If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Translations:Proto:Sonic the Hedgehog 2 (Genesis)/Beta 4 to Beta 8/Wing Fortress Zone/1/en

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Translations:Proto:Sonic the Hedgehog 2 (Genesis)/Beta 4 to Beta 8/Wing Fortress Zone/1.

General Differences

Sonic2WFZBackgroundScroll.png

  • The background section in Y range 580 to 67F (Seen here in black and white) doesn't scroll in any of the Beta builds. It scrolls like the rest of the background in the final version.
  • The lasers at the start of the stage are silent in Beta 4.
  • The Tornado doesn't start making sputtering noises until Beta 7.

Sonic2WingFortressLauncherStuck.png

  • Once the speed launchers launch the player(s), the launchers stay in the same position. In the final version, they slowly retract back to their original position.
  • The turret platforms near the end of the stage are horribly out-of-sync in Beta 4 and Beta 5, making that particular section much more difficult than it should be.
  • In earlier builds, the game doesn't play the boss music during the Barrier Eggman fight. This was corrected in Beta 8.

Sonic2WingFortressLaserPlatform.png

  • In Betas 4 and Beta 5, Barrier Eggman has a nasty little feature: The laser beam can destroy the floating spiked platforms. The platforms will respawn after three seconds.
  • Barrier Eggman only takes a single hit to defeat in Beta 8. This was likely changed temporarily to test the following bug:

Sonic2WingFortressSuperJumpBug.png

  • During the end cutscene, if the player is Super Sonic, they'll keep their increased jump height and jump past Tails into the pit below. The jump height was fixed in Beta 8.