Ultraman Little Adventure
Ultraman Little Adventure |
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Developer: CyberPlanet Interactive[1][2] This game has unused playable characters. |
The mid-2000s were arguably the peak of a legal dispute between Tsuburaya Productions (the creators of the series) and the Thailand-based Chaiyo Productions (who had distribution rights for the first six installments of the series in their country) over the complete copyright of the Ultraman series outside of Japan.
With this in mind, Ultraman Little Adventure was one of ten Chaiyo-licensed games created during that time, and is a maze-like game in which Ultraman, Ultraman Taro and Ultraman Ace must gather crystals while avoiding monsters.
Contents
- 1 Unused Graphics
- 1.1 bak ani
- 1.2 Early Clouds
- 1.3 Characters (character)
- 1.4 Character Selection Screen (charactor select)
- 1.5 Credits
- 1.6 How To Play (howtoplay)
- 1.7 Gameplay (interface)
- 1.8 Loading Screen (load)
- 1.9 Main Menu (Mainamenu)
- 1.10 Options (Option)
- 1.11 Profile Select (SelectPlayer)
- 1.12 Intro/Ending Cutscenes (story)
- 1.13 Levels 6~10 (theme02)
- 1.14 Other
- 2 Unused Characters
- 3 Unused Text
- 4 Unused Code
- 5 References
Unused Graphics
The game's Data folder, which contains pretty much all of the game's files, is a mess, with many disorganized subfolders and assets, and even some scattered zipped packages. Thanks to this, there is a lot of unused content lying around.
bak ani
This folder was likely used as a backup for missing files. Many placeholders can be found here:
Charector.bmp
A placeholder portrait which features a crudely-drawn shadow person.
default_block.bmp
A hollow black diamond. Likely a placeholder for the wall "blocks" in each level.
green_block.bmp
A green diamond with crudely-drawn grass inside of it.
hole_block.bmp
An orange diamond.
MapBG1.tga / MapBG2.tga
A smaller version of the texture MapBG1.tga, which is used in levels 16 to 20.
normal_block.bmp
A white diamond.
select_block1.bmp
A thick, hollow blue diamond. Likely related to a level-editing function.
select_block2.bmp
A thick, hollow red diamond. Likely related to a level-editing function.
select_block3.bmp
A thick, hollow yellow diamond. Likely related to a level-editing function.
skeliton_idle.bmp
Idle textures for a skeleton enemy, which never appears in-game.
skeliton_walk.bmp
Walking textures for the aforementioned skeleton enemy.
Early Clouds
The folder BG\plus_fg contains some cloud textures which are used in each level's background, in folders 01 (levels 11~15) and 02 (all other levels). However, copies of these two folders exist; while Copy of 01 is identical to its original version, Copy of 02 contains slightly earlier textures, with less opaque clouds.
fg01_01.jpg + fg01_01_a.gif | fg01_02.jpg + fg01_02_a.gif | fg01_03.jpg + fg01_03_a.gif |
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fg01_04.jpg + fg01_04_a.gif | fg01_05.jpg + fg01_05_a.gif | |
Characters (character)
Kaiju Baltan (baltan)
The folder Die, which contains Kaiju Baltan's death animation sprites, contains a .rar package labeled DIE_A(117); the same name as the first sprite file. The package contains an earlier version of it, being dated November 15, 2015, over three months prior to the used version. However, aside from some lines separating each sprite in the unused graphic, there are no notable differences.
Star Bem Gyeron (G_gyeron)
Earlier, larger variations for Star Bem Gyeron's turn animations can be found in the folders turn_L and turn_R, respectively.
turn_L
A\turn_L A (98).bmp | B\turn_L B (128).bmp |
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C\turn_L C (98).bmp | D\turn_L D (127).bmp |
turn_R
turn_R\A\turn_R A (127).bmp | turn_R\B\turn_R B (97).bmp |
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turn_R\C\turn_R C (128).bmp | turn_R\D\turn_R D (98).bmp |
Ultraman Taro
While Ultraman Taro's sprites can be found in the folder U_taro, there is a backup folder labeled U_taro bak, which contains earlier versions of these sprites. Notably, the Taro Bracelet is in his right arm rather than his left.
