If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Witcher 3: Wild Hunt/Sequences

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of The Witcher 3: Wild Hunt.

Many quests in the game feature substantial deleted portions that still remain in the files of the final game. These sequences of content can feature additional gameplay objectives and/or substantial additional dialogue. Some of these sequences have been restored into the final game by modders and include videos showcasing them.

Kaer Morhen: Investigation sequence prior to waking Vesemir

After exiting the bedroom in the game's opening quest Kaer Morhen, there is a deleted sequence where Geralt can examine various items on the lower level with unique commentary prior to waking Vesemir. In the final game, reaching the lower level immediately triggers the next cutscene where Vesemir awakes.

This sequence seem likely to have been cut for pacing purposes but is fully complete in the final game's files. It can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives

quests\prologue\q001_beginning.w2phase
quests\prologue\quest_files\q001_beggining\scenes\q001_1_b_vesemir_asleep.w2scene
levels\kaer_morhen\quests\q001_beggining\inside_kaer_morhen\q001_witcher_books.w2l
levels\kaer_morhen\quests\q001_beggining\inside_kaer_morhen\q001_yennefer_room_objects.w2l
levels\kaer_morhen\quests\q001_beggining\inside_kaer_morhen\triggers\q001_triggers.w2l
gameplay\community\actionpoints\quest\q001_vesemir_chair_sit_sleep_jt.w2job
levels\kaer_morhen\kaer_morhen_valley\castle_interior\castle_yenn_interior_ns.w2l
levels\kaer_morhen\kaer_morhen_valley\castle_interior\loot.w2l


Lilac and Gooseberries: Earlier encounter with Dune in White Orchard


There is a removed sequence in Witcher 3 during the quest Lilac and Gooseberries where Geralt and Vesemir can encounter Dune, the quest giver for the Missing in Action side quest, during their ride to White Orchard. In the final game, Dune only spawns in after Geralt and Vesemir arrive at the tavern in White Orchard. Geralt and Vesemir have a unique conversation upon encountering Dune. Upon speaking to Dune, Geralt will ask him if he has seen Yennefer.

This sequence can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

NOTE: Geralt asking about Yennefer should have been the opening dialogue to the conversation if Geralt speaks to Dune while riding in with Vesemir. The mod authors for the Brother's In Arms mod showcased in this video chose to make it into an optional dialogue. As result, Dune appears to repeat information.


This sequence can be found in and recovered by editing the following files in the game archives

quests\part_1\part_1_sidequests.w2phase
quests\minor_quests\prologue_village\quest_files\mq0001_missing_brother\scenes\mq0001_01_talk_brother.w2scene

The Nilfgaardian Connection: Extended conversation with the Inn at the Crossroads innkeep


There is an extended conversation sequence with the Innkeep at the Inn at the Crossroads during the quest The Nilfgaardian Connection that was cut from the final release of the Witcher 3 but can still be found in the files. It allows Geralt to hold an extended conversation with the Innkeep prior to asking about Hendrick. There is a noticeable cut when Geralt asks about Hendrik which initiates the cutscene that plays automatically when interacting with the innkeep in the final. This cut shows the unfinished nature of the additional dialogue and that the additional dialogue was likely removed on purpose. There is also a short conversation between the innkeep and the peasants prior to Geralt speaking with the innkeep that is also not present in the final game.

This sequence can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following file in the game archives.

quests\part_1\quest_files\q101_agent\scenes\q101_01a_inkeep_int.w2scene

The Nilfgaardian Connection: Heatherton candle puzzle

This is a cut sequence in the Witcher 3 during the quest The Nilfgaardian Connection where Geralt had to solve a puzzle in Hendrik's cellar in order to find his notes on Ciri. In the final game the player only need interact with the candle holder. With this content restored the puzzle is now a bit more challenging. The unpolished nature of this sequence likely indicates it was removed on purpose.

This sequence can be restored in the PC version of the game by using the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

quests\part_1\q101_agent.w2phase
quests\part_1\quest_files\q101_agent\entities\q101_chest.w2ent
quests\part_1\quest_files\q101_agent\scenes\q101_06a_geralt_focus_comments.w2scene
levels\novigrad\quests\q101_agent\hendrik_hut\triggers.w2l


Count Reuven's Treasure: Dudu's wine puzzle

This is a cut sequence in the Witcher 3 during the quest Count Reuven's Treasure where Geralt had to solve a puzzle in Margrave Henkle's house in order to access the secret room. In the final game Geralt automatically puts the wine bottle into the correct slot. With this content restored there is now a puzzle here for the player to solve.

This sequence can be restored in the PC version of the game by using the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

quests\part_1\q303_treasure.w2phase
quests\part_1\quest_files\q303_treasure\scenes\q303_04_04_geralt_at_wine_rack.w2scene

Carnal Sins: Delay and then decline the quest

This is a cut sequence at the beginning of the quest Carnal sins where Geralt can decline to immediately go with Dandelion to Vilmerius Hospital and instead agree to meet-up with him there later. After joining Dandelion at the Hospital Geralt can then decline to try and find Priscilla attacker. The quest however does not fail and the player can always return to try help Priscilla until the quest's cutoff point. These options were likely cut from the final game as it would be really out of character for Geralt not to help given the gravity of the situation.

