The Legend of Zelda: Majora's Mask/Alternate Scene Setups
This is a sub-page of The Legend of Zelda: Majora's Mask.
To do: Investigate cutscene environments to document differences. |
Contents
- 1 Introduction
- 2 Cutscene Map
- 2.1 Setup 01 - Waving Goodbye to the Giant Scrub
- 2.2 Setup 02 - Ambushed by Hallucinatory Deku Scrubs
- 2.3 Setup 03 - Learning the Song of Time
- 2.4 Setup 04 - Healing Mikau's Spirit
- 2.5 Setup 05 - Healing Darmani's Spirit
- 2.6 Setup 06 - Receiving Magic Power
- 2.7 Setup 07 - Learning the Goron Lullaby
- 2.8 Setup 08 - Playing the Song of Time
- 2.9 Setup 09 - Destroyed by the Moon's Shockwave
- 2.10 Setup 10 - Credits: Missing Masks
- 2.11 Setup 11 - Title Screen
- 3 Ikana Canyon
- 4 Pirates' Fortress
- 5 Milk Bar
- 6 Clock Tower - Rooftop
- 7 Before the Portal to Termina
- 8 Path to Mountain Village
- 9 Fairy's Fountain
- 10 Termina Field
- 10.1 Setup 01 - Not Enough Giants to Stop the Moon
- 10.2 Setup 02 - Ending: Fireworks Over Clock Town
- 10.3 Setup 03 - Tatl & Tael Meet Skullkid
- 10.4 Setup 04 - xxx
- 10.5 Setup 05 - xxx
- 10.6 Setup 06 - xxx
- 10.7 Setup 07 - Ending: Skullkid Bids Farewell to the Giants
- 10.8 Setup 08 - Ending: The Moon Is Tossed Back Into the Sky
- 10.9 Setup 09 - Ending: Anju's Wedding
- 11 Goron Shrine
- 12 Zora Hall
- 13 Romani Ranch
- 14 Great Bay Coast - Village
- 15 Great Bay Coast - Falls
- 16 Deku King's Chamber
- 17 Cucco Shack
- 18 Ikana Graveyard
- 19 Woodfall
- 20 Goron Village (Spring)
- 21 Igos du Ikana's Lair
- 22 Mountain Village (Spring)
- 23 Path to Snowhead
- 24 Snowhead
- 25 Stock Pot Inn
- 26 Lost Woods
- 27 Giants' Chamber
- 28 Goron Racetrack
- 29 East Clock Town
- 30 West Clock Town
- 31 North Clock Town
- 32 South Clock Town
Introduction
Because Ocarina of Time's script and settings changed so frequently and drastically during development, cutscene director Takumi Kawagoe struggled with the question of how to keep his cutscenes up-to-date. Had the game used prerecorded FMVs, like Final Fantasy VII, a cutscene would need to be remade from scratch to reflect the current state of the game (such as the look of the characters and the design of the area) each time something that appeared in the scene was altered. Fortunately, Kawagoe was able to come up with a clever solution; which was used in both Ocarina of Time and its sequel, Majora's Mask.
The cutscenes in these games are not pre-rendered, which means that, rather than displaying a pre-recorded movie, the camera moves around in-game models on a predetermined path in real-time.
Some information is set in stone at the time of the cutscene’s creation, such as the path of the camera, which actors and objects are loaded, which exits lead where, environmental settings such as the skybox, and the timing of the events and actions that take place in the scene. Other information, such as which outfit and accessories Link has equipped, and the current terrain, are not.
The data that is not predetermined is generated in real-time. Thanks to Kawagoe's system, even when the developers changed the appearance of an area following a scene's creation, there wasn't any need to rerecord it. In addition, Link’s equipment in cutscenes always reflects what the player currently has equipped.
Explaining the Alternate Scene Setups
Because of the information preserved by the cutscene system, each cutscene environment acts as a time capsule that reflects some aspects of how the maps in which they take place appeared during the point in development that the cutscenes were created.