attk01
attk01_A(89).bmp | attk01_B(88).bmp |
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attk01_C(88).bmp | attk01_D(88).bmp |
attk02
attk02_A(75).bmp | attk02_B(74).bmp |
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attk02_C(75).bmp | attk02_D(75).bmp |
attk04
attk04_A(71).bmp | attk04_B(71).bmp |
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attk04_C(71).bmp | attk04_D(70).bmp |
die
die_A(101).bmp | die_B(105).bmp |
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die_C(105).bmp | die_D(105).bmp |
hurt
hurt_A(75).bmp | hurt_B(75).bmp |
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hurt_C(77).bmp | hurt_D(76).bmp |
idle
idle_A(46).bmp | idle_B(46).bmp |
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idle_C(46).bmp | idle_D(46).bmp |
idle02
A\idle02 A (49).bmp | B\idle02 B (60).bmp |
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C\idle02 C (49).bmp | D\idle02 D (60).bmp |
idle03
A\idle03 A (65).bmp | B\idle03 B (69).bmp |
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C\idle03 C (65).bmp | D\idle03 D (68).bmp |
turn_L
turrL_A(49).bmp | turnL_B(60).bmp |
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turnL_C(49).bmp | turnL_D(60).bmp |
turn_R
turnR_A(60).bmp | turnR_B(47).bmp |
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turnR_C(59).bmp | turnR_D(47).bmp |
walk
walk_A(48).bmp | walk_B(48).bmp |
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walk_C(49).bmp | walk_D(47).bmp |
Ultraman (ultraman)
Ultraman contain an early set of walk animations, found at the root of the folder walk. The used sprites are located in the directories A, B, C and D, respectively.
walkA(44,91).bmp | walkB(44,91).bmp |
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walkC(44,91).bmp | walkD(44,91).bmp |
Character Selection Screen (charactor select)
The folder charactor contains the portraits used for the game's three playable characters: Ultraman (Uman), Ultraman Ace (U_Age) and Ultraman Taro (U_taro). There is also a .rar package, also labeled U_taro, which contains earlier sprites for the character. Much like his early character sprites, the Taro Bracelet is in his right arm rather than his left.
U_taroB\ u_taroB(180).jpg + u_taroB(180)_A.gif |
U_taroF\ u_taroF(180).jpg + u_taroF(180)_A.gif |
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U_taroF_F\ u_taroF(180).jpg + u_taroF(180)_A.gif |
U_taroS\ u_taroS(221).jpg + u_taroS(221)_A.gif |
There is also a mockup image of this screen, found at level ultraman\display.jpg.
Credits
The folder Credits\credits contains the image used in the game's staff roll, credits.jpg. However, an earlier variant of this picture also exists, labeled as credits.jpg.1, though the only difference is the position of Ultraman Taro's Taro Bracelet.
How To Play (howtoplay)
The files how to play1.jpg and how to play2.jpg contain mockup screenshots of the screen. Notably, the text is in Thai.
Gameplay (interface)
The folder hpmp contains graphics meant to be used for the player's HP and MP meters, as well as that of the counters for each action. With this in mind, there is an early version of the "base" texture, D1.jpg, labeled as Copy of D1.jpg, which has the action counters embedded with the image rather than being separate graphics.
Leftover Graphics
The root of interface also contains some graphics that are never used; they seem to be leftovers from other games by CyberPlanet Interactive:
BEEF.BMP is a leftover from Moontra Kid: Magic Pair.
doorwarp.TGA, from an unknown game.
npc.tga, from an unknown game.
plate.bmp, from an unknown game.
stage clear.TGA, from an unknown game.
Loading Screen (load)
Alongside the assets for the loading screen are three unused graphics:
B2_drop.bmp is a mockup screenshot of how the loading screen should look like.
Load1.jpg and Load2.jpg, on the other hand, are two completely unused images meant to be used as loading screens. The first one is a leftover from Ultraman Power Fighter, where it is used in the profile registration screen upon first starting the game.
Mockup Screenshots
Throughout some of the folders inside of Mainamenu are several early mockup screenshots:
display.jpg, in befor main menu, is one of the title screen. Noticeably, the background picture is horizontally mirrored.
While DISPLAY.JPG in main menu new is used for the red box which displays the player's name, much of it is obscured by an alpha channel defined at DISPLAY_a.gif.
display.jpg and display2.jpg in main menu plus\main menu plus are of the story mode menu.
Early Menu Assets
The folder main contains early assets for the game's main menu, which reveal a much more barebones design, similar to the options and name input screens. It's worth mentioning that the folder main_b also contains these exact same assets.
