Total Pinball 25
Total Pinball 25 |
---|
Developer: Stellar Stone
|
From the creators of Big Rigs: Over the Road Racing, a pinball game with 25 boards!
...or rather, the same five boards repeated five times with barely noticeable differences.
Contents
Unused Graphics
LobbyCube.dds, a top-down preview of the circus table.
OLD/back.bmp, a slightly earlier version of the board selection. The only difference is that it doesn't say "SELECT TABLE" on the left. It's the only image in the OLD folder that's any different from the final graphics.
Main/main.jpg is a render for an earlier variant of the main menu. All of the text has a more prominent outline and the logo seems to be sized slightly larger.
Unused Text
r3dlog.txt
Inside of Pinball3D.res is a small log that was made on August 13, 2003, which was also when the game's executable was compiled.
R3D: Log started at Wed Aug 13 03:10:43 2003 Input Devices enabled: Mouse, Keyboard Setting mode: 800x600x32 Flags=8 Mode 0: 320x200 Format: D3DFMT_R5G6B5 Mode 1: 320x200 Format: D3DFMT_R5G6B5 Mode 2: 320x200 Format: D3DFMT_X8R8G8B8 Mode 3: 320x200 Format: D3DFMT_X8R8G8B8 Mode 4: 320x240 Format: D3DFMT_R5G6B5 Mode 5: 320x240 Format: D3DFMT_R5G6B5 Mode 6: 320x240 Format: D3DFMT_X8R8G8B8 Mode 7: 320x240 Format: D3DFMT_X8R8G8B8 Mode 8: 400x300 Format: D3DFMT_R5G6B5 Mode 9: 400x300 Format: D3DFMT_R5G6B5 Mode 10: 400x300 Format: D3DFMT_X8R8G8B8 Mode 11: 400x300 Format: D3DFMT_X8R8G8B8 Mode 12: 512x384 Format: D3DFMT_R5G6B5 Mode 13: 512x384 Format: D3DFMT_R5G6B5 Mode 14: 512x384 Format: D3DFMT_X8R8G8B8 Mode 15: 512x384 Format: D3DFMT_X8R8G8B8 Mode 16: 640x400 Format: D3DFMT_R5G6B5 Mode 17: 640x400 Format: D3DFMT_R5G6B5 Mode 18: 640x400 Format: D3DFMT_X8R8G8B8 Mode 19: 640x400 Format: D3DFMT_X8R8G8B8 Mode 20: 640x480 Format: D3DFMT_R5G6B5 Mode 21: 640x480 Format: D3DFMT_R5G6B5 Mode 22: 640x480 Format: D3DFMT_R5G6B5 Mode 23: 640x480 Format: D3DFMT_R5G6B5 Mode 24: 640x480 Format: D3DFMT_R5G6B5 Mode 25: 640x480 Format: D3DFMT_R5G6B5 Mode 26: 640x480 Format: D3DFMT_R5G6B5 Mode 27: 640x480 Format: D3DFMT_R5G6B5 Mode 28: 640x480 Format: D3DFMT_R5G6B5 Mode 29: 640x480 Format: D3DFMT_X8R8G8B8 Mode 30: 640x480 Format: D3DFMT_X8R8G8B8 Mode 31: 640x480 Format: D3DFMT_X8R8G8B8 Mode 32: 640x480 Format: D3DFMT_X8R8G8B8 Mode 33: 640x480 Format: D3DFMT_X8R8G8B8 Mode 34: 640x480 Format: D3DFMT_X8R8G8B8 Mode 35: 640x480 Format: D3DFMT_X8R8G8B8 Mode 36: 640x480 Format: D3DFMT_X8R8G8B8 Mode 37: 640x480 Format: D3DFMT_X8R8G8B8 Mode 38: 800x600 Format: D3DFMT_R5G6B5 Mode 39: 800x600 Format: D3DFMT_R5G6B5 Mode 40: 800x600 Format: D3DFMT_R5G6B5 Mode 41: 800x600 Format: D3DFMT_R5G6B5 Mode 42: 800x600 Format: D3DFMT_R5G6B5 Mode 43: 800x600 Format: D3DFMT_R5G6B5 Mode 44: 800x600 