User:Addy1124/WIP-SimpsonsHit&Run-MainPage/Unused Text
This is a sub-page of User:Addy1124/WIP-SimpsonsHit&Run-MainPage.
Contents
Textbible
Most in-game text is stored in a language-specific data chunk in "/art/frontend/scrooby/resource/txtbible/srr2.p3d". Text is stored as a referable unique string name, followed by the text itself.
Note that any quotes at the very start/end of strings (which aren't always there) are preserved; usage of a double-quote in a string requires a backslash escape. Also note that two consecutive back-slashes indicates to the game in some contexts to add a newline.
Mission Objective Stage Messages
Many of these were likely swapped in order to make objectives more modular, and less vague.
String | Text | Notes |
---|---|---|
MISSION_OBJECTIVE_20 | FIND BART ON THE SHIP | Intended for Level 3 Mission 7; swapped for #198 and #199. |
MISSION_OBJECTIVE_21 | FIND CHIEF WIGGUM | Possibly intended for Level 4 Mission 1; the player may have had to find Wiggum before chasing him. |
MISSION_OBJECTIVE_22 | DESTROY THE DONUT TRUCK | Intended for an earlier version of Level 4 Mission 1; confirmed by a document in the PR asset discs. |
MISSION_OBJECTIVE_23 | FIND THE CROP CIRCLE | Possibly intended for an earlier version of Level 4; no mission requires visiting the crop circle itself. |
MISSION_OBJECTIVE_26 | FIND THE KETCHUP | Intended for Level 4 Mission 3; swapped for #5. |
MISSION_OBJECTIVE_27 | FIND HANS MOLEMAN | Intended for Level 4 Mission 4; swapped for #240 and #105. |
MISSION_OBJECTIVE_28 | GET TO GRAMPA FIRST | Intended for Level 4 Mission 5; swapped for #100. |
MISSION_OBJECTIVE_31 | DETROY THE BLACK CAR | [sic] Possibly intended for Level 3 Mission 4, which uses #97 instead. |
MISSION_OBJECTIVE_33 | FIND BART | Possibly intended for Level 4 Mission 6; swapped for #263 and #226. |
MISSION_OBJECTIVE_34 | DESTROY THE COLA SHIPMENT | Possibly intended for an earlier version of Level 4 Mission 6; confirmed by a document in the PR asset discs. |
MISSION_OBJECTIVE_35 | FIND APU | Possibly intended for Level 4 Mission 7; swapped for #132 and #157 instead. |
MISSION_OBJECTIVE_36 | DESTROY THE TRUCK | Possibly intended for Level 4 Mission 7; swapped for #103 and #38 instead. |
MISSION_OBJECTIVE_37 | FIND THE NEXT TRUCK | Possibly intended for Level 4 Mission 7; swapped for #234 and #235 instead. |
MISSION_OBJECTIVE_39 | GO HOME | Possibly intended for Level 4 Mission 7 (based on placement) or many other missions; swapped for #217 instead. |
MISSION_OBJECTIVE_56 | DRIVE TO THE ITCHY AND SCRATCHY STORE | Possibly intended for an earlier version of Level 3 Mission 1; the final mission is a race with no fake drive-to. |
MISSION_OBJECTIVE_59 | "WIN THE RACE " | Could've been intended for a number of uses, most likely in Street Races. |
MISSION_OBJECTIVE_65 | DRIVE TO THE MONORAIL STATION | No mission requires the player to drive here explicitly, though Level 2 Mission 7 and Level 5 Mission 5 do load the icon for it. |
MISSION_OBJECTIVE_74 | "FIND CHIEF WIGGUM AT THE POLICE STATION " | Possibly intended for an earlier version of Level 5 Mission 4; the final version requires following a donut trail. |
MISSION_OBJECTIVE_78 | FIND THE ARMORED CAR | Intended for Level 5 Mission 6; swapped for #260 instead. |
MISSION_OBJECTIVE_81 | STEAL BOARDS FROM CLETUS | Intended for Level 7 Mission 1; swapped for #215 and #107 instead. |