In the past, before gamers had access to the Debug ROM, some of these alternate setups could be explored using a series of GameShark codes. The process of adventuring through the cutscene environments, with their seemingly random exits, eerie out-of-place objects and NPCs, and frequent crashes, was dubbed the "Beta Quest".
Now that more is known about "how" and "why" behind the alternate scene setups, they can be explored and documented in a more systematic way.
This sub-page attempts to catalogue the differences between the data preserved by the cutscenes and the data as it normally appears in the retail game.
Accessing the Alternate Scene Setups
Alternate scene setups can be explored using the following steps:
Unlike Ocarina of Time, Majora's Mask's PAL Debug Rom doesn't let you cancel out of cutscenes with D-Pad Right. The following Gameshark code re-enables the functionality to explore these cutscene environments, so enable it before the next steps.
D03E5074 0001 8044A62C 0003
- Open the Debug ROM and go to Map Select.
- Go to the scene's Map Select number (Map Select #).
- Set the stage to the scene's Stage number (Stage #).
- Enter the map. The cutscene will start to play.
- Use D-Pad Right to cancel the cutscene and walk around in the cutscene environment.
Because not all actors and objects are present in the cutscene headers loaded in-game, it may not be possible to view every object or actor listed below. Additionally, some actions may cause the game to crash, such as trying to leave the map via an exit with invalid or nonexistent exit data. Tread carefully!
Cutscene Map
Setup 01 - Waving Goodbye to the Giant Scrub
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - Ambushed by Hallucinatory Deku Scrubs
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 01 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - Learning the Song of Time
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 02 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 04 - Healing Mikau's Spirit
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 03 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 05 - Healing Darmani's Spirit
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 04 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 06 - Receiving Magic Power
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 05 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 07 - Learning the Goron Lullaby
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 06 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 08 - Playing the Song of Time
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 07 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 09 - Destroyed by the Moon's Shockwave
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 08 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 10 - Credits: Missing Masks
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 09 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 11 - Title Screen
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
014 | Cutscene Map | X 1 | 0A |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Ikana Canyon
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
016 | Ikana Canyon | 43 | 00 |
This is the cutscene environment in which xxxx.
Ikana - Cursed
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - The Curse Is Lifted
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
016 | Ikana Canyon | 43 | 01 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
016 | Ikana Canyon | 43 | 02 |
This is the cutscene environment in which xxxx.
Ikana - Uncursed
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 04 - Credits: Ikana Canyon
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
016 | Ikana Canyon | 43 | 03 |
This is the cutscene environment in which xxxx.
Credits - Father & Daughter
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Pirates' Fortress
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
017 | Pirates' Fortress | 32-0 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
017 | Pirates' Fortress | 32-0 | 01 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Milk Bar
Setup 01 - Credits: Milk Bar Concert I (Rosa Sisters)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
018 | Milk Bar | 50-5 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - Credits: Milk Bar Concert II (Indigo-Go's)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
018 | Milk Bar | 50-5 | 01 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - Credits: Milk Bar Concert III (Indigo-Go's)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
018 | Milk Bar | 50-5 | 02 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 04 - Credits: Milk Bar Concert IV (Guru-Guru)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
018 | Milk Bar | 50-5 | 03 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Clock Tower - Rooftop
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
022 | Clock Tower - Rooftop | 54 | 00 |
This is the cutscene environment in which xxxx.
It is said that an evil and wicked power is bestowed upon the mask.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
022 | Clock Tower - Rooftop | 54 | 01 |
This is the cutscene environment in which xxxx.
Majora's Mask Seizes Control, Calls Down the Moon Once More
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
022 | Clock Tower - Rooftop | 54 | 02 |
This is the cutscene environment in which xxxx.