Format: D3DFMT_R5G6B5 Mode 45: 800x600 Format: D3DFMT_R5G6B5 Mode 46: 800x600 Format: D3DFMT_R5G6B5 Mode 47: 800x600 Format: D3DFMT_R5G6B5 Mode 48: 800x600 Format: D3DFMT_X8R8G8B8 Mode 49: 800x600 Format: D3DFMT_X8R8G8B8 Mode 50: 800x600 Format: D3DFMT_X8R8G8B8 Mode 51: 800x600 Format: D3DFMT_X8R8G8B8 Mode 52: 800x600 Format: D3DFMT_X8R8G8B8 Mode 53: 800x600 Format: D3DFMT_X8R8G8B8 Mode 54: 800x600 Format: D3DFMT_X8R8G8B8 Mode 55: 800x600 Format: D3DFMT_X8R8G8B8 Mode 56: 800x600 Format: D3DFMT_X8R8G8B8 Mode 57: 800x600 Format: D3DFMT_X8R8G8B8 Mode 58: 1024x768 Format: D3DFMT_R5G6B5 Mode 59: 1024x768 Format: D3DFMT_R5G6B5 Mode 60: 1024x768 Format: D3DFMT_R5G6B5 Mode 61: 1024x768 Format: D3DFMT_R5G6B5 Mode 62: 1024x768 Format: D3DFMT_R5G6B5 Mode 63: 1024x768 Format: D3DFMT_R5G6B5 Mode 64: 1024x768 Format: D3DFMT_R5G6B5 Mode 65: 1024x768 Format: D3DFMT_R5G6B5 Mode 66: 1024x768 Format: D3DFMT_R5G6B5 Mode 67: 1024x768 Format: D3DFMT_R5G6B5 Mode 68: 1024x768 Format: D3DFMT_R5G6B5 Mode 69: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 70: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 71: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 72: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 73: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 74: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 75: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 76: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 77: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 78: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 79: 1024x768 Format: D3DFMT_X8R8G8B8 Mode 80: 1152x864 Format: D3DFMT_R5G6B5 Mode 81: 1152x864 Format: D3DFMT_R5G6B5 Mode 82: 1152x864 Format: D3DFMT_R5G6B5 Mode 83: 1152x864 Format: D3DFMT_R5G6B5 Mode 84: 1152x864 Format: D3DFMT_R5G6B5 Mode 85: 1152x864 Format: D3DFMT_X8R8G8B8 Mode 86: 1152x864 Format: D3DFMT_X8R8G8B8 Mode 87: 1152x864 Format: D3DFMT_X8R8G8B8 Mode 88: 1152x864 Format: D3DFMT_X8R8G8B8 Mode 89: 1152x864 Format: D3DFMT_X8R8G8B8 Mode 90: 1280x768 Format: D3DFMT_R5G6B5 Mode 91: 1280x768 Format: D3DFMT_X8R8G8B8 Mode 92: 1280x1024 Format: D3DFMT_R5G6B5 Mode 93: 1280x1024 Format: D3DFMT_R5G6B5 Mode 94: 1280x1024 Format: D3DFMT_R5G6B5 Mode 95: 1280x1024 Format: D3DFMT_R5G6B5 Mode 96: 1280x1024 Format: D3DFMT_R5G6B5 Mode 97: 1280x1024 Format: D3DFMT_R5G6B5 Mode 98: 1280x1024 Format: D3DFMT_R5G6B5 Mode 99: 1280x1024 Format: D3DFMT_R5G6B5 Mode 100: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 101: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 102: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 103: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 104: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 