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Translations:Proto:Sonic the Hedgehog 3/Stage Differences/8/en

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Sonic3 Launch Base icon.png
  • The player does not start by launching through the snow.
  • Knuckles' palette and sprites mess with some objects.
  • Some animated tiles are missing.
  • The building doesn't collapse, though the transition to the boss still works.
  • There are four warp tubes in the Twin Hammer boss arena, two on the floor and two on the ceiling. Entering a floor tube will warp the player to a corresponding ceiling tube.
  • The top of Act 2's background is buggy.
  • Jumping on the first floating platform encountered in Act 2 triggers a series of FM chirps. This can be found in a few other areas of the level. This does not seem to be found as a playable value in the sound test. Instead, this appears to be a bug related to jumping out of the water while only partially submerged.
  • Part of the first Act 2 boss is overlapping the foreground.
  • Knuckles stands on a bridge. The animated tiles also disappear for some reason.
  • After a certain point in the cutscene, Sonic freezes, making it impossible to beat the stage.

Water Level

Just like the final version, the water level is disabled, but intact. To activate it, follow the same directions as in the final version of Sonic 3.
Unlike the final version, these color palettes are greenish. The final version points to a copy of Launch Base Zone Act 2's palette. It would appear that water was intended for a much earlier layout, as the water levels do not match with the layout very well.

Sonic the Hedgehog 3 (Nov 3, 1993 prototype) LBZ1 UnderwaterPal.png

Sonic the Hedgehog 3 (Nov 3, 1993 prototype) LBZ1 Underwater.png

Launch Base Zone Act 1 Map
November 3rd
Sonic3-1103-LaunchBaseAct1.png
Final
Sonic3-Final-LaunchBaseAct1.png
Launch Base Zone Act 2 Map
November 3rd
Sonic3-1103-LaunchBaseAct2.png
Final
Sonic3-Final-LaunchBaseAct2.png