R_change user.jpg + R_change user_a.gif
R_credits.jpg + R_credits_a.gif
R_hiscore.jpg + R_hiscore_a.gif
R_howtoplay.jpg + R_howtoplay.gif
R_survival.jpg + R_survival.gif
Y_change user.jpg + Y_change user_a.gif
Y_credits.jpg + Y_credits_a.gif
Y_hiscore.jpg + Y_hiscore_a.gif
Y_howtoplay.jpg + Y_howtoplay.gif
Y_survival.jpg + Y_survival.gif
Options (Option)
option\option.jpg is a mockup graphic of the game's options screen.
Profile Select (SelectPlayer)
This folder contains lots of early assets for the profile selection screen, as noted below:
Intro/Ending Cutscenes (story)
3\D2.jpg is an earlier version of one of the pictures seen in the game's intro cutscene, which depicts Ultraman, Ultraman Ace and Ultraman Taro looking up. In contrast to the final version, this has the background embedded to it, rather than it being a separate graphic.
Levels 6~10 (theme02)
The root of this directory contains a file labeled ex.jpg, which seems to be a mockup screenshot of a possible layout configuration for this set of textures.
Other
The root Data directory also contains some unused graphics, as listed below:
Hideblog.bmp is a blue diamond.
loco.jpg is an earlier, larger version of the game's logo. It contains an alpha channel, loco_a.gif.
number_(12,18).bmp is an unused graphic for numbers. The file is dated December 27, 2004, much older than everything else in the data, and seems to be a leftover from Moontra Kid: The Ghost City.
shadow.bmp is a simpler shadow texture.
Unused Characters
character.txt reference two unused characters, in the MONS 0 and MONS 4 slots. While the former simply contains an earlier version of Ultraman, with seemingly placeholder stats, the latter seems to have been reserved for "Father Ultraman", or rather, Father of Ultra, who is the father of Ultraman Taro and Ultraman Ace.
MONS 0 { Speed = 1.0; HpMax = 1000; MpMax = 100; ATK = 100; Score = 0; Idle = 0; Move = 0; SACT1 = 80; ATTACKRANGE = 3; ControlType = 0; } |
MONS 4 { Speed = 1.0; HpMax = 1000; MpMax = 1000; ATK = 100; Score = 0; Idle = 30; Move = 30; SACT1 = 40; ControlType = 1; } |
Unused Text
Found at offset 0xAA930 of the game's executable, ULA.exe, are leftover text strings from Deep Hunter, a previous game by CyberPlanet Interactive:
Deep hunter is a shooting game in the deep ocean. There are three major sea creatures: octopus, green jellyfish and red jellyfish. Octopus earns 5 points and 10 Oxygen points. Green jellyfish earns 10 points. Red jellyfish earns 20 points. There is chance to earn Bonus point too. Press the UP and DOWN arrow key to control the diver's movement. When ready to shoot, press the centre button. Earn as many points as you can within the time limit. Deep Hunter Version 1.0 Copyright 2003 CyberPlanet Interactive. All rights reserved.
Unused Code
Unused Clear Criteria
Each of the game's levels have a defined criteria to be met for a level to be cleared, but only one is used: "Keep All Item". According to tool.txt, there are three more unused criteria: "Keep Key Item", "Kill All Enemy" and "Kill Boss".
Commented-Out Parameter
Ultraman's character slot in character.txt, MONS 1, contains a commented-out parameter:
//LifeCount = 9;
This likely refers to the number of lives that are available by default to the player. Do note that none of the player characters have this parameter, including the unused Father of Ultra; only enemies do, and they all have it set to 500.
References
The Ultraman series
| |
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NES | Ultraman Club: Supokon Fight • Ultraman Club: Kaijuu Dai Kessen!! |
SNES | Ultra Seven |
Nintendo 64 | PD Ultraman Battle Collection 64 |
Game Boy (Color) | Cult Master: Ultraman ni Miserarete • Ultraman Ball |
Game Boy Advance | Ultra Keibitai: Monster Attack |
WonderSwan (Color) | Ultraman: Hikari no Kuni no Shisha |
PlayStation 2 | Ultraman Fighting Evolution 2 • Ultraman Fighting Evolution 3 • Ultraman Fighting Evolution Rebirth |
Chaiyo-licensed games | |
Windows | Ultraman: The Taro Adventure • Ultraman The Ultimate Fighting • Ultraman Power Fighter • Ultraman Little Adventure |
- Games developed by CyberPlanet Interactive
- Games published by C2 Vision
- Pages missing publisher references
- Games published by Replaygem
- Games published by Selectsoft Publishing
- Windows games
- Games released in 2006
- Games released in April
- Games with unused characters
- Games with unused code
- Games with unused graphics
- Games with unused text
- Ultraman series
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Games > Games by content > Games with unused code
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