105: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 106: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 107: 1280x1024 Format: D3DFMT_X8R8G8B8 Mode 108: 1400x1050 Format: D3DFMT_R5G6B5 Mode 109: 1400x1050 Format: D3DFMT_X8R8G8B8 Mode 110: 1600x1200 Format: D3DFMT_R5G6B5 Mode 111: 1600x1200 Format: D3DFMT_R5G6B5 Mode 112: 1600x1200 Format: D3DFMT_R5G6B5 Mode 113: 1600x1200 Format: D3DFMT_R5G6B5 Mode 114: 1600x1200 Format: D3DFMT_R5G6B5 Mode 115: 1600x1200 Format: D3DFMT_X8R8G8B8 Mode 116: 1600x1200 Format: D3DFMT_X8R8G8B8 Mode 117: 1600x1200 Format: D3DFMT_X8R8G8B8 Mode 118: 1600x1200 Format: D3DFMT_X8R8G8B8 Mode 119: 1600x1200 Format: D3DFMT_X8R8G8B8 Mode 120: 1792x1344 Format: D3DFMT_R5G6B5 Mode 121: 1792x1344 Format: D3DFMT_R5G6B5 Mode 122: 1792x1344 Format: D3DFMT_R5G6B5 Mode 123: 1792x1344 Format: D3DFMT_X8R8G8B8 Mode 124: 1792x1344 Format: D3DFMT_X8R8G8B8 Mode 125: 1792x1344 Format: D3DFMT_X8R8G8B8 Mode 126: 1800x1440 Format: D3DFMT_R5G6B5 Mode 127: 1800x1440 Format: D3DFMT_R5G6B5 Mode 128: 1800x1440 Format: D3DFMT_R5G6B5 Mode 129: 1800x1440 Format: D3DFMT_X8R8G8B8 Mode 130: 1800x1440 Format: D3DFMT_X8R8G8B8 Mode 131: 1800x1440 Format: D3DFMT_X8R8G8B8 Mode 132: 1920x1080 Format: D3DFMT_R5G6B5 Mode 133: 1920x1080 Format: D3DFMT_R5G6B5 Mode 134: 1920x1080 Format: D3DFMT_R5G6B5 Mode 135: 1920x1080 Format: D3DFMT_X8R8G8B8 Mode 136: 1920x1080 Format: D3DFMT_X8R8G8B8 Mode 137: 1920x1080 Format: D3DFMT_X8R8G8B8 Mode 138: 1920x1200 Format: D3DFMT_R5G6B5 Mode 139: 1920x1200 Format: D3DFMT_R5G6B5 Mode 140: 1920x1200 Format: D3DFMT_R5G6B5 Mode 141: 1920x1200 Format: D3DFMT_R5G6B5 Mode 142: 1920x1200 Format: D3DFMT_X8R8G8B8 Mode 143: 1920x1200 Format: D3DFMT_X8R8G8B8 Mode 144: 1920x1200 Format: D3DFMT_X8R8G8B8 Mode 145: 1920x1200 Format: D3DFMT_X8R8G8B8 Mode 146: 1920x1440 Format: D3DFMT_R5G6B5 Mode 147: 1920x1440 Format: D3DFMT_R5G6B5 Mode 148: 1920x1440 Format: D3DFMT_R5G6B5 Mode 149: 1920x1440 Format: D3DFMT_X8R8G8B8 Mode 150: 1920x1440 Format: D3DFMT_X8R8G8B8 Mode 151: 1920x1440 Format: D3DFMT_X8R8G8B8 Mode 152: 2048x1536 Format: D3DFMT_R5G6B5 Mode 153: 2048x1536 Format: D3DFMT_R5G6B5 Mode 154: 2048x1536 Format: D3DFMT_R5G6B5 Mode 155: 2048x1536 Format: D3DFMT_R5G6B5 Mode 156: 2048x1536 Format: D3DFMT_X8R8G8B8 Mode 157: 2048x1536 Format: D3DFMT_X8R8G8B8 Mode 158: 2048x1536 Format: D3DFMT_X8R8G8B8 Mode 159: 2048x1536 Format: D3DFMT_X8R8G8B8 Creating Hardware Vertex Shaders Version is -130815. Asked for -131072 and -130816 and -130815 3D V=44 2D V =40 Texture Formats availability Texture Format found ID 21: D3DFMT_A8R8G8B8 Texture Format found ID 22: D3DFMT_X8R8G8B8 Texture Format found ID 23: D3DFMT_R5G6B5 Texture Format found ID 24: D3DFMT_X1R5G5B5 Texture Format found ID 25: D3DFMT_A1R5G5B5 Texture