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Talk:Super Smash Bros. Brawl/Unused Sounds

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"Fighting Alloy Team!" soundbite

I know there's a way to make the unused "Fighting Alloy Team!" play in-game, on emulator and with Gecko codes. Here's an (not so accurate) exerpt from SmashWiki's page on the normally non-playable characters:

When at the result screen, the narrator says the resembling character instead of the alloy's name. […] But if the hack is done on Dolphin emulator, the victory screen will show the Smash emblem and the announcer will say "The winner is Fighting Alloy Team.", and the winner text will show its game ID.

I can confirm it works… on older versions of Dolphin. Here's video from 2011 as proof. Also note how there's no reverb on the announcer's lines, unlike on real hardware and later versions of Dolphin. However, the original uploader decided to put BG music over their gameplay (they didn't mod it; note that it plays throughout the video), so it might be a little hard to hear. They also don't say which code they used specifically, just a description of it in the video's comments. On newer versions, it has the same effects as on console; ending or leaving a game with an Alloy without the proper Gecko codes freezes the game; and with the proper codes, the alloys are assigned to which character they resemble (Captain Falcon, Zelda, Mario, Kirby). If I had to guess, it might only possible on Dolphin versions before 4.0. That's when the emulation got good enough to feature reverb. Unless there's a way to make it happen on, like, 5.0… But I don't know. --GarfQC 19:19, 15 April 2023 (UTC)