The Revenge of Shinobi (Genesis)
The Revenge of Shinobi |
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Also known as: The Super Shinobi (JP) This game has unused graphics. This game has a prototype article This game has a notes page |
The Revenge of Shinobi details Joe Mushashi's quest to destroy pop culture icons.
To do: CONTINUE/NEW GAME text on START/OPTIONS screen |
Contents
Sub-Pages
Prototype Info |
Notes |
Unused Graphics
Round Start/Clear and Game Over Font
The game makes use of this font to show the next stage and the game over screen, however, there are some extra unused tiles that can be used to form the whole alphabet and even some extra symbols. Also, the game only goes up to stage 8, so the number 9 goes unused.
Round 5 Boss Missile
Loaded with the graphics of the Stage 5 boss, is this very small missile. It's possible that the fireballs replaced it at some point in development, or it was supposed to be a background element, given how small it is. Uses Joe's color palette.
Round 5 Boss Smoke
While the last two frames of smoke/dust are used during the boss fight of Stage 5, all the previous ones from the complete set go unused. The full animation suggests a different purpose for the sprites, that maybe the truck was supposed to release some smoke from itself instead of being repurposed as road dust.
Soldier Aiming Diagonally
In the final game, none of the soldier enemies are capable of aiming and shooting diagonally, only horizontally.
Glitched Dog Sprite
In all versions of the game (including the prototype), the dog enemy has its hurt sprite loaded incorrectly, showing some garbage tiles instead. This leaves the full, intended sprite unused. Oddly, the other dog present in Round 3 doesn't have this issue.
In-game | Intended |
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Obscured Battleship
In Round 7-1, since the screen doesn't scroll enough for the player to see it, the battleship in the background is not fully displayed, leaving the last vertical row of sprites on the right unused.
In-game | Full Sprite |
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Unused Sounds
A loud explosion(?). Heard at S.E. 05 in the Sound Test. Since it's close to the player-related ones, it might have been the original effect made for the Ikazuchi ninjutsu, but the final game re-uses one of the "generic" projectile sounds for it.
A rather quiet beep sound, which is prominently featured in the menus of the Streets of Rage series of games, curiously. Maybe it was intended to have the same use here? Can be found at S.E. 29, in the Sound Test. Also present in the prototype.
Regional Differences
There are a couple of minor differences between regions. Both the Japanese and international versions of the game are stored on the same cartridge and will change appropriately depending on your console/emulator's region setting.
Title
Japan | International |
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A simple logo change. In Japan, the game is known as The Super Shinobi.
Staff
A staff roll appears during the good ending in the Japanese version and actually syncs well with the music, with both ending at the same time. Unfortunately, the credits are omitted from the international version for some reason, jumping straight to the "The End" graphic and cutting the music short.
Revisional Differences
This game went through a ridiculous number of revisions.
Revision | Domestic title | International title | Date | Product number | Region |
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Smash Pack | SUPER SHINOBI | SUPER SHINOBI | 1989.MAR | GM 00000000-00 | J |
Rev00 | THE SUPER SHINOBI | THE REVENGE SHINOBI | 1989.SEPT | GM 00001105-00 | JUE |
Rev01 | THE SUPER SHINOBI | THE REVENGE SHINOBI | 1989.SEPT | GM 00001105-01 | JUE |
Rev02 | THE SUPER SHINOBI | THE REVENGE SHINOBI | 1989.SEPT | GM 00001105-02 | JUE |
Rev03 | THE SUPER SHINOBI | THE REVENGE SHINOBI | 1989.SEPT | GM 00001105-03 | JUE |
Virtual Console | THE SUPER SHINOBI | THE REVENGE SHINOBI | 1989.SEPT | GM 00001105-03 | JUE |
- REV00 seems to be the only version released in Japan.
- REV01 was the first version to be released in Europe.
- REV03 was included in compilations such as 6-Pak (US).
- The version included in Sega Smash Pack for PC is actually a prototype!
Changes in REV01
REV00 | REV01 |
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The flamethrower enemies, cheekily named "Rocky" in the Japanese manual, were changed from Rambo lookalikes to ordinary bald guys called "Gunners".
REV00 | REV01 |
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The boss of Round 6, Metamorpher, takes on two forms: one that resembles Spider-Man, who then transforms into one that resembles Batman. The Spider-Man form was changed to resemble the actual Spider-Man. It's mostly just a palette swap, though the eye parts of the mask were also changed.
He also no longer transforms into the second form but instead slinks away through the top of the screen when defeated. The second form then flies down from the top of the screen.
According to a 2003 interview with game director Noriyoshi Ohba, Sega had requested Spider-Man be included as a sort of cross-promotion for their arcade game, Spider-Man: The Videogame.
REV00 | REV01 |
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The Batman form was changed to resemble the manga character Devilman.
REV00 | REV01 |
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His accompanying bats were also redesigned.
Changes in REV02
Pre-REV02 | REV02 |
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A new screen was added before the title screen to accommodate the copyright notice for the use of Spider-Man. The copyright notices for Sega and Yuzo Koshiro were also moved from the title screen to this screen, losing its unique font and Sega logo in the process.
Changes in REV03
REV02 | REV03 |
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The "TM" on the title screen was removed.
Pre-REV03 | REV03 |
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The boss of Round 7, Monster G, was changed from a Godzilla lookalike to a horrifying skeleton dinosaur with exposed organs.
Pre-REV03 | REV03 |
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The dinosaur's fire breath was also changed from red to blue.
Changes for Virtual Console
Presumably due to legal precautions (read; the Round 6 boss), the game was often held back from being re-released (in compilations and such) until 2009, when it was modified one last time and released on the Wii Virtual Console, which was also the basis for all rereleases since. See the notes page for the raw patch code.
REV02-REV03 | Virtual Console |
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Since Sega's Spider-Man license had long since expired, the copyright notice was removed from the copyright screen, sort of negating the reason for its creation in the first place.
REV03 | Virtual Console |
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The face of Joe Musashi that appears on the original title screen was based on that of actor Sonny Chiba, specifically on his appearance in the Japanese TV series Kage no Gundan. For the Virtual Console release, this was expectedly changed to avoid legal issues.
The new likeness is that of Tsuyoshi Matsuoka, a director and programmer at M2 who largely handled Virtual Console releases, as revealed during the M2: Complete Works documentary.
REV01-REV03 | Virtual Console |
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As you could guess from the copyright change, Spider-Man isn't the real Spider-Man anymore. His palette was changed to a questionable shade of pink, but he still acts the same as before.
The Shinobi series
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Master System | Shinobi • The Cyber Shinobi • Shadow Dancer |
Amstrad CPC | Shinobi |
ZX Spectrum | Shinobi |
Amiga | Shinobi |
NES | Shinobi |
TurboGrafx-16 | Shinobi |
Genesis | The Revenge of Shinobi (Prototype) • Shinobi III: Return of the Ninja Master (Prototypes) |
Game Gear | Shinobi • Shinobi II: The Silent Fury |
Sega Saturn | Shinobi Legions |
PlayStation 2 | Shinobi |
Game Boy Advance | The Revenge of Shinobi |
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- Games with unused sounds
- Games with regional differences
- Games with revisional differences
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