If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Tomb Raider: The Last Revelation/Revisional Differences

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Tomb Raider: The Last Revelation.

Tomb Raider: The Last Revelation has a number of differences between versions, especially between the regional releases of the PS1 version.

PS1 Revisional Differences

In the context of notable revisional differences, there are these four PS1 releases:

There's the first release, the EXE dated at 1999-11-11, referred to here as "NTSC-U v1.0", with some missing contents - oddly, this is the version available for download from the PlayStation Network.

There's the second release, the EXE dated at 1999-11-17, referred to here as just "PAL". While there are different PAL-region language-based versions, they seem the same in the case of revisional differences - they'll be added here, once some noticeable ones are found.

There's the third release, the EXE dated at 1999-11-23, referred to here as "NTSC-U v1.1", and finally the fourth one, the EXE dated at 2000-05-23, referred to here as "NTSC-J".

Hmmm...
To do:
Check out the unconfirmed entries marked with question marks. Add screenshots - there's a lot to showcase visually!
General differences
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
The default menu option during the title flyby is New Game New Game New Game Load Game if applicable, otherwise New Game
The text at the bottom of the Inventory screen, and its color are Orange font, Choose. Select Option. Cancel

Tr4-general-inventory-ntsc1.0.png

Gray font, Select Option. Cancel

Tr4-general-inventory-pal.png

Gray font, Select Option. Cancel

Tr4-general-inventory-ntsc1.1.png

Gray font, Select Option. Cancel

Tr4-general-inventory-ntscj.png

A game over message was added, allowing the player to directly re-load a saved game upon death, instead of being ejected to the title screen. No, getting immediately put in the title flyby screen Yes, loading allowed directly Yes, loading allowed directly Yes, loading allowed directly
Either the enemies are weaker, or your weapons are stronger. No No No Yes
How many save slots there are, assuming a clean memory card. 5 7 7 7
There is a number in parentheses next to the level name in the game save slot that represents how many saves have been made, so the player knows how many times they have saved the game - just like on the PC version instead of gameplay time taken No No No Yes
The Statistics screen reads "0Days" instead of "0 Days" (only affecting the first few levels)? 0Days 0 Days 0 Days N/A, doesn't refer to days
There is a bug that allows flares to be spawned indefinitely in the crouching position, useful for speedrunning. Yes Yes No No
The blue rectangles on the Statistics and Memory Card screens are saturated slightly slightly slightly strongly
The buttons used to change the Jeep controls are R2, R1 R2, R1 R2, R1 D-Pad Down, D-Pad Up
The button used to put away binoculars is the draw weapon button the draw weapon button the draw weapon button the jump button
Angkor Wat
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
Can Von Croy's tutorial speeches be skipped? Yes Yes No No
A door was added right after the swimming tutorial, fixing a minor sequence break in which Lara could avoid letting Von Croy cross the bridge, but still trigger the next tutorial cutscene. No Yes Yes Yes
Can Von Croy's "The Garden of the Five Towers" speech be skipped? Yes No No No
Is there a cinematic camera once the door to the end of the level is opened? (no matter if the easy or hard path is chosen) No Yes Yes Yes
Race for the Iris
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
The race clock position changed from upper right corner to upper left corner so that it is not obscured by the health bar? No

Tr4-racefortheiris-obscuredclock-ntsc1.0.png

Yes Yes Yes
There are spikes at the beginning of the level, after the initial slide? (no matter if the easy or hard path is chosen) No

Tr4-racefortheiris1-ntsc1.0.png Tr4-racefortheiris2-ntsc1.0.png

Yes

Tr4-racefortheiris1-pal.png

Yes

Tr4-racefortheiris1-ntsc1.1.png

Yes

Tr4-racefortheiris1-ntscj.png Tr4-racefortheiris2-ntscj.png

Tomb of Seth
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
Shotgun shells were added to a slope early in the level, that slope is now more flat and is textured differently No

Tr4-tombofseth-earlyshotgunammo-ntsc1.0.png

Yes

Tr4-tombofseth-earlyshotgunammo-pal.png

Yes

Tr4-tombofseth-earlyshotgunammo-ntsc1.1.png

Yes

Tr4-tombofseth-earlyshotgunammo-ntscj.png

The geometry in the #3 secret area (round room with circling spikes) was modified to include more platforms, making it easier to exit the room without losing health. No