MISSION_OBJECTIVE_82 | TALK TO JASPER | Possibly intended for an earlier version of Level 4 Mission 4; confirmed by a document in the PR asset discs. |
MISSION_OBJECTIVE_85 | DRIVE THE WASTE TO THE ALIEN SHIP | Intended for at least one of the nuclear waste delivery missions; swapped for #202 and #219 instead. |
MISSION_OBJECTIVE_86 | FIND MR. BURNS | Possibly intended for an earlier version of Level 7 Mission 4. |
MISSION_OBJECTIVE_87 | RACE THE ALIEN CAR TO THE NUCLEAR WASTE | Intended for Level 7 Mission 7 (or perhaps another possibly cut race in a waste delivery mission); swapped for #249. |
MISSION_OBJECTIVE_88 | TAKE THE NUCLEAR WASTE TO THE ALIEN SHIP AT THE SCHOOL | Intended for at least one of the nuclear waste delivery missions; swapped for #202 and #219 instead. |
MISSION_OBJECTIVE_89 | GET OUT OF YOUR VEHICLE - QUICK! | Intended for the nuclear waste delivery missions; removed as the fail condition being referred to was never properly implemented, and itself removed. |
MISSION_OBJECTIVE_91 | WATCH OUT FOR THE BLACK SEDANS | Whilst there are used and unused cases of needing to avoid Chase Sedans in missions, none of them warn the player. |
MISSION_OBJECTIVE_99 | COLLECT THE EVIDENCE | Possibly intended for Level 6 Bonus Mission, however destroying Wiggum's vehicle and collecting the evidence are one objective, with only one stage message. |
MISSION_OBJECTIVE_109 | DRIVE TO THE GAS STATION | Possibly intended for an earlier version of Level 1 Bonus Mission; Cletus' start dialogue implies so. |
MISSION_OBJECTIVE_115 | STREET RACE | Unknown intended use. |
MISSION_OBJECTIVE_119 | FOLLOW THE BLACK SEDAN | No mission requires the player to follow a Chase Sedan. |
MISSION_OBJECTIVE_120 | TIME TRIAL | Unknown intended use. |
MISSION_OBJECTIVE_123 | DESTROY THE DONUT TRUCK | Duplicate of #22. |
MISSION_OBJECTIVE_126 | FIND THE HOVERCAR | Possibly intended for unused sections in either Level 5 Bonus Mission or Level 6 Mission 3, which themselves use different stage messages. |
MISSION_OBJECTIVE_129 | FIND THE ROMANTIC OBJECTS | Intended for Level 4 Bonus Mission; swapped for #236. |
MISSION_OBJECTIVE_132 | DESTROY THE LASER CRATES | Possibly intended for an earlier version of Level 6. |
MISSION_OBJECTIVE_136 | FIND THE SHELBYVILLIANS | Possibly intended for an earlier version of Level 5 Mission 3; swapped for #71. |
MISSION_OBJECTIVE_137 | ENTER CLETUS' TRUCK | Possibly intended for Level 2 Mission 5 and Level 4 Mission 3; no get-in objective in the former and swapped for #2 in the latter. |
MISSION_OBJECTIVE_141 | ENTER COMIC BOOK GUY'S CAR | Possibly intended for Level 2 Mission 3 and Level 3 Mission 1; no get-in objectives in either. |
MISSION_OBJECTIVE_144 | DRIVE TO THE KRUSTY BURGER BY THE POLICE STATION | No mission requires the player to drive here. |
MISSION_OBJECTIVE_147 | FIND APU AT THE KWIK-E-MART | Possibly intended for use in Level 1 Mission 0 or Level 4 Mission 7. |
MISSION_OBJECTIVE_183 | GO TO THE OBSERVATORY'S \"LOOK-OUT\" POINT | Intended for an unused section in Level 3 Mission 4. |
MISSION_OBJECTIVE_193 | GET A VEHICLE FROM BART | Intended for Level 5 Mission 7; swapped for #226 instead. |
MISSION_OBJECTIVE_203 | TALK TO PROFESSOR FRINK IN THE POWER PLANT PARKING LOT | Intended for Level 7 Mission 3, swapped for #66 instead. |
MISSION_OBJECTIVE_207 | RACE THE CURATOR TO THE MUSEUM | Intended for an earlier version of Level 5 Mission 7; confirmed by a document in the PR asset discs. |
