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User:PolyMars/The Simpsons Game (New-Gen) Sandbox
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This is a sub-page of User:PolyMars.
Contents
Filename Oddities
- The filenames and textures for the Powersauce Bars suggest they were originally intended to appear in the "Shadow of the Colossal Donut" level rather than the Springfield Hub.
cd_powersauce_spawn.vfb
build\PS3\ntsc_en\assets\shared\vfx\Level_Specific\Colossal_Donut\cd_powersauce_spawn.vfb
A .vfb file that seems to have spawned powersauce bars in the level.
Map.txt
A file inside the E3 build that seems to list the checkpoints/map areas of the levels.
- It seems to still reference Zone 3 and Zone 4 of Enter the Cheatrix, listed as "Marketing" and "Arena".
bargainbin /FOLDER bargainbin /STREAMLIST bargainbin.str bargainbin_timed /FOLDER bargainbin /STREAMLIST bargainbin.str /GAMEMODE MODE_TIMED bartman_begins /FOLDER brt /STREAMLIST brt.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} TRex {7EF53FCA-0405-48A6-9F23-CED84B5CE48D} Diorama {19132B33-308F-4279-88BB-B4C9264F9C35} Scienceology {1763F4FA-F38D-4BF4-B73D-1BF1645E74F4} bartman_begins_timed /FOLDER brt /STREAMLIST brt.str /GAMEMODE MODE_TIMED bigsuperhappy /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Lava_Gate {63984C63-CBF8-48F4-BD8E-0B6AAE9C2282} Lava_Pool {561F1345-96DC-4FDD-85E6-B8838ABDF1B0} Lava_Well {1467BDAB-241B-48BA-A86D-EB28656895DB} Village_Lava_Return {D54B6344-A410-4BE2-B3B8-4C4C042418EA} Ice_Gate {9F6BB691-98DC-4085-B3EF-E41E4B54C509} Ice_Well {9DD03F77-12D9-4750-91CE-6EA5A3F5548E} Village_Ice_Return {449E2BB9-25C4-4F59-83C0-EE9504AB0655} Sky_Gate {3A6D0281-74EC-4367-95B9-E0B0B46CF5EB} Sky_Ship {BFD7B884-BF2D-4A53-9F85-4D4C95A68759} Sky_Well {3C6A7EF4-CF2F-4165-9494-AEF874D123E2} bigsuperhappy_timed /FOLDER bigsuperhappy /STREAMLIST bigsuperhappy.str /GAMEMODE MODE_TIMED cheater /FOLDER cheater /STREAMLIST cheater.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cartridge {8ED04F89-10A3-4948-813B-F098FD61AE83} Shaft2 {6B709925-C3C7-4FA7-B12F-47879C196236} Blood {6E94F0FB-E603-41E5-B2B8-2F98664B2E3F} Shaft3 {0EB8E92B-BBCF-4C55-911B-8C7DB54A6DCE} Marketing {9816CE60-1F6B-43F5-B7A7-CBC65560C1C5} Marketing2 {FBC8325D-AF95-4245-8EF4-141A49F9D367} Arena {7F543260-4FB6-4A51-BD9E-54BE71CF61B0} Boss {375C36C9-FDF6-4757-8642-D72C7A9A1F7E} cheater_timed /FOLDER cheater /STREAMLIST cheater.str /GAMEMODE MODE_TIMED colossaldonut /FOLDER colossaldonut /STREAMLIST colossaldonut.str colossaldonut_timed /FOLDER colossaldonut /STREAMLIST colossaldonut.str /GAMEMODE MODE_TIMED dayofthedolphins /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Billboard_Puzzle {90D3E5CD-9644-42BB-A15D-E35FA3E9263E} Dragon_Boat {A7F42D00-B469-41E7-B756-1B697453FB5B} Snorkys_Room {9E8A769D-35E3-41C0-A9DA-6F638F54BB36} dayofthedolphins_timed /FOLDER dayofthedolphins /STREAMLIST dayofthedolphins.str /GAMEMODE MODE_TIMED dayspringfieldstoodstill /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SpaceInvader {75F8AC62-769F-4200-894C-4339BAD56937} AnalProbingRoom {E6ECE651-D9F2-4C0E-AB26-27C804B554DE} dayspringfieldstoodstill_timed /FOLDER dayspringfieldstoodstill /STREAMLIST dayspringfieldstoodstill.str /GAMEMODE MODE_TIMED eighty_bites /FOLDER eighty_bites /STREAMLIST eighty_bites.