Tr4-tombofseth-secret3geometry1-ntsc1.0.png Tr4-tombofseth-secret3geometry2-ntsc1.0.png

Yes

Tr4-tombofseth-secret3geometry1-pal.png Tr4-tombofseth-secret3geometry2-pal.png

Yes

Tr4-tombofseth-secret3geometry1-ntsc1.1.png Tr4-tombofseth-secret3geometry2-ntsc1.1.png

Yes

Tr4-tombofseth-secret3geometry1-ntscj.png Tr4-tombofseth-secret3geometry2-ntscj.png

The #3 secret includes an extra block in the reward room, and removes a scorpion. It also contains the Uzis instead of the Shotgun. No

Tr4-tombofseth-secret3scorpions-ntsc1.0.png

Yes

Tr4-tombofseth-secret3scorpions-pal.png

? Yes

Tr4-tombofseth-secret3scorpions-ntscj.png

The big Sphinx room received various updates:
  • decorative (and lethal) spikes were added
  • a climbable ladder to the upper portion of the room has been removed (texture-wise and logic-wise, the wall is not climbable at all anymore) and a related floor texture now matches the rest of the room
  • the ladder to secrets #4 and #5 is different - the upper room has a slightly different geometry - the wall and one of the two ladders have been removed, so you can go straight to the top rather than having to climb to a ladder to your right
  • the #5 secret area has wideshot ammo, rather than being conspicuously empty
  • additional decorative blocks have been added to the pillars with the decorative spikes
  • the Sphinx's hat is now more sloped, preventing Lara from standing freely on it, but only on the Sphinx's right side (the area that is never obscured by sand)
No

Tr4-tombofseth-sphinx1-ntsc1.0.png Tr4-tombofseth-sphinx2-ntsc1.0.png Tr4-tombofseth-ladder-ntsc1.0.png Tr4-tombofseth-sphinx3-ntsc1.0.png Tr4-tombofseth-sphinx4-ntsc1.0.png Tr4-tombofseth-sphinx5-ntsc1.0.png

Yes

Tr4-tombofseth-sphinx1-pal.png Tr4-tombofseth-sphinx2-pal.png Tr4-tombofseth-ladder-pal.png Tr4-tombofseth-sphinx3-pal.png Tr4-tombofseth-sphinx4-pal.png Tr4-tombofseth-sphinx5-pal.png

Yes

Tr4-tombofseth-sphinx1-ntsc1.1.png Tr4-tombofseth-sphinx2-ntsc1.1.png Tr4-tombofseth-ladder-ntsc1.1.png Tr4-tombofseth-sphinx3-ntsc1.1.png Tr4-tombofseth-sphinx4-ntsc1.1.png Tr4-tombofseth-sphinx5-ntsc1.1.png

Yes

Tr4-tombofseth-sphinx1-ntscj.png Tr4-tombofseth-sphinx2-ntscj.png Tr4-tombofseth-ladder-ntscj.png Tr4-tombofseth-sphinx3-ntscj.png Tr4-tombofseth-sphinx4-ntscj.png Tr4-tombofseth-sphinx5-ntscj.png

Exclusive camera has been added when stepping on the first tile in the jumping-on-transparent-tiles puzzle room No No No Yes

Tr4-tombofseth-fireroomcamera-ntscj.png

The Sands of Time sculpture room received various updates:
  • 3 scorpions were added to the hallway leading to the sculpture
  • the sculpture now has additional lighting, making it more visible
No

Tr4-tombofseth-sandsoftimelighting-ntsc1.0.png

Yes

Tr4-tombofseth-sandsoftimelighting-pal.png

Yes

Tr4-tombofseth-sandsoftimelighting-ntsc1.1.png

Yes

Tr4-tombofseth-sandsoftimelighting-ntscj.png

Burial Chambers
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
There's a flyby that shows the secret door in the sarcophagus, where the mummies attack you? No Yes Yes Yes
The wall covering the right half of the staircase (on the side of the room entrance) before the encounter with the two jackals sitting on the pedestals has been removed, but there is still a texture that looks like that wall? No

Tr4-burialchambers-rockywall-ntsc1.0.png

Yes

Tr4-burialchambers-rockywall-pal.png

Yes Yes

Tr4-burialchambers-rockywall-ntscj.png

Enormous shortcuts exist in the 'spinning octagon' room. Mainly because there are no spikes blocking the door to the scarab, making it possible to take a running jump from the top of the ladder and bypass the entire room. Because of these missing spikes, there are texture differences, mainly the textures where the spikes would have been are replaced with something else, but they're not the only ones. Yes