MISSION_OBJECTIVE_208 | DRIVE TO THE SIT 'N' ROTATE | Intended for an unused section in Level 5 Bonus Mission. |
MISSION_OBJECTIVE_210 | FOLLOW KRUSTY'S LIMO | Possibly intended for an earlier version of Level 6 Mission 2. |
MISSION_OBJECTIVE_212 | TAKE THE LASER TO THE SQUIDPORT | Possibly intended for an earlier version of Level 6 Mission 5. |
MISSION_OBJECTIVE_237 | FOLLOW CLETUS | Possibly intended for an earlier version of Level 4 Mission 2. |
MISSION_OBJECTIVE_238 | DRIVE TO THE KRUSTY BURGER BETWEEN THE CHURCH AND SCHOOL | No mission requires the player to drive here. |
MISSION_OBJECTIVE_241 | COLLECT THE WWII RADIO | Intended for Level 2 Mission 4; swapped for #170. |
MISSION_OBJECTIVE_243 | GET \"AMERICAN\" CLOTHES AT MOE'S OR THE DMV | Duplicate of #205, which is used. |
MISSION_OBJECTIVE_248 | DRIVE THROUGH THE POWERPLANT ENTRANCE | Intended for an unused section in Level 7 Mission 6. |
MISSION_OBJECTIVE_256 | DRIVE TO THE HOSPITAL ENTRANCE | Intended for Level 5 Mission 3; swapped for #256 instead. |
MISSION_OBJECTIVE_269 | GO INSIDE THE SIMPSONS HOUSE AND DROP OFF THE SUPPLIES | Intended for an unused section in Level 7 Mission 1. |
Additionally, indicies 274-298 are unused, all set to "*".
Mission Failed Conditions/Hints
Each fail condition has a name, a reason, along with 8 (0-7) associated hints. Some fail conditions are unused/unfinished, however.
OUT_OF_BOUNDS
This fail condition works (triggers on respawning via a death trigger), and does display the reason/hints correctly, but is unused.
String | Text |
---|---|
MISSION_FAILED_OUT_OF_BOUNDS | Out of bounds. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT0 | Hint : Keep control of your vehicle. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT1 | Hint : Drive more carefully. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT2 | Hint : Use the brakes to control your speed. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT3 | Hint : Keep control of your vehicle. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT4 | Hint : Use the hand brake to corner better. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT5 | Hint : Look ahead for upcoming hazards. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT6 | Hint : Use the brakes to control your speed. |
MISSION_FAILED_OUT_OF_BOUNDS_HINT7 | Hint : Look ahead for upcoming hazards. |
NOT_ABDUCTED
This fail condition doesn't properly work (triggers on on-foot player reaching the respawn trigger in the UFO), and doesn't display the reason/hints correctly. It is unused.
String | Text |
---|---|
MISSION_FAILED_NOT_ABDUCTED | Failed to get out of car. |
MISSION_FAILED_NOT_ABDUCTED_HINT0 | Hint : Don't forget to jump out of your vehicle. |
MISSION_FAILED_NOT_ABDUCTED_HINT1 | Hint : Jump out of your vehicle before reaching the Mother Ship. |
MISSION_FAILED_NOT_ABDUCTED_HINT2 | Hint : Jump out of your vehicle while in the tractor beam. |
MISSION_FAILED_NOT_ABDUCTED_HINT3 | Hint : Remember to jump out of your vehicle. |
MISSION_FAILED_NOT_ABDUCTED_HINT4 | Hint : Don't forget to jump out of your vehicle. |
MISSION_FAILED_NOT_ABDUCTED_HINT5 | Hint : Jump out of your vehicle before reaching the Mother Ship. |
MISSION_FAILED_NOT_ABDUCTED_HINT6 | Hint : Jump out of your vehicle while in the tractor beam. |
MISSION_FAILED_NOT_ABDUCTED_HINT7 | Hint : Remember to jump out of your vehicle. |
HIT_N_RUN
This fail condition doesn't work (never triggers).
