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User:DarleneX/UnityExplorer To-Do Template

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This is a sub-page of User:DarleneX.

Note: Remove the map's checklist from this page and transfer it over to the map page when the page created. This page only documents what locations in maps have disabled objects. Note that not every disabled object isn't unused and some maybe only triggered by something in the game's scripting (ex. the ToggleDoors in Opticial).

UnityExplorer Compatibility List

Note: List will only be of games I've checked. Not a full list.

Game Compatible? Notes
Life is Strange: Before the Storm (2017-2018, Deck Nine Games) No Missing DLLs
Museum of Simulation Technology (2014, Pillow Castle) No
Omnibus (2016, Buddy Cops, LLC) No
Patrick's Paradox (2022, Patrick Traynor) No Missing DLLs
Superliminal (EGS 2019, Pillow Castle) Yes MelonLoader only
Superliminal (Steam 2020, Pillow Castle) Yes
The Stanley Parable: Ultra Deluxe (2022, Crows Crows Crows) Yes

FMOD Logger Notes (for Superliminal)

Hmmm...
To do:
  • Find out how to log played audio file names.
  • Identify what sounds does DropTriggerScript's PhysicsAudio.AudioMaterial uses.
  • These notes are a good start but I think I need to find the event list (if possible).
  • FMODUnity.StudioEventEmitter.Event gives out the name of the audio file inside of an object (if the component is listed). (Component is stored in Assembly-CSharp-firstpass.dll)
  • To log what most objects are playing sounds (mostly just Music, UI & SFX that don't come from objects or the player's movement), add FMODUnity.StudioEventEmitter.Play() into the Hooks.
  • PlayerControllerPrefab/FMOD Audio Controller's PlayerMovementSoundController has the player's sound effects.

To-Do Template

Hmmm...
To do:
  • Areas to check:
    • [Area-name] ✓

The Stanley Parable: Ultra Deluxe

Notes: LightsBaked doesn't seem to do anything, actual lighting is stored in LightsRealtime.

Only listing areas that have unused content. ugh i wish the object lists were easier to scroll through

  • This is listing is a work in progress. (ugh this scene list is unorganized, might have to not make pages for areas that just have one unused object)

map1 (Main Office)

  • Accessability Flipper (what is this?)
  • Area_2_StartingArea (Has unused content)
  • Area_5_MAP1 (Has unused content)
  • Area_6_OfficeHallways (Has unused content?)
  • Area_12_Doors (Has unused content)
  • Area_27_OfficeHallways_#2 (Has unused content?)
  • Area_28_Lounge (Has unused content)
  • Area_30_OfficeArea (Has unused content?)
  • Area_32_ShortOfficeHallway#2 (Has unused content?)
  • Bucket Blocker (is this used?)
  • static world geo (1)

apartment_ending (Apartment Ending) (double-checking next)

  • Area_9_Warehouse_Back DO NOT BAKE (Unused Area, probably meant for bucket ending)
  • Area_Bucket_Apartment_01
  • Area_Bucket_Apartment_02
  • Area_Bucket_Apartment_03
  • Area_Bucket_Apartment_04
  • Office Part 1
  • Office Part 2
  • Office Part 3

boss-return-1 (Elevator Ending Part 1)

  • Area_0_StanleysToilet (Does this even have anything?)
  • Area_18_BossOffice
  • Area_20_BossEscape
  • Area_69_BossOutro (Does this even have anything?)

The IMPORT objects may be of interest too.

boss-return-2 (Elevator Ending Part 2)

  • Area_0_StanleysToilet (Does this even have anything?)
  • Area_18_BossOffice
  • Area_20_BossEscape
  • Area_69_BossOutro (Does this even have anything?)

This is basically the same as boss-return 1

boss-return-3 (Elevator Ending Part 3)

  • Area_38_PressElevatorLong
  • Area_39_GreenRoom
  • Area_40_Stadium

bucket_confusion_ending (Bucket Confusion Ending)

  • Area_BD_1
  • Area_BD_2
  • Area_BD_3
  • Area_BD_4
  • Area_BD_5
  • Area_BD_6
  • Area_BD_7
  • Area_BD_8

incorrect (Not Stanley Ending [Post-Presentation])

  • BOSS OFFICE
  • OFFICE 1
  • TWO DOORS REPEAT
  • Leave Me Alone
  • WAREHOUSE
  • Area_5_Void

map_death (Museum Ending)

  • Area_1_Museum
  • Area_2_MachineArea
  • Area_90_MuseumExtra1
  • Area_91_MuseumExtra2
  • Area_92_MuseumExtra3
  • Area_93_MuseumExtra4
  • Area_94_MuseumExtra5
  • Area_95_MuseumBucket1
  • Area_96_MuseumBucket2
  • Area_97_MuseumBucket3
  • Area_98_MuseumBucket4

map_one (Confusion Ending Part 2)