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Germany {74420D3E-ADE3-416A-8AEF-E6B1BE0ABACD} Scotland {E50CACBD-9E5F-473E-A1A0-5021AC9C9001} Italy {123832F1-6D7C-49DD-A922-19D7951B50C0} eighty_bites_timed /FOLDER eighty_bites /STREAMLIST eighty_bites.str /GAMEMODE MODE_TIMED gamehub /FOLDER gamehub /STREAMLIST gamehub.str grand_theft_scratchy /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Elevator {93D2A14D-7C69-42BE-B607-9537AFE637B2} Stabbys {752B57E3-40A1-4DDB-BBE5-869BCF1247EF} Ice_Bridge {55836A6E-3206-4515-9DDD-3FEEE2CF5121} Poochie_Island {A5F1F59F-E3B8-4755-B74A-9C7824ACE3C5} grand_theft_scratchy_timed /FOLDER grand_theft_scratchy /STREAMLIST grand_theft_scratchy.str /GAMEMODE MODE_TIMED loc /FOLDER loc /STREAMLIST loc.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Cake {7719349F-3854-4002-8BD5-B89604FA8430} loc_timed /FOLDER loc /STREAMLIST loc.str /GAMEMODE MODE_TIMED medal_of_homer /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} Kasserine_Pass {CACBB150-FAC1-4F3B-AC22-448B141DA10F} Aircraft_Carrier {63A32AC2-7A5D-4CF2-A5FD-2EBAFB03081A} medal_of_homer_timed /FOLDER medal_of_homer /STREAMLIST medal_of_homer.str /GAMEMODE MODE_TIMED meetthyplayer /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GatesToGod {CC215C9B-EDB7-4BF3-B14A-94297D0C78B4} meetthyplayer_timed /FOLDER meetthyplayer /STREAMLIST meetthyplayer.str /GAMEMODE MODE_TIMED mob_rules /FOLDER mob_rules /STREAMLIST mob_rules.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} SequalStop {C2426466-8A36-44A0-A8B6-206AD5A60381} Parking {F5596EFE-1B79-455C-9D9A-E02680A8D439} Alley {FB3BB068-20A9-4837-9AA4-EEC06AAA101B} Hall {C77125E1-CA0F-46DB-8D49-DBBBA2999196} mob_rules_timed /FOLDER mob_rules /STREAMLIST mob_rules.str /GAMEMODE MODE_TIMED neverquest /FOLDER neverquest /STREAMLIST neverquest.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} GreatHall {F617CEA7-E1B9-4E1B-B22A-1002AC854C29} Gauntlet {0F8C2F93-6265-4371-86B6-B7E0A1918B34} HeroTomb {6A1E4D53-B497-4C23-83E2-EA46B807B829} Joust {C251DBF2-2CD3-4985-81B3-44AB83E776F1} neverquest_timed /FOLDER neverquest /STREAMLIST neverquest.str /GAMEMODE MODE_TIMED rhymes /FOLDER rhymes /STREAMLIST rhymes.str rhymes_timed /FOLDER rhymes /STREAMLIST rhymes.str /GAMEMODE MODE_TIMED spr_hub /FOLDER spr_hub /STREAMLIST spr_hub.str spr_hub_Bart_Homer /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {0FA0D091-4F65-4EC1-BA98-F774138F4390}:bart_bc2_grp1_ss2_h2 {DB826838-A21D-4E93-9FE3-6E7191A0D709}:homer_fh1_gh1_hh1_h2 spr_hub_Marge_Lisa /FOLDER spr_hub /STREAMLIST spr_hub.str /CHARACTERLIST {626DD60C-A2AC-4463-BD46-C6A6E56F509F}:marge_mm2_h2 {E9B13167-5318-4D2D-AE69-5F0CED25758A}:lisa_sx2_hog3_h2 