String | Text |
---|---|
MISSION_FAILED_HIT_N_RUN | Hit & Run: You got busted! |
MISSION_FAILED_HIT_N_RUN_HINT0 | Don't get caught by the cops |
MISSION_FAILED_HIT_N_RUN_HINT1 | Switching clothes lowers the meter |
MISSION_FAILED_HIT_N_RUN_HINT2 | Use wrenches to fix your vehicle |
MISSION_FAILED_HIT_N_RUN_HINT3 | Drive more carefully |
MISSION_FAILED_HIT_N_RUN_HINT4 | Don't hit pedestrians |
MISSION_FAILED_HIT_N_RUN_HINT5 | Switching clothes lowers the meter |
MISSION_FAILED_HIT_N_RUN_HINT6 | Use wrenches to fix your vehicle |
MISSION_FAILED_HIT_N_RUN_HINT7 | Reckless driving attracts the cops |
Interestingly:
- None of the hints end with a period.
- Hints 1/5 reference a non-existent and redundant mechanic.
- Switching clothes requires entering an interior, which drains the Hit & Run meter anyway.
- Switching clothes is not possible whilst in a mission.
- Hints 2/6 seem irrelevant, as having a more damaged vehicle doesn't explicitly affect the Hit & Run system.
PLAYER_HIT
This fail condition doesn't work (never triggers).
String | Text |
---|---|
MISSION_FAILED_PLAYER_HIT | Player hit. |
MISSION_FAILED_PLAYER_HIT_HINT0 | Get a faster vehicle. |
MISSION_FAILED_PLAYER_HIT_HINT1 | Find the shortcuts. |
MISSION_FAILED_PLAYER_HIT_HINT2 | Use wrenches to fix your vehicle. |
MISSION_FAILED_PLAYER_HIT_HINT3 | Smash all vending machines you find. |
MISSION_FAILED_PLAYER_HIT_HINT4 | Avoid getting hit. |
MISSION_FAILED_PLAYER_HIT_HINT5 | Use a phone booth to get a new vehicle. |
MISSION_FAILED_PLAYER_HIT_HINT6 | Complete all street races to earn a different vehicle. |
MISSION_FAILED_PLAYER_HIT_HINT7 | Collect coins to purchase a better tougher car. |
Tutorials
To do:
|
These are Windows-exclusive tutorial strings that go entirely or usually unused.
String | Text | Notes |
---|---|---|
TUTORIAL_000 | TO DESTROY WASP CAMERAS, JUMP\\\\INTO THE AIR WITH THE [SPACEBAR]\\\\AND THEN [RIGHT-CLICK]\\\\TO KICK THE WASP | |
TUTORIAL_001 | BONUS MISSION | |
TUTORIAL_002 | USE [W,S,A,D] TO MOVE AROUND\\\\USE [SPACEBAR] TO JUMP\\\\PRESS AND HOLD [LEFT SHIFT] TO RUN | |
TUTORIAL_003 | PRESS [W] TO ACCELERATE\\\\USE [A] OR [D] TO STEER\\\\USE [S] TO BRAKE\\\\[RIGHT-CLICK] TO HANDBRAKE | |
TUTORIAL_004 | [LEFT-CLICK] TO GET INTO CAR | |
TUTORIAL_005 | FIND ALL GAGS | |
TUTORIAL_006 | WIN ALL RACES TO GET A CAR | |
TUTORIAL_007 | FIND ALL CARDS TO GET A SURPRISE | |
TUTORIAL_008 | USE COINS TO PURCHASE\\\\CARS AND CLOTHES | |
TUTORIAL_009 | [LEFT-CLICK] TO USE TELEPHONE BOOTH. | |
TUTORIAL_010 | [LEFT-CLICK] TO GET INTO THE CAR. | |
TUTORIAL_011 | [LEFT-CLICK] TO KICK BOX | |
TUTORIAL_012 | BREAK CERTAIN OBJECTS TO GET COINS | |
TUTORIAL_013 | [LEFT-CLICK] TO GO INSIDE | |
TUTORIAL_014 | COIN COLLECTED | |
TUTORIAL_015 | VEHICLE DESTROYED!\\\\FIND A WRENCH,\\\\OR GO TO A PHONEBOOTH,\\\\TO REPAIR YOUR VEHICLE. | |
TUTORIAL_016 | UNLOCKED CAR\\\\GO TO PHONE BOOTH TO ACCESS\\\\THIS VEHICLE AT ANY TIME | Unused in all versions? |
TUTORIAL_017 | USE WRENCHES TO FIX YOUR CAR | Unused in this/all versions/unindexed? |
TUTORIAL_018 | [LEFT-CLICK] TO GET INTO CAR | Unused version of #10? |
TUTORIAL_019 | GAG APPROACHED | Unused version of #5? |
TUTORIAL_020 | WIN THE TIME TRIAL RACE\\\\TO EARN EXTRA COINS | Unused version of possibly shown TIME TRIAL stage message, or used version? |
TUTORIAL_021 | INVALID TUTORIAL ENTRY | Placeholder/debugging text. |
Loading Newspaper Text
These strings mirror those displayed on the game's loading screen newspapers, however they are unused, and every language has separate newspaper image files that already contain the required text.
