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User:Ferrox/MSUSA Objects

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Unused Objects

ID Object Filename Comments
0x0000 MickeyUSA64-banana.png Banana A dev object of a crudely drawn banana. Rare's previous N64 kart racer contained lots of bananas but this graphic isn't a leftover.
0x0006 Speeway-USA-Trophies.png GoldTrophy An unused golden Mickey trophy. It only appears in the also unused trophy screen. The trophies used in the game are much more simple in design.
0x0007 Speeway-USA-Trophies.png SilverTrophy Another unused trophy.
0x0008 MickeyUSA64-helicopter.png PlayHelicopter An unused version of the rescue helicopter that can be controlled by the player.
0x0009 Dkr fog+-.png fogchanger An unused dev object that can change fog. Used in Diddy Kong Racing and Jet Force Gemini.
0x000A MickeyUSA64-redball.png AnimGlobalLight An unused dev object.
0x000B MickeyUSA64-redball.png exit An unused dev object.
0x000C DKR64-animcamera.png StaticCamera An unused dev object.
0x000E MickeyUSA64-redball.png animator An unused dev object.
0x0010 MSUSA64-lightcube.png rgbalight An unused dev object. Possibly related to lighting.
0x0012 MickeyUSA64-redball.png weather An unused dev object.
0x0013 MickeyUSA64-flare.png lensflare A Jet Force Jemini leftover.
0x0014 Speeway-USA-Trophies.png BronzeTrophy Another unused trophy.
0x0018 MickeyUSA64-redball.png RangeTrigger An unused dev object.
0x0019 MickeyUSA64-redball.png bubbler An unused dev object.
0x001E DKR64-animcamera.png AnimCamera An unused dev object.
0x001F DKR64-animcamera.png OverrideCamera An unused dev object.
0x0020 Dkr note.png audio An unused dev object leftover from Diddy Kong Racing.
0x0021 MickeyUSA64-redball.png TrackFadeExclus An unused dev object
0x0022 MickeyUSA64-redball.png FlagTrigger An unused dev object.
0x0025 MickeyUSA64-redball.png wfallspray A Jet Force Jemini leftover which was used to create waterfall mist.
0x0027 MSUSA64-door.png noexit An unused dev object.
0x0028 MSUSA64-door.png animnoexit An unused dev object.
0x002B MickeyUSA64-redball.png sparklything An unused dev object.
0x002C MickeyUSA64-redball.png ButterflyBait An unused dev object.
0x0032 dome2 The Rith Essa skybox from Jet Force Gemini. It can be seen in the unused maps in Mickey's Speedway USA.
0x0064 Speedway-USA-Early-TV.png MickeysHead An unused animated Mickey head.
0x006B MickeyUSA64-cupblackboard.png CupBlackBoard An unused chalk board with "AMATEUR" and "INTERMEDIATE" on it.
0x007A MSUSA64-charselframe.png CharSelectFrame An unused character selection frame. It can be seen in the E3 2000 version of the game.
0x007B MickeyUSA64-triggerplane.png TriggerPlane An unused dev object.
0x0093 Speedway-USA-token-trail.png Dispenser An unused token dispenser. Can be seen in some of the unused battle maps.
0x0094 MSUSA64-lightsphere.png TriggerSphere An unused dev object.
0x0095 Speedway-USA-token-trail.png CarryCoin Draggable tokens which are spawned by the Dispenser object.
0x0096 MickeyUSA64-upsidedowncollect.png UpsideDownBomb An unused dev object. It can be seen in the unused Mizar Racer track.
0x0097 MickeyUSA64-bombcollect.png Bomb An unused dev object. It can be seen in the unused Mizar Racer track.
0x0098 MickeyUSA64-zblock.png zblock A rectangular purple block.
0x0099 MickeyUSA64-triggerplane.png TriggerRect An unused dev object.
0x014C MickeyUSA64-redball.png Warning An unused dev object.
0x0158 MickeyUSA64-redball.png VdfOverride An unused dev object.

Developer Objects

These objects are used but are normally invisible.

ID Object Filename Comments
0x000D MickeyUSA64-redball.png setuppoint A dev object used to spawn players.
0x000F MickeyUSA64-scroll.png texscroll A dev object used to control scrolling textures, such as the waterfall textures in the New Mexico track.
0x0023 MickeyUSA64-triggerplane.png AnimTrigger A dev object used in Everglades to spawn the flying birds and make the space shuttle take off.
0x0030 DKR64-animcamera.png MenuCamera The camera object used in the main menu.
0x0031 MickeyUSA64-redball.png MenuCameraFocus These objects are used as focus points for the MenuCamera object.
0x0080 DKR64-animcamera.png TrackCam Used as post-race camera waypoints.
0x00C8 MickeyUSA64-regionpoint.png RegionPoint Used in the battle maps. Seems to be used to denote walls for the AI players.
0x00C9 MickeyUSA64-regioninfo.png RegionInfo Used in the battle maps. Seems to be used to denote obstacles for the AI players.
0x00CA MickeyUSA64-checkpoint.png Checkpoint Used in the race tracks to track progress, respawn points, and as paths for AI players.
0x00F1 MickeyUSA64-redball.png BSPobject A dev object used in some tracks, typically in-between walls. Unknown purpose.
0x0146 MickeyUSA64-coconuttrigger.png CoconutTrigger Used exclusively in Hawaii to trigger the falling coconuts.