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Toki Tori (WiiWare)

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Title Screen

Toki Tori

Developer: Two Tribes
Publisher: Two Tribes
Platform: WiiWare
Released in US: June 2, 2008
Released in EU: May 20, 2008


GraphicsIcon.png This game has unused graphics.


So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

The Wii version of Toki Tori is a remake of the Game Boy Color game.

Unused Forest Falls Sprites

Present in the Forest Falls tile set are two unused sprites.

MS-Paint Flower

Forestfalls unused 1.png

Most likely a placeholder for the real flower sprites.

X'd Water Droplet

Forestfalls unused 2.png

Possibly had some development usage?

Tile Animation XMLs

The game's programming consists primarily of XML files, one of which has some insights into development.

Creepy Castle

This is the exact "tile_creepycastle.xml" file, found within \animdata\tilesets\, and the only .xml file to contain a comparison between early and final data. To read it, just follow the "Information Box" below and look at both the "Old" and "New" versions of "Lava" and "Ghost Trap".

<?xml version="1.0" encoding="iso-8859-1" ?>
<tileanimations pathprefix="../tiles/creepycastle/">
<!-- Tile animations for the Creepy Castle world.-->
<!-- Information for one tile animation:
tile : The zero-based index of the tile to animate.
image : The image to use for the tile animation.
framecount : The number of animation frames in the specified image.
timeout : The timeout for one animation frame, in frames. -->
<!-- Lava -->
<!-- OLD
<animation tile="237" image="lava_a.png" framecount="100" timeout="2" />
<animation tile="238" image="lava_b.png" framecount="100" timeout="2" />
<animation tile="239" image="lava_c.png" framecount="100" timeout="2" />
<animation tile="240" image="lava_d.png" framecount="100" timeout="2" />
<animation tile="241" image="lava_e.png" framecount="100" timeout="2" />
-->
<!-- Lava NEW -->
<animation tile="247" image="lava.png" framecount="100" start_frame="0" timeout="1" />
<animation tile="248" image="lava.png" framecount="100" start_frame="60" timeout="1" />
<animation tile="249" image="lava.png" framecount="100" start_frame="20" timeout="1" />
<animation tile="250" image="lava.png" framecount="100" start_frame="80" timeout="1" />
<animation tile="251" image="lava.png" framecount="100" start_frame="40" timeout="1" />
<!-- Ghost Trap -->
<!-- OLD
<animation tile="13" image="ghosttrap.png" framecount="32" timeout="2" />
-->
<!-- Ghost trap NEW -->
<animation tile="253" image="ghosttrap.png" framecount="32" timeout="2" />
</tileanimations>