Format found ID 26: D3DFMT_A4R4G4B4 Texture Format found ID 27: D3DFMT_R3G3B2 Texture Format found ID 50: D3DFMT_L8 Texture Format found ID 51: D3DFMT_A8L8 Texture Format found ID 60: D3DFMT_V8U8 Texture Format found ID 61: D3DFMT_L6V5U5 Texture Format found ID 62: D3DFMT_X8L8V8U8 Texture Format found ID 63: D3DFMT_Q8W8V8U8 Texture Format found ID 64: D3DFMT_V16U16 Texture Format found ID 65: D3DFMT_W11V11U10 Special Texture Formats availability Special Texture Format found: D3DFMT_DXT1 Special Texture Format found: D3DFMT_DXT2 Special Texture Format found: D3DFMT_DXT3 Special Texture Format found: D3DFMT_DXT4 Special Texture Format found: D3DFMT_DXT5 r3dTexture: Data\Fonts\Courier New_-16_700_0.bmp [id:100]- Load complete. r3dTexture: Data\Fonts\Courier New_-16_700_0.bmp alpha inserted from Data\Fonts\Courier New_-16_700_0.bmp r3dTexture: Data\Fonts\Adlib WD_-27_400_0.bmp [id:101]- Load complete. r3dTexture: Data\Fonts\Adlib WD_-27_400_0.bmp alpha inserted from Data\Fonts\Adlib WD_-27_400_0.bmp r3dTexture: data\Menu\cursor.bmp [id:102]- Load complete. r3dTexture: data\Menu\cursor.bmp alpha inserted from data\Menu\cursor_a.bmp r3dTexture: Data\Fonts\Courier New_-19_700_0.bmp [id:103]- Load complete. r3dTexture: Data\Fonts\Courier New_-19_700_0.bmp alpha inserted from Data\Fonts\Courier New_-19_700_0.bmp r3dTexture: Data\Menu\Main\Back.bmp [id:104]- Load complete. r3dTexture: Data\Menu\Main\Play_1.bmp [id:105]- Load complete. r3dTexture: Data\Menu\Main\Play_1.bmp alpha inserted from Data\Menu\Main\Play_a.bmp r3dTexture: Data\Menu\Main\Play_2.bmp [id:106]- Load complete. r3dTexture: Data\Menu\Main\Play_2.bmp alpha inserted from Data\Menu\Main\Play_a.bmp r3dTexture: Data\Menu\Main\Scores_1.bmp [id:107]- Load complete. r3dTexture: Data\Menu\Main\Scores_1.bmp alpha inserted from Data\Menu\Main\Scores_a.bmp r3dTexture: Data\Menu\Main\Scores_2.bmp [id:108]- Load complete. r3dTexture: Data\Menu\Main\Scores_2.bmp alpha inserted from Data\Menu\Main\Scores_a.bmp r3dTexture: Data\Menu\Main\Credits_1.bmp [id:109]- Load complete. r3dTexture: Data\Menu\Main\Credits_1.bmp alpha inserted from Data\Menu\Main\Credits_a.bmp r3dTexture: Data\Menu\Main\Credits_2.bmp [id:110]- Load complete. r3dTexture: Data\Menu\Main\Credits_2.bmp alpha inserted from Data\Menu\Main\Credits_a.bmp r3dTexture: Data\Menu\Main\Quit_1.bmp [id:111]- Load complete. r3dTexture: Data\Menu\Main\Quit_1.bmp alpha inserted from Data\Menu\Main\Quit_a.bmp r3dTexture: Data\Menu\Main\Quit_2.bmp [id:112]- Load complete. r3dTexture: Data\Menu\Main\Quit_2.bmp alpha inserted from Data\Menu\Main\Quit_a.bmp r3dTexture: Data\Menu\Credits-Back.bmp [id:113]- Load complete. r3dTexture: Data\Menu\Main\Back.bmp [id:114]- Load complete. r3dTexture: