If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Translations:Mega Man (DOS)/19/en

From The Cutting Room Floor
Jump to navigation Jump to search
Unused Comments
Mega Man (DOS)-wiley.blk-1c.png Mega Man (DOS)-wiley.blk-1c-mask.png Tile 1c is the same as 59 in SONIC.BLK.
Mega Man (DOS)-wiley.blk-20.png Mega Man (DOS)-wiley.blk-20-mask.png Tile 20 is the same as 5e in SONIC.BLK, and has the same anti-gravity property.
Mega Man (DOS)-wiley.blk-3c.png Mega Man (DOS)-wiley.blk-3c-mask.png Tile 3c is the same as 8a in SONIC.BLK. The graphic is identical to 14 in WILEY.BLK and 13 in SONIC.BLK, but the map tile properties are different. This is a false wall that you can walk through, present in Sonic Man's stage but absent from Wily's.
Mega Man (DOS)-wiley.blk-4f.png Mega Man (DOS)-wiley.blk-4f-mask.png Tile 4f is the same as 4f in SONIC.BLK.
Mega Man (DOS)-wiley.blk-50.png Mega Man (DOS)-wiley.blk-50-mask.png Tile 50 is the same as af in VOLT.BLK.
Mega Man (DOS)-wiley.blk-51.png Mega Man (DOS)-wiley.blk-51-mask.png Tile 51 is the same as c2 in VOLT.BLK.
Mega Man (DOS)-wiley.blk-52.png Mega Man (DOS)-wiley.blk-52-mask.png Tile 52 is the same as 5f in WILEY.BLK and 03 in VOLT.BLK (other trigger tiles with the same graphic), and graphically identical to the non-trigger tiles 5a in WILEY.BLK and c3 in VOLT.BLK.
Mega Man (DOS)-wiley.blk-53.png Mega Man (DOS)-wiley.blk-53-mask.png Tile 53 is the same as c7 in VOLT.BLK.
Mega Man (DOS)-wiley.blk-54.png Mega Man (DOS)-wiley.blk-54-mask.png Tile 54 is the same as cb in VOLT.BLK.
Mega Man (DOS)-wiley.blk-58.png Mega Man (DOS)-wiley.blk-58-mask.png Tile 58 is the same as cf in VOLT.BLK.
Mega Man (DOS)-wiley.blk-59.png Mega Man (DOS)-wiley.blk-59-mask.png Tile 59 is the same as 02 in VOLT.BLK.
Mega Man (DOS)-wiley.blk-5b.png Mega Man (DOS)-wiley.blk-5b-mask.png Tile 5b is the same as 04 in VOLT.BLK.
Mega Man (DOS)-wiley.blk-64.png Mega Man (DOS)-wiley.blk-64-mask.png Tile 64 is the same as 01 in DYNA.BLK. (Probably half of a disappearing block animation.)
Mega Man (DOS)-wiley.blk-65.png Mega Man (DOS)-wiley.blk-65-mask.png Tile 65 is the same as 02 in DYNA.BLK. (Probably half of a disappearing block animation.)
Mega Man (DOS)-wiley.blk-66.png Mega Man (DOS)-wiley.blk-66-mask.png Tile 66 is the same as 07 in DYNA.BLK.
Mega Man (DOS)-wiley.blk-69.png Mega Man (DOS)-wiley.blk-69-mask.png Tile 69 is the same as 10 in DYNA.BLK.
Mega Man (DOS)-wiley.blk-6a.png Mega Man (DOS)-wiley.blk-6a-mask.png Tile 6a is the same as 11 in DYNA.BLK.
Mega Man (DOS)-wiley.blk-6c.png Mega Man (DOS)-wiley.blk-6c-mask.png Tile 6c is the same as 13 in DYNA.BLK.
Mega Man (DOS)-wiley.blk-8c.png Mega Man (DOS)-wiley.blk-8c-mask.png Tile 8c is the same as 4a in DYNA.BLK.
Mega Man (DOS)-wiley.blk-8f.png Mega Man (DOS)-wiley.blk-8f-mask.png Tile 8f is the same as 4d in DYNA.BLK.
Mega Man (DOS)-wiley.blk-90.png Mega Man (DOS)-wiley.blk-90-mask.png Tile 90 is the same as 4e in DYNA.BLK.
Mega Man (DOS)-wiley.blk-91.png Mega Man (DOS)-wiley.blk-91-mask.png Tile 91 is the same as 4f in DYNA.BLK, and has the same anti-gravity property.
Mega Man (DOS)-wiley.blk-92.png Mega Man (DOS)-wiley.blk-92-mask.png Tile 92 is unique to WILEY.BLK and unused. It looks like it belongs with the dials and reels of the mainframes near the end of the stage.