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Translations:Proto:Sonic the Hedgehog 3/Stage Differences/37/en

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Slot Machine

Trippy graphics, as usual.
  • The Bonus Stage title card is still missing.
  • The HUD still has SCORE and TIME listed, unlike the final version of Sonic the Hedgehog 3.
Sonic3SlotNov3movingbackground1.gif Sonic3SlotNov3movingbackground2.gif Sonic3SlotNov3movingbackground3.gif
Sonic3SlotNov3movingbackground4.gif Sonic3SlotNov3movingbackground5.gif Sonic3SlotNov3movingbackground6.gif
Background graphics with animations
November 3rd Final
Hole-y programmer art, Batman! A little more detailed.
  • The slot machine in the November prototype is quite bare-bones, lacking several details that would appear in the final game.
    • The simple hole that operates the slot machine was replaced with an elaborate glass cage.
    • A bunch of shading was added to the blue area, as well as connections between the shapes and the central cage. The top shapes were shifted down to accommodate the top-most shade.
    • On the topic of the squares and triangles, they had their colors changed to a cycling yellow palette.
    • The indigo color used by the slot machine was updated to a proper blue.
  • The protoype's second palette is missing the colors needed for Rings, which is obviously a problem. The colors in the object palettes had to be shuffled around to accommodate both the Rings and the updated slot machine...
November 3rd
Very detailed and charming!
Final
Robotnik's a cyclops now...
  • ...which would result in the slots themselves losing some of their details.
  • A layout is present, but collision has not been implemented.

Unused Chunks
Some unused chunks exist, most of which are blank, but some appear to be laid out to test the background animations. Blank chunks include: C, D, E, F, 2A, 2B, 2C, 2D, 2E, 2F, 34, 35, 36, 37, 38, 39, 3A, 3B, 3C, 3D, 3E, 3F, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 4A, 4B, 4C, 4D, 4E.