Data\Menu\Main\Play_1.bmp [id:115]- Load complete. r3dTexture: Data\Menu\Main\Play_1.bmp alpha inserted from Data\Menu\Main\Play_a.bmp r3dTexture: Data\Menu\Main\Play_2.bmp [id:116]- Load complete. r3dTexture: Data\Menu\Main\Play_2.bmp alpha inserted from Data\Menu\Main\Play_a.bmp r3dTexture: Data\Menu\Main\Scores_1.bmp [id:117]- Load complete. r3dTexture: Data\Menu\Main\Scores_1.bmp alpha inserted from Data\Menu\Main\Scores_a.bmp r3dTexture: Data\Menu\Main\Scores_2.bmp [id:118]- Load complete. r3dTexture: Data\Menu\Main\Scores_2.bmp alpha inserted from Data\Menu\Main\Scores_a.bmp r3dTexture: Data\Menu\Main\Credits_1.bmp [id:119]- Load complete. r3dTexture: Data\Menu\Main\Credits_1.bmp alpha inserted from Data\Menu\Main\Credits_a.bmp r3dTexture: Data\Menu\Main\Credits_2.bmp [id:120]- Load complete. r3dTexture: Data\Menu\Main\Credits_2.bmp alpha inserted from Data\Menu\Main\Credits_a.bmp r3dTexture: Data\Menu\Main\Quit_1.bmp [id:121]- Load complete. r3dTexture: Data\Menu\Main\Quit_1.bmp alpha inserted from Data\Menu\Main\Quit_a.bmp r3dTexture: Data\Menu\Main\Quit_2.bmp [id:122]- Load complete. r3dTexture: Data\Menu\Main\Quit_2.bmp alpha inserted from Data\Menu\Main\Quit_a.bmp
Batch Scripts
Several leftover batch scripts can be found throughout the archive. CreateDSC.BAT lists all of the sco files present in a folder and outputs the list to another file, TestBounds.bat gives debugging information about them, and Q.BAT was used to rename sound files from their internal names.
CreateDSC.BAT
dir Circus_1\*.sco /b > Circus_1\room.dsc dir Circus_2\*.sco /b > Circus_2\room.dsc dir Circus_3\*.sco /b > Circus_3\room.dsc dir Circus_4\*.sco /b > Circus_4\room.dsc dir Circus_5\*.sco /b > Circus_5\room.dsc dir Clock_1\*.sco /b > Clock_1\room.dsc dir Clock_2\*.sco /b > Clock_2\room.dsc dir Clock_3\*.sco /b > Clock_3\room.dsc dir Clock_4\*.sco /b > Clock_4\room.dsc dir Clock_5\*.sco /b > Clock_5\room.dsc dir Fantasy_1\*.sco /b > Fantasy_1\room.dsc dir Fantasy_2\*.sco /b > Fantasy_2\room.dsc dir Fantasy_3\*.sco /b > Fantasy_3\room.dsc dir Fantasy_4\*.sco /b > Fantasy_4\room.dsc dir Fantasy_5\*.sco /b > Fantasy_5\room.dsc dir Mosaic_1\*.sco /b > Mosaic_1\room.dsc dir Mosaic_2\*.sco /b > Mosaic_2\room.dsc dir Mosaic_3\*.sco /b > Mosaic_3\room.dsc dir Mosaic_4\*.sco /b > Mosaic_4\room.dsc dir Mosaic_5\*.sco /b > Mosaic_5\room.dsc dir Space_1\*.sco /b > Space_1\room.dsc dir Space_2\*.sco /b > Space_2\room.dsc dir Space_3\*.sco /b > Space_3\room.dsc dir Space_4\*.sco /b > Space_4\room.dsc dir Space_5\*.sco /b > Space_5\room.dsc
TestBounds.bat