Failing to Stop the Moon, Go Back in Time?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Before the Portal to Termina
Setup 01 - Ending: Deku Butler & Son
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
023 | Before the Portal to Termina | 122 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Path to Mountain Village
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
025 | Path to Mountain Village | 13 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Fairy's Fountain
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
035 | Fairy's Fountain | 127-0 to 127-4 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Termina Field
Setup 01 - Not Enough Giants to Stop the Moon
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - Ending: Fireworks Over Clock Town
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 01 |
This is the cutscene environment in which xxxx.
Ending: Fireworks Over Clock Town, Clock Tower Opens
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - Tatl & Tael Meet Skullkid
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 02 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 04 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 03 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 05 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 04 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 06 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 05 |
This is the cutscene environment in which xxxx.
Giants Fall Through the Earth at Twilight?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 07 - Ending: Skullkid Bids Farewell to the Giants
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 06 |
This is the cutscene environment in which xxxx.
Link Regains Consciousness, Skullkid Bids Farewell to Giants
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 08 - Ending: The Moon Is Tossed Back Into the Sky
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 07 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 09 - Ending: Anju's Wedding
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
042 | Termina Field | 1 | 08 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Goron Shrine
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
047 | Goron Shrine | 11 - 1 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Zora Hall
Setup 01 - Zoras Eavesdrop on Japas' & Mikau's Practice
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
048 | Zora Hall | 33 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Romani Ranch
Setup 01 - Horseback Target Game Begins
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
050 | Romani Ranch | 2 | 00 |
This is the cutscene environment used at the start of the horseback archery minigame.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
No differences.
Setup 02 - Credits: Romani Ranch
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
050 | Romani Ranch | 2 | 01 |
This is the cutscene environment in which Romani shoots three balloons as Cremia cheers her on during the credits.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
Setup 00 | Setup 01 | ||||
---|---|---|---|---|---|
No. | Spawn At | Having Exited From | No. | Spawn At | Having Exited From |
3E10 | Milk Road | Romani Ranch | 3E10 | Milk Road | Romani Ranch |
0600 | Barn | Romani Ranch | 0620 | [Mama's House & Barn] | [Crash] |
0600 | Barn | Romani Ranch | 0600 | Barn | Romani Ranch |
0610 | Mama's House | Romani Ranch | 0610 | Mama's House | Romani Ranch |
7E00 | Cucco Shack | Romani Ranch | 7E00 | Cucco Shack | Romani Ranch |
7C00 | Doggy Racetrack | Romani Ranch | 7C00 | Doggy Racetrack | Romani Ranch |
Setup 03 - Unused Credits Scene
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
050 | Romani Ranch | 2 | 02 |
This is the unused cutscene environment intended for the credits.
Environment Settings
xxxx
Layout Differences
There is a grotto hole hidden inside of the chimney. If the player enters this hole, the game will crash.
Unloaded Actors/Objects
xxxx
Exit Differences
Identical to Setup 02.
Setup 04 - Abducted by "Them"
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
050 | Romani Ranch | 2 | 00 |
This is the cutscene environment in which Link fails to protect the barn.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
Identical to Setup 02.
Setup 05 - Title Demo: Romani Ranch
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
050 | Romani Ranch | 2 | 04 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
No differences.
Setup 06 - Romani Describes "Them"
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
050 | Romani Ranch | 2 | 05 |
This is the cutscene environment in which Romani tells Link about "them".
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
Identical to Setup 02.
