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User:Bloondom/Sandbox/New Pages

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Proto:Bloons Card Storm/Full Playable test/Unused Heroes

For the subpage icon

Hmmm...
To do:
Add more to the materials sections, such as meshes with their animations.

Several heroes go unused in the full playtest, with some of them clearly rough and incomplete.

Amelia the Amazing

(The files indicate that the original name for this hero was the Bloonifer)

Icons

Full Playable Test Final Release
Uses the power of Bloontonium to summon and heal Bloons
Roll up, roll up! The show is about to begin!

Amelia had a quite different, more sinister witch design. Differences include a dark purple witch hat with a red bloon emblem in front of it instead of a light purple magician hat with cards in front, long green hair instead of a white hair with two pigtails and a front tuft, a brown, crooked staff instead of a magician wand, green fur instead of gray fur, and normal light brown monkey skin instead of white skin.

Card Portraits

Full Playable Test Final Release
Sorcery. Dazzling!

Much simpler and clearly incomplete, with background effects reminiscent of the attacks from Bloons TD 6 hero Ezili.

Abilities

Full Playable Test Final Release
Target Bloon Heals {HealAmount}
Bloon Shield: On Turn End: Last friendly Bloon gains {ShieldAmount} Shield

The icon is a recolored graphic from the Acid Pool upgrade for the Bloons TD 6 Alchemist, with a bloon over it. The ability's effect is simpler; rather than giving the last bloon in line a shield when the player's turn ends, it simply heals a bloon that the player directs it to heal.

Full Playable Test Final Release
Summons a Yellow Bloon
Act of Power: Your next Power Card costs 4 less (minimum 0)

Icon uses the Rejuv Potion from Geraldo's Shop in Bloons TD 6. Ability effect simply spawns a yellow bloon rather than decreasing chosen power card cost by 4.

Full Playable Test Final Release
Summons a 250 Health MOAB
Grand Disappearance: Remove target Monkey

Icon is a MOAB with a cyan outline. Ability effect spawns a weaker than normal (250 < 450) MOAB rather than removing a tower the player chooses.

Materials

BCS-EziliDiffuse2nd.png
Uses the texture of the Bloons TD 6 Hero Ezili as a placeholder.

Zoom-Jam

(The files indicate that the original name for this hero was the Bloondoggle)

Icon

Shields Bloons and has other tricks up his sleeves


Completely unused, and not in the final release. This hero takes the appearance of a circus clown juggling Bloon-like objects. Most of its abilites were grafted onto the hero Amelia the Amazing for the final release.

Card Portrait

Perfectly Planted Props


Clearly unfinished, with the Hero's icon intact.

Abilities

As mentioned earlier, most of the ability effects are identical to the Amelia the Amazing abilities in the final release, meaning that they were taken from them.

On Turn End: Gives a random friendly Bloon {ShieldAmount} Shield


Icon is a placeholder, being from the Bloons TD 6 upgrade Monkey Commerce for the Monkey Village. Alternate effect of the Bloon Shield ability that the Amelia the Amazing would have in the final release, which gives a random player Bloon a shield rather than the last player Bloon to spawn.

Your next Power Card costs 0


Stronger version of the Act of Power ability that the Amelia hero would get in the final release, which makes the next Power Card cost drop to 0 regardless of its previous cost rather than making the next Power Card drop by 4.

Removes target Monkey


Icon is a placeholder, being the Bloons TD 6 Emergency Unlock ability icon for the Dartling Gunner. Identical effect to the Grand Disappearance ability that the Amelia hero would get in the final release.

Materials

BCS-PsiDiffuse.png
Uses the texture of the Bloons TD 6 Hero Psi as a placeholder.

Adora

Icon

Hero of Light


A lot more complete than previous heroes on this page, likely because they are a preexisting hero from Bloons TD 6 and not a new one made for this game.

Card Portrait

Enlighten!


The card is a similar style to the other Bloons TD 6 heroes in this build, respectively.

Abilities

As expected, all of Adora's icons are recycled from Bloons TD 6, much like other Bloons TD 6 heroes in this build.

Deal {FirstAbilityDamage} damage to an enemy Bloon, repeat {TriggerCount} more times


Uses Adora's The Long Arm of Light ability icon from Bloons TD 6.

On Turn End: Gain {HealAmount} Health


Uses Adora's Ball of Light ability icon from Bloons TD 6.

Remove Target friendly Monkey, Heal Adora for {HealthAmount}


Uses Adora's Blood Sacrifice ability icon from Bloons TD 6.

Materials

BCS-AdoraDiffuse.png
Uses textures very similar to their Bloons TD 6 textures, much like the other Bloons TD 6 heroes.


Bloons Super Monkey 2 (Adobe Flash)/Debug Functions

for later.

The game is littered with leftover debug material, from simple metadata of file directions to "definition_help", file locations for a "Kaiparasoft(the old name of Ninja Kiwi)" computer, to a leftover debug screen!

Code

There are file locations for most of the scripts in the game, and they seem to be from 2 drives.

__go_to_ctor_definition_help __go_to_definition_help
"C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;levels;Level.as" assets/AutoComplete.png
D:\\work\\BSM2\\project\\
D:\\work\\BSM2\\art\\worics arty stuff sometimes\\ C:\\build-CS3\\Source\\com\\yahoo\\astra\\fl\\controls\\AutoComplete.as
C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;behaviours;BossBehaviourW2.as C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;behaviours;ReverseDrawOrder.as

BSM2-FormatInjectorTextBox.png

Code for sending test rounds of bloons to send on the screen.

Graphics

Hmmm...
To do:
The image came out wrong. It is supposed to be a proper screen but the decompiler messed up. I'll fix it later.

BSM2-InterpretorButton.png
The image used.