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User:CebolaBros64/Sandbox

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Placeholder.pngKarate Man

Placeholder.png Karate Man

  • Item
  • Item
  • eat me
  • non ono no don't eat

E-Mail/Rhythm Reference Room

Japanese Translation
リズム資料室からお知らせ
       「[name]」 
    を入荷しました。
Notification from the Rhythm Reference Room
    You have received 
                 “[name]”
すぐみる
あとでみる
Read Now
Read Later

Rhythm Samurai's Drum Lessons

Lesson 1

Japanese Translation
あ、 どうも。 Ah, greetings.
ドラム侍です。 I'm the Drum Samurai.
タイコは お好きですか? Do you like drums?
キライじゃないですよね。 You don't dislike them, right?

では、 私が いろいろと お世話しますね。

Then, I'll be doing some looking after you here and there.

簡単なレクチャーを してさしあげます。

I'll give a simple lecture.

まぁ、 気をラクにして おつきあいください。

Well, please follow with your heart at ease.
too much text aaaaaaaaa :I'll finish this later

Tanooki and Monkey

Japanese Translation
ブブー!!
ゲームオーバーです!
ボクたちの勝ちでーす!
Buboooo (sound of a buzzer)!!

It's game over!

It's our win!

また挑戦してネ!
Please challenge again!
まいりました!
あなたの勝ちです!!
We are defeated!

It's your win!

また、 あそんでネ!
Play again (sometime)!
こんにちわ!
Good day!
サルとポン太です。
ドラム侍さんのご紹介で
あそびに来ました。
It's Saru (Monkey/Salu) and Ponta.

We came here through the Drum Samurai's introduction.

今回は ボクたちが
レッスンしますネ!
This time we'll be doing the lesson!
さっそくですが、
Aボタンの練習です。
Moving on, let's practice the A Button.
よく きいて
マネしてネ!
Please listen carefully and mimic!
ポン太くんも入ります。
ポン太くんの音は
十字キーの下で鳴ります。
Ponta-kun is going to join in.

Ponta-kun's sound activates with Down on the D-pad.

次は、 速いやつです。
Aボタンと十字キーの右を
交互に押すとラクだヨ。
Next is a fast one.

It'll be easier if you alternate between the A Button and Right on the D-pad.

練習は 次で最後です。
With the next one is the last of the practice.
むずかしいかな?
がんばってネ!
Pretty hard!

Do your best!

それでは、 ボクたちと
リズムバトルを
してみましょう!
OK then, how about a Rhythm Battle against us!?
各パターンにつき
3回 チャンスが
あります。
You get 3 chances for each pattern.
さて、 どこまで
ついてこれるかな?
OK then, I wonder how far you can follow?

Fillbots

Hmmm...
To do:
Should the short and remix00 variants of the small Fillbot also be here?
Rhtb+ Small Fillbots.png

The small Fillbot goes unused because of the lack of an arranged variant of Fillbots (DS's Fillbots 2). They still have leftover code; and when hacked into the game they function just as they did in Rhythm Heaven.

robot00.bccad

Animations

Animation Name Animation Description
balloon RHM Fillbots Balloon.png This speech bubble is leftover from the DS version's practice. Goes unused since all practices in this game use a generic textbox.
board RHM Fillbots board.png Also leftover from the practice, goes unused for similar reasons.

Sprites

short, long, wario remix00 (Honeybee Remix)
cellanim\ntrRobot_short.zlib\robot00.bccad, cellanim\ntrRobot_long.zlib\robot00.bccad cellanim\ntrRobot_remix00.zlib\robot00.bccad

Sprite 112 in robot00.bccad appears to be a layout test featuring the unused ROBO-S.

robot01.bccad

Early Final
cellanim\ntrRobot_long.zlib\robot01.ctpk, cellanim\ntrRobot_wario.zlib\robot01.ctpk layout\ntrRobot_long.zlib (path differs between game region)

The animation location in robot01.bccad contains an early version of the factory that appears at the beginning of Fillbots 2. The version used by the game features a very different design, has a smaller resolution, is stored as a layout file, and is animated.

To access the debug menu, open a Rev. 0 Rhythm Tengoku ROM (CRC-32: 349D7025) in a hex editor, and edit the byte sequence at the following offset:

Offset Original Edited
0x9DD478 60 D2 24 DB
0x9DD480 58 D4 A8 DB

Rev. 1

Offset Original Edited
0x9DD448 30 D2 F4 DA
0x9DD450 28 D4 78 DB
Prerelease (Pokémon Puzzle League) Final (Pokémon Puzzle League) Final (Nintendo Puzzle Collection)
PokemonPuzzleLeague-Preview2PVSMenu.png PokemonPuzzleLeague-2PVSMenu.png PaneldePonNPC-2PVSMenu.png