tree_hugger /FOLDER tree_hugger /STREAMLIST tree_hugger.str /CHECKPOINT Start {00000000-0000-0000-0000-000000000000} FirstGate {F2BDD408-D590-453B-BEAF-6D98A2374A74} PressurePlates {1A1A51CB-1E25-412D-9174-AFB8FE0F726F} TripleChainsaws {7AC638A7-FFC5-48A7-868B-31584857FB4F} BeforeToxicTrench {381F4F6B-6862-40C6-8559-3D9061168093} AfterToxicTrench {B8D45490-AB16-4B61-988B-E5E10002E925} Frogger {2FE53EE6-7A60-49CF-9F69-B64EAE467516} AfterFrogger {DBA726EC-EEA7-42D4-9336-4F124E4FB897} SaveLennyCarl {6333DF6B-91F3-453D-9D64-5026FCFADEEE} tree_hugger_timed /FOLDER tree_hugger /STREAMLIST tree_hugger.str /GAMEMODE MODE_TIMED wb_gymnasium /FOLDER whitebox_maps/wb_gymnasium /STREAMLIST mechanics_gymnasium.str wb_hog /FOLDER whitebox_maps/wb_hog /STREAMLIST wb_hog.str wb_mob /FOLDER whitebox_maps/wb_mob /STREAMLIST wb_mob.str wb_chatter /FOLDER whitebox_maps/wb_chatter /STREAMLIST wb_chatter.str wb_characters /FOLDER whitebox_maps/wb_characters /STREAMLIST wb_characters.str wb_charactersHub /FOLDER whitebox_maps/wb_charactersHub /STREAMLIST wb_charactersHub.str wb_characters_234 /FOLDER whitebox_maps/wb_characters_234 /STREAMLIST wb_characters_234.str wb_weapons /FOLDER whitebox_maps/wb_weapons /STREAMLIST wb_weapons.str wb_audio_tagging /FOLDER whitebox_maps/wb_audio_tagging /STREAMLIST wb_audio_tagging.str ears_visualizer /FOLDER ears_visualizer /STREAMLIST Entities_Folder.str /FRONTEND FE_to_FINAL /FOLDER spr_hub /STREAMLIST spr_hub.str /--END--
(E3) Episode Replay Icon Differences
Early Texture | Final Texture |
---|---|
- The grass is a brighter green.
- The logging truck is yellow instead of red.
Early Texture | Final Texture |
---|---|
- There's cars you need the HOB to get rid of instead of a fire hydrant. Interestingly, this is also present in the Old-Gen version.
- Certain buildings have different colors.
Early Texture | Final Texture |
---|---|
- The top half of the Paradise Aquarium is Blue instead of Tan.
Early Texture | Final Texture |
---|---|
- The Awning left of Lard Lad has different colors.
- Lard Lad's sclera is white instead of green.
Early Texture | Final Texture |
---|---|
- The grass is a brighter green.
Early Texture | Final Texture |
---|---|
- Certain pimped buildings have different (and more cruder) models.
Early Texture | Final Texture |
---|---|
- This level was originally set at daytime. The Wii prototype version of the level uses this as a base.
Early Texture | Final Texture |
---|---|
- The toilet has a different design.
Early Texture | Final Texture |
---|---|
- The skybucks building section seems to have been originally done using Lisa's HOB. This is also present in the Old-Gen version.
E3 and Beta 4 Cutscene differences
Chocolate, Half Price
E3 | Beta 4 |
---|---|
Damn You, Reality!
E3 | Beta 4 |
---|---|
The Game Manual
E3 | Beta 4 |
---|---|
Skinner Confesses
E3 | Beta 4 |
---|---|
I Have Super Powers?
E3 | Beta 4 |
---|---|
Alien Invasion
E3 | Beta 4 |
---|---|
Lard Lad
E3 | Beta 4 |
---|---|