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The Cutting Room Floor:Project Names/Microsoft
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This is a sub-page of The Cutting Room Floor:Project Names.
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
Hardware
Console(s) | Project Name | Product Code(s) | Software Product Code(s) | Name Location | Notes | Credits |
---|---|---|---|---|---|---|
Xbox | DirectX Box | |||||
Xbox 360 | Xenon / Zephyr / Falcon / Opus / Jasper / Kronos | Received multiple motherboard revisions with various codenames. |
(Source: Xenon Wiki)
| |||
Xbox 360 S | Trinity / Valhalla / Corona | Received multiple motherboard revisions with various codenames. |
(Source: Xenon Wiki)
| |||
Xbox 360 E | Winchester |
(Source: Xenon Wiki)
| ||||
Xbox One | Durango | |||||
Xbox One S | Edmonton | |||||
Xbox One X | Scorpio | |||||
Xbox Series S∣X | Scarlett | The name given to the Xbox Series family. | ||||
Xbox Series S | Lockhart | |||||
Xbox Series X | Anaconda |
Halo series
Project Name(s) | Game | Platform | Initial Release | Name Location | Notes | Credit | |
---|---|---|---|---|---|---|---|
forerunners | Halo 3 | Xbox 360, Xbox One, Windows | September | 2007 | Developer documents | Hosted on David Candland's website, who was a UI designer for Bungie, is a HUD spec document which lists the project as Forerunners. |
(Source: David Candland's Website)
|
atlas | Halo 3: ODST | Xbox 360, Xbox One, Windows | September | 2009 | Internal tag names | Example tag: levels/atlas/h100/h100.scnr is the hub level. Halo follows a consistent folder structure. Halo 3 used levels/solo and levels/multi for campaign and multiplayer levels respectively, with levels/dlc being for dlc levels. ODST follows the same route using levels/atlas for any ODST specific levels. | |
omaha | Halo: Reach | Xbox 360, Xbox One, Windows | September | 2010 | Internal tag names | Example tags: ui/chud/bitmaps/waypoints_omaha and sound/game_sfx/ui/omaha_ui/exit_experience/rank_up | |
midnight | Halo 4 | Xbox 360, Xbox One, Windows | November | 2012 | Internal tag names and leaked dev builds with the xex name midnight | Example tag: ai/squad_templates/squad_templates_midnight/mid_sq_camp_banshee, xex names usually follow a formula, midnight_tag_test being a tag build with test level of debugging. | |
groundhog | Halo 2: Anniversary Multiplayer | Xbox One, Windows | November | 2014 | Game folder and dll within Halo: The Master Chief Collection | Every game in Halo: The Master Chief Collection has their own folder with in the install directory, most games being their shipping name with no spaces, (eg: haloreach), Halo 2: Anniversary Multiplayer however keeps its codename of groundhog as the install folder. | |
osiris | Halo 5: Guardians | Xbox One | October | 2015 | Internal tag names and behind the scenes videos | Example tag: levels/assets/osiris/props/mp_midship/ms_grav_lift | |
shiva / olympus | Halo Infinite | Xbox One, Xbox Series S, Xbox Series X, Windows | November | 2021 | Internal tag names | Example tag: levels/assets/shiva/unsc/props/radardish_a and ui/olympus/hud/weapons/human/sidearm/hipreticle_sidearm. Shiva and Olympus seem to be used interchangeably, while Olympus is also the code name of the default armor core in multiplayer as seen on ArtStation, as well as "Project Olympus" being used on a pre-vis developer video. It's confusing. |