This sequence can be restored in the PC version of the game by using the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

quests\part_2\q308_psycho.w2phase
quests\part_2\quest_files\q308_psycho\scenes\q308_00a_dandelion_at_brothel.w2scene
quests\part_2\quest_files\q308_psycho\scenes\q308_01b_vg_examines_priscilla.w2scene


The Final Trail: Finding Lambert's boat with Witcher senses

This is a cut sequence from the quest The Final Trail where Geralt would have to use his Witcher senses to help Lambert find his boat by listening for its sail flapping in the wind. In the final game Geralt and Lambert automatically figure out where the boat is.

This sequence can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

quests\part_1\quest_files\q401_konsylium\phases\q401_lambert_elements.w2phase
levels\kaer_morhen\quests\q401_konsylium\lake\triggers.w2l


Va Fail, Elaine: Cooking for Yennefer

In this deleted sequence from the quest Va Fail, Elaine, Geralt would have had the opportunity to visit Kaer Morhen's kitchen to gather ingredients and cook Yennefer a meal while she worked her magic on UMA in order to remove his curse.

Version A: Geralt Cooks (If Player Romanced Yen)

In the first version of the scene, Yen says that she's famished, and asks Geralt to prepare her some food. If he answers "I'm not too great with food," Yen relates a memory from a time when the two lived in Aedd Gynvael, and Geralt, trying to make soft-boiled eggs, got distracted by her nightdress and forgot to add water. She instructs him to prepare something she likes, such as scrambled eggs, or an omelet with onions, mushrooms, and peppers, if he really wants to spoil her.

Geralt can then visit the castle kitchen to find the ingredients and try his hand at preparing something. If he doesn't put in what she asks, the recipe is a disaster, and he mutters that he can't serve this to Yen. If he returns with the meal she asked for, he earns her thanks.

Geralt also has the opportunity to antagonize Yen by teasing her about everyone being at her beck and call, which she doesn't appreciate. He then asks if he's supposed to spoon-feed her, as her hands are busy with her spell. The answer seems to be yes, and the scene blacks out and transitions to the used sequence in which Geralt wakes Yen as she's dozing off in the midst of her casting.

Version B: Vesimir Cooks (If Player Didn't Romance Yen)

In the second version of the scene, Geralt walks off before Yen can ask him to cook her something, and so she resorts to asking Vesimir, instead. The scene quickly transitions to the used sequence in which Geralt wakes Yen as she's dozing off in the midst of her casting.

This sequence can be restored in the PC version of the game using mods such as Omelet Quest - Next Gen Enabled.

This sequence can be found in and recovered by editing the following file in the game archives.

quests\part_1\q401_konsylium.w2phase

The Battle of Kaer Morhen: Luring an Arachas and setting a trap on the Wild Hunt

There are two cut sequences during the section of the quest The Battle of Kaer Morhen where Geralt, Lambert, and potentially Letho try to go around closing the Hunt's portals around Kaer Morhen while invisible. The first of the these sequences involves luring an arachas in cave and setting on the Wild Hunt guarding one of the portals. The second involves setting up the ballistae at the old gauntlet and luring the Wild Hunt guarding the nearby portal into the trap. The sequences while finished were likely cut as they were buggy and may have given some play testers a hard time. The Brother's in Arms mod team fixed some of the issues in the sequence restoration.

This sequence can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

quests\part_2\quest_files\q403_battle\phases\q403_forest.w2phase
levels\kaer_morhen\quests\q403_battle\hunting_in_forest\entities\q403_mordownia_trap.w2l

Through Time and Space: Avallach and Geralt speak with Corrine Tilly prior to entering the portal

This removed sequence involves Geralt and Avallach first chatting about the house, Corrine, and Sarah the godling before entering the house. Avallach then leads Geralt upstairs where he lets Corrine know that they will be back with Gaels. Corrine can be interacted with here for additional dialogue. Lastly, there is an extended conversation option with Avallach prior to entering the portal. This sequence was likely removed as it is not entirely clear how Avallach made prior arrangement with Corrine. The content that would have made that clear was probably removed for other reason so as result this bit also got removed.

This sequence can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

quests\part_3\q311_geels.w2phase
quests\part_3\quest_files\q311_geels\phases\q311_after_q301_dreamer_godling_house.w2phase
quests\part_3\quest_files\q311_geels\scenes\q311_02b6_talking_to_dreamer.w2scene
quests\part_3\quest_files\q311_geels\scenes\q311_02b_chat_before_house.w2scene
quests\part_3\quest_files\q311_geels\scenes\q311_03_entering_spiral.w2scene
levels\novigrad\quests\q311_geels\haunted_house\triggers\q311_tr_entered_house.w2l

Skjall's Grave: Following Ciri gameplay section

This sequence is the cut gameplay portion of the quest Skjall's Grave that involves following Ciri to the pit where Skjall's body is along with a short conversation during the trip. In the final game, the quest Skjall's Grave is exclusively composed of cut scenes and dialogue choices. This sequence was likely cut as it is pretty filler as is and CDPR probably didn't have enough time to flesh it out.

This sequence can be restored in the PC version of the game by using the optional add-on file of the Brothers in Arms - TW3 Bug Fix and Restored Content Collection.

This sequence can be found in and recovered by editing the following files in the game archives.

qquests\part_3\q210_precanaris.w2phase
quests\part_3\quest_files\q210_precanaris\scenes\q210_14a_meeting_at_cemetery.w2scene