User:Bloondom/Sandbox/New Pages
Contents
Proto:Bloons Card Storm/Full Playable test/Unused Heroes
To do: Add more to the materials sections, such as meshes with their animations. |
Several heroes go unused in the full playtest, with some of them clearly rough and incomplete.
Amelia the Amazing
(The files indicate that the original name for this hero was the Bloonifer)
Icons
Full Playable Test | Final Release |
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Amelia had a quite different, more sinister witch design. Differences include a dark purple witch hat with a red bloon emblem in front of it instead of a light purple magician hat with cards in front, long green hair instead of a white hair with two pigtails and a front tuft, a brown, crooked staff instead of a magician wand, green fur instead of gray fur, and normal light brown monkey skin instead of white skin.
Card Portraits
Full Playable Test | Final Release |
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Much simpler and clearly incomplete, with background effects reminiscent of the attacks from Bloons TD 6 hero Ezili.
Abilities
Full Playable Test | Final Release |
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The icon is a recolored graphic from the Acid Pool upgrade for the Bloons TD 6 Alchemist, with a bloon over it. The ability's effect is simpler; rather than giving the last bloon in line a shield when the player's turn ends, it simply heals a bloon that the player directs it to heal.
Full Playable Test | Final Release |
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Icon uses the Rejuv Potion from Geraldo's Shop in Bloons TD 6. Ability effect simply spawns a yellow bloon rather than decreasing chosen power card cost by 4.
Full Playable Test | Final Release |
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Icon is a MOAB with a cyan outline. Ability effect spawns a weaker than normal (250 < 450) MOAB rather than removing a tower the player chooses.
Materials
Uses the texture of the Bloons TD 6 Hero Ezili as a placeholder.
Zoom-Jam
(The files indicate that the original name for this hero was the Bloondoggle)
Icon
Completely unused, and not in the final release. This hero takes the appearance of a circus clown juggling Bloon-like objects. Most of its abilites were grafted onto the hero Amelia the Amazing for the final release.
Card Portrait
Clearly unfinished, with the Hero's icon intact.
Abilities
As mentioned earlier, most of the ability effects are identical to the Amelia the Amazing abilities in the final release, meaning that they were taken from them.
Icon is a placeholder, being from the Bloons TD 6 upgrade Monkey Commerce for the Monkey Village. Alternate effect of the Bloon Shield ability that the Amelia the Amazing would have in the final release, which gives a random player Bloon a shield rather than the last player Bloon to spawn.
Stronger version of the Act of Power ability that the Amelia hero would get in the final release, which makes the next Power Card cost drop to 0 regardless of its previous cost rather than making the next Power Card drop by 4.
Icon is a placeholder, being the Bloons TD 6 Emergency Unlock ability icon for the Dartling Gunner. Identical effect to the Grand Disappearance ability that the Amelia hero would get in the final release.
Materials
Uses the texture of the Bloons TD 6 Hero Psi as a placeholder.
Adora
Icon
A lot more complete than previous heroes on this page, likely because they are a preexisting hero from Bloons TD 6 and not a new one made for this game.
Card Portrait
The card is a similar style to the other Bloons TD 6 heroes in this build, respectively.
Abilities
As expected, all of Adora's icons are recycled from Bloons TD 6, much like other Bloons TD 6 heroes in this build.
Uses Adora's The Long Arm of Light ability icon from Bloons TD 6.
Uses Adora's Ball of Light ability icon from Bloons TD 6.
Uses Adora's Blood Sacrifice ability icon from Bloons TD 6.
Materials
Uses textures very similar to their Bloons TD 6 textures, much like the other Bloons TD 6 heroes.
Bloons Super Monkey 2 (Adobe Flash)/Debug Functions
The game is littered with leftover debug material, from simple metadata of file directions to "definition_help", file locations for a "Kaiparasoft(the old name of Ninja Kiwi)" computer, to a leftover debug screen!
Code
There are file locations for most of the scripts in the game, and they seem to be from 2 drives.
__go_to_ctor_definition_help
__go_to_definition_help
"C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;levels;Level.as"
assets/AutoComplete.png
D:\\work\\BSM2\\project\\
D:\\work\\BSM2\\art\\worics arty stuff sometimes\\
C:\\build-CS3\\Source\\com\\yahoo\\astra\\fl\\controls\\AutoComplete.as
C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;behaviours;BossBehaviourW2.as
C:\\Users\\Kaiparasoft2\\Desktop\\bsm2\\project\\src;behaviours;ReverseDrawOrder.as
Code for sending test rounds of bloons to send on the screen.
Graphics
To do: The image came out wrong. It is supposed to be a proper screen but the decompiler messed up. I'll fix it later. |