User:LolHacksRule/Furby Connect World
Communicate with your toy.
Contents
Unused textures
A number of textures exist in the prototype folder.
Unused text
String ID | English | Russian | Description |
---|---|---|---|
TEXT_QUEST_TESTSTRINGNAME | Test Quest Name | TEXT_QUEST_TESTSTRINGNAME(Russian) | Test of quest name text. |
TEXT_QUEST_TESTSTRINGDESC | Test Quest Description | TEXT_QUEST_TESTSTRINGDESC(Russian) | Test of quest description text. |
TEXT_QUEST_TESTSTRINGFLAV | Test Quest Flavour Text | TEXT_QUEST_TESTSTRINGFLAV(Russian) | Test of quest flavour text. |
TEXT_TASK_PULLWEEDS | Pull out some weeds | TEXT_TASK_PULLWEEDS(Russian) | Test text. |
REQUIRED_CHARACTERS | /;:?.<>,+-=ÂÃÄÀÁÅÆÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖØÙÚÛÜÝÞßàáâãäåæèéêëìíîïðñòóôõöøùúûüýþÿ~£$€¥₩ŽžŠščł®¥©™–«»‹›¡¿Ç猜ºª | REQUIRED_CHARACTERS(Russian) | Accepted characters, not called anywhere in game files. |
TEXT_TEST_STRING | This is a test string! | TEXT_TEST_STRING(Russian)) | Example |
Present in the localization file. Russian stubbed the text for the string ID with "(Russian)".
Development leftovers
Debugging API config
<APIConfig> <Enabled>true</Enabled> <NetworkPrintfEnabled>true</NetworkPrintfEnabled> <IPAddress>10.1.20.22</IPAddress> <DataRoot>Z:\work\fluff_1_4\Fluff\built\android\</DataRoot> <Platform>ANDROID</Platform> </APIConfig>
Version 1.4.0 for Amazon has left over this file called debugapi.xml. This file has no purpose for the game.
Unknown asset list
To do: Compare hashes with the original file. |
Version 1.4.0 for Amazon has left over this asset list file called upload_assets.xal in the data directory. This file has no purpose for the game.
Text files
This file exists so that P4 will create this directory.
readme.txt at the root of the Android version is a note for Perforce to create this directory.
Home for all the Full Screen FX textures. That is stuff like lens fare, rain drops on the screen, heat haze....etc Naming Conventions: FSFX_"TextureName"
Present in data/effects.pak/textures/fsfx is readme.txt.
Home for all the meshes used for Particle Effects.
Present in data/effects.pak/models is readme.txt.
Home for all the FX mesh textures. Naming Conventions: FX_"ModelName"_Dif FX_"ModelName"_Norm FX_"TextureName"_IBL
Present in data/effects.pak/textures/models is readme.txt.
Home for all the Full Screen FX textures. That is stuff like lens fare, rain drops on the screen, heat haze....etc Naming Conventions: FX_"TextureName" FX_"TextureName"_V2 FX_"TextureName"_Anim FX_"TextureName"_Anim_V2
Present in data/effects.pak/textures/particles is readme.txt.