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User:Kak64/Wario1

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Unused Graphics

Font

Mario!
These are unused tiles from the font used in the Course Intro, Time Over and Game Over screens. The whole alphabet is present even though it isn't used in its entirety.

Most notably, it also features Mario's head, a leftover from Super Mario Land 2 where it was used in the status bar.

Alternate Block Tileset

smash smash smash

Two generic blocks are unused. The first is an intermediary cracked block that probably would have appeared as Small Wario (you'd have to hit the block two more times to break it), while the second is an alternate version of the skull that appears above stage entrance doors.

Unused Block Tileset Used Block Tileset
What fun !!

They were replaced in the main block tileset with the switch block graphics.

Level Tiles

Sand/Wood Tileset

FUN TRIVIA: all the ladders actually used in this game look like... well, actual ladders

Ladder tiles using Course 2's main tileset. Interestingly enough, the empty tile is not the one used everywhere else.

Stone Tileset

pitchforky...?
Even this spike with unique graphics didn't make the cut.

I feel a sense of deja vu
Ladder tiles very similar to the ones in Course 2, but with different graphics.

Sherbet Land

Full Used
I can see why these tiles weren't used Watered down

The frozen platform used in the Sherbet Land boss area has an extra row of tiles that aren't used. The final game opts to use waterline tiles instead, which helps explain how the penguin boss is getting those shell helmets. Shelmets.

Parsley Woods

...and it looks like the lower portion was unfinished anyway
While these tiles are technically used, the lower half is always obscured by the status bar.

Syrup Castle

Ouch, or not
Syrup Castle has no spikes, but plenty of lava.

Final Boss

WL FinalMisc.PNG
These tiles should have been put near the bed in the final boss' room, but they aren't.

At least this one isn't actually unfinished
The lower half of this block is obscured by the status bar. Again.

(GoldS: Original TCRF research)

Unused Bobo Scene

I...I have no idea

A significant number of tiles relating to Bobo are unused. Note that Syrup Castle is in the background. This makes up a very odd and interesting scene.

  • Bobo never sits down.
  • The emblem on Bobo's chest is different. The normal emblem has no horns and looks more like a skull.
  • It's highly unlikely that Bobo even moved in this arena. The Bobo object actually moves around foreground tiles (a common trick that early Nintendo systems used) that compose the main Bobo body. Here, the background is far too complicated to have Bobo move around without severe graphical glitches.
  • The overall design of this room doesn't really match the S.S. Teacup. It's possible that the Bobo fight was meant for Parsley Woods.
(Source: Original TCRF research)

Map Screen

The majority of these are alternate versions of existing tiles.

Overworld

WL MainMapMiscTiles.png
Miscellanous unused map tiles. Either horizontally or vertically flipped variations of these tiles are used though.

WL MainMapMtTeapotTiles.png
These Mt.Teapot tiles are interesting though. Their placement in VRAM shows that the area near Mt.Teapot used to be slightly different.

Full (Mockup) Used
everything is fine and it's broken

a-ha!
The Stove Canyon in the overworld was supposed to show actual fire at some point rather than just looking like a hole in the ground.

Unfortunately the two tiles don't quite fit properly. Either the Stove Canyon in the overworld used to look different, or other related tiles were overwritten at some point in development.

WL MainMapTreesLake.png
Parts of trees, meant to be displayed very close to the Parsley Woods' lake.

Rice Beach

WL MapRiceBeachSandBorderTiles.png
Various unused sand border tiles.

WL MapRiceBeachCliffTiles.png
None of the cliffs in Rice Beach are high enough to make use of these tiles, unlike in SS Teacup. However, SS Teacup uses different graphics for them.

WL MapRiceBeachGrassCliffTile.png
Speaking of cliffs, grass only appears on the right side of a cliff in-game.

WL MapRiceBeachDotTile.png
Apparently Wario's path used to go near rocks. It would have been likely used for the path to Course 6.

WL MapRiceBeachMiscTiles.png
Miscellanous unused tiles which have a completely unique design.

Mt. Teapot

WL MapMtTeapotWaterSplashTile.png
The leftmost tile of the water splash goes unused, likely by mistake as the water tile used instead creates minor cutoff.

Considering how clearing the first course in Mt. Teapot places a level dot over the tile's supposed position, it doesn't really amount to much.

WL MapMtTeapotWaterTile.png
The rightmost tile of the small hills' water reflection is always obscured in the tilemap.

WL MapMtTeapotSmallHillMockup.png
This is how it would look if used properly.

WL MapMtTeapotSmallHillTile.png
Also on hills, a very similar tile to this is used in-game, but it doesn't include any kind of shading.

WL MapMtTeapotLidTiles.png
Dots are already present over these tiles when Mt.Teapot's lid crashes down. Tiles without the dots still exist though.

Mockup Used
WL MapMtTeapotLidMockup.png WL MapMtTeapotLidUsed.png

Sherbet Land

WL MapSherbetLandDotTiles.png
As usual, some of the map dots go unused. Of particular interest is the last one, since the water surface actually hides dots on the map.

WL MapSherbetLandIcebergTiles.png
A chunk of the iceberg.

