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User:Cronus/Pokémon Mystery Dungeon: Red Rescue Team/Debug Room

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Page-wise, pretty much everything: Finish the text, add some screenshots where necessary, etc. Testing-wise, confirem/re-confirm some stuff.

The game has a fairly vig debug room, used mostly to test the shops in Pokémon Square, as well as quickly jump to different points of the game. To access the room, use the following codes:

Hmmm...
To do:
Add the codes

List of NPCs in the Debug Room, and their functions

Persian

Does the same as its counterpart in Pokémon Square, which is managing the bank. Changes made in one bank will be applied to the other. (confirm)

Kangaskhan

The same as Persian, except this one manages the storage. Changes made will be applied to the storage in both counterparts. (confirm as well)

Kecleon Brothers

A green Kecleon and a purple Kecleon. Just like the previous two, they do the same thing as their Pokémon Square counterparts, which is running the general store and TM/Orb store. (confirm if both shops have the same stock, and if buying items in one will change the contents of the other)

Wigglytuff

Again, it does the same thing as in Pokémon Square: running the Friend Area shop. (The contents are pretty much the same, but check if the "First Time visiting, free Friend Areas" event from the normal shop can be played in the Debug Room shop)

Gulpin

Yet another version of a shopkeeper from Pokémon Square. This one runs the Link Shop. Not much else to say here.

Jirachi

Used to test the Luminous Spring feature (evolution). Not much else to say here either.

Azumarill

One of the actual testing NPCs, this one allows you to jump to certain parts of the game, related to story progress. For a full list of destinations for this NPC, check below.

Hmmm...
To do:
Add link to the correct section when this is done

Wartortle

Just like Azumarill, it allows you to jump to certain spots in the game. This one is more related to sidequests, such as the post-credits content. For a full list of destinations this NPC can take you to, check below.

Hmmm...
To do:
add link to this one, too

Leftmost Blastoise

Displays the message "Unregistered dialog script" when talked to. Just that.

Leftmost Mailbox

Acts just like the mailbox in front of the rescue team base.

Rightmost Mailbox

Acts just like the bulletin board near the Pelipper Post office.

Leftmost Pelipper

Acts just like the one in Pelipper Post Office that handles Friend Rescues in the regular game.

Middle Pelipper

Acts just like the one in Pelipper Post Office that handes Thank-You Mail

Rightmost Pelipper

Seemingly does nothing, and will crash the game if the player interacts with it too much.

Rightmost Blastoise

Displays certain special effects. None of them look like any effects that are normally shown in-game

Hmmm...
To do:
There's a certain effect that is nothing, and one that crashes the game. Add this later

Golem

Displays the message "Unregistered dialog script" when talked to. The second of three that do that.

Octillery

Displays the message "Unregistered dialog script" when talked to. The last one that does this.

Also, do note that, even though there are houses scattered across the room, none of them can be entered.

Hmmm...
To do:
Figure out if this line is best placed down here or all the way up there