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Talk:Shrek: Hassle at the Castle

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Starting at 3AEE8 there's also references to a sound test and what appears to be simple debug menu options...

00000003AEE8   00000003AEE8      0   Sound Test
00000003AEF4   00000003AEF4      0   BGM01
00000003AEFC   00000003AEFC      0   BGM02
00000003AF04   00000003AF04      0   BGM03
00000003AF0C   00000003AF0C      0   BGM04
00000003AF14   00000003AF14      0   BGM05
00000003AF1C   00000003AF1C      0   BGM06
00000003AF24   00000003AF24      0   BGM07
00000003AF2C   00000003AF2C      0   BGM08
00000003AF34   00000003AF34      0   BGM09
00000003E8A8   00000003E8A8      0   SHREK_VER010
00000003F520   00000003F520      0   Sample Menu
00000003F52C   00000003F52C      0   Sample Program
00000003F53C   00000003F53C      0   Sound Test
00000003F548   00000003F548      0   MultiSioSync Test
00000003FDBC   00000003FDBC      0   MultiSioSync Test
00000003FDD0   00000003FDD0      0   # Mode :
00000003FDDC   00000003FDDC      0   RecvSuccessFlags   :
00000003FDF4   00000003FDF4      0   Type               :
00000003FE0C   00000003FE0C      0   ConnectedFlags     :
00000003FE24   00000003FE24      0   HardError          :
00000003FE3C   00000003FE3C      0   ID_OverError       :
00000003FE54   00000003FE54      0   RecvFlagsAvailable :
00000003FECC   00000003FECC      0   ERROR
00000003FEE8   00000003FEE8      0   A : Start
00000003FEF4   00000003FEF4      0   B : Exit
00000003FF10   00000003FF10      0   B : Cancel
00000003FF2C   00000003FF2C      0   + : Move
00000003FF58   00000003FF58      0   Push Any Key To Exit

Any idea how to access it, if there is a way? Been trying myself with no luck. Moof (talk) 18:51, 24 September 2013 (EDT)