  • Area_1_Office_Part1
  • Area_2_Office_Part2

map_two (Confusion Ending Part 1)

  • Area_1_map_two
  • Area_FAKE_TVArea

Also, there seems to be stuff in an object called "REPLACE ME ASSHOLE". Don't know why it's named that.

map (Confusion Ending Part 5)

  • Area_1_Hallways
  • Area_3_lastRoom
  • Area_4_Hallways_Ending_A

MemoryzonePartOne (Skip Ending/Memory Zone Part 1)

  • Unpack When Done Editing
    • Area_A_MemZ_Entrance
    • Area_A_MemZ_Ext
    • Area_A_MemZ_Int
    • Area_B_MemZ_Ext
    • Area_B_MemZ_Int
    • Area_C_MemZ_Int
    • Area_D_MemZ_Int
    • Area_E_MemZ_Int
    • Area_F_MemZ_Storm
    • Area_G_MemZ_Storm
    • Area_H_MemZ_Storm
    • ENDING
      • Area_Skip_L
      • Area_Skip_M_END
      • Area_Skip_N_END2
      • Area_Skip_O_END3
    • Skip
      • Area_Skip_J
      • Area_Skip_I
      • Area_Skip_L
      • Area_Skip_K
      • Area_Skip_H
      • Area_Skip_G
      • Area_Skip_F
      • Area_Skip_E
      • Area_Skip_D
      • Area_Skip_C
      • Area_Skip_B
      • Area_Skip_A
    • BackgroundCamera_MemoryZonePartOne_Combined
      • Skybox_1_SUNNY
      • Skybox_1_STORM
      • Skybox_1_THE_NEW_WORLD
  • Area_1_SeriousRoom

Also there may be some stuff scattered around in non map holder objects, it will probably be a pain to get all of them.

MemoryzonePartThree (Epilogue)

  • Area 1 Day
  • Area 2 Night
  • Area 3 Storm
  • Area 4 Night B
  • Area 5 Dawn

Also, there seems to be stuff in an object called "Delete My Ass".

MemoryzonePartTwo (Skip Ending/Memory Zone Part 2)

Hmmm...
To do:
Check if the Memory areas consistent with the save file.
  • --------------------------------
    • Area_MZ_NCP2
      • Area_MZ_NCP2_Hall_B
    • DYNAMIC (has various stuff)
    • New Intro
      • Area_1_StanleysRoom
      • Area_2_StartingArea
    • Memory Zone Interior
      • Area_A_MemZ_Int
    • Memory Zone Exterior
      • Area_A_MemZ_Ext
    • First Figley
    • Memory A - Behind Boss
    • Memory B - Stairs
    • Memory C - Warehouse
    • Memory D - Red Blue
    • Memory E - Bathroom
    • Finale
      • Area_6_OfficeHallways
      • Area_MZ_twodoors
      • Area_1_StanleysRoom
      • Area_NC1_D

Not checking the Memory areas until i double check with a second save file. Also there's a few things scattered around that are not in the map objects.

NewContentPartOne (New Content Ending Part 1)

  • Area_NC1_B
  • Area_NC1_C
  • Area_NC1_D
  • Area_NC1_E

NewContentPartTwo (New Content Ending Part 2)

Seems to be all baked inside

redstairs (Escape Pod Ending)

  • Area_1_Stairs
  • Area_2_OfficeArea
  • Area_3_Stairs

thefirstmap (Confusion Ending Part 3)

  • Area_1_Barn
  • Area_2_Office
  • Move me (1)
    • Area_1_StanleysRoom
    • Area_2_StartingArea
    • Area_3_SmallCurvedRoom
    • Area_4_MAP1
    • Area_5_MAP1

theonlymap (Confusion Ending Part 4)

  • Area_4_Office_Part3_Extra
  • map2 areas
    • Area_Confusion_TVArea
    • Area_6_TVAreaPlatforms
  • Dynamic Objects (organize later)
  • Intro-Modified-Areas (organize later)
  • Area_2_Office_Part2_Extra
  • Area_4_Office_Part3
  • Area_3_PeerReview_Extra
  • Area_2_Office_Part2
  • Area_Tiny_But_Vital
  • Area_6_PeerReview_Hidden
  • Area_5_Office_Part4
  • Area_3_PeerReview

zending (Zending)

  • Area_1_Stairs
  • Area_2_SuicideStairs
  • Area_3_SuicideStairs_Extra