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The Sims Castaway Stories/TS2 Test Objects
To do: Get images for the objects if possible. If this Sub-Page becomes too large, split them up. |
To do: Should this be moved to TS2 Development subpage? |
A very large amount of unseen objects for The Sims 2 were left in the files of Castaway Stories. They are located in TSData\Res\Objects, in which there are subfolders for EP1 (University), EP2 (Nightlife), EP3 (Open for Business), EP6 (Bon Voyage), and EP7 (FreeTime), each containing a TestObjects subfolder containing these objects. They appear to be a mix of objects used for testing the game, and unfinished prototypes for scrapped content in the expansions. Each object is listed below under it's package filename.
Contents
- 1 EP1 (University)
- 2 EP2 (Nightlife)
- 3 EP3 (Open For Business)
- 4 EP6 (Bon Voyage)
- 4.1 __TESTAnimTransOffsets
- 4.2 _WaylonsTestObjectOfDoom
- 4.3 Andrzejtesttobject3
- 4.4 Art_Test_Bedroom
- 4.5 Art_Test_Swatches1
- 4.6 Art_Test_Swatches2
- 4.7 Sculpture_MaterialTuner_Fabric
- 4.8 Sculpture_MaterialTuner_Glass
- 4.9 Sculpture_MaterialTuner_Leather
- 4.10 Sculpture_MaterialTuner_Metal
- 4.11 Sculpture_MaterialTuner_Stone
- 4.12 Sculpture_MaterialTuner_Wood
- 4.13 Spawner_Cat
- 4.14 Spawner_LargeDog
- 4.15 Spawner_SmallDog
- 4.16 TEST_Display_Pet_EffectHolder
- 4.17 Test_Dog_Social_JumpUp
- 4.18 Test_Dog_Social_SniffButt
- 4.19 Test_Dog_Social_SniffButt_90degree
- 4.20 Test_Dog_Social_TugOWar
- 4.21 TEST_DogCounter
- 4.22 TEST_DogSofa
- 4.23 TEST_DogTester
- 5 EP7 (FreeTime)
EP1 (University)
CostumeTrunk
Object name: Challenge - Costume Trunk
A costume trunk was planned, similar to the one in The Sims: House Party, and can be used by Young Adults-and-older Sims. It uses the Dynasty Dresser 2 mesh as a placeholder. Available costume options appear to be Cowboy, Mobster, Musketeer, SciFi, Shakespeare, and Toga. There's also an interaction to change back into Everyday wear. None of the actual outfits are implemented, so each option changes Sims into a placeholder one:
- Musketeer: Social Bunny
- Toga: Grim Reaper
- Shakespeare: Llama Mascot
- Cowboy: Skeleton
- Mobster: Maid
- SciFi: Astronaut
Of these costume themes, only togas made into the final release. They are outfits that Sims will wear for the Greek House-exclusive Toga party.
This object seems to tie-in with the Acting_CostumeTrunk object below. It's unknown if this object was planned to be associated with the Drama major, the Showbusiness career, or even the scrapped "Drama Club" (see below). Unlike most of these objects, this one has a placeholder catalog name and description.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
CostumeTrunk.string | 0x000007D0 | 0x0000 | Costume Trunk | Catalog name. |
CostumeTrunk.string | 0x000007D0 | 0x0001 | Every feel like dressing up in a toga and whipping out your sword? Well now you can. Huzzah. | Catalog description. The first word has a typo. |
CostumeTrunk.string | 0x00000001 | 0x0000 | Change Costume.../Musketeer | Pie-menu interaction |
CostumeTrunk.string | 0x00000001 | 0x0001 | Change Costume.../Toga | Pie-menu interaction |
CostumeTrunk.string | 0x00000001 | 0x0002 | Change Costume.../Shakespeare | Pie-menu interaction |
CostumeTrunk.string | 0x00000001 | 0x0003 | Change Costume.../Cowboy | Pie-menu interaction |
CostumeTrunk.string | 0x00000001 | 0x0004 | Change Costume.../Mobster | Pie-menu interaction |
CostumeTrunk.string | 0x00000001 | 0x0005 | Change Costume.../SciFi | Pie-menu interaction |
CostumeTrunk.string | 0x00000006 | 0x0000 | Change Costume.../Everyday | Pie-menu interaction |
Acting_CostumeTrunk
Object name Acting - Costume Trunk
This object appears to control unique interactions a Sim can do when they are wearing a specific costume: Tough Guy (Mobster), Brandish Sword (Musketeer), Orate (Shakespeare), Rope Tricks (Cowboy), Soliloquize (Toga), and Take Readings (SciFi). There are references to Sims being able to teach other Sims, possibly allowing them to pass on the ability to perform the interaction without wearing the costume.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
Acting_CostumeTrunk.string | 0x00000001 | 0x0000 | Juggle | Despite the existence of this text string, there doesn't appear to be any reference to juggling in the BHAVs. |
Acting_CostumeTrunk.string | 0x0000012E | 0x0001 | Act.../Tough Guy | Interaction. |
Acting_CostumeTrunk.string | 0x0000012E | 0x0002 | Act.../Brandish Sword | Interaction. |
Acting_CostumeTrunk.string | 0x0000012E | 0x0003 | Act.../Orate | Interaction. |
Acting_CostumeTrunk.string | 0x0000012E | 0x0004 | Act.../Rope Tricks | Interaction. |
Acting_CostumeTrunk.string | 0x0000012E | 0x0005 | Act.../Soliloquize | Interaction. |
Acting_CostumeTrunk.string | 0x0000012E | 0x0006 | Act.../Take Readings | Interaction. |
BlazejTest
Object name: Blazej's Test Object
Found In | String Number | # | String | Notes |
---|---|---|---|---|
BlazejTest.string | 0x00000000 | 0x0000 | Test |
ClubMaster
Object name: __University - Club Cheat Object
A unfinished controller for social clubs that Sims can be members of. There are BHAVs to add and remove Sims from a club, modify the club, and references to some kind of ranking system that goes from -5 to 5 (but skips 0, oddly). Planned clubs were the Secret Society, Gaming Club, Band, Robo-Battle Club, X-Sports Team, The Drama Club, Cooking Club, Frat, and Soro. The last two appear to be late additions as the strings for them come well beyond all the others. Some of the text strings have no relevance and are identical to the NewMemoryManager test object, which may suggest that this object was cloned from it. Certain text strings are very odd and random, with expressions such as "I hate life" and "go to hell".