Great Bay Coast - Village
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
052 | Great Bay Coast - Village | 30 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - Credits: Great Bay
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
052 | Great Bay Coast - Village | 30 | 01 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Great Bay Coast - Falls
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
053 | Great Bay Coast - Falls | 31 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Deku King's Chamber
Setup 01 - Credits: Deku King's Chamber
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
059 | Deku King's Chamber | 25 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Cucco Shack
Setup 01 - Credits: Cucco Shack
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
063 | Cucco Shack | 6 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Ikana Graveyard
Setup 01 - Title Demo: Ikana Graveyard
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
064 | Ikana Graveyard | 1 - 2 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Woodfall
Setup 01 - Woodfall Is Purified
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
067 | Woodfall | 21 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
067 | Woodfall | 21 | 01 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Goron Village (Spring)
Setup 01 - Credits: Goron Village (Spring)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
069 | Goron Village (Spring) | 11-0 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Igos du Ikana's Lair
Setup 01 - Credits: Igos du Ikana's Lair
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
083 | Igos du Ikana's Lair | 42-B | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Mountain Village (Spring)
Setup 01 - Spring Comes to the Mountains
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
087 | Mountain Village (Spring) | 10 - 0 | 00 |
This is the cutscene environment in which Link clears Snowhead Temple.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
Setup 00 | Setup 01 | ||||
---|---|---|---|---|---|
No. | Spawn At | Having Exited From | No. | Spawn At | Having Exited From |
3210 | Path to Mountain Village | Mountain Village | 3211 | Path to Mountain Village | Mountain Village |
5200 | Mountain Smithy | Mountain Village | 5200 | Mountain Smithy | Mountain Village |
B600 | Path to Goron Village (Spring) | Mountain Village (Spring) | B600 | Path to Goron Village (Spring) | Mountain Village (Spring) |
9600 | Goron Graveyard | Mountain Village | 9600 | Goron Graveyard | Mountain Village |
B000 | Path to Snowhead | Mountain Village | B001 | Path to Snowhead | Mountain Village |
BA00 | Secret Shrine | Ikana Canyon | BA00 | Secret Shrine | Ikana Canyon |
D610 | Great Bay Coast | Fisherman's Hut | |||
0000 | Mayor's Residence | East Clock Town |
Path to Snowhead
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
088 | Path to Snowhead | 14 | 00 |
This is the setup used after Link breaks the curse on Snowhead Temple.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
Setup 00 | Setup 01 | ||||
---|---|---|---|---|---|
No. | Spawn At | Having Exited From | No. | Spawn At | Having Exited From |
9A40 | Mountain Village (Winter) | Path to Snowhead | AE40 | Mountain Village (Spring) | Path to Snowhead |
B200 | Snowhead | Path to Snowhead | B200 | Snowhead | Path to Snowhead |
B020 | [Path to Snowhead] | [Crash] | |||
B030 | [Path to Snowhead] | [Crash] |
Snowhead
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
089 | Snowhead | 12 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Stock Pot Inn
Setup 01 - Title Demo: Stock Pot Inn
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
094 | Stock Pot Inn | 50-3 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Lost Woods
Setup 01 - Opening: Link Rides Through Lost Woods
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
098 | Lost Woods | 0-0 | 00 |
This is the cutscene environment in which Link rides on Epona in the Lost Woods at the beginning of the game.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - Skullkid Searches the Happy Mask Man's Bag
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
098 | Lost Woods | 0-0 | 01 |
This is the cutscene environment in which xxxx.
Skullkid Rifles Through the Happy Mask Man's Bag
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - Ending: Link Rides Off Into the Woods
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
098 | Lost Woods | 0-0 | 02 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Giants' Chamber
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 00 |
This is the cutscene environment in which xxxx.
What exactly are all of you?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 01 |
This is the cutscene environment in which xxxx.
We want you to lend us your power!
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 02 |
This is the cutscene environment in which xxxx.
Well, we've helped all of you.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 04 - xxx (Unused)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 03 |
This is the cutscene environment in which Link finds himself in an unused scene setup in the Giants' Chamber.
Unused Cutscene, Dummied-Out Messages
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 05 - xxx (Unused)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 04 |
This is the cutscene environment in which Link finds himself in yet another unused scene setup in the Giants' Chamber.
Unused Cutscene, Dummied-Out Messages
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 06 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 05 |
This is the cutscene environment in which xxxx.
