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Translations:Proto:Sonic & Knuckles/Sonic 3C 0517/18/en

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Death Egg Zone

Sonic3C0517 DeathEggZone.png
  • The player does not run in at the beginning.
  • The overscan border color for Act 1 is red, instead of black like the other zones.
  • The light beam transportation systems have a slightly different countdown tick. It's four low tones, instead of three low tones and one high tone.
  • Red Eye's pillar no longer overlaps the player, but it still has tile transparency issues.
  • Red Eye is somehow able to hit you and knock you out of your Super/Hyper form. This wasn't the case in Sonic 3C 0408.
  • The palette changes too soon when transitioning to Act 2. In Sonic & Knuckles 0525 and later, the palette is changed after the Act 2 transition completes.
  • Tails has an animation error during the Act 2 transition.
  • The final boss music does not play. Death Egg Zone Act 2's theme just continues to play.
  • The final boss's attacks can hurt Super/Hyper forms.
  • After the final boss machine collapses completely, everything stops rumbling.
  • If Death Egg's final boss is defeated while it's firing its laser, the laser stays on-screen while it explodes.
  • When Eggman/Eggrobo flies away, everything is much slower than the final, and if no buttons are pressed it is possible to get stuck in the bottom left unless Debug mode is activated.
  • After defeating Eggman during the final chase, the HUD turns green. This is because the game has loaded Knuckles' 1P palette into the Knuckles CP palette slot.
  • The Sonic 3 final credits roll after defeating the final boss, but an extended Sonic 3 & Knuckles medley is played. Also, the medley is longer than the credits, but the credits automatically restart to the Sega screen a few seconds after "Try Again" appears.