Exteriors for clubhouses can be seen in concept art for The Sims 2: University. Ultimately, only the Secret Society and Fraternities/Sororities made it into in the final product, but not as part of any kind of club system. The concept of clubs wouldn't be implemented into the series until The Sims 4: Get Together.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
ClubMaster.string | 0x00000001 | 0x0010 | Add To Club | |
ClubMaster.string | 0x00000001 | 0x0011 | Remove From Club | |
ClubMaster.string | 0x00000001 | 0x0012 | In Club?? | |
ClubMaster.string | 0x00000001 | 0x0013 | club to mod | |
ClubMaster.string | 0x00000001 | 0x0014 | Rank Change | |
ClubMaster.string | 0x00000001 | 0x0015 | Show Clubs | |
ClubMaster.string | 0x00000001 | 0x0000 | Memory $Local:0 | |
ClubMaster.string | 0x0000012E | 0x0001 | Max Relationship With.../$Object | |
ClubMaster.string | 0x0000012E | 0x0002 | Kill.../$Object | |
ClubMaster.string | 0x0000012E | 0x0003 | Prepare to Die.../$Object | |
ClubMaster.string | 0x0000012E | 0x0004 | Pre-Friend Setup.../$Object | |
ClubMaster.string | 0x0000012E | 0x0005 | Setup for Crush.../$Object | |
ClubMaster.string | 0x0000012E | 0x0006 | Setup for Love.../$Object | |
ClubMaster.string | 0x0000012E | 0x0007 | Fail First Kiss.../$Object | |
ClubMaster.string | 0x0000012E | 0x0008 | Yadda.../$Object | |
ClubMaster.string | 0x0000012E | 0x0009 | Stop Overlays.../$Object | |
ClubMaster.string | 0x0000012E | 0x000A | Aspiration Dialog.../Romance | |
ClubMaster.string | 0x0000012E | 0x000B | Aspiration Dialog.../Family | |
ClubMaster.string | 0x0000012E | 0x000C | Aspiration Dialog.../Wealth | |
ClubMaster.string | 0x0000012E | 0x000D | Aspiration Dialog.../Reputation | |
ClubMaster.string | 0x0000012E | 0x000E | Aspiration Dialog.../Knowledge | |
ClubMaster.string | 0x0000012E | 0x000F | Unpause | |
ClubMaster.string | 0x0000012E | 0x00010 | Pause | |
ClubMaster.string | 0x0000012E | 0x00011 | Add To Club.../Secret Society | |
ClubMaster.string | 0x0000012E | 0x00012 | Add To Club.../Gaming Club | |
ClubMaster.string | 0x0000012E | 0x00013 | Add To Club.../Band | |
ClubMaster.string | 0x0000012E | 0x00014 | Add To Club.../Robo-Battle Club | |
ClubMaster.string | 0x0000012E | 0x00015 | Add To Club.../X-Sports Team | |
ClubMaster.string | 0x0000012E | 0x00016 | Add To Club.../Drama Club | |
ClubMaster.string | 0x0000012E | 0x00017 | Add To Club.../Cooking Club | |
ClubMaster.string | 0x0000012E | 0x00018 | Remove From Club.../Secret Society | |
ClubMaster.string | 0x0000012E | 0x00019 | Remove From Club.../Gaming Club | |
ClubMaster.string | 0x0000012E | 0x0001A | Remove From Club.../Band | |
ClubMaster.string | 0x0000012E | 0x0001B | Remove From Club.../Robo-Battle Club | |
ClubMaster.string | 0x0000012E | 0x0001C | Remove From Club.../X-Sports Team | |
ClubMaster.string | 0x0000012E | 0x0001D | Remove From Club.../Drama Club | |
ClubMaster.string | 0x0000012E | 0x0001E | Remove From Club.../Cooking Club | |
ClubMaster.string | 0x0000012E | 0x0001F | Active In.../Secret Society | |
ClubMaster.string | 0x0000012E | 0x00020 | Active In.../Gaming Club | |
ClubMaster.string | 0x0000012E | 0x00021 | Active In.../Band | |
ClubMaster.string | 0x0000012E | 0x00022 | Active In.../Robo-Battle Club | |
ClubMaster.string | 0x0000012E | 0x00023 | Active In.../X-Sports Team | |
ClubMaster.string | 0x0000012E | 0x00024 | Active In.../Drama Club | |
ClubMaster.string | 0x0000012E | 0x00025 | ||
ClubMaster.string | 0x0000012E | 0x00026 | Club To Rank Mod( $Local:1 ).../Secret Society | |
ClubMaster.string | 0x0000012E | 0x00027 | Club To Rank Mod( $Local:1 ).../Gaming Club | |
ClubMaster.string | 0x0000012E | 0x00028 | Club To Rank Mod( $Local:1 ).../Band | |
ClubMaster.string | 0x0000012E | 0x00029 | Club To Rank Mod( $Local:1 ).../Robo-Battle Club | |
ClubMaster.string | 0x0000012E | 0x0002A | Club To Rank Mod( $Local:1 ).../X-Sports Team | |
ClubMaster.string | 0x0000012E | 0x0002B | Club To Rank Mod( $Local:1 ).../Drama Club | |
