The Elder Scrolls III: Morrowind/Bloodmoon/Test Cells
This is a sub-page of The Elder Scrolls III: Morrowind/Bloodmoon.
Bloodmoon adds a couple of Test cells to the game.
Draugr Test
Cell ID: "draugr test" A cell added by the Bloodmoon expansion that uses the cave tileset. Despite the name, there are no Draugrs located here. The entire place is empty, save for some pits and water. It can be safely assumed that this was originally intended to test the Draugr creature due to the cell's name.
Mark's Script Testing Cell
Cell ID: "mark's script testing cell" Another test cell added by Bloodmoon expansion. The test level uses the Dwemer tileset and contains a few hostile generic Skaal Warriors that appear after progressing a certain point in Bloodmoon's main quest. The player will spawn stuck inside a Dwemer machine and will have to either use "fixme" or "tcl/toggle collision" in the console to get out of the machine.