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Translations:Proto:The Legend of Zelda: Ocarina of Time Master Quest/57/en

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Many values are completely unused and always zero. Some values however are quite interesting, the most interesting ones are listed below:

OoTTimeDisplay.png
  • R 00-R 12: Setting R 09 to 1 enables you to change the other setting on the first page for R. 01-08 and 10-12 controls the colors of the lighting and textures.
  • R 13 controls the draw distance. Since the value is already very high (default is 12800), the A Button should be held while changing the value. Requires R 09 to be set to 0 for it to work.
  • R 14 controls the fog and visibility. Setting it to 1000 disables the fog. Lower it to make the fog appear closer. Requires R 09 to be set to 0 for it to work.
  • R 34-38 affect the speed of the walking/running animation, while R37 changes the animation itself (walking/running). All of these values seem to influence each other. If no other values are changed, R 36 only changes the walking animation speed while running up stairs, and R 38 changes the animation speed while running on normal ground.
  • R 45 changes walking speed. Increasing the value only changes the walking speed from standing still to running at normal speed, but once the value is negative, Link runs backwards, and the speed isn't limited.
  • R 68 controls gravity. The default setting is -100. Setting it to 0 makes you weightless. Setting it to 1 or more makes Link float up.
  • Setting RA15 to 1 enables a collision display. If you swing the sword, hide behind your shield, shoot an arrow or do other stuff, the collision box will be colored red.
  • If you set RA15, RA23 and RA25 to 1, the clipping near Link will be color-coded, depending on whether it's solid from above (blue), from the side (green) or from below (red). Additionally, all breakable walls will also be colored red. Changing RA22 while the other three are on will stop the graphics rendering. Setting RA23 to 0 makes RA22 work when setting it to 1. RA26 sets yet another clipping mode. This one has multiple levels, both negative and positive.
  • Setting RC02 to 1 enables a time display. At the top, it shows Hiru if it's day and Yoru if it's night. The T and E values below appear to count the amount of days that have passed since the file was loaded. ZELDATIME and VRBOXTIME below display the current in-game time.
  • Setting RC11 to 1 and RC12 to 1 enables the unused Triforce fadeout in the Debug ROM.
  • Setting RD00 to 1 enables some kind of slow-motion mode.
  • Changing RI72 pauses the animations.
  • Changing Ri67 gives you bombs. It resets itself to 0 automatically. If done during the title screen, the game crashes with the music playing slightly faster.
  • RM 52-54 are the X,Y and Z-coordinates.
  • Setting Rn89 to 1 enables Navi's hint button.
  • Setting RO00 to 1 enables some camera debugging information.
  • RP00 sets the Y-axis of the camera. Default is -20.
  • RP07 sets the zoom level on the camera. Default is 60.
  • Setting RS00 to 1, 2 or 3 enables various status meters, which shows information such as CPU usage and number of active objects. This function remains in the release versions of the game.
  • RS20 is the state of the audio thread (0=running, 1=pause, 2=stop). Setting it to 1 causes the current sound buffer to repeat. 2 stops all sound, which also makes the game run much faster.
  • RS30 seems to be the priority of the main game thread; reducing it will make the game run faster, but make things such as character animations run slower, and have a risk of crashing the game. Increasing it will slow down the game. This also affects the in-game clock.
  • Setting RS36 to 1 enables audio debug mode.
  • Changing RS94 generates the pause menu background (may hang a bit on emulators).
  • RV09 changes the size of the red arrow on the mini map. RV14-RV17 changes the position of the arrows. RV52 also does something.
  • RV18-RV20 changes the color of the mini map.
  • RV65-RV71 changes X and Y position of amount number on C icons. RV76-RV79 changes size of picture in icons. RV80-RV83 changes size of icon.
  • Changing RV94 causes the engine to ignore rendering the geometry. Ri86 also appears to be doing something similar. Ri86 also has multiple levels if entering a higher value.
  • RW29-RW30 sets the X and Y position of the mini map. RW31 toggles the minimap on/off.
  • RX16 sets the Y position of the Action Button on the screen, default is 9. RX17 sets the X position, default is 186.
  • RX19 sets the Y position of the Action Button text. Default is 9. RX20 sets the X position, default is 186.
  • Setting RX22 to a negative number turns the Action Button orange. RX23-RX25 are all related to the color of the Action Button, like hue saturation, etc.
  • RX28 sets the stretch level of the Action Button text. Default is 15.
  • RX49-RX51 sets the position of the Magic Meter.
  • Setting RZ00 to a negative number turns the Magic Meter orange. Setting RZ02 to a negative number turns the Magic Meter blue. RZ01 changes the color brightness.
  • Setting RZ45 to a negative number turns the Sword Button purple.
  • RZ70 and RZ74 sets the X and Y position of the Sword Button. RZ71 and RZ75 sets X and Y position of C-Left. RZ72 and RZ76 sets X and Y position of C-Down. RZ73 and RZ77 sets X and Y position of C-Right. RZ78-RZ81 sets the size of the buttons.
  • RZ82-RZ93 is the same as the one above, except for the icons on the buttons.