What exactly are all of you? - Duplicate?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 07 - xxx (Unused)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 06 |
This is the cutscene environment in which Link finds himself, yet again, inside an unused scene setup in the Giants' Chamber.
Unused Cutscene, Dummied-Out Messages
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 08 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 07 |
This is the cutscene environment in which xxxx.
Unused Cutscene, Dummied-Out Messages
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 09 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 08 |
This is the cutscene environment in which xxxx.
We want you to lend us your power! - Duplicate?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 0A - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
102 | Giants' Chamber | 123 | 09 |
This is the cutscene environment in which xxxx.
What exactly are all of you? - Duplicate?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Goron Racetrack
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
104 | Goron Racetrack | 15 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
East Clock Town
Setup 01 - Title Demo: East Clock Town
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
105 | East Clock Town | 50 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - xxx (Unused)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
105 | East Clock Town | 50 | 01 |
This is the cutscene environment in which Link finds himself in an unused scene setup for East Clock Town.
Weird Music, Weird View of Clock Tower
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
This setup has 10 defined exits; 4 less than setup 00.
Setup 00 | Setup 02 | ||||
---|---|---|---|---|---|
No. | Spawn At | Having Exited From | No. | Spawn At | Having Exited From |
5470 | Termina Field | East Clock Town | 5470 | Termina Field | East Clock Town |
D870 | South Clock Town | East Clock Town | D870 | South Clock Town | East Clock Town |
4C00 | Astral Observatory | East Clock Town | D220 | East Clock Town | Astral Observatory |
D820 | South Clock Town | East Clock Town | D820 | South Clock Town | East Clock Town |
2800 | Treasure Chest Shop | East Clock Town | 2800 | Treasure Chest Shop | East Clock Town |
D610 | North Clock Town | East Clock Town | D610 | North Clock Town | East Clock Town |
0800 | Honey & Darling's Shop | East Clock Town | D260 | East Clock Town | Honey & Darling's Shop |
0000 | Mayor's Residence | East Clock Town | 3A00 | Town Shooting Gallery | East Clock Town |
3A00 | Town Shooting Gallery | East Clock Town | 0800 | Honey & Darling's Shop | East Clock Town |
BC00 | Stock Pot Inn | East Clock Town, front door | D880 | South Clock Town | Clock Tower Rooftop |
BC10 | Stock Pot Inn | East Clock Town, balcony door | |||
D650 | North Clock Town | Cutscene: Ending Hide-and-Seek | |||
2400 | Milk Bar | East Clock Town | |||
0000 | Mayor's Residence | East Clock Town |
West Clock Town
Setup 01 - Ending: West Clock Town
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
106 | West Clock Town | 51 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
Setup 00 (Credits) | Final |
---|---|
A torch was removed between the Swordman's School and Post Office.
Setup 00 (Credits) | Final |
---|---|
A torch by the Lottery Shop was moved between two windows.
Setup 00 (Credits) | Final |
---|---|
All the torches on this path were moved one step down. None of the doors are unique in this setup and this is because they were added March 7th, 2000 as revealed by the object commit log history.
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
North Clock Town
Setup 01 - xxx
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
107 | North Clock Town | 52 | 00 |
This is the cutscene environment in which xxxx.
No Cutscene?
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
South Clock Town
Setup 01 - Title Demo: South Clock Town (Night)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
108 | South Clock Town | 53 | 00 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 02 - Fireworks in Clock Town
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
108 | South Clock Town | 53 | 01 |
This is the cutscene environment in which xxxx.
Fireworks in Clock Town, Clock Tower Opens
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx
Setup 03 - Title Demo: South Clock Town (Day)
Map # | Map Name | Map Select # | Stage # |
---|---|---|---|
108 | South Clock Town | 53 | 02 |
This is the cutscene environment in which xxxx.
Environment Settings
xxxx
Layout Differences
xxxx
Unloaded Actors/Objects
xxxx
Exit Differences
xxxx