ClubMaster.string | 0x0000012E | 0x0002C | Club To Rank Mod( $Local:1 ).../Cooking Club | |
ClubMaster.string | 0x0000012E | 0x0002D | Modify Rank.../-5 | |
ClubMaster.string | 0x0000012E | 0x0002E | Modify Rank.../-4 | |
ClubMaster.string | 0x0000012E | 0x0002F | Modify Rank.../-3 | |
ClubMaster.string | 0x0000012E | 0x00030 | Modify Rank.../-2 | |
ClubMaster.string | 0x0000012E | 0x00031 | Modify Rank.../-1 | |
ClubMaster.string | 0x0000012E | 0x00032 | Modify Rank.../1 | |
ClubMaster.string | 0x0000012E | 0x00033 | Modify Rank.../2 | |
ClubMaster.string | 0x0000012E | 0x00034 | Modify Rank.../3 | |
ClubMaster.string | 0x0000012E | 0x00035 | Modify Rank.../4 | |
ClubMaster.string | 0x0000012E | 0x00036 | Modify Rank.../5 | |
ClubMaster.string | 0x0000012E | 0x00037 | Add To Club.../Frat | |
ClubMaster.string | 0x0000012E | 0x00038 | Add To Club.../Soro | |
ClubMaster.string | 0x0000012E | 0x00039 | Club Rank Mod( $Local:1 ).../Frat | |
ClubMaster.string | 0x0000012E | 0x0003A | Club Rank Mod( $Local:1 ).../Soro | |
ClubMaster.string | 0x0000012E | 0x0003B | Active In.../Frat | |
ClubMaster.string | 0x0000012E | 0x0003C | Active In.../Soro | |
ClubMaster.string | 0x0000012E | 0x0003D | Remove From Club.../Frat | |
ClubMaster.string | 0x0000012E | 0x0003E | Remove From Club.../Soro | |
ClubMaster.string | 0x0000012D | 0x00000 | Which Inventory: $Local:0
Which Inventory ID: $Local:1 Inventory Type: $Local:2 Token Index: $Local:3 Token GUID 1: $Local:4 Token GUID 2: $Local:5 Token Flags: $Local:6 Property Count: $Local:7 || | |
ClubMaster.string | 0x0000012D | 0x00001 | Index $Local:0 : $Local:1 | |
ClubMaster.string | 0x0000012D | 0x00002 | $NeighborLocal:0, $Me | |
ClubMaster.string | 0x0000012D | 0x00003 | TEST | |
ClubMaster.string | 0x0000012D | 0x00004 | I hate Life | |
ClubMaster.string | 0x0000012D | 0x00005 | go to hell | |
ClubMaster.string | 0x0000012D | 0x00006 | $Object
STR: $Local:1, LTR: $Local:2 UI Flags: $Local:3 Familial Relationship: $Local:0 STL: $Local:4, LTL: $Local:5, Engaged: $Local:6, Married: $Local:7 Friend: $Local:8, Best Friend: $Local:9, Going Steady: $Local:10 || | |
ClubMaster.string | 0x0000012D | 0x00007 | I Hate Life | |
ClubMaster.string | 0x0000012D | 0x00008 | Blah BLah | |
ClubMaster.string | 0x0000012D | 0x00009 | $AspirationString:0:1
Level = $Local:2 || | |
ClubMaster.string | 0x0000012D | 0x0000A | WTF is this thing? | |
ClubMaster.string | 0x0000012D | 0x0000B | Me Oh My! I like Pie! Crispy and Crunchy and Yummy and Mine!
This is a $Object || | |
ClubMaster.string | 0x0000012D | 0x0000C | $Neighbor | |
ClubMaster.string | 0x0000012D | 0x0000D | $NeighborLocal:0, Stack Object Ok | |
ClubMaster.string | 0x0000012D | 0x0000E | Test #1 | |
ClubMaster.string | 0x0000012D | 0x0000F | Test #2 | |
ClubMaster.string | 0x0000012D | 0x00010 | Test #3 | |
ClubMaster.string | 0x0000012D | 0x00011 | Test #4 | |
ClubMaster.string | 0x0000012D | 0x00012 | Test #5 | |
ClubMaster.string | 0x0000012D | 0x00013 | $NeighborLocal:0 | |
ClubMaster.string | 0x0000012D | 0x00015 | Secret Society | |
ClubMaster.string | 0x0000012D | 0x00016 | Gaming Club | |
ClubMaster.string | 0x0000012D | 0x00017 | Band | |
ClubMaster.string | 0x0000012D | 0x00018 | Robo-Battle Club | |
ClubMaster.string | 0x0000012D | 0x00019 | X-Sports Team | |
ClubMaster.string | 0x0000012D | 0x0001A | The Drama Club | |
ClubMaster.string | 0x0000012D | 0x0001B | Cooking Club | |
ClubMaster.string | 0x0000012D | 0x0001C | Frat | |
ClubMaster.string | 0x0000012D | 0x0001C | Soro | |
ClubMaster.string | 0x0000012D | 0x0001F | Club: $PrivateString:4:5, Rank: $Local:2
Status: $PrivateString:4:6 || | |
ClubMaster.string | 0x0000012D | 0x00021 | Active | |
ClubMaster.string | 0x0000012D | 0x00022 | Not Active |
FaceAnim
Object name: TEST - Facial Animation Player
An object for testing a wide range of different Sim facial animations.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
FaceAnim.string | 0x000007D0 | 0x0000 | Facial Animation Player | Catalog name. |
FaceAnim.string | 0x000007D0 | 0x0001 | Movie Making Facial Animation Player!
