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User:AdvancedPlayer/CENSOR Prototype/Death Egg and Hidden Palace

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This is a sub-page of User:AdvancedPlayer/CENSOR Prototype.

Death Egg Zone

  • From CENSOR-Beta 6, checkpoint information isn't properly cleared at the end of Wing Fortress Zone. So, at the start of Death Egg Zone, the game attempts to spawn the player at the position of the last checkpoint they hit. This inevitably leads to a pit death.
  • The boss theme is never queued.
  • In CENSOR and Beta 4, Mecha Sonic starts descending immediately after the screen locks. In later versions, it only descends after the boss music starts playing.
  • Mecha Sonic's sound effects are different in CENSOR and Beta 4:
  • When it descends from the ceiling, no sound effect plays.
  • Its idle sound is what would later be used for its spinning animation.
  • When it spins, it's completely silent.
  • The sound it makes while dashing is Sonic & Tails' spinning sound. From Beta 5 onwards, it plays the Spin Dash release sound.
  • Silver Sonic descends one pixel every two frames in CENSOR & Beta 4. This was doubled to one pixel per frame in Beta 5.
  • The Death Egg Robot starts in the middle of the room. This wasn't changed until the final game.
  • The Death Egg Robot takes eight hits to defeat, which is the same as in Beta 4. In the final, it's twelve.
  • The Death Egg Robot is missing its flying, targeting sounds.
  • The player keeps control of Sonic after the Death Egg Robot is defeated. This is clearly not intended - they're able to go into the tunnel at the end and then backtrack to the boss room, where the Death Egg Robot will spawn anew.
  • The game resets after the Death Egg Robot is defeated and the player escapes the Death Egg. Because of this, there's no ending.

Hidden Palace Zone

  • Hidden Palace has since been removed, though there are some leftovers.
  • The Badnik coding hasn't been dummied out yet.
  • The collision is partially left.
  • The object art is still present. Coconuts from Emerald Hill was also added.
  • The object list is still present. Also, Stego/Stegway was added to the list some time after the Simon Wai build.
Wai prototype
Sonic2StegoWalk.gif Sonic2StegoRun.gif
CENSOR-Beta 4
Sonic2StegoWalkNew.gif Sonic2StegoRunNew.gif

Stego's sprite was updated after the Simon Wai prototype to use Sonic & Tails' palette. The headplate is shinier, the wheels are more detailed, and the flame was redrawn.