@TestBounds_ circus_1\border.sco @TestBounds_ circus_2\border.sco @TestBounds_ circus_3\border.sco @TestBounds_ circus_4\border.sco @TestBounds_ circus_5\border.sco @TestBounds_ clock_1\border.sco @TestBounds_ clock_2\border.sco @TestBounds_ clock_3\border.sco @TestBounds_ clock_4\border.sco @TestBounds_ clock_5\border.sco @TestBounds_ fantasy_1\border.sco @TestBounds_ fantasy_2\border.sco @TestBounds_ fantasy_3\border.sco @TestBounds_ fantasy_4\border.sco @TestBounds_ fantasy_5\border.sco @TestBounds_ mosaic_1\border.sco @TestBounds_ mosaic_2\border.sco @TestBounds_ mosaic_3\border.sco @TestBounds_ mosaic_4\border.sco @TestBounds_ mosaic_5\border.sco @TestBounds_ space_1\border.sco @TestBounds_ space_2\border.sco @TestBounds_ space_3\border.sco @TestBounds_ space_4\border.sco @TestBounds_ space_5\border.sco
Q.bat
Original | Translation |
---|---|
ren "глухой 1.wav" snd001.wav ren "глухой 2.wav" snd002.wav ren "глухой 3.wav" snd003.wav ren "глухой 4.wav" snd004.wav ren "глухой.wav" snd005.wav ren "длинный 1.wav" snd006.wav ren "длинный 2.wav" snd007.wav ren "длинный 3.wav" snd008.wav ren "длинный 4.wav" snd009.wav ren "длинный 5.wav" snd010.wav ren "звонкий 1.wav" snd011.wav ren "звонкий 2.wav" snd012.wav ren "звонкий 3.wav" snd013.wav ren "звонкий 4.wav" snd014.wav ren "звонкий.wav" snd015.wav |
ren "voiceless 1.wav" snd001.wav ren "voiceless 2.wav" snd002.wav ren "voiceless 3.wav" snd003.wav ren "voiceless 4.wav" snd004.wav ren "voiceless.wav" snd005.wav ren "prolonged 1.wav" snd006.wav ren "prolonged 2.wav" snd007.wav ren "prolonged 3.wav" snd008.wav ren "prolonged 4.wav" snd009.wav ren "prolonged 5.wav" snd010.wav ren "voiced 1.wav" snd011.wav ren "voiced 2.wav" snd012.wav ren "voiced 3.wav" snd013.wav ren "voiced 4.wav" snd014.wav ren "voiced.wav" snd015.wav |
Leftover Executables
Also present inside the res archive are a couple of leftover executables from the game's development.
Pinball3D_Editor.exe
An unused level editor with debugging functions that lets you change around the tables. All the controls are explained on-screen.
TestBounds_.exe
Present in Data\Tables and outputs debugging information for sco files.
- Pages missing developer references
- Games developed by Stellar Stone
- Pages missing publisher references
- Games published by GameMill Publishing
- Windows games
- Pages missing date references
- Games released in 2003
- Games released in October
- Games released on October 25
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- Games with debugging functions
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Stellar Stone
Games > Games by platform > Windows games
Games > Games by publisher > Games published by GameMill Publishing
Games > Games by release date > Games released in 2003
Games > Games by release date > Games released in October
Games > Games by release date > Games released in October > Games released on October 25