Animate Mode means the Sim will do nothing else but use the animation. Overlay Mode means the Sim can do other things while their face animates. Beware that many other animations will overwrite the Facial Animation Player if the action includes facial animations. Loops will set the number of times the animation will play. |
A rather informative catalog description. |
FaceAnim.string | 0x00000001 | 0x0000 | Set Loops | Pie Menu option. |
FaceAnim.string | 0x00000001 | 0x0001 | Expressions | Pie Menu option. |
FaceAnim.string | 0x00000001 | 0x0002 | Talk | Pie Menu option. |
FaceAnim.string | 0x00000001 | 0x0003 | Talk Bad | Pie Menu option. |
FaceAnim.string | 0x00000001 | 0x0004 | React | Pie Menu option. |
FaceAnim.string | 0x00000001 | 0x0005 | Overlay | Pie Menu option. |
FaceAnim.string | 0x0000012E | 0x0000 | Loops - Currently $Local:0.../Set to $Local:1 | |
FaceAnim.string | 0x0000012E | 0x0001 | Expressions.../Angry | |
FaceAnim.string | 0x0000012E | 0x0002 | Expressions.../Neutral | |
FaceAnim.string | 0x0000012E | 0x0003 | Expressions.../Puzzled | |
FaceAnim.string | 0x0000012E | 0x0004 | Expressions.../Sad | |
FaceAnim.string | 0x0000012E | 0x0005 | Expressions.../Smile | |
FaceAnim.string | 0x0000012E | 0x0006 | Expressions.../Surprise | |
FaceAnim.string | 0x0000012E | 0x0007 | Expressions.../Very Angry | |
FaceAnim.string | 0x0000012E | 0x0008 | Talk.../Aha | |
FaceAnim.string | 0x0000012E | 0x0009 | Talk.../Enlightened | |
FaceAnim.string | 0x0000012E | 0x000A | Talk.../Insincere | |
FaceAnim.string | 0x0000012E | 0x000B | Talk.../Wow | |
FaceAnim.string | 0x0000012E | 0x000C | Talk.../Break Up | |
FaceAnim.string | 0x0000012E | 0x000D | Talk.../Burglar | |
FaceAnim.string | 0x0000012E | 0x000E | Talk.../Culture | |
FaceAnim.string | 0x0000012E | 0x000F | Talk.../Fashion | |
FaceAnim.string | 0x0000012E | 0x00010 | Talk.../Friendly | |
FaceAnim.string | 0x0000012E | 0x0011 | Talk Bad.../Argue Yo Momma | |
FaceAnim.string | 0x0000012E | 0x0012 | Talk Bad.../Argue Scary | |
FaceAnim.string | 0x0000012E | 0x0013 | Talk Bad.../Come On! | |
FaceAnim.string | 0x0000012E | 0x0014 | Talk Bad.../Exasperated | |
FaceAnim.string | 0x0000012E | 0x0015 | Talk Bad.../Harp | |
FaceAnim.string | 0x0000012E | 0x0016 | Talk Bad.../Had Enough | |
FaceAnim.string | 0x0000012E | 0x0017 | Talk Bad.../Strained | |
FaceAnim.string | 0x0000012E | 0x0018 | Talk Bad.../Whine | |
FaceAnim.string | 0x0000012E | 0x0019 | Talk Bad.../Why | |
FaceAnim.string | 0x0000012E | 0x001A | Talk Bad.../Break Something | |
FaceAnim.string | 0x0000012E | 0x001B | React.../Light Bored | |
FaceAnim.string | 0x0000012E | 0x001C | React.../Med Bored | |
FaceAnim.string | 0x0000012E | 0x001D | React.../Heavy Bored | |
FaceAnim.string | 0x0000012E | 0x001E | Overlay Mode.../Set Animate | |
FaceAnim.string | 0x0000012E | 0x001F | Animate Mode.../Set Overlay |
NewMemoryManager
Object name: _Memory Manager - New - Test Object A debug object for adding memories, as well as adding wealth, modifying relationships, and killing Sims. The Effect Names list makes many references to memories that don't exist in the final game, as well as memories of different strengths, which is a concept that was scrapped during development.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
NewMemoryManager.string | 0x00000001 | 0x0000 | Add All Memories to Me | |
NewMemoryManager.string | 0x00000001 | 0x0001 | Toggle Debug | |
NewMemoryManager.string | 0x0000012E | 0x0000 | Read Memory.../Memory $Local:0 | |
NewMemoryManager.string | 0x0000012E | 0x0001 | Max Relationship With.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0002 | Kill.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0003 | Prepare to Die.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0004 | Pre-Friend Setup.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0005 | Setup for Crush.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0006 | Setup for Love.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0007 | Fail First Kiss.../$Object | |
NewMemoryManager.string | 0x0000012E | 0x0008 | Think Memory.../Memory $Local:0 | |
NewMemoryManager.string | 0x0000012E | 0x0009 | Read Marker.../Marker $Local:0 | |
NewMemoryManager.string | 0x0000012E | 0x000A | Add Wealth.../$Local:0 | |
NewMemoryManager.string | 0x0000012D | 0x0000 | Which Inventory: $Local:0
Which Inventory ID: $Local:1 Inventory Type: $Local:2 Token Index: $Local:3 Token GUID 1: $Local:4 Token GUID 2: $Local:5 Token Flags: $Local:6 |
|
NewMemoryManager.string | 0x0000012D | 0x0001 | Index $Local:0 : $Local:1 | |
NewMemoryManager.string | 0x0000012D | 0x0002 | $Me has not accumulated any personal wealth. | |
NewMemoryManager.string | 0x0000012D | 0x0003 | $Me has $Local:2 thousand and $Local:1 simoleons of personal wealth | |
NewMemoryManager.string | 0x0000012D | 0x0004 | I added $Local:1 Memories to myself |
Phone_CollegeBooth_Handset
Object name: Phone - Handset - College Booth
Found In | String Number | # | String | Notes |
---|---|---|---|---|
Phone_CollegeBooth_Handset.string | 0x00000001 | 0x0001 | The base to this phone appears to be missing. You'll need to sell this phone and buy a new one. | Presumably only seen if you were to somehow delete the phone booth while a Sim is using the handset. |
phoneCollege
Object name: Phone - College Phone Booth
Doesn't seem to be any different to the regular community lot phone booth. Maxis may have originally had plans to add unique functionality to phones in colleges, as the final release contains an unused texture for a yellow phone booth intended for use on college community lots.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
phoneCollege.string | 0x00000001 | 0x0000 | Interaction - Call | |
phoneCollege.string | 0x00000001 | 0x0001 | Answer | |
phoneCollege.string | 0x00000001 | 0x0002 | Hang Up | |
phoneCollege.string | 0x00000001 | 0x0003 | *DEBUG - Test Incoming Call | |
phoneCollege.string | 0x00000001 | 0x0004 | *DEBUG - Test Random Incoming Call |
SemesterTester
Object name: __The Semester Tester
A debug object for modifying majors, classes, motives, skills, and relationships. It shares some text strings with the ClubMaster and NewMemoryManager objects. There's also an instant graduation button. Wouldn't it be nifty to have that in real life?
