If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Translations:Touhou Reiiden: The Highly Responsive to Prayers/11/en

From The Cutting Room Floor
Jump to navigation Jump to search

Debug Mode

Gameplay with the debug mode display active

In debug mode, some game state information is displayed under the status bar:

  • gx is Reimu's current onscreen position.
  • coreleft is the amount of remaining memory available to the game.
  • HEAP Cheak displays the status of the free store (empty/OK/corrupt).
  • kbhit: unknown.
  • dir is the player's current direction of movement or 0 if standing still.
  • sp is 1 if the player is currently firing, 0 otherwise.
  • sh is 1 if the player is currently swinging, sliding, or otherwise using the X button, 0 otherwise.
  • exit: unknown.
  • end is 1 during end-of-level sequences and game over screens, 0 otherwise.
  • main increments constantly, resetting to 0 after the player performs an action (at the end of the animation).
  • rand is a frame counter likely used for random number generation.
  • bomb increments constantly, resetting to 0 as soon as the player performs an action.
  • timer measures the number of frames that have elapsed in the current stage, occasionally followed by one or two more digits of unknown purpose.