Tr4-burialchambers-octagonal-ntsc1.0.png

No

Tr4-burialchambers-octagonal-pal.png

No No

Tr4-burialchambers-octagonal-ntscj.png

KV5
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
The geometry of secret #1 has a small hole, making it more obvious, that you have to crawl through? No

Tr4-kv5-crawlspace-ntsc1.0.png

Yes

Tr4-kv5-crawlspace-pal.png

Yes

Tr4-kv5-crawlspace-ntsc1.1.png

Yes

Tr4-kv5-crawlspace-ntscj.png

There's an additional medipack between pillars, referred by the community as Unreachable Medipack No, doesn't exist Yes, but is reachable Yes, but is reachable Yes, but is reachable
The pillars next to the community-named Unreachable Medipack have proper collision, and are colored more red than brown? No

Tr4-kv5-columns-ntsc1.0.png

Yes

Tr4-kv5-columns-pal.png

Yes

Tr4-kv5-columns-ntsc1.1.png

Yes

Tr4-kv5-columns-ntscj.png

The 2 squares of sandy slope after secret #3 were made less sloped to allow backtracking without Jeep, preventing the player from getting stuck in case they get ahead without their Jeep. No

Tr4-kv5-sandyslope-ntsc1.0.png

No Yes Yes

Tr4-kv5-sandyslope-ntscj.png

The geometry of the route to secret #4 is slightly different - there is an additional solid wall in the part of the ladder above the secret gap. No

Tr4-kv5-secret4-ntsc1.0.png

No No Yes

Tr4-kv5-secret4-ntscj.png

More rocks have been added near the end of the level to prevent shortcuts with the Jeep. There is an “illegal slope” where a player can easily get stuck. No No Yes Yes
Sacred Lake
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
There is a trapdoor in the opening that connects the lake to the Sun Goddess courtyard, which can be closed depending on how you play and can get you stuck if you forget important items. Yes

Tr4-sacredlake-trapdoor-open-ntsc1.0.png Tr4-sacredlake-trapdoor-closed-ntsc1.0.png

No No No

Tr4-sacredlake-trapdoor-nonexistent-ntscj.png

Texturing errors related to the monkey-swinging section. Also, one texture just above the slot (left side) is slightly different (hieroglyphs instead of sand). Yes

Tr4-sacredlake-crawlspace1-ntsc1.0.png

No

Tr4-sacredlake-crawlspace1-pal.png

No

Tr4-sacredlake-crawlspace1-ntsc1.1.png

No

Tr4-sacredlake-crawlspace1-ntscj.png

The second crawling section (after the one after the monkey swing) has different geometry and textures on one height level - it is sloped at the bottom and top rather than flat and has one additional hieroglyph texture. No

Tr4-sacredlake-crawlspace2-ntsc1.0.png

No Yes

Tr4-sacredlake-crawlspace2-ntsc1.1.png

Yes

Tr4-sacredlake-crawlspace2-ntscj.png

City of the Dead
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
Different geometry related to the gate closest to the start - in total there are 3 more columns and the gate is one square further from the lever No

Tr4-cityofthedead-startgate-ntsc1.0.png

No

Tr4-cityofthedead-startgate-pal.png

Yes

Tr4-cityofthedead-startgate-ntsc1.1.png

Yes

Tr4-cityofthedead-startgate-ntscj.png

Street Bazaar
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
In the bull section the crates are missing and a flares pickup has been moved. ? ? ? ?
Temple of Horus 1
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
The boss theme plays. Yes ? ? No
Lara says "no" each time she puts a Holy Scripture on a pedestal. Yes ? ? No
Flyby appears to show you the 4 pedestals for Holy Scriptures when you drop down on the ledge to the right to the column of blue light. (The safe place after descending the ladder). ? ? ? Yes
Temple of Horus 2
NTSC-U v1.0 PAL NTSC-U v1.1 NTSC-J
The boss theme plays. No ? ? Yes

PC Revisional Differences

Hmmm...
To do:
Requires research and documenting the various PC version from the ground up.

The final version is PC exclusive, i.e. the 2nd PC version, and it adds rocks to the end of the driving section in KV5, to stop players from blazing through.