Found In | String Number | # | String | Notes |
---|---|---|---|---|
SemesterTester.string | 0x00000001 | 0x0000 | Start Class | |
SemesterTester.string | 0x00000001 | 0x0001 | End Class | |
SemesterTester.string | 0x00000001 | 0x0002 | Show Class Skills | |
SemesterTester.string | 0x00000001 | 0x0003 | Enroll | |
SemesterTester.string | 0x00000001 | 0x0004 | Toggle Bits | |
SemesterTester.string | 0x00000001 | 0x0005 | Graduate | |
SemesterTester.string | 0x00000001 | 0x0006 | Validate College Skill Gates | |
SemesterTester.string | 0x0000012D | 0x0000 | Which Inventory: $Local:0
Which Inventory ID: $Local:1 Inventory Type: $Local:2 Token Index: $Local:3 Token GUID 1: $Local:4 Token GUID 2: $Local:5 Token Flags: $Local:6 Property Count: $Local:7 || | |
SemesterTester.string | 0x0000012D | 0x0001 | Index $Local:0 : $Local:1 | |
SemesterTester.string | 0x0000012D | 0x0002 | $NeighborLocal:0 | |
SemesterTester.string | 0x0000012D | 0x0003 | TEST | |
SemesterTester.string | 0x0000012D | 0x0004 | I hate life | |
SemesterTester.string | 0x0000012D | 0x0005 | go to hell | |
SemesterTester.string | 0x0000012D | 0x0006 | $Object
STR: $Local:1, LTR: $Local:2 UI Flags: $Local:3 Familial Relationship: $Local:0 || | |
SemesterTester.string | 0x0000012D | 0x0007 | Student: $NeighborLocal:8
Grade( 0 - 1000 ): $Local:2 Hours Left: $Local:3 Year: $PrivateString:4:5 GPA: $Local:9 Good Sem: $PrivateString:4:6 AP?: $PrivateString:4:7 || | |
SemesterTester.string | 0x0000012D | 0x0009 | Yes | |
SemesterTester.string | 0x0000012D | 0x000A | No | |
SemesterTester.string | 0x0000012D | 0x000C | Freshman | |
SemesterTester.string | 0x0000012D | 0x000D | Sophomore | |
SemesterTester.string | 0x0000012D | 0x000E | Junior | |
SemesterTester.string | 0x0000012D | 0x000F | Senior | |
SemesterTester.string | 0x0000012D | 0x0010 | You Are Now at 1 hour before your final exam. After your final you will be a graduate. Yes the UI doesn't show up correctly, I'm sorry. That's what happens when you cheat. | |
SemesterTester.string | 0x0000012D | 0x0012 | Set | |
SemesterTester.string | 0x0000012E | 0x0000 | Happy Magic( State: Off ) | |
SemesterTester.string | 0x0000012E | 0x0001 | Happy Magic( State: On ) | |
SemesterTester.string | 0x0000012E | 0x0002 | Kill.../$Object | |
SemesterTester.string | 0x0000012E | 0x0003 | Prepare to Die.../$Object | |
SemesterTester.string | 0x0000012E | 0x0004 | Pre-Friend Setup.../$Object | |
SemesterTester.string | 0x0000012E | 0x0005 | Setup for Crush.../$Object | |
SemesterTester.string | 0x0000012E | 0x0006 | Setup for Love.../$Object | |
SemesterTester.string | 0x0000012E | 0x0007 | Fail First Kiss.../$Object | |
SemesterTester.string | 0x0000012E | 0x0008 | Yadda.../$Object | |
SemesterTester.string | 0x0000012E | 0x0009 | Max All Rels( State: Off ) | |
SemesterTester.string | 0x0000012E | 0x000A | Max All Rels( State: On ) | |
SemesterTester.string | 0x0000012E | 0x000B | Swing Motive( State: Off ) | |
SemesterTester.string | 0x0000012E | 0x000C | Swing Motive( State: On ) | |
SemesterTester.string | 0x0000012E | 0x000D | College.../Registrar.../$Object | |
SemesterTester.string | 0x0000012E | 0x000E | Toggle Bits.../Freshman | |
SemesterTester.string | 0x0000012E | 0x000F | Toggle Bits.../Sophomore | |
SemesterTester.string | 0x0000012E | 0x0010 | Toggle Bits.../Junior | |
SemesterTester.string | 0x0000012E | 0x0011 | Toggle Bits.../Senior | |
SemesterTester.string | 0x0000012E | 0x0012 | Toggle Bits.../Good Semester | |
SemesterTester.string | 0x0000012E | 0x0013 | Toggle Bits.../Acedemic Probation | |
SemesterTester.string | 0x0000012E | 0x0014 | Toggle Bits.../Graduated | |
SemesterTester.string | 0x0000012E | 0x0015 | Toggle Bits.../Went to Class | |
SemesterTester.string | 0x0000012E | 0x0016 | Toggle Bits.../Gates 4( High Bit ) | |
SemesterTester.string | 0x0000012E | 0x0017 | Toggle Bits.../Gates 3 | |
SemesterTester.string | 0x0000012E | 0x0018 | Toggle Bits.../Gates 2 | |
SemesterTester.string | 0x0000012E | 0x0019 | Toggle Bits.../Gates 1( Low Bit ) | |
SemesterTester.string | 0x0000012E | 0x001A | ||
SemesterTester.string | 0x0000012E | 0x001B | Toggle Bits.../Freshman (Set) | |
SemesterTester.string | 0x0000012E | 0x001C | Toggle Bits.../Sophomore (Set) | |
SemesterTester.string | 0x0000012E | 0x001D | Toggle Bits.../Junior (Set) | |
SemesterTester.string | 0x0000012E | 0x001E | Toggle Bits.../Senior (Set) | |
SemesterTester.string | 0x0000012E | 0x001F | Toggle Bits.../Good Semester (Set) | |
SemesterTester.string | 0x0000012E | 0x0020 | Toggle Bits.../Acedemic Probation (Set) | |
SemesterTester.string | 0x0000012E | 0x0021 | Toggle Bits.../Graduated (Set) | |
SemesterTester.string | 0x0000012E | 0x0022 | Toggle Bits.../Went to Class (Set) | |
SemesterTester.string | 0x0000012E | 0x0023 | Toggle Bits.../Gates 4( High Bit ) (Set) | |
SemesterTester.string | 0x0000012E | 0x0024 | Toggle Bits.../Gates 3 (Set) | |
SemesterTester.string | 0x0000012E | 0x0025 | Toggle Bits.../Gates 2 (Set) | |
SemesterTester.string | 0x0000012E | 0x0026 | Toggle Bits.../Gates 1( Low Bit ) (Set) |
Skillotron
Object name: Skillotron - Prototype
There's not a lot to go on regarding what this object was for, other than the name.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
Skillotron.string | 0x00000001 | 0x0000 | *Test Route | |
Skillotron.string | 0x00000001 | 0x0001 | *Test Placement | |
Skillotron.string | 0x00000001 | 0x0002 | *Test Use |
TableRPG
Object name: Table - RPG
An unfinished object for a tabletop RPG game that Young Adult-and-older Sims can play together. It uses the NuMica Allinall Card Table mesh as a placeholder, and requires chairs around the table for Sims to be able to play. They can take on the roles of Mage, Warrior, Thief, and of course the Gamemaster. Sims change into a unique outfit for each role, but they all seem to be placeholders:
- Gamemaster: Astronaut Spacesuit
- Warrior: Captain Hero
- Mage: Medical Scrubs
- Thief: Burglar
The base game does contain an unused "warrior" outfit that may have originally been conceived for this. The skin was ultimately given away to players in a promotion with GameSpot.