Each Level (1-7) has four allocated newspaper strings (A-D); unused strings (within this bank of entirely unused strings) are set to "*".
String | Text |
---|---|
LOADING_NEWSPAPER_1A | October 25 |
LOADING_NEWSPAPER_1B | Local Man Ruins Hot Dog Eating Contest |
LOADING_NEWSPAPER_1C | Disqualified for Vomitting |
LOADING_NEWSPAPER_1D | Study: 90% of Video Game Start With Easy Tutorial Level |
LOADING_NEWSPAPER_2A | October 26 |
LOADING_NEWSPAPER_2B | Low Level Employee Harasses Millionaire, Hounds Released |
LOADING_NEWSPAPER_2C | Bonestorm 2 Out Today - Record Truancy Rate Expected |
LOADING_NEWSPAPER_2D | * |
LOADING_NEWSPAPER_3A | October 27 |
LOADING_NEWSPAPER_3B | Bart Simpson Disappears in Bright Light |
LOADING_NEWSPAPER_3C | Family Pleads to Light: Give Back Our Boy |
LOADING_NEWSPAPER_3D | "\"Look Who's Drunk?\"" |
LOADING_NEWSPAPER_4A | October 28 |
LOADING_NEWSPAPER_4B | Mysterious Shape Found in Field |
LOADING_NEWSPAPER_4C | Confused Yokel Scratches Head. Local Boy Found Safe - Mind Erased, Pants Soiled |
LOADING_NEWSPAPER_4D | Artist Rendering |
LOADING_NEWSPAPER_5A | October 29 |
LOADING_NEWSPAPER_5B | Exciting New Cola Gains Popularity \"Cola is Great!\" Says Cola Institute |
LOADING_NEWSPAPER_5C | "Annoying Housewife Claims Cola \"Evil\"" |
LOADING_NEWSPAPER_5D | Photo Supplied by Husband |
LOADING_NEWSPAPER_6A | October 30 |
LOADING_NEWSPAPER_6B | Krusty at Squidport today for Cola - bration |
LOADING_NEWSPAPER_6C | Krusty vows to fight paternity suit |
LOADING_NEWSPAPER_6D | * |
LOADING_NEWSPAPER_7A | October 31 |
LOADING_NEWSPAPER_7B | Aliens Invade Springfield! Evil Cola causes dead to rise from grave |
LOADING_NEWSPAPER_7C | Local Brain wholesaler reports surge in business |
LOADING_NEWSPAPER_7D | * |
Curiously, messages 3D and 4D don't appear on the final newspaper images.
Card Quotes
Every Collector Card has strings available for a first and second quote to show when being viewed, however for many cards the second quote (CARD_QUOTE2_XX, where "XX" is the card ID) is unused and set to "*". Affected cards include: 1, 2, 3, 5, 6, 11, 14, 20, 22, 24, 26, 28, 33, 34, 40, 42, 43, 46, 49, and 53.
