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The Lost Vikings (SNES)

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Title Screen

The Lost Vikings

Also known as: Viking no Danmeiwaku (JP)
Developers: Silicon & Synapse
Publishers: Interplay (US/EU), T&E Soft (JP)
Platforms: SNES
Released in JP: October 8, 1993
Released in US: April 1993
Released in EU: October 28, 1993


TextIcon.png This game has unused text.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

One of Blizzard's first original, and most fondly remembered titles, a puzzle-platformer where you must guide three Vikings with unique abilities to the end of the level.


Hmmm...
To do:
The Blizzard Arcade Collection includes level design documents. Create a development page that includes these.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Text

WHERE ARE WE? KANSAS?

Unused in both the final and the proto. Appears at the very start of all the text in the ROM. It seems like a placeholder for something and is similar to the banter at the start of Level 26 (start of the "Silly" level set) in the final.

GAME OVER

While it is possible to get a Game Over by selecting "no" when prompted to "Try Again?", the game never displays it using the internal ASCII font.

Regional Differences

Hmmm...
To do:
Screenshots.
  • The copyright splash screens were updated.
English Japanese
Lostvikings snes title.png Lost Vikings JPN.gif

The title was changed to something appropriately silly for the Japanese release.

  • Title screen and in-game font for western alphanumeric characters is different.
  • The number of players is represented by "1" and "2" instead of "ONE" and "TWO".
  • The credits, while in English, do not include the Baleog clone's "WATCH FOR THE LOST VIKINGS II". Also, the "The End" graphic has a horrible palette error because of this, loading the Baleog clone's palette instead of the proper palette.

Passwords

The vowels were restored in the Japanese version, and the numbers excised. For the most part the passwords are the same, but ones that used numerals have obviously been changed.

Text
Level Eng Versions JP Version
2 GR8T GRET
5 LLM0 LLMO
6 FL0T FLOT
13 PHR0 PHRO
14 C1R0 CIRO
23 H0PP HOPP
25 V8TR VATR
26 NFL8 NFLT
28 CMB0 CMBO
29 8BLL ABLL
36 4RN4 ARNA

Level Skip

The Japanese version also has a level skip function, enabled by entering MOMY as a password, then pressing A + B + X + Y during gameplay. The international version does not seem to have an equivalent password, however the level skip can still be enabled by setting RAM address 7E0202 to a nonzero value (e.g. Pro Action Replay code 7E020201).