The object increases fun and Logic skill (there's no skill gain notification though). Sims have animations, and will randomly chat, cheer, and even belch while playing. Development on this object seems to have progressed pretty far along before being scrapped. Later expansions would include tabletop games for Sims to play, but not role-playing ones.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
TableRPG.string | 0x000007D0 | 0x0000 | Tabletop RPG | Catalog name. |
TableRPG.string | 0x000007D0 | 0x0001 | Geek out! | Catalog description. |
TableRPG.string | 0x00000001 | 0x0000 | Play as Gamemaster | |
TableRPG.string | 0x00000001 | 0x0000 | Play as Mage | |
TableRPG.string | 0x00000001 | 0x0000 | Play as Warrior | |
TableRPG.string | 0x00000001 | 0x0000 | Play as Thief |
TestInfluence
Object name: Rodney's Influence Test Object
This is a debug object for testing the Influence mechanic. It also has the ability to modify a variety of things introduced in later expansions, such as pet relations, Rally Forth, chemistry, etc. so was likely updated and used to test mechanics in each subsequent pack.
Found In | String Number | # | String | Notes |
---|---|---|---|---|
TestInfluence.string | 0x00000001 | 0x0000 | Assert Influence | |
TestInfluence.string | 0x00000001 | 0x0001 | Test Set to Next Matching Selector | |
TestInfluence.string | 0x00000001 | 0x0002 | Test Add Change Action String | |
TestInfluence.string | 0x00000001 | 0x0003 | Wants Slot Stuff | |
TestInfluence.string | 0x00000001 | 0x0004 | Satisfy College Want | |
TestInfluence.string | 0x00000001 | 0x0005 | Change Aspiration | |
TestInfluence.string | 0x00000001 | 0x0006 | Recalc Lifetime Want | |
TestInfluence.string | 0x00000001 | 0x0007 | Dislpay Friend Count | The word "display" is spelled incorrectly |
TestInfluence.string | 0x00000001 | 0x0008 | Hauntable Object Search TEST | |
TestInfluence.string | 0x00000001 | 0x0009 | $placeholder$ | |
TestInfluence.string | 0x00000001 | 0x000A | Calculate Attraction to All Sims | |
TestInfluence.string | 0x00000001 | 0x000B | Refresh Attraction Markers | |
TestInfluence.string | 0x00000001 | 0x000C | Test Lamp Shade | |
TestInfluence.string | 0x00000001 | 0x000D | Zodiac Balloons | |
TestInfluence.string | 0x00000001 | 0x000E | @#$@#$ | |
TestInfluence.string | 0x00000001 | 0x000F | turn ons | |
TestInfluence.string | 0x00000001 | 0x0010 | Turn Offs | |
TestInfluence.string | 0x00000001 | 0x0011 | Clear Turn on | |
TestInfluence.string | 0x00000001 | 0x0012 | Clear Turn Off | |
TestInfluence.string | 0x00000001 | 0x0013 | Cache Personal Traits | |
TestInfluence.string | 0x00000001 | 0x0014 | Test Cardboad Sandwich | The word "cardboard" is spelled incorrectly |
TestInfluence.string | 0x00000001 | 0x0015 | Display My Job in Speech Balloon | |
TestInfluence.string | 0x00000001 | 0x0016 | Skill Tracker Thingy | |
TestInfluence.string | 0x00000001 | 0x0017 | Anti Burgle | |
TestInfluence.string | 0x00000001 | 0x0018 | Lot Value Script | |
TestInfluence.string | 0x00000001 | 0x0019 | Build 2 Skill | |
TestInfluence.string | 0x00000001 | 0x001A | Make Visitor Run Alternate Free Will | |
TestInfluence.string | 0x00000001 | 0x001B | TEST CT | |
TestInfluence.string | 0x00000001 | 0x001C | Purchase Current Lot | |
TestInfluence.string | 0x00000001 | 0x001D | Add\Reset Rewards Neighbor Table | |
TestInfluence.string | 0x00000001 | 0x001E | Rally Forth! | |
TestInfluence.string | 0x00000001 | 0x001F | Remove Weeds | |
TestInfluence.string | 0x00000001 | 0x0020 | Set Pet Rel | |
TestInfluence.string | 0x00000001 | 0x0021 | Remove Weeds | |
TestInfluence.string | 0x00000001 | 0x0022 | test | |
TestInfluence.string | 0x00000001 | 0x0023 | Animation/Effect Test | |
TestInfluence.string | 0x0000012D | 0x0000 | You now have $local:0 Wants, $local:1 Fears, and $local:2 Wants Locks! Please Change Sim to see updated UI. | |
TestInfluence.string | 0x0000012D | 0x0001 | $Me currently has $local:0 Personal Friends | |
TestInfluence.string | 0x0000012D | 0x0002 | You just searched through all of the hauntable objects on this lot 100 times, would you like to run this test again? | |
TestInfluence.string | 0x0000012D | 0x0003 | A Likes B | |
TestInfluence.string | 0x0000012D | 0x0004 | A Dislikes B | |
TestInfluence.string | 0x0000012D | 0x0005 | My attraction Score with $NeighborLocal:1 is $local:0! | |
TestInfluence.string | 0x0000012D | 0x0006 | I am already repelled by too many sims | |
TestInfluence.string | 0x0000012D | 0x0007 | I have already noticed this Sim. | |
TestInfluence.string | 0x0000012D | 0x0008 | Too many other Cute Sims here. I got better things to do. | |