Bonus Cards
Every eighth "CARD_TITLE" string (the game indexes them starting at zero) refers to an unobtainable "BONUS CARD". There are also accompanying "CARD_EPISODE", "CARD_DESC", "CARD_QUOTE1", and "CARD_QUOTE2" strings, however they are all set to "*". Unused graphics exist to suggest that each Level was originally going to have a bonus eighth Collector Card.
String | Text |
---|---|
CARD_TITLE_07 | LEVEL 1 BONUS CARD |
CARD_TITLE_15 | LEVEL 2 BONUS CARD |
CARD_TITLE_23 | LEVEL 3 BONUS CARD |
CARD_TITLE_31 | LEVEL 4 BONUS CARD |
CARD_TITLE_39 | LEVEL 5 BONUS CARD |
CARD_TITLE_47 | LEVEL 6 BONUS CARD |
CARD_TITLE_55 | LEVEL 7 BONUS CARD |
Hex Strings
There are some unused strings with names written in hexadecimal.
String | Text |
---|---|
0xCCEB2 | NOT PLAYING |
0xD505B | Do you want to save your game? |
0x105274 | WALK BACKWARDS |
0x1F6189 | Insufficient space on the hard disk to save the game. Free some space and try again. |
0x228FDF | WALK FORWARDS |
0x2CCA2A | CAMERA TOGGLE |
Miscellaneous
String | Text | Notes |
---|---|---|
INGAME_MESSAGE_11 | Congratulations! You've unlocked a new vehicle. Go to a phone booth to use it. | Completing Bonus Missions shows a mission/vehicle-specific message instead. |
INGAME_MESSAGE_19 | * | |
RACE_COMPLETE_INFO_SOME | * | |
UNUSED_STRING_001 | * | |
UNUSED_STRING_002 | * | |
ERROR_MEDIA_INVALID_LOADING_(PS2) | * | |
ERROR_MEDIA_INVALID_LOADING_(XBOX) | * | |
ERROR_SHELL_OPEN_(PS2) | * | |
MU_UNFORMATTED_STATUS_(GC) | * | |
ERROR_MEDIA_ENCODING_ERROR_LOADING_(PS2) | * | |
ERROR_MEDIA_WRONG_TYPE_SAVING_(XBOX) | * | |
ERROR_SHELL_OPEN_(GC) | * | |
ERROR_MEDIA_ENCODING_ERROR_(PS2) | * | |
ERROR_MEDIA_DAMAGED_(PS2) | * | |
MEMCARD_HAS_MORE_FILES_(PS2) | * | |
ERROR_MEDIA_INVALID_(PS2) | * | |
MU_WRONG_ENCODING_STATUS_(GC) | * | |
ERROR_MEDIA_INVALID_SAVING_(PS2) | * | |
ERROR_MEDIA_WRONG_TYPE_(XBOX) | * | |
ERROR_MEDIA_WRONG_TYPE_LOADING_(XBOX) | * | |
ERROR_MEDIA_ENCODING_ERROR_SAVING_(PS2) | * | |
MEMCARD_HAS_MORE_FILES_(GC) | * | |
ERROR_MEDIA_ENCODING_ERROR_LOADING_(XBOX) | * | |
ERROR_MEDIA_CORRUPT_SAVING_(XBOX) | * | |
ERROR_MEDIA_ENCODING_ERROR_(XBOX) | * | |
ERROR_MEDIA_ENCODING_ERROR_SAVING_(XBOX) | * |
Early Textbible
An early textbible file can be found in "art/frontend/scrooby2/resource/txtbible".
Italian Textbible
The final textbible contains an "I" (Italian) chunk, however all strings except "BACK_BUTTON" ("[ESC]") and "SELECT_BUTTON" ("[ENTER]") are set to "???".
Script Comments
There are developer comments left in the ".con" (vehicle), ".mfk" (mission), and ".cho" (animation) scripts.
Executable
Unused text can also be found in the game's ".exe" file.
"temp.err" Files
On Windows, some art directories contain garbage/duplicated data. All of these directories also contain a "temp.err" file, containing the following text.
'cleanup.bat' is not recognized as an internal or external command, operable program or batch file.