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User:PHlL EGGTREE/Prerelease:Crash Twinsanity

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This page details pre-release information and/or media for Crash Twinsanity.

WILL ACTUALLY BE MODIFIED LATER

It's well known that Twinsanity had a troubled development, resulting in the unpolished game that Crash Twinsanity is. Due to this, there's quite frankly a ridiculous amount of content that was scrapped or changed. Aside from prerelease material and developers showcasing scrapped ideas, a large amount of concept art can be found by collecting gems in the game.

Sub-Pages

CrashTwinsanity IntroConcept.jpg
Concept Art
Beware of giant robots with pumpkin heads.
CrashTwinsanity CrystalBoard17.jpg
Storyboards
Remember when Crash had to beat up a good Cortex to turn him evil again?!
CrashTwinsanity EarlyNinaModel3.jpg
Early Models
Early model and level variants.
CrashTwinsanity TechDemoThumbnail.gif
Tech Demo
The earliest project that led to the creation of Twinsanity, dating around mid 2001.
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GameHut Videos
Early prototypes showcased on programmer Jon Burton's YouTube channel, GameHut.
Crash Twinsanity-Prerelease XboxBuildTotemHokum2.png
Prerelease Material
Trailers, previews and press kits galore.