WL MapSherbetLandFlatTiles.png
No flat surfaces for the iceberg.

WL MapSherbetLandIceSpikeTile.png
An horizontally flipped variation of the underwater ice spikes.

Stove Canyon

WL MapStoveCanyonMiscTiles.png
Various unused map tiles.

  • The first one is an alternate small platform in the style of the bigger ones.
  • The second is a less detailed ground tile.
  • The other tiles are for dots on the map. Interestingly, the first one is set on a pitch black background; as the black parts of the submap hide dots.

WL MapStoveCanyonThinPlatformTiles.png
No thin platforms are high enough to use these tiles.

WL MapStoveCanyonThinPlatformMockup.png
A mockup of how they would look.

SS Teacup

WL MapSSTeacupCoastBorderTiles.png
A whopping total of six unused border pieces linger in this tileset.

Imagine the fun at constantly looking at that cave until something shows up
Likely meant to show up after emptying the lake at Parsley Woods, but nothing changes in this submap; only the overworld displays it.

Full Used
WL MapSSTeacupShipFull.png WL MapSSTeacupShipUsed.png

A part of the SS Teacup is always covered by the boss marker (or Wario marker after beating the boss).

Parsley Woods

WL MapParsleyWoodsLakeTiles.png
Various tiles related to the Parsley Woods lake go unused. Some have similar variants which are used.

WL MapParsleyWoodsTreeTreeTile.png
Should have been used when the top of a tree is close to the bottom of another tree. The horizontally flipped variation is used.

WL MapParsleyWoodsTreeRailTiles.png
More rails hidden behind trees. Other similar tiles are used.

WL MapParsleyWoodsTreeLakeTiles.png
Most likely meant to appear for trees placed next to the lake, but there are only rocks in the nearby area.

WL MapParsleyWoodsLakeWaterTile.png
A single unused tile for the lake's surface. What a travesty.

WL MapParsleyWoodsHoleTile.png
An hole in... something. Purpose unknown. Located in VRAM between the lake bridge and train rails graphics.

Syrup Castle

WL MapSyrupCastleMultipleExitDotTile.png
No levels have alternate exits in this submap. It would have been nice if it were the case, since Stove Canyon is the last map to have those.

WL MapSyrupCastleWhiteBgDotTile.png
A level dot goes over the only position this could have been used.

WL MapSyrupCastleTreeBottomTiles.png
No trees are placed high enough to make use of these tiles.

WL MapSyrupCastleTreeSideTile.png
None are placed next to the right of the castle either.

Fixed In-game
WL MapSyrupCastleC38ClearFull.png WL MapSyrupCastleC38ClearUsed.png

After destroying the first layer of walls, the map gains a few misplaced and/or unused tiles. Notice the top of the castle walls and the spots where dots appear.

WL MapSyrupCastleStatueTiles.png
These statue tiles aren't shown since dots are already placed on their position by the time Course 39 is cleared.

Coin Mini-Game

Unused Used
I cannot see anything on this blurry screen! Thank you

An alternate variation of the round counter. Possibly changed because dark green on slightly lighter shade of green might have been difficult to read.

Object Graphics

Goom's packing!
Turns out that the Wanderin' Goom may have had an attack at one point! This spitting graphic and projectile are all that remains.

It's no Sea Pop, that's for sure
A little boat that would have appeared in one of the areas in the world map, probably Rice Beach. Wario has serious arm strength.

(Source: Original TCRF research)

He was going to eat Wario
Seems like the Stove Canyon boss Funfun was going to eat Wario at one point, since he has graphics for moving his tongue and Wario dying as a result.

The ghost originally threw coins rather than spawning them from thin air
The ghost boss in Parsley Woods also has graphics for throwing coins, not just spawning them out of thin air. There's an animation showing how they would have worked.


(Source: [1] ShyGuyXXL (More unused WL1:SML3 sprites))

Unused 16x16 Blocks

Hmmm...
To do:
finish this (do something like the Sonic 2 article)

blocky
The generic block isn't used here.

platformy
Platforms that can be jumped through are also completely absent.

Unused Objects

Object 0D allows the box it's placed over to spawn a 10 coin block, but none are placed in-game.

(Source: GuyPerfect)

Upside-Down Wario

it's magic, Wario

The subroutine which handles the drawing of Wario's gameplay sprite has code to check if bit 6 of the address containing the sprite flags (0xA916) is set. Outside of glitch rooms, this bit is never set in-game.

If it is, the sprite is properly drawn upside down... but nothing else changes, leading to a plethora of visual oddities.

(Source: Original TCRF research)

Oddities

Inaccessible blocks

Can't touch this

After draining water from Course 31, some of the heart blocks become inaccessible. To stop Wario from hitting them, programmers put in four invisible blocks, but they're also impossible to hit.

(Source: Dark Linkaël)

Parsley Woods' Name

The "patch" tilemap with the empty lake also contains an incorrect copy of the zone's name.

Before Patch tilemap After
WL ParsleyNameBefore.png WL ParsleyNamePatch.png WL ParsleyNameAfter.png

In other words, after emptying the lake the zone's name changes.