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User:LolHacksRule/Furby Connect World

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Communicate with your toy.

Unused textures

A number of textures exist in the prototype folder.

Unused text

String ID English Russian Description
TEXT_QUEST_TESTSTRINGNAME Test Quest Name TEXT_QUEST_TESTSTRINGNAME(Russian) Test of quest name text.
TEXT_QUEST_TESTSTRINGDESC Test Quest Description TEXT_QUEST_TESTSTRINGDESC(Russian) Test of quest description text.
TEXT_QUEST_TESTSTRINGFLAV Test Quest Flavour Text TEXT_QUEST_TESTSTRINGFLAV(Russian) Test of quest flavour text.
TEXT_TASK_PULLWEEDS Pull out some weeds TEXT_TASK_PULLWEEDS(Russian) Test text.
REQUIRED_CHARACTERS /;:?.<>,+-=ÂÃÄÀÁÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæèéêëìíîïðñòóôõöøùúûüýþÿ~£$€¥₩ŽžŠščł®¥©™–«»‹›¡¿Ç猜ºª REQUIRED_CHARACTERS(Russian) Accepted characters, not called anywhere in game files.
TEXT_TEST_STRING This is a test string! TEXT_TEST_STRING(Russian)) Example

Present in the localization file. Russian stubbed the text for the string ID with "(Russian)".

Development leftovers

Debugging API config

<APIConfig>
	<Enabled>true</Enabled>
	<NetworkPrintfEnabled>true</NetworkPrintfEnabled>
	<IPAddress>10.1.20.22</IPAddress>
	<DataRoot>Z:\work\fluff_1_4\Fluff\built\android\</DataRoot>
	<Platform>ANDROID</Platform>
</APIConfig>

Version 1.4.0 for Amazon has left over this file called debugapi.xml. This file has no purpose for the game.

Unknown asset list

Hmmm...
To do:
Compare hashes with the original file.

Version 1.4.0 for Amazon has left over this asset list file called upload_assets.xal in the data directory. This file has no purpose for the game.

Text files

This file exists so that P4 will create this directory.

readme.txt at the root of the Android version is a note for Perforce to create this directory.

Home for all the Full Screen FX textures.
That is stuff like lens fare, rain drops on the screen, heat haze....etc

Naming Conventions:
FSFX_"TextureName"


Present in data/effects.pak/textures/fsfx is readme.txt.

Home for all the meshes used for Particle Effects.

Present in data/effects.pak/models is readme.txt.

Home for all the FX mesh textures.

Naming Conventions:
FX_"ModelName"_Dif
FX_"ModelName"_Norm
FX_"TextureName"_IBL

Present in data/effects.pak/textures/models is readme.txt.

Home for all the Full Screen FX textures.
That is stuff like lens fare, rain drops on the screen, heat haze....etc

Naming Conventions:
FX_"TextureName"
FX_"TextureName"_V2
FX_"TextureName"_Anim
FX_"TextureName"_Anim_V2

Present in data/effects.pak/textures/particles is readme.txt.