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Toobin' (NES)

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Title Screen

Toobin'

Developer: Tengen
Publisher: Tengen
Platform: Unlicensed NES
Released in US: December 1989


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


LuaIcon.png This game has a Lua scripts page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Toobin' is a very limited port of the arcade game. Featuring exclusive rivers, and 9 classes instead of 6!

Sub-Pages

Lua scripts created for accessing cut content or otherwise modifying the game.
Lua Scripts

Unused Rivers

Moldau

ToobinNESMoldau.png

Game Genie code to replace first river of class 1 with: PPONLZAA

A almost-empty version of the Black Forest river using the Canals of Mars music hence the name, presumably for testing music during development. Oddly enough there is a spike to the left at the start of the river and still can be hit by a can normally.

Slimy Zone

ToobinNESSlimyZone.png

Game Genie code to replace first river of class 1 with: TPONLZAA

An early version of Cuprum using Argentum music, but has pipes from Argentum except the slime doesn't come out. Instead of a beach ball there is a can.

Unused Graphics

Font

ToobinNESDagger.gif ToobinNESQ.gif ToobinNESBack.gif ToobinNESEnd.gif ToobinNESStar.gif

The alphabet has a dagger graphic, BACK and END despite not having a name entry screen, and a star. The letter Q is not in one of the texts.

Early Copyright

ToobinNESTengenPresentsCopyright.gif

Present in the tilemap of the Tengen Presents screen.

Unused Music

Unknown purpose, though probably for Jurassic river, which reused the music for Amazon and Brontosauri which is one of the rivers that share background music. Game Genie codes PAUEGPAE and LPUETOGA (or setting 0x614C to 09 and 0x614E to 13 in the ROM) allow it to be heard on Jurassic river by replacing with that music.

Partially Unheard Jingle

The "player down" jingle sound has a length of 10.4 seconds but only 2.2 seconds of it are normally heard before going back to the transition screen. However pausing for a brief moment while the sound is still playing and resuming will let you hear more part of this sound.

Unused Sounds

Original samples Actual samples

This game has 2 DPCM sounds for the cow ox in Rio Grande/Rio Del Oro (0x01C010) and the demon's laugh in Styx (0x01D010) respectively that are never used nor played in game. Also the samples are incorrectly formatted due to reversed bit order.

Sound code Sound effect Dedicated stopper code Looping?
21
22 Yes
29
No
3E
3F No
40
41 Yes

Sounds for one of the nonexistent enemies.

Unused Text

0x016376

CHOOSE YER RIVER, DUDE!

There is no river select in this game.

0x0163A6

GRAB A TOOB, MAN,
LETS GO!

Unknown purpose.

0x0166FA

Unused Used
EXCELLENT!!!  TOO
 COOL, MAN!  YOU
  WON THE GAME!
TOTALLY AWESOME!
YOU WON THE GAME,
DUDE!!

An early take of the game completion message.

Credits

Download.png Download Credits Restoration Patch
File: ToobinNESRestorationPatch.zip (1195 B) (info)

The credits screen is supposed to have a total of 14 pages, but due to an oversight only 3 pages are used. Page 4 is terminated with 0xFFFF whereas page 5 is 0x5085 (where page 4 should belong). The above IPS patch restores it to how it intended to be, allowing all 14 pages to be viewed.

ToobinNESCreditsPage4.png ToobinNESCreditsPage5.png ToobinNESCreditsPage6.png ToobinNESCreditsPage7.png ToobinNESCreditsPage8.png ToobinNESCreditsPage9.png ToobinNESCreditsPage10.png ToobinNESCreditsPage11.png ToobinNESCreditsPage12.png ToobinNESCreditsPage13.png ToobinNESCreditsPage14.png