TestInfluence.string | 0x0000012D | 0x0009 | Ohh, this sim is cuter than some of the other sims i have been looking at. | |
TestInfluence.string | 0x0000012D | 0x000A | Wow look at that Sim. I'll have to keep an eye on him/her. | |
TestInfluence.string | 0x0000012D | 0x000B | I am laready attracted to too many Sims | The word "already" is spelled incorrectly. |
TestInfluence.string | 0x0000012D | 0x000C | Wow, ugly, but there are others to avoid. | |
TestInfluence.string | 0x0000012D | 0x000D | Ughh, mental note, stay away from that Sim! | |
TestInfluence.string | 0x0000012D | 0x000E | I cannot be attracted to $NeighborLocal:1 because of age/family/gender restrictions. Sorry! | |
TestInfluence.string | 0x0000012D | 0x000F | Score is $Local:0 | |
TestInfluence.string | 0x0000012D | 0x0010 | $object | |
TestInfluence.string | 0x0000012D | 0x0011 | test | |
TestInfluence.string | 0x0000012D | 0x0012 | lame | |
TestInfluence.string | 0x0000012D | 0x0013 | help | |
TestInfluence.string | 0x0000012D | 0x0014 | lame | |
TestInfluence.string | 0x0000012D | 0x0015 | woohooo | |
TestInfluence.string | 0x0000012D | 0x0016 | needs text | |
TestInfluence.string | 0x0000012D | 0x0017 | test | |
TestInfluence.string | 0x0000012E | 0x0000 | Influence.../$Object | |
TestInfluence.string | 0x0000012E | 0x0001 | This is a test ($local:0) of $Object | |
TestInfluence.string | 0x0000012E | 0x0002 | Wants And Fears .../Add Want Slot | |
TestInfluence.string | 0x0000012E | 0x0003 | Wants And Fears .../Add Fear Slot | |
TestInfluence.string | 0x0000012E | 0x0004 | Wants And Fears.../Add Wants Lock | |
TestInfluence.string | 0x0000012E | 0x0005 | Wants And Fears.../Reset Wants Slots and Locks | |
TestInfluence.string | 0x0000012E | 0x0006 | Lifetime Want.../Recalc Normally | |
TestInfluence.string | 0x0000012E | 0x0007 | Lifetime Want.../Cycle Through Wants for Current Aspiration | |
TestInfluence.string | 0x0000012E | 0x0008 | Lifetime Want.../Cycle Through All | |
TestInfluence.string | 0x0000012E | 0x0009 | Calculate Attraction To.../$Object | |
TestInfluence.string | 0x0000012E | 0x000A | Run Lua Script on.../$Object | |
TestInfluence.string | 0x0000012E | 0x000B | Set Turn On.../Perfume or Cologne | |
TestInfluence.string | 0x0000012E | 0x000C | Set Turn On.../Stink | |
TestInfluence.string | 0x0000012E | 0x000D | Set Turn On.../Fatness | |
TestInfluence.string | 0x0000012E | 0x000E | Set Turn On.../Fitness | |
TestInfluence.string | 0x0000012E | 0x000F | Set Turn On.../Swimwear | |
TestInfluence.string | 0x0000012E | 0x0010 | Set Turn On.../Swimwear | |
TestInfluence.string | 0x0000012E | 0x0011 | Set Turn On.../Swimwear | |
TestInfluence.string | 0x0000012E | 0x0012 | Set Turn Off.../Perfume or Cologne | |
TestInfluence.string | 0x0000012E | 0x0013 | Set Turn Off.../Stink | |
TestInfluence.string | 0x0000012E | 0x0014 | Set Turn Off.../Fatness | |
TestInfluence.string | 0x0000012E | 0x0015 | Set Turn Off.../Fitness | |
TestInfluence.string | 0x0000012E | 0x0016 | Set Turn Off.../Formal Clothes | |
TestInfluence.string | 0x0000012E | 0x0017 | Set Turn Off.../Swimwear | |
TestInfluence.string | 0x0000012E | 0x0018 | Set Turn Off.../Underwear | |
TestInfluence.string | 0x0000012E | 0x0019 | Set Turn Off.../Vampirism | |
TestInfluence.string | 0x0000012E | 0x001A | Set Turn Off.../Formal Clothes | |
TestInfluence.string | 0x0000012E | 0x001B | Clear Turn On.../Perfume or Cologne | |
TestInfluence.string | 0x0000012E | 0x001C | Clear Turn On.../Stink | |
TestInfluence.string | 0x0000012E | 0x001D | Clear Turn On.../Fatness | |
TestInfluence.string | 0x0000012E | 0x001E | Clear Turn On.../Fitness | |
TestInfluence.string | 0x0000012E | 0x001F | Clear Turn On.../Formal Clothes | |
TestInfluence.string | 0x0000012E | 0x0020 | Clear Turn On.../Underwear | |
TestInfluence.string | 0x0000012E | 0x0021 | Clear Turn On.../Vampirism | |
TestInfluence.string | 0x0000012E | 0x0022 | Clear Turn Off.../Perfume or Cologne | |
TestInfluence.string | 0x0000012E | 0x0023 | Clear Turn Off.../Stink | |
TestInfluence.string | 0x0000012E | 0x0024 | Clear Turn Off.../Fatness | |
TestInfluence.string | 0x0000012E | 0x0025 | Clear Turn Off.../Fitness | |
TestInfluence.string | 0x0000012E | 0x0026 | Clear Turn Off.../Formal Clothes | |
TestInfluence.string | 0x0000012E | 0x0027 | Clear Turn Off.../Swimsuit | |
TestInfluence.string | 0x0000012E | 0x0028 | Clear Turn Off.../Underwear | |
TestInfluence.string | 0x0000012E | 0x0029 | Clear Turn Off.../Vampirism | |
TestInfluence.string | 0x0000012E | 0x002A | Set Turn On.../Formal | |
TestInfluence.string | 0x0000012E | 0x002B | Clear Turn On.../Facial Hair | |
TestInfluence.string | 0x0000012E | 0x002C | Clear Turn On.../Glasses | |
