If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

The Goonies II

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

The Goonies II

Also known as: The Goonies II: Fratelli Saigo no Chousen (JP)
Developer: Konami
Publisher: Konami
Platform: NES
Released in JP: March 18, 1987
Released in US: November 1987
Released in EU: December 19, 1988


CopyrightIcon.png This game has hidden developer credits.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
DCIcon.png This game has a Data Crystal page

Konami's second take on the famous movie, in which Mikey must rescue the rest of the Goonies and a mermaid from the clutches of the Fratellis. Wait, what?

Building off of the groundwork laid by its predecessor, this game is a full on metroidvania featuring two big, nonlinear maps connected by adventure game-style first person mazes. It also managed to release on consoles internationally this time, though they kept the sequel number (possibly to position itself as a sequel to the movie).

OUCH! WHAT DO YOU DO?

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

PRG CRC Test

Japan/US Europe
Goonies2 prg-crc.png GooniesII-Test-EU.png

To access a small PRG CRC test, hold A + B while turning on or resetting the game. You'll be taken to a blank screen. A few moments later, if the CRC test is passed, the message "GOONIES2 ONE" will appear; otherwise, it will read "GOONIES2 TEN". Afterward, you'll return to the title screen, as normal.

The US and all Japanese versions (including the prototype version) pass this test, but the European version doesn't. This is unlikely to mean the European version is a bad dump and is more likely because the CRC wasn't updated to a proper value. The CRC data for the US version is $DAD8, $2527, while the European version has the similar values $DAC8, $2537. Konami simply added $10 to the first value, an actual CRC, and subtracted $10 from the second value, which is actually unused. The actual CRC for the European version is $F315, which is far away from any of these values.

Similar tests appear in other Konami NES games such as Ganbare Goemon!, Gradius, and King Kong 2.

(Source: CaH4e3)

Secret Messages

Japanese English
Goonies 2, The - Fratelli Saigo no Chousen-secretmess.gif Goonies II, The-message.png

In the prototype version, some secret messages from Konami staff members can be seen using the Transceiver tool, which is hidden somewhere in the game. Normally it gives you advice or hints from various game characters, including some from other Konami games. However, if you hold A + B + Down on Controller 2 when using it, you'll see one of 13 secret messages with the header "コナミ スタッフ‼" ("Konami Staff!!"). These all translate to "I am (name)!!".

Original Transliteration
イワサクンデース♡ Iwasakun desu♡
アカマツ デース‼ Akamatsu desu!!
ウエヤマ デース‼ Ueyama desu!!
ミウラ デース‼ Miura desu!!
カワニシデース‼ Kawanishi desu!!
ヤマダデース‼ Yamada desu!!
ヤンデーーース♡ Yan de---su♡
タテイワデース‼ Tateiwa desu!!
ハマダデース‼ Hamada desu!!
マエザワデース‼ Maezawa desu!!
ダイブツキノシタデース‼ Daibutsu Kinoshita desu!!
シモネタケンジデース‼ Shimoneta Kenji desu!!
プレスワタナベデース‼ Press Watanabe desu!!

Both the prototype and final versions of the game have a flag that determines whether Controller 2 will be read, a possible remnant of a two-player mode. In the prototype, this flag is always set to read both controllers, but in the final version, it's set to read only the first one, rendering the code inaccessible.

To reenable the code, set RAM address $09 to 07. The Japanese version still has all the messages intact, but they were removed from the US and European versions; you'll see two randomly selected generic messages instead. The only remaining string likely related to the cheat ("WE'RE SORRY. THE CONTENTS HAVE BEEN TAKEN OUT.") doesn't actually appear in-game, and requires further hacking to be seen.

(Source: CaH4e3)

Regional Differences

Title Screen

Japan US Europe
Goonies II (NES)-Japanese titlescreen.png Goonies 2-title.png Goonies II-TitleEU.png

The Japanese subtitle ("Fratelli Saigo no Chousen", or "Fratelli's Final Challenge") was removed from the international versions' title screen. The title screen was slightly adjusted in general, with the Goonies logo being lower and the upper right corner of the paper looking noticeably less decayed; said decay also no longer overlapping with the II. The Konami logo was also moved 8 pixels down.

Goonies II-Copyright.png

Due to a lack of space, the international versions display the Goonies copyrights on a separate screen before the opening cutscene.

Subscreen

Japan US/Europe
Goonies II-Subscreen JP.png Goonies II-Subscreen US.png

The English text on the subscreen was changed in the international versions. "Buki" was changed to "Weapons", "Item" was changed to "Implements", and "Foot" was changed to "Shoes". All of the text was also repositioned to be on the top left of their respective boxes (with the exception of the bottom left map text, which was also translated for the International version).