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User:PHlL EGGTREE/Prerelease:Crash Twinsanity
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This page details pre-release information and/or media for Crash Twinsanity.
WILL ACTUALLY BE MODIFIED LATER
It's well known that Twinsanity had a troubled development, resulting in the unpolished game that Crash Twinsanity is. Due to this, there's quite frankly a ridiculous amount of content that was scrapped or changed. Aside from prerelease material and developers showcasing scrapped ideas, a large amount of concept art can be found by collecting gems in the game.
Sub-Pages
Concept Art Beware of giant robots with pumpkin heads. |
Storyboards Remember when Crash had to beat up a good Cortex to turn him evil again?! |
Early Models Early model and level variants. |
Tech Demo The earliest project that led to the creation of Twinsanity, dating around mid 2001. |
GameHut Videos Early prototypes showcased on programmer Jon Burton's YouTube channel, GameHut. |
Prerelease Material Trailers, previews and press kits galore. |