TestInfluence.string | 0x0000012E | 0x002D | Clear Turn On.../Makeup | |
TestInfluence.string | 0x0000012E | 0x002E | Clear Turn On.../Full Face Makeup | |
TestInfluence.string | 0x0000012E | 0x002F | Clear Turn On.../Hats | |
TestInfluence.string | 0x0000012E | 0x0030 | Clear Turn On.../Tatoos | The word "tattoos" is spelled incorrectly. Additionally, tattoos don't appear in the game, other than pre-applied with certain outfits. |
TestInfluence.string | 0x0000012E | 0x0031 | Clear Turn On.../Blonde Hair | |
TestInfluence.string | 0x0000012E | 0x0032 | Clear Turn On.../Red Hair | |
TestInfluence.string | 0x0000012E | 0x0033 | Clear Turn On.../Brown Hair | |
TestInfluence.string | 0x0000012E | 0x0034 | Clear Turn On.../Black Hair | |
TestInfluence.string | 0x0000012E | 0x0035 | Clear Turn On.../Other Hair Colors | |
TestInfluence.string | 0x0000012E | 0x0036 | Clear Turn Off.../Facial Hair | |
TestInfluence.string | 0x0000012E | 0x0037 | Clear Turn Off.../Glasses | |
TestInfluence.string | 0x0000012E | 0x0038 | Clear Turn Off.../Makeup | |
TestInfluence.string | 0x0000012E | 0x0039 | Clear Turn Off.../Full Face Makeup | |
TestInfluence.string | 0x0000012E | 0x003A | Clear Turn Off.../Hats | |
TestInfluence.string | 0x0000012E | 0x003B | Clear Turn Of.../Tatoos | |
TestInfluence.string | 0x0000012E | 0x003C | Clear Turn Off.../Blonde Hair | |
TestInfluence.string | 0x0000012E | 0x003D | Clear Turn Off.../Red Hair | |
TestInfluence.string | 0x0000012E | 0x003E | Clear Turn Off.../Brown Hair | |
TestInfluence.string | 0x0000012E | 0x003F | Clear Turn Off.../Black Hair | |
TestInfluence.string | 0x0000012E | 0x0040 | Clear Turn Off.../Other Hair Colors | |
TestInfluence.string | 0x0000012E | 0x0041 | Make $Object Act Like a Band-A-Tron Visitor |
EP2 (Nightlife)
_CommunityLottoLiveMode
Object name: Community Lot to Live Mode
Despite the somewhat confusing name, this object has nothing to do with the lottery. It seems to be an object for testing behaviour and performance on community lots.
_ChronoblastProto
Object name: Chronoblast Proto
Appears to be an unfinished prototype for an object that could allow a Sim to change their age to child or toddler. It may have been intended as some sort of aspiration reward object to modify age, as the object can fail when Sims use it. It seems most of the effort went into developing the object's variety of grisly failure states; Sims could turn into a skeleton, catch fire and burn, become faceless or deformed, or most horrifying of all: go bald!
There is possible concept art of what this object may have been planned to look like. The portfolio for Stephen Kody, an artist who worked on The Sims 2, has concept art for unused objects intended for Nightlife.[1] An image depicts a mechanical bull object, as well as a large, scientific machine that unfortunately does not have any notes associated with it. It's possible that machine may have been planned to be an aspiration reward object, as it has five green light bulbs on its side, similar to how other aspiration objects in the game have light bulbs to denote their remaining uses. The machine features a slice of birthday cake on a raised plinth, and a screen displaying an analogue clock, suggesting that the machine may have been related to modifying age much like this prototype object.
Controller_Neighborhoood_Test
DisableBox
DownTownieWW_Test
HappyBox
JasonsEP2TestObject
LightsOnObject
TestAllMemories
TestSculptureObject
EP3 (Open For Business)
__Victor'sBusinessTestObject
MikesTestObject
TEST_Dog_Stairs_Straight_Club
Test_Hide_Audio
Test_Shopping_LargeObject
Test_Shopping_MediumObject
Test_Shopping_ObjectSizes
Test_Shopping_SmallObject
Test_Single-TileObjectWithLargeFootprint
TESTCashRegister
EP6 (Bon Voyage)
This folder contains the most objects. Although the folder is labelled "EP6", these all seem to be test objects for EP4 (Pets) with nothing relating to Bon Voyage, so were likely sorted here by mistake.
__TESTAnimTransOffsets
_WaylonsTestObjectOfDoom
Andrzejtesttobject3
Art_Test_Bedroom
Art_Test_Swatches1
Art_Test_Swatches2
Sculpture_MaterialTuner_Fabric
Sculpture_MaterialTuner_Glass
Sculpture_MaterialTuner_Leather
Sculpture_MaterialTuner_Metal
Sculpture_MaterialTuner_Stone
Sculpture_MaterialTuner_Wood
Spawner_Cat
Spawner_LargeDog
Spawner_SmallDog
TEST_Display_Pet_EffectHolder
Test_Dog_Social_JumpUp
Test_Dog_Social_SniffButt
Test_Dog_Social_SniffButt_90degree
Test_Dog_Social_TugOWar
TEST_DogCounter
TEST_DogSofa
TEST_DogTester
EP7 (FreeTime)
Although the folder is labelled "EP7", these all seem to be test objects for EP5 (Seasons) with nothing relating to FreeTime, so were likely sorted here by mistake.