earlier version has a few extra tricks up its sleeve. It behaves identical for grabbing, though it'll get stuck in the air trying to grab the player. However, instead of dragging you to the nearest platform, you have to specify to what coordinates you want the enemy to drag you to with the variables dropspotx and dropspoty, which also allows it to move left and right. Additionally, there's some unused functionality for giving it a high-five, which will make the enemy give a thumbs up.
The enemy only appeared once in Demo 2.
Meatball Boulder (obj_boulder)
Though the Meatball Boulder still appears in the final game in the secret Ravine room, its enemy behavior is still in the final game. It would sleep during gameplay and do nothing. Once the player groundpounds, it starts rolling on the ground (like a boulder would), though its code to destroy enemies and other objects has been removed. It can be grabbed and thrown, but you can't defeat it unless you kill it near a solid wall.
The enemy can be seen in the scrapped version of Oregano Desert.
Mr. Car (obj_car)
Although Mr. Car appears in the secret Graffiti room and in The Pig City as tiles, it was supposed to be an enemy. It doesn't move and only takes damage from running into it in mach 3. Defeating it creates an explosion and drops behind a pizza point.
The enemy can be found in Exit.
Noise Bomb (obj_noisebomb)
The Noise, but in bomb form. It was used in the Desert Patreon build as one of the early iterations of Pizza Time, where it would follow Peppino as the Toppins do, and it would later appear in Peppino's Xmas Break, where it sticks around during The Noise miniboss. It likely would've retained its functionality in the final fight, had it not been scrapped.
Pepperman Bomb (obj_peppermanbomb)
Pepperman, also in bomb form. Leftover sprites remain from the 2018 Halloween demo, meant for a scrapped harder version of the demo's boss fight.
Note that the sprite seen here is not present in the final game, and only the object remains.
Phil (obj_motodude)
Phil is an enemy that closely resembles the Pizza Slugs. The fella drives a car in the shape of a pizza box. It drops the unused Pizza Car transformation when defeated.
Police Car (obj_policecar)
This weenie-shaped police car can be found in The Pig City in the September 2021 Rework build. During the Pizza Time sequence, Peppino is required to ride a Weenie mount through a few fast-paced obstacle courses with the police car following quickly behind (not unlike the unused Fake Peppino enemy from above), though instead of just damaging Peppino, it takes him all the way back to the start of the appropriate section.
Green & Blue Shrimp Thug (obj_thug_green & obj_thug_blue)
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Two different variations of the Shrimp Thug enemies that have their own different abilities. The blue variant will dodge the player and throw knives, even if they are off-screen. The green variant will get real close to the player and hurt them with trash objects. Despite the object's names, there are no green or blue palettes present - only one that is slightly brown-colored.
Early Trash Pan (obj_trashOLD)
The Trash Pan's earlier version could've been attacked and grabbed by the player like any other enemy and would've spit out Cheese Balls from the top, much like the Giant Slimes. However, the object no longer functions as intended and gets stuck on a loop where the enemy tries to spit out a Cheese Ball. The enemy is also invisible until you grab it.
The enemy can be found in early versions of Oh Shit! and The Pig City.
Early Bosses
Early versions of most bosses, created circa the April 2021 Patreon build. These mostly crash the game upon loading them in due to utilizing the old boss controller, so further hacking is required to fix the crashes.
obj_peppermanOLD
To do: Add the rest of the sprites, And possibly find the palettes that's used for the sprites? |
Old pepperman boss sprites from the Demo version of the game, In which the sprite appearance for full, half and low health are different, Which changes the palette of Pepperman's color instead of new sprites, Half health being orange and low health being light yellow.
Full Health | Half Health | Low Health |
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obj_vigilantebossOLD
obj_noisebossOLD
obj_pizzafacebossOLD
obj_pizzafaceboss_p2OLD
obj_pizzafaceboss_p3OLD
To do: After fixing up the crash this causes, describe what this boss fully does. |
The earlier version of the final phase of the Pizzahead fight.
obj_mrstickboss
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At one point during development, it looks like Mr. Stick would've fought Peppino as the 4th boss instead of Fake Peppino. All of Mr. Stick's animations are incomplete, placeholders, and aren't animated due to just being 1 frame long. Mr. Stick would fly across the screen to avoid Peppino's attacks, and would even spawn in the game's bosses to distract the player. After his fight was scrapped, most aspects of his fight (such as running across the screen away from Peppino) and the idea of having the player fight the game's bosses again was reused for the final fight against Pizzahead for his 2nd & 3rd Phases.